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106  Media / Single-Player RPGs / Re: RPGs for beginners on: April 11, 2011, 04:33:26 PM
(This is assuming that there are still people who haven't played the game lol)

I'm guilty!

I've liked FF for a long time but actually missed a lot from 1996-1998.  I was out of the country for much of that time for school and work.  I might get around to now since I beat 13 and nothing new interests me right now.   

I think you'll like FFVII better than FFXIII because you actually get to explore :P
107  Media / Single-Player RPGs / Re: Xenogears worth it? on: April 10, 2011, 08:56:49 PM
Lol, i's amazing just how much people blow things out of proportion. Look, I don't particularly like Xenogears, and I think I've made myself clear on that. However, saying that 75% of the game is cutscenes is just flat out wrong. It may FEEL like that (and that's not a good thing), but the reality is, there is no RPG out there where more than half the time is spent in cutscenes. Battles take time, dungeon exploration takes time. These things may not be as temporally discernible, hence the tendency to under/over estimate the time spent on these gameplay mechanics. Basically, the moment you introduce battles at all, you're pretty much guaranteed to have them take up a minimum of 50% of the game. They're repetitive, so we often loose track of just how much time we've spent doing them. But looking back on it, Xenogears has a fairly large number of major dungeons, many of which are not just a quick walk in the park. Some of the Gear boss battles, alone, I remember taking up to 30 minutes apiece.

Now, why would anyone say that 75% of the game is cutscenes? Because it does feel that way some times. Much of the writing is dry and descriptive, so if you're not fascinated with the story, you're going to have to slog through page after page of descriptions of things you don't give a shit about. The character dialog is NOT WELL WRITTEN either, being, once again, very utilitarian and often forced (this may be translation issues, but I sorta doubt it). So, again, wading through text you don't give a shit about. On top of that, there are two dungeons that were replaced by text cutscenes on disc 2. When you break it down, this entire period is probably about 45 minutes TOPS. But because it's so horribly conceived it sure feels like hours.

Well if it feels like it takes hours then that obviously means the gameplay took a backseat, which shouldn't ever happen in a role-playing game. Yeah, no RPG is gonna have 75% cutscenes, I was exaggerating that for emphasis. But either way anyone spins it, Xenogears has cutscenes that are way too long. It's like they didn't even want you to play the game so much as have you read the script.
108  Media / Miscellaneous Games / Re: Forget everything you knew about Tomb Raider! on: April 10, 2011, 04:10:39 AM
I really don't see where that came from, they're completely different games. That's like coming into a Resident Evil thread and saying Super Mario Galaxy >>> Resident Evil.

Fear Effect and Tomb Raider aren't quite as different as comparing SMG with Resident Evil.

That's irrelevant, there's just no point, it's completely random. Where are you coming from with this statement? Why Fear Effect? What does that have to do with anything? You could say that you feel TR is obsolete since uncharted's release for example, but Fear Effect? I just don't see your point.

Fear Effect:Inferno was canceled after Eidos lost money making a poor selling Tomb Raider game. It's my...personal grudge.

109  Media / Miscellaneous Games / Re: Forget everything you knew about Tomb Raider! on: April 09, 2011, 03:31:52 PM
I really don't see where that came from, they're completely different games. That's like coming into a Resident Evil thread and saying Super Mario Galaxy >>> Resident Evil.

Fear Effect and Tomb Raider aren't quite as different as comparing SMG with Resident Evil.
110  Media / Miscellaneous Games / Re: Forget everything you knew about Tomb Raider! on: April 09, 2011, 12:36:57 PM
Fear Effect >>>>>> Tomb Raider.

Never liked the Tomb Raider series. So dull.
111  Media / Single-Player RPGs / Re: PSone Classics PSN rpgs on: April 08, 2011, 04:48:14 PM
They should also release Legend of Legaia.

This times 100.
112  The Rest / General Discussions / Re: RPGFan Community Photo Thread: 2007 Edition on: April 08, 2011, 01:19:42 AM
With some friends at an exclusive club in Shanghai. I'm the white guy lol

113  Media / Single-Player RPGs / Re: RPGs for beginners on: April 07, 2011, 08:56:36 AM
Final Fantasy VII is the quintessential RPG for beginners into the genre.

Actually that would be Grandia.

Grandia was cool too.
114  Media / Single-Player RPGs / Re: Xenogears worth it? on: April 07, 2011, 08:54:50 AM

Nope, i'm thinking of Xenogears.

Then you're thinking of the wrong game.

And LOG's battle system was slow and boring.

Battles took longer, sure (although encounter rate and battle length can be easily remedied in a number of ways). But boring? I fail to see how it's any less exciting than the 90% of RPGs who use the standard: press attack, hit enemy, jump back into place scheme.
115  Media / Single-Player RPGs / Re: Xenogears worth it? on: April 07, 2011, 08:48:16 AM
It's very true. LoL did much more right than Xenogears. Out of the 40-50 hours of gameplay within Xenogears about 30 of those hours are spent watching seemingly endless cutscenes and 10 of those are actual gameplay itself.


