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31  Media / Single-Player RPGs / Re: Lets design a jRPG (and then I'll try to make it!) on: August 06, 2015, 12:43:35 PM
Since you say modern culture, can I toss an idea out?

Setting is a large city, something like NYC, and people are rising up against the tyrannical government. You are a veteran cop and have been assigned a new partner who is eager to please you, as you're well known on the force, but little does hevknow you are also the leader of a resistance movement trying to assasinate the current leader....

As I'm LITERALLY coming up with this as I type, I wanna toss out a few more quick ideas that aren't quite fleshed out yet. I figure at one point you get found out by your partner who turns out to be the son of the leader you want to kill and that he was planted to find out how deep you are. However, it's a torn decision because as he works with you he sees what is happening and he wants to help, and after some time he comes to help you again in hopes to save his father from death, but end his rule. You come across fellow officers and resistance members, and even citizens who simply desire to help in some way or another ( quests, party members, new equipment suppliers, etc). Before the end of the game though, you will find out that the leader is more or less a figurehead, being manipulated from behind the scenes by a more terrifying force and worse yet, they're after you to take over the reigns of leading the society as you've built so many bridges and created hope where it is once lost....

That's all I got so far, really raw, rough idea.

That's actually a pretty neat concept that I'll have to keep in mind, but It's a little too grim for where I want to take this particular game.
32  The Rest / General Discussions / Re: Is brand loyalty "worth it?" on: August 06, 2015, 11:17:32 AM
If Nintendo started fucking up year after year, started making tremendously bad decisions, and effectively pulled a Konami, then yes, my loyalty would and should erode.

To be honest, I'm less than impressed with Nintendo lately. The whole youtube/streaming crackdown was an incredibly dumb move. The WiiU is pretty much a flop at the moment and if it wasn't for their handhelds and solid first party support they'd be in major trouble.
33  Media / Single-Player RPGs / Re: Lets design a jRPG (and then I'll try to make it!) on: August 06, 2015, 10:49:43 AM
Are you doing swords and sorcery, modern day mysticism, or sci fi future tech?

Story and setting are far from final at the moment, so I really can't say yet. The default assets I have to work with point to S&S but it's really down to what we all come up with and weather I think I can pull it off.
At the moment I'm looking at a fantasy setting which borrows from modern culture. Essentially, the fantasy jRPG version of The Flintstones.
34  Media / Single-Player RPGs / Re: Lets design a jRPG (and then I'll try to make it!) on: August 06, 2015, 07:29:47 AM
Its not going to be a 50 hour epic, that I can tell you straight away.
The idea is to produce a tiny, fun and simple game that will incorporate some of the ideas from this thread while I get used to RPGMaker and supporting software I'll be using.
It may also be a good opportunity to get a few people on board for future projects as I'm just one guy with a limited skill set.
35  Media / Single-Player RPGs / Re: Lets design a jRPG (and then I'll try to make it!) on: August 05, 2015, 01:48:35 PM
I'm tinkering with the idea of starting with a silent protagonist only to have him suddenly start talking at some point and giving a completely non-magical reason like "I was thinking about something".
36  Media / Single-Player RPGs / Re: Lets design a jRPG (and then I'll try to make it!) on: August 05, 2015, 06:45:39 AM
You need to have the main hero or heroine's number 2 party member as a big fat guy who gets offended when people call him "fat" so much so that he picks up and throws the nearest thing, but when they call him huge, he feels honored and usually responds with some sort of finger crushing handshake or suffocating hug or some other usually pleasant gesture made painful when done by over exhuberantly joyful fat guys.

(Obviously I mean to say put me in the game as a secondady character).

That actually sounds like a decent fit for a jRPG, so depending on which way this project goes (we may end up having a game about buckets), you he may just make the cut :)
37  The Rest / The Helper Monkey / Re: Shadow Hearts question on: August 05, 2015, 05:10:58 AM
You'll be missing out on the first one regardless. Shadow Hearts is actually the successor of a somewhat obscure RPG called Koudelka for the PSX.
38  Media / Single-Player RPGs / Re: Lets design a jRPG (and then I'll try to make it!) on: August 04, 2015, 05:02:45 PM
The only thing I would suggest is to have a friend with you to playtest periodically to make sure your game is balanced.  That it's not too easy or unwinnably sadistic. 

As for story and characters, I leave that up to you.  It's difficult to work with story and characters that you're not invested in.  Like I could suggest characters I think are cool, but they're not "your" characters.  It's kinda like playing original music vs. cover songs.  Cover songs are cool because you like them, but they're not "yours." 

