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1  Media / Single-Player RPGs / Re: Star Ocean 5 on: November 24, 2015, 07:58:16 PM

Anyone else see a strong resemblance to the Hensen puppet heroes from the movie Dark Crystal??

Now I like Dark Crystal, but this is NOT a compliment.

EDIT/ I feel like this is so obvious it may have already been brought up (unbeknownst to me). So if I am echoing something already expressed please forgive me.
2  The Rest / General Discussions / Re: Misc. Gaming News Topic on: November 24, 2015, 07:50:53 PM
I heard rumblings that it might be getting cancelled, but I can't find where I heard that now. Hope it's not true!

That would be HORRIBLY disappointing. I was looking forward to that.
3  The Rest / General Discussions / Re: Misc. Gaming News Topic on: November 22, 2015, 08:48:18 PM
More realistic would be the inclusion of trophy support from a selection out of a "PS2 Classics" library only available digitally. Because, ya know, a trophy or two would TOTALLY justify repurchasing a game for the second time right?? LoL
Lol....oh wait I've actually done that before. >.>

Don't feel bad, friend. While my statement was in jest, I too have purchased remasters for flimsy reasons and trophies. In truth, trophy support is about the only thing that could make this appealing to me. Otherwise I can't see it as anything other than just another way to play games from yesteryear and to me (showing my age) the ps2 era still seems somewhat modern and accessible.

If I want to play a retro hit I want something rare or, at the very least somewhat inaccessible now.

You wanna talk coooooool???? How about a partnership with Sega for CD, 32x, Saturn and Dreamcast Emu. Now that is something I would get behind. Imagine a "Working Designs" flash sale on the PSN network for Sega CD and Saturn titles priced 1-5 bucks a pop!! Playing something like Shining Wisdom, Albert Odyssey or Dragon Force on my PS4 would be pretty neat and is actually something I've had a hankering for.
4  Media / Single-Player RPGs / Re: Fallout 4 on: November 21, 2015, 02:38:56 AM
Finally made to Diamond City at level 14. Had to turn a blind eye to a few things on the way. Are any quests missable if I progress like that?

EXAMPLE: right before diamond city I picked up a distress signal from a tower and chose to go to the city first. Will doing things like this cost me the chance to say, go back now and tend to that distress signal? I couldn't take it anymore. I had to move on!!! LoL
5  The Rest / General Discussions / Re: Misc. Gaming News Topic on: November 20, 2015, 07:51:28 PM
Looks like Sony has developed a PS2 emulator for the PS4.  It's currently unclear if we'll eventually be able to play our old PS2 discs, or if it's just going to be used to sell PS2 classics digitally.

I would be MEGA surprised if they made it so we could play from disc. In fact, I can't look at that as anything other than Sony obviously and willingly choosing to cost themselves profits whilst undermining the model of the digital game and the playstation store. Its nice to dream and all but disc support just seems too far fetched to me.

More realistic would be the inclusion of trophy support from a selection out of a "PS2 Classics" library only available digitally. Because, ya know, a trophy or two would TOTALLY justify repurchasing a game for the second time right?? LoL
6  Media / Single-Player RPGs / Re: Fallout 4 on: November 20, 2015, 07:37:51 PM
@ ZeronH and D -- Thanks for getting back to me about the inventory inquiry the other day. Sorry I wasn't more prudent with my response (working like a demon this week, klyde is). And double thanks for the tips and making me feel more comfy with my approach/experience not being ass-nine. On that note, I will say that with a combo of all info offered herein by you guys there has been a real dent struck in how frustrating the menu surfing is. I hope there is a way to expand the shared inventory of workbenches as in Sanctuary, to other locals.

A shared workbench inventory that extended beyond sanctuary would make tons of sense here.

I was figuring this more like an ultimate vault hunter mode from borderlands style of enemy levels, where they are your level and simply go up when you level up.

