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Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
332730 Posts in 13632 Topics by 2191 Members
Latest Member: Zaltys
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1  Media / Single-Player RPGs / Re: Maxx plays FFXIII - based on a true story [SPOILERS!] on: September 29, 2014, 03:53:09 PM
Snow and Lightning just got their transformers. Hopeless is finally starting to show some of those emotions the datalog keeps talking about and Sazh (who from this point on I shall refer to as "Danny Glover" as I keep forgetting how to spell his name) is quickly becoming my favorite character. His voice actor is one of the few that doesn't go over the top with his anime delivery and actually comes across as believable.

At this point the game has already given me two potential hints about Vanille so I'll allow myself to make a little prediction
which I would appreciate no confirms or denies just yet:
-Each character starts off with two ability slots on the ATB bar then gets an additional slot after getting Lassiefied and another when they pokeball their very own transformer. Vanille starts out with three.
Prediction: Vanille was a L'cie from the start of the game and her focus is different to everyone else. PLOT TWIST!
-More Australians showed up which leads me to believe that the accent is actually intentional and servers the same purpose as the British accent in FFXII.
Prediction: Pulse is actually Australia!Vanille and Fang come from Pulse.
2  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: September 28, 2014, 09:32:58 AM
Oh my, I may have started a trend :) Have fun!
3  Media / Single-Player RPGs / Re: Maxx plays FFXIII - based on a true story [SPOILERS!] on: September 28, 2014, 09:29:58 AM
It mostly comes down to time and the fact that the game operates around the basic idea of "fill stagger bar -> do damage". If you want a five star rating to maximize battle rewards you don't really have time for navigating any menus. Had the game allowed more time for player input, I would probably do it manually. My role in the battles comes down to shifting, item usage, target selection and bar interruption. I only select skills manually in very specific situations. Most of the time pressing autobattle is just a shortcut for filling the bar with attack commands, elemental magic or heal commands. I can interrupt and launch strikes early regardless of how the bar was filled (which I do on a regular basis). As far as your complaints about how the AI plays the other characters, there's absolutely nothing that can be done about that. You select their role and pick a target, the rest is up to the algorithms.
4  Media / Single-Player RPGs / Re: Maxx plays FFXIII - based on a true story [SPOILERS!] on: September 27, 2014, 05:19:18 PM
Are you still doing "Auto battle"?

Mostly, as it tends to queue up more or less what I would have picked anyway.

Oh, and it helps if you stop paying attention to whatever fancy shit the characters are doing and focus on the numbers and gauges.

That's what I've been doing, and its a shame. A lot of work went into all the battle animations, but I miss most of it because I'm too busy watching the status bars and menus.

I suppose most of my frustration comes from trying to five star every battle. If I ware to take it slow, the game would be a lot more relaxed and I probably wouldn't have died a few times.
5  Media / Single-Player RPGs / Re: Maxx plays FFXIII - based on a true story [SPOILERS!] on: September 27, 2014, 04:33:06 PM
To sum up my thoughts on the game so far. I've reached chapter 4.
The story makes a lot more sense, and isn't half bad so far, as long as you read the datalog. In fact, the datalog does the story a lot more justice than the cutscenes, describing character emotions that the cutscenes simply fail at conveying. I'm also starting to really dislike the battle system, the little control I have over whats going on is almost lost in the frantic pace of the battles and the constantly spinning camera. Despite this, I'm able to 5 star most of the fights, but it is getting more and more tricky and frustrating as the game progresses. The art direction it at times fantastic, but the NPCs suffer from spandex syndrome. I can imagine that it was done to save time and resources, but it does kind of break the immersion when looking at an otherwise fantastic looking game.
The linearity doesn't bother me as much anymore. I think I just got used to the idea, and at least it makes it very easy to explore.

The game is incredibly streamlined. Two stats, two equipment slots and some very linear maps and story progression. However, if I ware to treat it as its own game. Not an FF title, not even a jRPG but an experiment, it's not half bad.
6  Media / Single-Player RPGs / Re: Maxx plays FFXIII - based on a true story [SPOILERS!] on: September 27, 2014, 07:35:13 AM
Maxx, I hope that by the end of this you don't feel like you wasted your time with a game you have some personal problems, or whatever.

