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334708 Posts in 13708 Topics by 2200 Members
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1981  Media / Single-Player RPGs / if it's not broken dont fix it... on: June 24, 2007, 08:25:22 AM
The Wild ARMs games started out with three party members, shouldn't you be happy they went back to their roots? :/

I've played plenty of games with a three member party battlesystem and they played just fine. Sure, games like Wild Arms 4 and Grandia are fun, but that doesn't mean four is always better than three...

I like developers who are not afraid to try something new. It's the only way for the genre to move forward. I don't mind when a new installment is very different from the others, it keeps the series fresh. Some of my favorite games are the oddities of classic series. In my opinion, Dragon Quarter was the best Breath of Fire game Capcom every created.

It's a shame when good ideas are dumped to early (Star Ocean 3 should have resembled Star Ocean 2 more), but I don't want ideas to be re-used again and again either (NIS should try to make something that is not a SRPG).
1982  The Rest / General Discussions / Ladies, do you have problems with tight seat belts? on: June 24, 2007, 02:17:20 AM
No, you said you wished the law didn't force you to wear them. You made it seem as if they were unnecessary.

Seatbelts saved me from atleast several concussions. Those accidents didn't happen because my dad is a bad driver, but because he's an unlucky driver and other people are idiots/assholes/also just plain unlucky.

Seatbelts never bothered me, it amazes me someone thought it was necessary to invent that tiddybear. Wouldn't a soft cover be more logical? It's not as pun-friendly though...

It reminds me of a Dutch campaign to get more kids to wear seatbelts. Because seatbelts are oh so much fun when you attach some creepy animal to it.

1983  Media / Single-Player RPGs / please help organize my backlog on: June 21, 2007, 02:22:41 PM
I'd first finish the games the games you started. Start with the ones that only need a dead final boss before the credits roll. That should lift some weight of your shoulders.

Then, ask yourself which games/series you'd like to play. If you're going to tackle the Suikoden games, play them in chronological order, you'll appreciate them more that way.

Starting with a short game may help you get motivated again. Suikoden I, Arc the Lad I or Secret of Mana could be a good starting point. Don't start with something like Dragon Quest VII or Oblivion, you probably won't be able to enjoy them for all they're worth if that backlog keeps staring at you.

Don't buy new games for a while, unless you know they will be very rare a year from now. Just buy them later when the backlog has shrunk to a managable size.
1984  Media / Single-Player RPGs / Things We Hate about Star Ocean 3... on: June 21, 2007, 01:11:45 AM
Quote from: "Dincrest"

Tomara- I can only imagine the fandom for any game that involves mass coupling.  I shudder with fright at what could lurk in Memories Off or other love adventure fandom.  Still, the whole "OMG same species they should be a couple" is a bit ridiculous.  Just because two humans are the same species doesn't mean they'd be a good couple.  Look at Opera and Ernest in Star Ocean 2.  Both were Tetragenes and they were a couple, but man were they an incompatible couple.  I thought Ernest was better off with Chisato since they're both goal oriented explorers who dig for the truth/scoop.

That reminds me, having Ernest and Chisato end up together was actually a possibility in Star Ocean 2. SO3's system was much more limited, the only friendship/relationship level that actually mattered was Fayt's. It would have been cool if there had been more PA's and thus more character interaction.
1985  Media / Single-Player RPGs / Things We Hate about Star Ocean 3... on: June 20, 2007, 04:54:15 PM
Quote from: "Dincrest"
I could never picture a Fayt and Nel ending.  Nel's pretty regimented and Fayt's really laid back.  It just wouldn't work.

You should see the fandom, a lot of the popular pairings are based on pretty much nothing. One of the most common ones is AlbelxNel. The whole idea is more or less based on two facts:
-They both kill people with sharp things (-> Colleagues -> Lovers)
-They both come from the same planet (they have so much in common!)

This is what I like about Star Ocean, it's so easy to make fun of the game and it's fandom. It's a whole spectrum of fun! :D
1986  Media / Single-Player RPGs / My Favorite Part About Idiotic Fanboys. on: June 20, 2007, 04:43:38 PM
Can't blame you. The dog was just awesome and the game had some great boss battles. The environments were nice as well, the place I especially liked was the giant chessboard between those two castletowns.
1987  Media / Single-Player RPGs / My Favorite Part About Idiotic Fanboys. on: June 20, 2007, 12:43:11 PM
I like them both. Completed and all character quests in SaGa Frontier and played through Saga Frontier II twice. The Saga games are some of the few non-linear RPG's I can tolerate.

I can't stand most western non-linear RPG's, because they give me to many options. I'm a bit of a controlfreak and if there is too much I need to keep an idea on, I loose all motivation to play the game.

From my point of view, the Saga games did it right. The games have a steep learning curve, a complex battlesystem and what not, but because they divide the games into several smaller stories it's easier for me to not lose myself in all the details.