You're thinking of Xenosaga

Nope, i'm thinking of Xenogears. Though Xenosaga had that problem too. Must be something with the word Xeno that equates to long cutscenes, minimal gameplay.
116  Media / Single-Player RPGs / Re: Xenogears worth it? on: April 07, 2011, 07:49:58 AM
I might be in the minority here, but I didn't like Xenogears. It's decent when you actually get to play it, but good lord most all of it is cutscene after cutscene. The battle system was pretty entertaining, but Legend of Legaia did the attack chaining scheme much better. I really think Xenogears gets defended only because it's a Square game.

Not only is this not true, anyone who says LOL is a better game than Xenogears should be forcibly sterilised.

Well as long as we're arguing opinions as fact...

It's very true. LoL did much more right than Xenogears. Out of the 40-50 hours of gameplay within Xenogears about 30 of those hours are spent watching seemingly endless cutscenes and 10 of those are actual gameplay itself. The whole game just goes through dialogue after endless dialogue and never seems to want to let you play the game, and it's made worse by the fact that there's no way to speed up the text. As for the battle system, Legaia's TAS system is much more refined than the weak/medium/strong attack combos used in Xenogears. And you'd think it'd be cool to control the mechs, but no. In battle they were basically watered-down versions of the main characters. Also the platforming areas were the worst, annoying because of the camera and if you miss a jump you have to go through the damn thing all over again. The platforming didn't contribute anything worthwhile. Additionally, Xenogears is linear as all hell, offering nothing in terms of side quests or exploration. Controls were shoddy, camerawork sucked, and the world map was awful. It really shouldn't be called an RPG, because Role Playing Games should have a hefty amount of gameplay whereas that took a backseat in Xenogears. Square should have just made a book instead.




117  Media / Miscellaneous Games / Re: Fear Effect Series: Who's played both games? on: April 06, 2011, 04:27:00 PM
Twice for each game, on Hard no less(which is realllly difficult).

The first one has held up amazingly well. I love modern-occult themed games.

The second is good, the first is a classic. Shame about Inferno's cancellation. It was going to make FE1 look like a kid's game.

The previews for Fear Effect:Inferno looked so awesome and I was really looking forward to it. Apparently there are still ramblings about a current gen Fear Effect but it most likely won't be Inferno if it ever does happen.
118  Media / Single-Player RPGs / Re: Xenogears worth it? on: April 06, 2011, 11:16:16 AM
I might be in the minority here, but I didn't like Xenogears. It's decent when you actually get to play it, but good lord most all of it is cutscene after cutscene. The battle system was pretty entertaining, but Legend of Legaia did the attack chaining scheme much better. I really think Xenogears gets defended only because it's a Square game.
119  Media / Miscellaneous Games / Re: Uncharted 3: Drake's Deception on: April 06, 2011, 09:12:02 AM
I think I'm the only person with a PS3 who has yet to play a whole level on an Uncharted game...I should get around to it.
120  Media / Single-Player RPGs / Re: Your Favorite RPGs and Why on: April 06, 2011, 05:45:24 AM
1) Legend of Legaia
  • Tactical Arts System utilizing combos. Made it kinda like a turn-based Tekken
  • The massive amounts of accessories available that you can equip 3 of at a time on each party member, provides great use of strategizing
  • Magic System: I like that everyone is essentially a blue mage in this game. Some may not like blue mages but I've liked them in every RPG I've played
  • The unique stats for each party member. Nobody is a carbon copy of the other character and each have their strengths and weaknesses
  • Massive World Map and overall geography
  • Attention to detail: Armor and weapons shown in battle
  • Concept of Seru
  • Story that blends traditional RPG elements with the unique
  • Character design
  • Sound Effects/Soundtrack that uses a heavy amount of bass, percussion, and wind instruments/Japanese VA
  • Mini-Games and Secrets
  • 3D Realistic In-Battle Graphics combined with the cutesy sprite characters outside of battle
  • Absence of tedious puzzles, challenge centered around bosses/enemies
  • Remedies for all things that people could have an issue with: Incense-buy this to get rid of random battles entirely for a set period of time; Good Luck Bell - reduce the random encounter rate; Auto - speeds up battles; Door of Wind - Zip over to a town you've already been to instantly without having to travel the world map; Door of Light - Exit dungeons instantly when in a tight spot, also removes need to backtrack after area is cleared

2) Final Fantasy X
  • Involving Story (I can forgive the hammy voice acting)
  • Battle System (wish this was utilized in more FF games)
  • Sphere Grid (although everyone has basically the same stats once the grid is completed the characters are unique for standard playthroughs, allows for so many options of customization)
  • Soundtrack
  • Detailed World that made me care about the citizens
  • Full control over aeons
  • Kimahri Ronso :P (Let's hear it for the blue mages! Woohoo!)

3) Final Fantasy VII
  • Got me into the RPG genre, lots of nostalgia for this game
  • Engaging story
  • Soundtrack
  • Mini-games/Secrets

4) Demon's Souls
  • Atmosphere
  • Gameplay
  • Challenge

5) The Witcher
  • Gameplay
  • Quirky Atmosphere

6) Alundra
  • Heavily action oriented
  • Good emphasis on puzzle elements that made sense

7)Wild Arms
  • Action RPG element that utilized 'tools'
  • Memorable characters
  • Interactive gameplay
  • Old-school RPG feeling without the frustration
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