I'm not having a bad time by any means, I just like to poke fun at it for the sake of satire, and the game isn't exactly making it very difficult. I'd like to think it makes for a much more enjoyable read than just saying I got to point x.
7  Media / Single-Player RPGs / Re: Maxx plays FFXIII - based on a true story [SPOILERS!] on: September 27, 2014, 04:23:51 AM
It needs be said though; I adore FF13's graphics.  I feel like its often glazed over because we've come to expect that from Square.  But lordy, I was watching a let's play and [my eyes] adored every moment.  For as much as the game loves showing its characters talk (and sometimes little else), I actually just ogle it.

The graphics are top notch, no question about that. If there's one thing that Squenix knows how to do, its FMVs. I'm not as keen on some of the art direction, especially secondary character design. The main cast is surprisingly toned down (by FF standards anyway), but the purge exiles and Snows band of merry men look like they're being chased out of town by the fashion police.

Serah just got the Han Solo treatment and Hope once again unleashed his fury by moping about. Sanctum is already knocking on the doors while I rush to have some words with casa de Vestige's management.
8  Media / Single-Player RPGs / Re: Maxx plays FFXIII - based on a true story on: September 26, 2014, 06:48:46 PM
As the neighborhood watch leads the spandex and bathrobe clad volunteers to their doom I start reading the big book of wtf is going on. While the cutscenes do little to explain themselves, the datalog hammers it all in with some fairly to the point, if not repetitive narration. Having made it a point of reading every log that pops up, even if I don't have any questions about what just happened, I now have a fairly good grip on the story.

Hope's mother just bit the big one after falling to her doom. Luckily being the snowflake that he is, Snow is just fine and ready for some friendly innuendo with occasional flashes of guilt after having taken the same fall only seconds after "The Mother".
With that the game introduces me to Hope himself and the chirpy Australian. From this point on the datalog speaks of Hopes pursuit of Snow, filled with blind rage and fueled by need of revenge for the death of his mother. Hope exhibits this in the cutscenes by reluctantly doing anything at all and being slapped about by Vanille.

The main cast heads to the Visage which conveniently dropped out of the sky. Some crash land, some just land, and others ask nicely to open the door. Either way, everyone makes it to their destination.

I'm currently romping about said Visage, while the game frantically shifts from one team to the next every few steps or so.
Despite being the size of a small city, this place was apparently considered a minor landmark of the nearby town of Forgotitsname.

Old habits have me fighting everything in sight, but I'm starting to get the feeling that's its actually pointless at the moment.
The game sports a pretty neat map system, every now and then it flashes red with shame when it realizes that most of its time is spent displaying two adjacent straight lines.

While Snow takes a moment to remind the world how awesome he is, I call it a day.
9  The Rest / General Discussions / Re: What's the haps? on: September 26, 2014, 08:37:15 AM
Turns out she meant they plan on getting two cats, two British Longhair sisters, and was wondering if I could think of good names for them.

I suggest "Oy! get away from my food" and "The hair...its everywhere". You can also go with "Please don't sleep on my face" for the overly attached cat.
To be fair though, if there's one thing I've learned about living with cats, it's that no matter what you name them, they'll always end up getting a nickname that eventually replaces whatever you initially call them.
10  Media / Single-Player RPGs / Re: Maxx plays FFXIII - based on a true story on: September 25, 2014, 06:15:31 PM
Lcie -> people branded by falcie to complete a misson(focus)
falcie -> godlike entities with some kind of function

It's basically that and they will say it like 20x during the first 3 or 4 chapters. Not exactly quantum theory.

Anyway, this should be a fun thread :P. Enjoy the ride.

Oh, I'm sure I'll get used to it and make sense of it all eventually, but they do lay it all down early with Pulse, Cocoon, Sanctum, L'cie, Falcie etc. on top of all that's already happening. This game gives a whole new meaning to In medias res :)

Ignore the "not exactly quantum theory" bit. I realize it can be construed as a passive aggressive remark and it was not my intent. Anyway, hope you find something to enjoy in the game(Oh and a bit of advice, ignore the auto battle I would recommend manually picking stuff up(and disable the auto battle as default command in the menu) because it gives you better control of the ATB bar and later on when stats and animation time come into play you will be able to maximize your damage and it's something else to keep you engaged besides the paradigm shifting).

