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RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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319227 Posts in 13034 Topics by 2145 Members
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1501  The Rest / General Discussions / Re: What's with the rumours about the recall of the PSP 3000? on: October 26, 2008, 03:23:18 PM
Only thing I care about is the stability of the system. My Pink 1000-series is a suicidal dramaqueen and I am not even going to bother with a Pandora.
1502  Media / Single-Player RPGs / Re: Do you use strategy guides playing rpg's ? on: October 25, 2008, 04:21:10 PM
I use one sometimes, if I don't like the game that much or when there is a deadline. I don't think it's wrong to get some help when you're really stuck. Sure, a strategy guide is more impersonal than asking a fellow gamer for help in RL or on a forum, but in the end the result is the same.

My brother plays through Fire Emblem games without a walkthrough, but I always talk him through the tougher battles. Does that make him better or worse than me who used a walkthrough to discover how certain characters can be recruited?
1503  The Rest / General Discussions / Re: Gamer personality test thing on: October 25, 2008, 04:07:37 PM
I got The Helping Hand too. I guess it makes sense, I'm always the support unit/tactician in offline multiplayer games, but does it translate to online games?

...

I guess it would, because I'm like that in reallife as well... Last anime convention I met some mecha cosplayer on the train, helped her drag the whole thing to the con and spend a good hour helping her put it together and repairing parts that were damaged during the trip there. Good thing I don't play MMORPG's, because other players would surely take advantage of a person like me.
1504  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: October 22, 2008, 01:43:03 PM
The magnifying screen? It's a power-up. The surroundings were in favour of my opponent and his damned GBA SP, this was the only way to remedy that. I made sure to put it on with melodramatic movements while saying some cliched things about friendship and justice.

My old Gameboys are usually used for Tetris at anime conventions. I always use the red one, especially now that I've heard they're supposed to be rare. Heroes are supposed to have rare/special weapons. Opponents can use the provided Gameboy Color or their own system, if they happen to have one. I always provide the cartridges and linkcable. I have only met one person I can't beat, but she is evil incarnate, so I'll beat her eventually if I keep training.

1505  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: October 22, 2008, 07:53:08 AM
I'm playing this:



That and Pipe Mania DS. It's okay, I guess. When you have to "sacrifice yourself" or "take one for the team" you expect a lot worse. I like how they changed the title on the game's box to Tube Mania, because Pipe Mania sounds dirty in Dutch, but forgot to change the title screen.
1506  Media / Single-Player RPGs / Re: Best Strategy RPG on the ps2? on: October 21, 2008, 01:31:31 AM
NIS games is not about grinding. It's about abusing whatever there is to abuse.

I vaguely remember Gladius, but I don't own it, so I heven't played much of it.
1507  The Rest / General Discussions / Re: The Swiss pass laws on plant dignity. on: October 20, 2008, 03:41:05 AM
Killing vegetables is murder! Give peas a chance!
1508  Media / Single-Player RPGs / Re: How have RPG games influenced your life in the real world? on: October 20, 2008, 02:41:23 AM
I guess that indirectly RPG's (and other videogames) gave some directing to my life. The government was pretty eager to label me disabled and put me on welfare, but I found myself a job and now write for a Nintendo magazine. Sure, I don't earn enough (yet) to earn a living, but atleast I can say I have a job and that I enjoy doing what I do.

That's the short version, the long version is a bit more complicated as long version tend to be. I've always been socially awkward and that made me the target of bullies. Videogames were like comfort food when I was a kid. Comfort food. And, I had finally found something I was good at. I became active on the internet, read game magazines etc. When I was 15 the boss of a Nintendo magazine noticed me and told me that I should try writing something for his magazine when I was old enough. Sadly, the magazine went belly up before I got that chance. However, during the time I finished highschool and attemped college a new Nintendo magazine was created and I now work for them as a freelancer. The person who encouraged me back then works for the sister magazine. I wonder if he remembers me...

... I guess that makes me a living RPG-cliche.
1509  Media / Single-Player RPGs / Re: Best Strategy RPG on the ps2? on: October 17, 2008, 03:47:09 PM
Stella Deus is unfairly judged

That's almost a copy&paste.

Quote
Yeah Fire Emblem is definitely better than any of the PS2 SRPGs I've played. I agree with you completely on this. Path of Radiance was AMAZING.

I love the Fire Emblem games because they let me use so many units in battle. I prefer strategy RPG that let me use a large party, because they are usually a lot more strategic than other SRPG's. How to explain... Lets see... In a game like Fire Emblem or Vandal Hearts units are very specialized and the player is forced to pay a lot of attention to the weak and strong points of units. Units in games like Final Fantasy Tactics are much more versatile and the player is allowed to focus on building powerful units, weak points are of lesser importance. In these games you'll always went up with a small group of powerfull units and the difficulty of battles is usually based on finding a certain trick (for instance, using power-up spells or using a certain skill).