Games like Neverwinter Nights however... I just can't enjoy those.
1988  Media / Single-Player RPGs / The Very Saddest games... on: June 20, 2007, 10:53:42 AM
I wasn't talking about that scene. Before the final boss, Ryu is given several options. The ending depends on the choices he makes. If you get the bad ending, all the other characters will die during the battle and the world will be destroyed.
1989  Media / Single-Player RPGs / My Favorite Part About Idiotic Fanboys. on: June 20, 2007, 10:50:19 AM
Wow, it's starting to look like Gamefaqs here.

I don't get where all that hate comes from, but hen again, my way of looking at games may be rather simplistic. The only question I ask myself is: "To what extend did I enjoy this game?"

I'm aware no game is perfect, but when I'm playing a game for fun, it's hard for me to pinpoint it's flaws. It's different when I'm reviewing a game, but in general I don't like to put the emphasis on the negative.

But maybe my taste is just plain horrible. I mean, I like Saga Frontier, Final Fantasy V, Secret of Evermore...

BTW is bashing Star Ocean 3 fashionable this summer? I recall most people liking it back in 2003/2004.
1990  Media / Single-Player RPGs / Things We Hate about Star Ocean 3... on: June 20, 2007, 10:03:25 AM
My major complaint: Sophia and Farleen didn't die. They should have died horrible deaths and there were plenty of opportunities to kill them, but no, they live another day to rob innocent children of their hearing.

Sophia's eyes are freaky too, it's as if they are devouring her face...
1991  Media / Single-Player RPGs / The Very Saddest games... on: June 20, 2007, 09:50:56 AM
Quote from: "MeshGearFox"
Are there any RPGs where the main characters lose in the end?

Well, Lufia 2, kinda... Main-characters die and evil returns 100 years later.

Half of the Breath of Fire games have multiple endings and there is always a 'bad' ending among them.
1992  Media / Single-Player RPGs / The Very Saddest games... on: June 19, 2007, 12:59:20 PM
Final Fantasy IV was much worse.

One character managed to dive down, embracing a bomb, hoping to block the exit with big falling rocks, towards a lake of lava and still manages to survive. And then there were those who were swallowed by a big whirlpool, those were petrified... Over half of the cast 'killed' themselves to protect the others and pretty much all of them manage to survive/get resurrected.
1993  The Rest / General Discussions / I lost another cat today on: June 17, 2007, 04:35:53 AM
Bonecancer... that is a horrible way for a cat to spend his last days. Losing a pet is always a sad thing, but it hurts so much more when you have to see them suffer.

My pets seem to like dying in horrible ways, they rarely go peacefully. We couldn't keep our first cat, because my brother was allergic. I don't remember much of her, but she had lovely silver fur and these big golden eyes. I remember she liked to share the basket with our dog (Bukkie, who also had to go). My parents gave Zilver to another family, but she walked for days to get back to us. But by the time she got here, she was in such a poor condition we had to let her go. Bukkie moved to a farm, ate ratpoison and died.

My first rabbit died in my arms. She was only six years old, but she had all kinds of problems. Because her bowels weren't working properly I had to give her a bath everyday. One day, I was washing her and she suddenly screached (the most horrible sound I've ever heard) and became limb. She died in my arms.

A year or so later, I took in someone's unwanted rabbit. She was an small albino, just like my first rabbit. She was weak, so I gave her a cage inside the house, but a few months later she became very ill. It was all very sudden, her lungs were dying because of some killer infection. When we came back from the vet, she started having spasms. I took her in my arms, because I didn't want her to hurt herself. She died.
1994  The Rest / General Discussions / RPG Inquisitor on: June 12, 2007, 02:31:40 AM
Thanks! I remember reading that five or so years ago and I wanted to continue, but I lost the URL.
1995  Media / Single-Player RPGs / The Very Saddest games... on: June 10, 2007, 04:27:49 AM
One of the saddest things I ever encountered was the story of the princess in Okage: Shadow King. Before you think WTF?! read:

Her father created the whole world for her to have adventures in, just like fairytale princess. He is obsessed with her happiness and will do anything to protect what he thinks will make her happy.

But the princess gets lost in the world and ends up in Triste, a town filled with people who were forgotten by the rest of the world. Their shadows are so thin, nobody notices them anymore. They don't even notice eachother, they live isolated lives in their own little world. The princess is too scared to leave her house, because she thinks people will not be able to see her.

Meanwhile her father found a doll and started treating it as if it was the real princess, even though his real daughter is right beneath his nose.

No deaths or anything, just a tale that is in some ways very close to reality.

Legend of Mana had it's moments too, the game was actually filled with sad stories. It doesn't even shy away from genocide, but you could play the game without ever finding out about it.

Terranigma wasn't much better, when I was younger, the game made me cry several times. The mountaingoat, Louran, the ending...

And Drakengard too, especially the bond between Caim and the dragon, how it grew and evolved and how it was eventually cut.
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