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1981  Media / Single-Player RPGs / Anyone can make a 2D RPG. on: July 25, 2007, 03:42:55 PM
Working Designs was a publisher, they didn't make games. Okay, they did mangle some of the code occasionaly to change the difficulty of the games and such, but they didn't create games.

And what's so great about Tales of Destiny? Some of the newer Tales games are definitely better, they really improved the battle system and overal presentation.

I wonder, have you even really played the games that were made after the turn of the millenium? I mean, do you honestly think every game I'm going to list now is crap?

Breath of Fire Dragon Quarter
Dragon Quest VIII
Atelier Iris
Final Fantasy X
Final Fantasy XII
Disgaea
Radiata Stories
Shadow Hearts
Shadow Hearts Covenant
Digital Devil Saga 1 & 2
Xenosaga
Fire Emblem 6/7/8/9
Skies of Arcadia
Riviera
Tactics Ogre: The Knight of Lodis
Tales of Symphonia
Puzzle Quest
Odin Sphere
Romacing SaGa

See, what you can do I can do better. Go me~! Go me~!

And good lord, don't like Square? Ignore their pointless ports and remakes. Go enjoy the games made by some newcomers like Level5 and Nippon Ichi (they make 2D games, yay!)
1982  Media / Single-Player RPGs / Anyone can make a 2D RPG. on: July 25, 2007, 03:19:54 PM
Except for Quintet. I think they make sprites for Atelier Iris games now or something...
1983  The Rest / The Helper Monkey / PSP Valkyrie Profile: Lenneth........wth? on: July 19, 2007, 02:09:40 PM
Yes, you're doing something wrong. Have you read the manual?

1. Items and equipment can be purchased with MP. And there are tons of mages, always keep one around, they're very useful.

2. Well, aside from items (which you can buy) there is the skill First Aid (useful through most stages of the game) and you can teach mage characters the Heal spell (only useful in the beginning of the game).

3. Weapons made by mortal break easily, because mortals suck, or something. Get some Asgard-made weapons and save those dragon slayers for special fights.

Oh and Normal Mode is easier than Easy Mode, because you can find a special items that lets you abuse item creation.
1984  Media / Anime, TV, and Movies / Anime/Manga Journal on: July 18, 2007, 09:44:46 AM
Lets see...


My current obsession? D. Gray-man. I started with buying the manga (fuck you Viz, too many edits, inconsistant translations and 6 volumes behind, I should have bought the German release) and the 6th volume had a major cliffhanger and I just couldn't stand waiting any longer, so I started downloading the scanlations... :x I plan on watching the anime too, but I've heard it's filled with crappy fillers. I may even venture into the dark world of the fandom, but that will probably scar me for life.

Other current favorites are Genshiken, The Kurosagi Corpse Delivery Service and 20th Century Boys. And I read the final volume of Death Note a couple of days ago, nice ending, but frankly I had stopped caring somewhere after around volume 8. I'm glad it's over.
1985  Media / Single-Player RPGs / BOFDQ: Good or bad? on: July 09, 2007, 03:51:40 AM
Quote from: "AJR"
He probably just didn't D-Charge. Using that skill drastically reduces the % you add to the D-Counter. Heck, use the D-Charge skill 3 times and you can take out practically any boss with twister. The First time I finished the game I was around 90%, the second time I was around 50%, just because I knew how to use the D-Counter system effectively, without overusing it.

EDIT - Too late.

That sounds pretty odd, did you use the D-Charge ability at all?


Only way to get that high is using the breath attack, I think.

I think I use 50-70% of the D-counter on a regular playthrough. One playthrough I used no dragon moves at all and I didn't even use 10% before reaching the final boss.
1986  Media / Single-Player RPGs / Recommended Real Time RPG's on PS2? on: July 05, 2007, 02:56:39 AM
Quote from: "Alisha"
i think shining tears is great if like me you have a high thresh hold for repetition and have someone to play it with.


It had 30 sec. loadtimes, even in towns.

If you just want to kill stuff again and again, play Drakengard. Atleast that game actually has a story.
1987  Media / Single-Player RPGs / Recommended Real Time RPG's on PS2? on: July 04, 2007, 09:54:16 AM
.hack games aren't the games I would recommend. They bore me to tears.  And you need to watch watch the anime series and read the manga and novels to really enjoy them, or so they say.

Dark Chronicle should give you plenty of gameplay hours, but it's not exactly the most dynamic game out there. Prepare to spend a lot of time in boring randomly generated dungeons.

Drakengard is fun if you like murdering hundreds of soldiers in ten minutes again and again. Repetitive gameplay, good story, awesome dragon.

Kingdom Hearts 1 & 2 are perfect, if you're into Disney and Final Fantasy. Both games don't pose much of a challenge, unless you're going after the super special optional bosses.

Odin Sphere is loved by all, I guess. Haven't played the game myself yet, but it looks very interesting.

Radiata Story has a pretty cool world and nice graphics, but the gameplay can be rather boring and the amount of characters can be overwhelming.

Shining Tears sucks. Ignore it. Ignore all the action Shining games.

