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RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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1621  Media / Single-Player RPGs / Re: Dragon Quest X coming to Wii. on: December 10, 2008, 09:02:28 AM
I remember there being another jRPG coming for the Wii soon, I don't recall its name, but the characters looked like stock Japanese archetypes.
Arc Fantasia?

Fragile: Ruins of the Farewell Moon? I'm not to sure if it's a RPG, but tri-Crescendo is working on it.
1622  Media / Single-Player RPGs / Re: Remember when people who made games were aware of what made people enjoy games? on: December 10, 2008, 02:59:47 AM
Short: Cosapi, it's not the games, it's you.

A bit longer: One of your major complaints about the genre is that random battles and the typical turn-based combatsystems are still abundant. Yet, at the same time it's something fans come back for. The genre really hasn't changed that much. And the fans don't want it to change. Dragon Quest has never evolved much and people still line up to buy it. Namco has been crapping out generic Tales games for years now, because generic Tales games sell.

Some developers listen to consumers more than ever. Square Enix makes games for specific fanbases and puts plenty of fanservice in their regular games. I'm sure the Kingdom Hearts: 385/2 Days trailer alone has sparked thousands of new fanfics and fanarts. That game wouldn't be in production if Squeenix wasn't aware of how popular Organization XIII is (and that subtext sells).

Don't like it? Don't buy it. Your dollar is excellent feedback. It's easier to listen to hard cash than to fans.

The problem with fans is that they don't know what they want. Also, just because a group of people like one game doesn't mean they like it for the same reasons. Some are fans because of the characters and storyline, some because of the gameplay, others like the setting and the immersive presentation. One fan may hate something another fan likes about the game. If all Breath of Fire fans were like me, Dragon Quarter would have sold a lot better.

My advice to you: go play other games. Buy games based on what they are, not on what you want them to be.
1623  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 09, 2008, 04:11:57 PM
Finished Shadow Dragon's Endgame in one turn. I don't know if that's a good or a bad thing...

Chapter 24 was perfect for grinding, since there are a lot of reinforcements that are easy to kill, but give amazing amounts op Exp. Got Marth to L30, some other characters to 20/10 and gave them plenty of stat-boosting items. With the right weapons they can kill anything in one turn. I had some warp staves lying around, so I teleported some strong characters right up to Medeus. The Shadow Dragon was pathetic. He had a 42% chance of hitting Marth and Marth doubled him, killing him in one go.
1624  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 08, 2008, 04:28:37 PM
I love how Shadow Dragon's American releasedate is listed as "TBA/2009" :P

My DS is the best system ever right now. Resurrection of the Dark Dragon in the GBA slot, Shadow Dragon in the other. It's like playing Sonic and Mario games on the same console, but better, because these games are actually good :P
1625  Media / Single-Player RPGs / Re: IGN ARTICLE ON SQUARE ENIX on: December 08, 2008, 04:01:59 PM
For that matter, pre-rendered backgrounds were the shit. I miss feeling like I was playing a painting.

Ya know, I totally agree. While I also like free camera games, the idea that I'm playing inside a series of still pieces of art is something I've always enjoyed. It allows the developers to really put exactly what they want in each scene. With real-time rendered 3D graphics, developers are limited to using the pre-constructed objects that their object artists create, and are unable to modify or touch them up, since there is no such thing as rastor graphics in that case. However, Okami was really able to capture that liquid painting feel, because they used a bunch of graphical programming to make all the 3D vectors blend and warp... they also used a lot of sprites placed on 3D planes, which made for some very sureal motion.

I wouldn't be surprised if pre-rendered backgrounds made a small comeback. Developers have been messing around with 3D environments for a long time now, just because it's the most advanced thing at the moment. However, 3D isn't all that. Some developers went back to working with 2D graphics, acknowledging it as a full-fledged style instead; no longer viewing it as a result of hardware limitations. Maybe other developers will do the same with pre-rendered backgrounds. 
1626  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 08, 2008, 03:53:52 PM
Fire Emblem: Shadow Dragon is so much fun. Sure, the story is crap, but atleast I know what is going on this time. I'm on chapter 17 right now. It's pretty easy compared to the other Fire Emblems, but sometimes characters get themselves killed because they miss when they have like a 94%chance of hitting and killing something. I would have left them dead if they weren't part of my super special awesome elite team.
1627  The Rest / General Discussions / Re: Just when you think Japan can't surprise you anymore... on: December 08, 2008, 12:48:58 PM
A girl once told me Ninja Gaiden and a second controller could make her climax. That's much creepier.

... Why would she use Ninja Gaiden anyway? Wouldn't Rez be the more obvious choice?
1628  Media / Single-Player RPGs / Re: RPGs with City Building/development? on: December 08, 2008, 05:08:49 AM
Yep, Terranigma has a ton of sidequests that let you expand the various towns and cities.

