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RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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319079 Posts in 13032 Topics by 2145 Members
Latest Member: aew0
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61  The Rest / General Discussions / Re: What's the haps? on: March 19, 2014, 03:43:23 AM
Heh, I still use my landline. If I'm available over that phone, I'm available for work. My cellphone (not even a smartphone and prepaid to boot) is for (small) emergencies and the like. I'd hate being connected all the time, because the people who are on their smartphone all the time seem so disconnected from the real world.
62  The Rest / General Discussions / Re: What's the haps? on: March 18, 2014, 03:27:33 AM
Working with so many women is kind of weird. We were talking about a bunch of interviews with gamedevelopers and producers we did a while ago. Normally you'd discuss things like new announcements and other game related stuff right? This conversation went like:

"Hideo Baba has such great hair."
"He's pretty good looking."
"I like that other guy. He showed up in cosplay and was just so enthousiastic about his project. It was cute."
"Yeah, he felt more genuine. The Tales-guy was more like the typical PR person."
"Still, great hair."
63  The Rest / General Discussions / Re: Completion List 2014 on: March 17, 2014, 04:53:50 PM
1. Disgaea 4
2. The Guided Fate Paradox
3. Puzzle Quest 2
4. Puzzle Quest: Galactrix
5. Ys: Memories of Celceta
6. Danganronpa
7. Sorcery Saga: Curse of the Great Curry God
8. Atelier Escha & Logy
64  Media / Single-Player RPGs / Re: Atelier Project 16 Announced on: March 17, 2014, 10:58:32 AM
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(I found Ayesha's characters pretty groan-worthy).

I had no strong feelings about them whatsoever. Except for Keith, he's cool. Oh, and despite not being that important, I've always liked Marion. She has a knack for causing trouble and getting send to lord knows where, but it's because she tries to do the right thing. Like giving Linca a second chance at life.
65  Media / Single-Player RPGs / Re: Atelier Project 16 Announced on: March 17, 2014, 07:28:36 AM
Yeah, there are plenty of Arland characters I like (Totori was super adorable, Sterk's was often the first character ending I got and I wish there was more Astrid), but it's nice the Dusk character aren't as over the top. It suits the tone of the games. Plus, it's not as if it's completely without sillyness. There's still stuff like eating competitions, but these are often followed up by a more serious discussion.
66  Media / Single-Player RPGs / Re: Atelier Project 16 Announced on: March 17, 2014, 04:56:26 AM
Well, they have more obvious personalities. It takes a while to get to know the Dusk characters, but they do have their own quirks.
67  Media / Single-Player RPGs / Re: Atelier Project 16 Announced on: March 17, 2014, 04:22:53 AM
I like most of them since I was getting tired of 'look at me, I'm so anime!' personalities in the Arland games.
68  The Rest / General Discussions / Re: What's the haps? on: March 17, 2014, 04:08:25 AM
I understand the appeal of closing yourself of to the world for a day to play a game you've been looking forward to since forever, but a whole week? That not okay. Or healthy.
69  Media / Single-Player RPGs / Re: Atelier Project 16 Announced on: March 17, 2014, 03:26:58 AM
I figure this is the way they do it:
1. Release a new Atelier every year using existing resources. Announce it in late winter/early spring, release it in summer. Bring it over to the rest of the world the next winter.
2. Meanwhile, work on the basis for the next set of games.

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The Dusk series is the most story-heavy of the traditional games, really.  And even then it's more lore-heavy, rather than story heavy.

Which works rather well, since you actually get to learn a thing or two about the ruins you spend so much time in.
70  The Rest / General Discussions / Re: First "ATELIER game" from gust for ps4?? on: March 16, 2014, 04:44:32 PM
Great, now I want an Atelier Twilight.
71  Media / Single-Player RPGs / Re: Atelier Project 16 Announced on: March 16, 2014, 12:55:44 PM
Love the colours! I wonder if the dark hair means she'll be the quiet and mature type. That'd be a nice change of pace after all the chirpy alchemists. And do the bells mean she works/worked with animals? Sheep with be cute. Please let there be sheep... Or goats. Who doesn't love goats?
72  The Rest / General Discussions / Re: The instruction booklet on: March 15, 2014, 03:12:07 PM
The French and Germans had this thing where Nintendo published Super Nintendo RPG didn't just come with a manual, but with strategy guides. The Dutch Lufia (actually Lufia II) came with one as well. It didn't offer solutions for all the puzzles, but it had otherwise complete maps for every dungeon.

I guess it would be a waste of paper to publish a game that way nowadays, but put some extra art in those strategy guide and I'd be the kind of collector's edition I'd love to buy.

BTW are you guys forgetting about the Lunar hardcover manuals? Those were cute.
73  The Rest / General Discussions / Re: A Game Journal Reborn on: March 15, 2014, 02:05:44 AM
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That's not to say they're terrible, but the fact that everyone looks like they belong in a different game from each other doesn't really help matters.

Not just different games, different series.

Alvin - Wild Arms (it's almost too perfect!)
Leia - Atelier (so cute!)
Milla - Final Fantasy (Lack of clothes, no lack of useless ribbons and stuff)
74  The Rest / General Discussions / Re: A Game Journal Reborn on: March 14, 2014, 05:01:07 PM
Yep, Europe, plus I slightly cheated by requesting a review copy aftter it turned out the official release (and thus my pre-order) was pushed back a few days in the Netherlands.

I do love Atelier, though and my Atelier weekend was pretty intense. I played for nearly 25 hours. I had been looking forward to this installment and with a deadline as an excuse... Yeah, I kinda went all out. Despite buying favourite foods especially for the weekend I still nearly forgot about meals.

Still, it's nice to play a game this way once a year. It's like a super condensed vacation.
75  The Rest / General Discussions / Re: A Game Journal Reborn on: March 14, 2014, 02:04:43 PM
Yeah, the menu has enough space for four skills... I'm not disappointed with the skills available (a good variaty of one enemy/area and every character has his/her own roles to play), but that empty space is annoying.

Never had much trouble with dragons either BTW. It's those bosses in the west that took several atempts to beat.
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