The NIS games are like a combination of both types. They allow you to use a fairly large group of units, but the basic stratey is almost always the same: have some extremely strong units, use the other units to buff them and beat the crap out of the enemy.  Gameplay aspects like geosymbols add more depth to the gameplay, but most games only have a few stages that force the player to use them as an important strategic element.
1510  Media / Single-Player RPGs / Re: The Honourable Mentions on: October 17, 2008, 12:12:43 PM
It was a few years ago I finished it, so I don't remember the details and 20 minutes is a bit of an exageration (20 minutes of gameplay is more like it), but I do recall barely having a full party when I entered that area. I ran a lot. I wanted to explore the area and wasn't very interested in fighting. I saw a large robot, but ignored it and took a different route. Before I knew it I was fighting Mondo. Whoops...
1511  Media / Single-Player RPGs / Re: The Honourable Mentions on: October 17, 2008, 10:26:45 AM
Lute's quest is not a quest. The first time I started his quest I encountered his final boss within 20 minutes and died a miserable death. I hate Lute. Hate.
1512  Media / Single-Player RPGs / Re: Best Strategy RPG on the ps2? on: October 17, 2008, 09:00:09 AM
Disgaea, I guess. It's an allrounder that stands out because of its originality. But no matter how much I like Disgaea, I don't like calling it the best PS2 RPG. I was waiting for an epic that excelled in everything, but it was never developed. Stella Deus comes very close, but the gameplay was a bit too slow. Front Mission 4 was nice, but felt like a watered down version of Front Mission 3. The idea behind Ring of Red was pretty cool, but the gameplay was too tedius. Suikoden Tactics did something interesting with the runes, but wasn't a memorable experience because it lacked the epicness of regular Suikodens. What else? Well, the other NIS games were fun, but they are too similar to leave an impression individually. I guess you could count the Growlanser games and Arc the Lad: Twilight of the Spirits SRPG's, but it's not as if those games are something special. So, Disgaea it is, with Stella Deus as a close second.

Ah well, it's a good thing I own a Gamecube (and Wii), because Fire Emblem comes closests to what I look for in a strategy RPG.

1513  Media / Single-Player RPGs / Re: The Honourable Mentions on: October 17, 2008, 08:00:59 AM
Final Fantasy: Mystic Quest - It had some awesome music. Doom Tower theme = win. Oh and killing the boss with a basic cure spell is just too funny. Perfect example of bad balance done right.

Saga Frontier - I doubt I'm ever going to replay this, because most of it was rather crappy and repetitive, but the game was very original and innovative in places. Asellus story was like a fucked up (in a good way) version of Revolutionary Girl Utena, which says a lot since Utena itself is already gloriously weird. Other stories had some weird sense of humor and random bits of awesomeness. "A drunk joined your party!" Or kicking the final boss' ass in a weddingdress. The game was insane in all the right ways, but character quests like Lute's left a bitter taste...

Vanguard Bandits - Gets points for not taking itself too seriously. One of the few games that really suited Working Design's localisation style.

Final Fantasy Adventure - Metal Chocobo. Sword of Mana would have been much better with a cyborg Chocobo :(

Jade Cocoon - Because it didn't use the "save the world!" thing and instead focused on that small village, taking its time to actually develop its residents as characters and give the place a history.

Okage: Shadow King: Sure the game had its unique graphics, but it's the story that makes it really stand out for me.
Code:
Later on in the story Ari, the boy who is overshadowed by his own shadow, is forgotten by all the other characters because of his inability to stand up for himself and leave an impression. Even when he stands right in someone's face people don't notice he's there and he ends up in a town filled with people who were forgotten by the world.
It also had one of the best "the world is a creation of some mad genius!" plottwists ever. A whole world created by an overprotective father for his only daughter. The guy loses his daughter in this world and builds a doll in her image in a desperate attempt to continue the fantasy he created. Meanwhile his daughter is stuck in the same town as the hero and refuses to leave the house, because she is afraid no one will be able to see her. She lost her sense of self, because of her fear of interacting with the rest of the world.
The story had an surprising amount of depth for an RPG that doesn't bash your head in with the German-philosopher mallet.

1514  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: September 25, 2008, 04:40:37 PM
Just finished Trace Memory... a day before my birthday. It was a charming little game, but the timing made it more special :)
1515  The Rest / General Discussions / Re: World's Most Disgusting Apartment! on: September 24, 2008, 01:37:33 AM
I've seen worse (on TV), it was that filthy, and there was a month old corpse in it... which was why they searched the apartment in the first place, the corpse had started leaking fluids through the ceiling of the apartment below it.
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