Dragon Quest VII has a town you can help develop. The town changes depending on what kind of characters you attract. For instance, if you attract farmers it will be a farmtown.
Not a RPG, but a fun game nonetheless: MySims Kingdom.
1629  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: December 06, 2008, 12:44:06 PM
Bought Fire Emblem: Shadow Dragon today! I've already played the first ten chapters at the Nintendo office (and I played the original), so I'm not going to see anything new, but I'm very happy with my latest purchase :D
1630  Media / Single-Player RPGs / Re: Completed RPGs: 2008 Edition on: December 05, 2008, 11:08:10 AM
1. Dragon Quest Monsters: JOKER
2. Sword of Mana
3. DemiKids - Dark Version
4. Super Robot Wars: Original Generation
5. Shining Force
6. .hack//Outbreak
7. .hack//Quarantine
8. Atelier Iris: Gran Phantasm
9. Legaia 2
10. Romancing Saga
11. Digital Devil Saga 2
12. Persona 3
13. Suikoden Tactics
14. Tales of Legendia
15. Lunar Dragon Song
16. Luminous Arc
17. Children of Mana
18. Fire Emblem: Radiant Dawn
19. Odin Sphere
20. Riviera

Riviera was a fun game. Reminded me of those old adventure books. Plenty of Japanese RPG incorporate some sort of dating sim in their RPGs, but in this game it doesn't feel like a tacked on minigame.

Next... Probably Fire Emblem: Shadow Dragon which I'm going to buy tomorrow. Twelve years after Terranigma, Europe finally gets to point and laugh at North America again!
1631  Media / Single-Player RPGs / Re: Memorable "NPC" moments. on: December 05, 2008, 02:55:50 AM
Well, he wasn't a NPC (or was he, at that moment?),
but the canned people were!
1632  Media / Single-Player RPGs / Re: Traditional Strategy & Action on: December 02, 2008, 10:20:35 AM
Fire Emblem is only "hard" if you're OCD about having to keep all your characters alive. I can count on one hand how many times I've actually had Game Over in Fire Emblem. Of course, I haven't played that many of them.

However, losing good character is a bad idea as well. The games become much harder when you use mediocre units.

I'm still kicking myself for losing Soren in the FE for Gamecube.

I kicked my brother when he lost Soren (and everytime he mistook him for a girl) and personally pushed the reset button for him, yet he still fails at Fire Emblem.
1633  Media / Single-Player RPGs / Re: Traditional Strategy & Action on: December 02, 2008, 02:52:53 AM
Dumbed down in what sense? They're not any less complex than the shining force games were. It's fairly easy, but again, so was shining force.

The Arc the Lad games, especially the third and fourth game, had extremely small parties and maps. It's more akin to Popolocrois and Rhapsody than to Shining Force, IMO.

Going out on a limb and saying that most strategy RPGs don't really provide a lot of strategic depth. In regards to like, fFT, there were a lot of cases where you'd get one Awesome Guest Character or some excellently general purpose skill and could get by using nothing but that. Fire Emblem is more difficult but it annoys the hell out of me because character death is permanent (I only played the first US GBA one, though. I thought it was kind of unbalanced).

Biggest problem with SRPGs, I find, is that you tend to, very quickly, get a small core group of characters that are vastly more powerful than everyone else, rendering most of the other characters useless and reducing strategic... depth? variety? This is usually just a result of the levelling system. Characters that get the kills get more XP. More powerful characters get more kills. It's kind of a positive feedback loop in that sense unless you're willing to put up with the tedium of levelling up lagging characters (I'm not willing to do this).

...You used Marcus, didn't you? :P

Using only the strongest people in Fire Emblem is a bad idea. A good team is something you need to work for, which isn't so bad as long as you have some solid strategies. And, most Fire Emblem games actually encourage you to work with characters that start out weak. They get neat bonuses like extra stat growth (Nino comes right in time for the Afa drops), extra exp gain (Astrid!) or a unique weapon (the only reason to use Eliwood...) Well, except for Radiant Dawn in the later chapters. "Oh, you noticed the Dawn Brigade sucks? Well, here are so awesome characters to make up for it!" Not that that game was easy...
1634  The Rest / The Helper Monkey / Re: Swap Magic for PlayStation 2 on: December 01, 2008, 03:55:59 AM
Slide-cards are annoying, really annoying. Buy an American PS2/PStwo instead. They aren't exactly expensive and you can play PSone and PS2 games on 'm.

I own two big fat PS2s, one PAL, one NTSC U/C. Wouldn't want it any other way.
1635  Media / Single-Player RPGs / Re: What modern JRPGs use dual audio? on: November 30, 2008, 03:41:50 PM
These too:
Riviera: The Promised Land (PSP)
Rhapsody: A Musical Adventure (PSone)*

*DS version only has the songs in Japanese, the English versions were removed.
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