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Media / Single-Player RPGs / Dragon Quest remakes more or less confirmed
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on: May 28, 2007, 08:26:56 AM
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The problem is that Square is focusing more on remakes and nostalgia and trotting out old glories than they are about focusing on developing new games. How much resource consumption do you think a port takes? Even for remakes requiring a new engine and new graphics and audio content, there's still a large chunk of stuff that's already done. It's also pretty much guaranteed money when it's released. The surefire money-makers are what allows established companies to take risks on more obscure titles.
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Media / Multiplayer RPGs / World of Warcraft OH MY GOD CURRENT EVENTS THREAD
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on: February 27, 2007, 07:41:52 PM
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Also the warrior buffs are well needed. I'm glad to see it. Now we'll just have to see how much aggro thunderclap will cause.
About 1k. Druid nerf was needed to some extent. Their DPS in bear form is ridiculous. I've seen some guilds post DPS charts where their druid tanked curator and still hit #1 on the DPS charts. Honestly I'd rather just see warriors get buffed and druids less nerfed. For the vast majority of the Curator fight, the tank is the only one hitting him; the raid does not DPS Curator except during his Evocations. Now, while evocating, there is a 200% damage buff, so competent DPS classes should be able to make up for it, but it's not as if anything up to and including Curator is that hard. Shade of Aran is the DPS check boss, so you could easily have incompetent DPS at that point in Karazhan. I have pretty much the best tanking gear in the game at this point, and even on a 5-man where I'm spamming Swipe, doing the maximum possible DPS I can, I'm pulling 15% of group damage if I'm lucky. Nor is a 6-second cooldown burst damage move DPS. What Druids did have was a ridiculous amount of TPS in an infinite rage situation when the mob was vulnerable to Lacerate. The current set of nerfs brings them down to prot-warrior levels of threat, which is just fine, provided the mob is vulnerable to Lacerate, which pretty much anything worth tanking isn't.
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Media / Multiplayer RPGs / The Burning Crusade thread
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on: February 03, 2007, 02:43:29 PM
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I already have one of my characters at 70 (easily replacing Tier II with dugeon blues) and working on my second. On my server that are people who seem like they absolutely will not give up their epics. Even at 70 I see people clinging onto their tier 2. Bloodfang, Nemesis, you name it and people are still wearing it. I don't know about Bloodfang but some of the Nemesis pieces were able to be replaced with your first couple of hours in Outlands. I only replaced my weapon and one trinket until I hit 70, and it really wasn't for lack of searching stuff out (I've happily replaced my AQ40 belt and epic PvP pants for green 70 quest rewards). One of the biggest things is breaking set bonuses; one of my good friends who plays a Hunter has been grabbing a ton of gear, but won't wear any of it because he just needs more pieces before it's worth breaking his Warlord's set bonuses. I'll be wearing my 3-piece PvP set for a long time, and probably never giving up the gloves. The 15% speed bonus is absolutely incredible, and the blue 70 PvP gear isn't good enough to justify buying and wearing 4 pieces, plus the gloves don't have +stealth detection, which is pretty much the best equipment bonus ever for anyone serious about world PvP.
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Media / Multiplayer RPGs / The Burning Crusade thread
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on: January 23, 2007, 10:43:55 PM
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I should be to 67 or so by now but I keep sabotaging my own questing and so am still about 20% to 66. It's just not in my blood to carebear as hard as everyone is doing; I've earned a good 3k honor from world PvP outside of the PvP objective points. I swear at one point I had the entire AF population in Terokkar on high alert. I have never seen so many Hunters grinding on top of Flares/Freezing Traps in my life. P.S. spacegoat
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The Rest / The Helper Monkey / PS2 Controller Adapter for PC
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on: December 17, 2006, 12:11:06 AM
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SmartJoy is probably the biggest name, if such a thing can exist in that niche of a market. Mine works great, and it supports force-feedback well, which I'd assume would be the only sticking point in picking up some random one.
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The Rest / General Discussions / Elections
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on: November 08, 2006, 05:05:14 AM
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A Democracy works when everyone is participating....but a democracy only works WELL when everyone is aware of the issues and cares enough. Very true. It's just that it takes so little time to educate yourself enough to vote on even a handful of issues. Even reading a voter's guide for five minutes, picking two important initiatives, and voting on those and leaving the rest of the ballot blank is participation. To not vote at all, with easy-as-hell to get absentee ballots and any number of good ways to educate yourself on issues is just ... yeah.
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The Rest / General Discussions / Elections
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on: November 07, 2006, 11:15:06 PM
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No, last time I checked whether you lose by 133 or by 132, the outcome stays the same. k. GSOP.S.: I'm sorry if figuring out what that stands for takes too much effort.
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The Rest / General Discussions / Elections
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on: November 07, 2006, 11:01:35 PM
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Next time anyone loses by a single vote, lemme know. Faggot. 133 close enough?Seriously, though, the ballot this year was so big it needed extra postage to mail, and I still fucking did it. Take some responsibility or gtfo.
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The Rest / General Discussions / Elections
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on: November 07, 2006, 10:45:29 PM
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Meh. Technically I'm registered to vote, but it takes too much time and effort to figure out what/whom to vote for, so yeah...no voting for me. Move to Iran you fucking dickass.
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Media / Multiplayer RPGs / FFXI: Worth the money?
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on: October 19, 2006, 05:13:01 AM
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If you try something that is NOT within the suggested subs, you will indeed have a harder time getting a party. And it still pales in comparison to what WoW has to offer with it's talent system. Not that different from WoW with regards to partying. While it's getting a little better as the game's rebalanced, there can be a lot of group elitism on specs, especially healers. And once you see the difference in DPS between a PvE-specced DPS class and a PvP-specced one (Rogues in particular, though Warlocks are just downright useless without a good spec), it's hard to put up with less. The farther you get into content, with the introduction of DPS race fights, at least two Prot. tanks and properly-specced DPS become a lot more mandatory.
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