No worries, no offense was taken. I'm actually pretty sure that you're quite right and it is fairly simple once it all sets in. So far Autobattle is getting the job done with next to no interference on my part, and I'm 5 staring every fight. I will keep your advice in mind further down the line when things start to get hairy though.

Now its time to hit the sack, I've eased into it with a quick romp and will hopefully have time to play a bit (a lot) more tomorrow.
11  Media / Single-Player RPGs / Re: Maxx plays FFXIII - based on a true story on: September 25, 2014, 05:58:29 PM
Lcie -> people branded by falcie to complete a misson(focus)
falcie -> godlike entities with some kind of function

It's basically that and they will say it like 20x during the first 3 or 4 chapters. Not exactly quantum theory.

Anyway, this should be a fun thread :P. Enjoy the ride.

Oh, I'm sure I'll get used to it and make sense of it all eventually, but they do lay it all down early with Pulse, Cocoon, Sanctum, L'cie, Falcie etc. on top of all that's already happening. This game gives a whole new meaning to In medias res :)
12  Media / Single-Player RPGs / Re: Maxx plays FFXIII - based on a true story on: September 25, 2014, 05:50:14 PM
As I wobble through the first playable section of the game, I can't help but notice how annoying the camera is and that the character controls are actually fairly clunky. Fortunately, the game isn't trying to be a platformer, and hopefully it stays that way, because otherwise this will become a much bigger issue than just a minor annoyance.
The wonderful onslaught of confusing terminology has already started so its hard to make sense of the dialog just yet. I'll have to delve into the pokeydex, or whatever they call it, to read up about the something, something, Crystal something universe. It's rather odd actually,they went to great lengths to streamline the game, and yet felt the need to then shove an encyclopedia in my face if I want to make anything out of the story.
I also can't help but notice that Cocoon (or is it Pulse) citizens have apparently not only been exiled but also forced to wear latex sports underwear and bathrobes. Fortunately, the rebel army of trendy flamboyant hairdressers is there to save the day.
13  Media / Single-Player RPGs / Maxx plays FFXIII - based on a true story [SPOILERS!] on: September 25, 2014, 04:34:47 PM
My dislike for the game is probably well known by now.
I've brought it up in discussions countless times, and have been down right mean to this poor kitten of a game in the past.
Is it really that cute and innocent though? Am I really the bully here or is there a seedy and rotten core behind those big innocent anime eyes?
That's what I decided to find out, and since I don't have the hardware needed to stream a PS3 game, I'll do the next best thing. I'll write about it.
This is going to be a chronicle of my trip down the corridors of Final Fantasy XIII. I intend to see it through to the end, and keep at it until the credits roll. So, over the next few days, weeks or maybe even months I plan on updating this thread with mostly useless but hopefully mildly amusing commentary about my playthrough.
At the very least it will be something that keeps me playing, if not for the enjoyment of the game itself, then for the opportunity to release some of that pent up creativity and let loose with a rant.

Why am I doing this you ask? Because I feel like it, and I don't want to flood the Game Journal thread with updates that may or may not spark more FF related discussions.

So, here I am. Finally set up my PS3, dug up the game from the dark pits of my backlog and I'm ready to go. Will I still hate it, or have I changed enough as a gamer to give it that opening it needed to win me over? Only one way to find out!
OK ladies and gentlemen, here...we...GO!
14  The Rest / General Discussions / Re: A Game Journal Reborn on: September 25, 2014, 05:20:34 AM
Once again, I had no time to play last night. But today is the day, this is it, its happening. Today I take on FFXIII, and I'm going to see it through to the very end this time!
15  The Rest / General Discussions / Re: A Game Journal Reborn on: September 24, 2014, 08:22:33 AM
FFXIII felt like the polar opposite of FFXII which is probably part of why I hated it so much...

Yeah, after XII I kind of expected something big, open and a whole new ("next gen") level of cinematic interactivity. I got the cinematic part, but the linearity and seeming lack of interaction was a huge disappointment. The terrible and at times confusing terminology didn't help either, neither did the cast (Bar Sazh).

Unrelated: Bloody hell Ranadiel no matter how I try, I just don't see Roxas in that avatar. To me, it is a badly rendered giraffe :)
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