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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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31  Media / Single-Player RPGs / Re: Mind 0 is not Persona...er...well...maybe not... on: April 01, 2014, 03:05:54 AM
Review.

Vent frustration on the forums of some small green site about RPGs.
32  Media / Single-Player RPGs / Re: The Witch and the Hundred Knights on: March 31, 2014, 04:19:17 PM
It's because of how equipment progresses. There are different ranks and the next one is often 50-100% stronger than the last.

Some tips:
-Some houses have some really nice epic or even legendary equipment. Raid them.
-Always check stats before you equip. Some items of the same type may have different stats
-Don't neglect charms. They don't provide any real defence, but can protect you somewhat against certain attack types
-Weapons such as spears and certain staffs offer some nice ranged attacks. See if you can build a decent combo out of those (until you have some better armour).
-Dodge. Dodge. Dodge.

Or:
-Just switch the game to casual. One of the lantern thingies near to shop in Metallia's swamp lets you do that. Because honestly, this game isn't worth the frustration.
33  The Rest / General Discussions / Re: A Game Journal Reborn on: March 31, 2014, 08:58:56 AM
It's a really short game (like 2-3 hours long), but I enjoyed The Starship Damrey. It's an adventure game that doesn't bother with tutorials and lets you figure things out yourself. Most puzzles are pretty basic, but it's all about exploring the spaceship and figuring out what the hell happened there. It's very lightweight compared to Myst, but it should atleast keep you entertained for an evening or two. It's available in de 3DS and on sale like half of the time. Hope that helps.
34  The Rest / General Discussions / Re: A Game Journal Reborn on: March 31, 2014, 04:43:23 AM
I think I'm playing Tales of Xillia very wrong. I'm level 60 at Helioborg Fortress in Chapter 4 and have yet to be able to use Mystic Artes.

Don't worry about. The Mystic Artes in Xillia suck, even the ones enemies throw at you. My Milla actually absorbed a fire based one, which made me feel like the badguy!
35  Media / Single-Player RPGs / Re: Atelier Project 16 Announced on: March 30, 2014, 02:21:45 PM
Oh, green... I love you a little less now. I was really hoping you'd be wearing shorts. You would have looked great in shorts! Why are you wearing a short skirt and nearly flashing your panties? Wait... are you even wearing panties? Bad green, bad! :(
36  Media / Single-Player RPGs / Re: The Witch and the Hundred Knights on: March 30, 2014, 01:55:05 PM
Well, I thought I had completed the game and gotten a decent ending (heard something about defeating all the dark witches, so I did), but it turns out that this game was made by a bunch of trolls. I kinda admire them for making certain choices, but on the other hand I just want this damn game to be over! >_<
37  Media / Single-Player RPGs / Re: The Witch and the Hundred Knights on: March 30, 2014, 02:54:37 AM
One or twice in a playthrough if you're unlucky is my best guess. I haven't seen any real triggers like the fire spells in Disgaea D2, so who knows, you may be totally fine. Best thing to do is to exit the dungeons often and save. Taking a break won't harm your chances of beating a boss and the items you can get from a high bonus gauge (think Disgaea) are rarely worth it. In other words: this game fails as a roguelike, don't worry about playing it like one.

I just started the final chapter. I have to say the story grew on me and actually made the game somewhat worthwhile. Sure, Metallia is cruel, but the point seems to be that the world she's trying to conquer is even crueler.
38  The Rest / General Discussions / Re: What's the haps? on: March 29, 2014, 01:00:21 PM
Sure, we used to eat raw meat, but our bodies have now adjusted to clean, cooked stuff.

On-topic: I think I have some fans. Some boys (10-12 year old, I'd guess) were playing Knock, Knock, Ginger and I surprised them by opening the door before they could even ring. They thought it was awesome and that made them very considerate when I asked them to play something else because I was trying to work. One of them remembered what I do for a living and before I knew it, the whole group was on my doorstep asking me things like what game I was playing. They all really hoped it was GTA5. Nope, sorry kids, just The Witch and the Hundred Knights. Then they started bragging about how awesome that game was and that they had already finished it. I'm pretty sure they were trying to impress me. Silly kids.
39  Media / Single-Player RPGs / Re: The Witch and the Hundred Knights on: March 28, 2014, 04:29:58 PM
Anyone got any tips on boss fights? Didn't have any trouble with the difficulty up until now, but that chapter 7 poisoness blob boss is kicking my little knight's ass :(
40  Media / Single-Player RPGs / Re: The Atelier Series on: March 27, 2014, 04:43:58 PM

I'm the same; I kinda liked the more RPG-oriented than task and time-oriented gameplay.

I'm terrible with timing anything.... Opera House in FF6? Terrifying.

Yeah, ticking clocks suck, but I never really feel that presure in Atelier. 99% of the time it's perfectly clear how much time an action takes and you have all the time in the world to decide what to do. It's more like a puzzle.
41  Media / Single-Player RPGs / Re: Atelier Project 16 Announced on: March 27, 2014, 07:34:33 AM
I love the design of the second alchemist!

Partly because of the contrast. The first one is a more traditional design and a more traditional beauty to boot (look at long black hair!). Add the warm earthen colours and she looks simply gorgeous. Then there's the second girl, obviously a tomboy. Short hair and lots of greens and blues. So, that's neat.

But mostly because of the way she is build and the clothes she wears. She obviously got a some lovely curves, but she wears a fairly loose fitting clothes. It all looks pretty practical, especially her shoulder bag. It basically says: I don't give a shit about how society things I should dress, I'm going to wear whatever I feel comfortable in!

I mean, usually when designers give a girl boyish clothes she got a figure to match. Like, really short or tall and totally flat. It's boring. Plus, it's not like every tomboy has the luck to have a body like that.
42  Media / Single-Player RPGs / Re: The Witch and the Hundred Knights on: March 27, 2014, 07:18:33 AM
I'm... not hating it. I like how dark it is (Metallia is a horrible, horrible person) and I appreciate some of the new ideas like the weapon combo system, but much of the game seems needlesly complicated. For instance the hunger gauge plus stomach limitations seem to be mostly there to force the player to take breaks and thus lengthen the playtime. I guess this may change later in the game (I'm only 5 hours in), but still...
43  Media / Single-Player RPGs / Re: Atelier Project 16 Announced on: March 24, 2014, 10:50:31 AM
Quote
Could also be a desert that USED to be a sea before everything went to hell.

Oh, that could be epic! If that's the case, I imagine the grand quest will involve bringing back atleast some of all that water.

44  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: March 24, 2014, 10:46:40 AM
Hey, I just figured out what defines Xillia! It's shortcuts.

Which isn't necessarily a good thing, what with the boring dungeons, lackluster box canyons and the whole "Let's copy and paste the harbors and dye the sky a different colour so no one will notice!". But on the other hand: fast travel, yay! The quest log and being able to switch team member mid-battle were nice too.
45  Media / Single-Player RPGs / Re: Atelier Project 16 Announced on: March 24, 2014, 10:34:10 AM
fucken anime hipster.

Adorable team!  I'm surprised "sea" is in the title given the amount of sand in the teaser.
And good find Solid!  I only heard word, and saw no images at all.

What if by 'sea' they mean both a sea of sand (desert, desert everywhere!) as well as a regular old water one? That could work. That could work very well actually.
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