Star Ocean 3... just read the topics. It's not exactly refined, but it's an entertaining game.

Tales of the Abbys is another popular game, for good reasons.

Ys: the Ark of Napishtim is a fun old-school action RPG.
1988  Media / Single-Player RPGs / if it's not broken dont fix it... on: June 25, 2007, 02:38:32 AM
Quote
i'm never in favor of a series taking a step backwards unless its a situation like xenosaga 2 -> xenosaga 3.


So, sometimes you're perfectly happy they changed something that wasn't broken (the first two Wild ARMs games worked just fine, even though they didn't age that well), but sometimes you're not?

You're probably trying to say it's no problem when they change things for the better. But better or worse is often a matter of opinion. Prime example: Breath of Fire: Dragon Quarter.
1989  Media / Single-Player RPGs / if it's not broken dont fix it... on: June 24, 2007, 01:42:48 PM
Those weren't bad games because they departed from the norm. Those're bad games because bad ideas were badly executed.
1990  Media / Single-Player RPGs / if it's not broken dont fix it... on: June 24, 2007, 08:25:22 AM
The Wild ARMs games started out with three party members, shouldn't you be happy they went back to their roots? :/

I've played plenty of games with a three member party battlesystem and they played just fine. Sure, games like Wild Arms 4 and Grandia are fun, but that doesn't mean four is always better than three...

I like developers who are not afraid to try something new. It's the only way for the genre to move forward. I don't mind when a new installment is very different from the others, it keeps the series fresh. Some of my favorite games are the oddities of classic series. In my opinion, Dragon Quarter was the best Breath of Fire game Capcom every created.

It's a shame when good ideas are dumped to early (Star Ocean 3 should have resembled Star Ocean 2 more), but I don't want ideas to be re-used again and again either (NIS should try to make something that is not a SRPG).
1991  The Rest / General Discussions / Ladies, do you have problems with tight seat belts? on: June 24, 2007, 02:17:20 AM
No, you said you wished the law didn't force you to wear them. You made it seem as if they were unnecessary.

Seatbelts saved me from atleast several concussions. Those accidents didn't happen because my dad is a bad driver, but because he's an unlucky driver and other people are idiots/assholes/also just plain unlucky.

Seatbelts never bothered me, it amazes me someone thought it was necessary to invent that tiddybear. Wouldn't a soft cover be more logical? It's not as pun-friendly though...

It reminds me of a Dutch campaign to get more kids to wear seatbelts. Because seatbelts are oh so much fun when you attach some creepy animal to it.

1992  Media / Single-Player RPGs / please help organize my backlog on: June 21, 2007, 02:22:41 PM
I'd first finish the games the games you started. Start with the ones that only need a dead final boss before the credits roll. That should lift some weight of your shoulders.

Then, ask yourself which games/series you'd like to play. If you're going to tackle the Suikoden games, play them in chronological order, you'll appreciate them more that way.

Starting with a short game may help you get motivated again. Suikoden I, Arc the Lad I or Secret of Mana could be a good starting point. Don't start with something like Dragon Quest VII or Oblivion, you probably won't be able to enjoy them for all they're worth if that backlog keeps staring at you.

Don't buy new games for a while, unless you know they will be very rare a year from now. Just buy them later when the backlog has shrunk to a managable size.
1993  Media / Single-Player RPGs / Things We Hate about Star Ocean 3... on: June 21, 2007, 01:11:45 AM
Quote from: "Dincrest"

Tomara- I can only imagine the fandom for any game that involves mass coupling.  I shudder with fright at what could lurk in Memories Off or other love adventure fandom.  Still, the whole "OMG same species they should be a couple" is a bit ridiculous.  Just because two humans are the same species doesn't mean they'd be a good couple.  Look at Opera and Ernest in Star Ocean 2.  Both were Tetragenes and they were a couple, but man were they an incompatible couple.  I thought Ernest was better off with Chisato since they're both goal oriented explorers who dig for the truth/scoop.


That reminds me, having Ernest and Chisato end up together was actually a possibility in Star Ocean 2. SO3's system was much more limited, the only friendship/relationship level that actually mattered was Fayt's. It would have been cool if there had been more PA's and thus more character interaction.
1994  Media / Single-Player RPGs / Things We Hate about Star Ocean 3... on: June 20, 2007, 04:54:15 PM
Quote from: "Dincrest"
I could never picture a Fayt and Nel ending.  Nel's pretty regimented and Fayt's really laid back.  It just wouldn't work.


You should see the fandom, a lot of the popular pairings are based on pretty much nothing. One of the most common ones is AlbelxNel. The whole idea is more or less based on two facts:
-They both kill people with sharp things (-> Colleagues -> Lovers)
-They both come from the same planet (they have so much in common!)

This is what I like about Star Ocean, it's so easy to make fun of the game and it's fandom. It's a whole spectrum of fun! :D
1995  Media / Single-Player RPGs / My Favorite Part About Idiotic Fanboys. on: June 20, 2007, 04:43:38 PM
Can't blame you. The dog was just awesome and the game had some great boss battles. The environments were nice as well, the place I especially liked was the giant chessboard between those two castletowns.
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