I just want to mess around with RPGMaker so I figured I could make it into a fun little community activity while I'm at it. At the end of the day the idea was to mix, match and adapt the stuff that people come up with and have it come to life for their and my own enjoyment. I do plan on making my own "epic" one day though, but that's something I'll be willing to try once I'm more competent with the software and game making process in general.
39  Media / Single-Player RPGs / Re: Lets design a jRPG (and then I'll try to make it!) on: August 04, 2015, 03:47:47 PM
I'd love a parody game of JRPG tropes, to be honest. Something along the lines of 3D Dot Game Heroes, but one that doesn't lose steam with the humor and the outdated gameplay after a few dungeons.

Doing it well is actually fairly tricky. Being a parody without ending up being obnoxiously obvious about it and sucking all the humor out is the challenge.
Then again, it's not like I'm expecting to make the next killer jRPG here. It's all in good fun, even if it turns out to be terrible :)
Then again, if this thing actually makes it to completion I expect a completely, utterly, not at all bias 110% review up on the site!
40  Media / Single-Player RPGs / Re: Lets design a jRPG (and then I'll try to make it!) on: August 04, 2015, 03:38:34 PM
@Aeolus
That's surprisingly in-depth for what I assume is some vented rage at jRPG tropes. Then again, its hard to disagree on most points, so unless someone comes up with anything better, we'll just go with that.
Who knows, maybe I could convince Dice to do some of the artwork for that princess you mentioned :>

EDIT
So apparently, she was in before I even finished typing. Welcome on board Dice :)
41  Site Related & More / RPGFan: Site / Re: I almost never read the main site on: August 04, 2015, 03:30:11 PM
Big points for reviewing obscure titles (Especially when Neal was around).

I'm still here, dude, and I still like the smaller/indie/obscure/art-house titles.  And with Steam Greenlight, Kickstarter, and all that, that niche has become so much larger and most everyone on the site has stuck their finger in that honey pot.  Yeah, I'm not reviewing as many games as I used to, but I do have some really cool features up my sleeve that I'm slowly making happen. 

Your reviews of obscure indie titles are some of my favorite and helped me find a gem or two. I don't think I've seen you do one of those for quite some time, so I figured you moved on to other things. Also, forum names apparently confuse me :) Looking forward to seeing what you've got brewing.
42  Media / Single-Player RPGs / Lets design a jRPG (and then I'll try to make it!) on: August 04, 2015, 05:29:34 AM
reserved just in case
43  Media / Single-Player RPGs / Lets design a jRPG (and then I'll try to make it!) on: August 04, 2015, 05:29:03 AM
Reserved just in case
44  Media / Single-Player RPGs / Lets design a jRPG (and then I'll try to make it!) on: August 04, 2015, 05:28:49 AM
Just before my vacation a few weeks ago I bought a butload of game design software on Humble, which included RPGMakerVX Ace. To celebrate this fact I decided to start this thread as a loose think tank. There really aren't any rules other than whatever you come up with shouldn't be overly complicated.
As the thread grows and ideas start pouring in (or rather, if :) ) I'll start populating the appropriate sections with the ideas that I think I could pull off might work well together to form a cohesive game.

At the moment the section structure will be simple:

Characters:
Hiro - The hero

The unlikely hero with a mysterious past, raised by his stepfather who also happens to have a mysterious past.
He's a happy, lazy, carefree lad but under that calm exterior is a man plagued by the mystery of his past.
Did I mention he was mysterious?

Dazle - the childhood friend

Childhood friend of Hiro who shares his mysterious past, supposedly arriving on the same night as Hiro she is taken in as an adopted daughter by the innkeeper and her husband after she was found on the doorstep of their inn.
Although she and Hiro share a growing mutual attraction, they are reluctant to act on it out of fear of possibly being related.
Also, mysterious.

André aka Agent Danger - The other childhood friend

Although his real name is André Hickenbottom, André prefers to go by the name of his "Professional Brawler" alter ego, Agent Danger.
Big boned and rather sensitive about it, André dreams of one day becoming a Brawl Entertainer.

Story and important plot points:

Systems:

Other:

As I said, this is a think tank so feel free to post any ideas you have or would like to see. Also, please don't be too upset if for some reason your idea gets cut or replaced after being initially added.
Final note, no promises about weather this actually gets completed. Even with game making software it's still a pretty big commitment to drive all the way home, nevertheless I'm game to try so lets give it a go and see what happens :)
45  Media / Anime, TV, and Movies / Re: Doctor Who on: August 03, 2015, 02:37:02 PM
Considering the state of the character, I think they have.
Explain.
Lard was probably thinking of Danny Pink.
It really isn't that hard to explain Orson considering the time traveling nature of the show. Clara goes back in time, runs into Danny... The rest writes itself.
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