I hate when enemy level scales with my own. Really takes the air out of the whole character progression for me to some extent. The worst case of this is when it actually makes things more difficult and unbalanced when you become too leveled.

(OPINION INCOMING)--Difficulty should scale with progress but NOT with progression of my level. It simply undermines leveling up to a greater or lesser degree depending. Now there are exceptions to this rule for me. A GOOD game will have other elements/mechanics inherent with leveling that still yield a distinct sense of strength/advantage over lesser enemies but this being pulled off right has proven to be the exception and not the rule (Borderlands 2 was a prime example of level scaling done right by my measure)
7  Media / Single-Player RPGs / Re: Fallout 4 on: November 18, 2015, 07:56:57 PM
Alright, can someone explain to me like I am truly an idiot about the finer points of resource/inventory management.

I feel like I am doing something wrong.

Haven't got very far yet because I'm completing side crap I come across all over the map, but here is a rundown of my routine.

Go out do sidequests I discover. Load up on loot. Go back to current base of operations when my load capacity reaches its limits. Drop of junk in workbench. Put weapons in weapon bench and armor in armor bench (respectively). Choose from loot new equips and mod. Store old ones. Head out again. (Lather rinse repeat)

Thing is, I load up pretty quick and found myself doing this A LOT. Like I have a serious fuck-ton of weapons, apparel, junk et cetera.... Is this how it is supposed to be?

I think its time I turn a blind eye to hoarding for a minute and just move on to, at least, diamond city. Its been like 15 hours and I still haven't even gone there yet.

For someone who has never really played an open world/sandbox game such as this, the world just feels so massive with so much to uncover. I'm discovering real quick my typical gaming habits need be amended for this type of game or I won't get anywhere.
8  Media / Game Journals / Re: A Game Journal Reborn on: November 18, 2015, 07:46:28 PM
FALLOUT 4/ I'm getting sick of how much time it takes to manage my inventory. I feel like I am constantly in menus. The bitter sweet reality is I LOVE everything I've been playing so far but don't get enough it because I'm too OCD with my inventory management. I can't think of how they could have streamlined it any better so the fault is with my play-style and NOT the game but I seriously need to curb/amend my habits in that regard.

No progress in anything else because I'm too busy modding then renaming my weapons after music and art I like. -- KLYDE IS A CUSTOMIZATION JUNKIE --
9  Media / Single-Player RPGs / Re: Fallout 4 on: November 16, 2015, 07:50:14 PM
RANDOM ITEM GLITCHINESS -- I got a carton of cigarettes stuck hovering above my character for the better part of an hour today. Of all the items that could get stuck to my character, the irony that it was a pack of cigarettes is uncanny (3 pack a day dude, klyde is)

NOTE: I don't endorse cigarette smoking. To those ends, I will also never endorse quitting smoking cigarettes.

Sign of Fallout Fever:

Was on the train heading to class, passed a mostly empty field with a decrepit looking power plant in it and thought "I bet there's a bobble-head in there"

I walk/jog everywhere I have to go and scan the ground with sight cross-hairs looking for "junk". I knew there was some reason for this as of late. Yesterday I found a silver bracelet and a five dollar bill. The silver bracelet was a legendary.
10  Media / Single-Player RPGs / Re: Fallout 4 on: November 15, 2015, 08:48:48 PM
^ I feel your oft misunderstood pain. Sometimes people say things that I want to yell at them for spoiling, then have to stop myself when I realize most people wouldn't consider it spoilers. Like obviously you can't even start DQ Heroes without knowing what characters are in it, and yet still when a video I was watching started showing off the fighting style for characters I hadn't unlocked yet, I had to close my eyes so as not to "spoil" it.

HAHA! You made my day. I thought I was the only one in the world who felt knowing character rosters/casts ahead of time was spoilerific. New characters, unlockable characters, hidden goodies... all these things excite the piss out of me and I don't want to know about any of them ahead of time.
11  Media / Single-Player RPGs / Re: Fallout 4 on: November 15, 2015, 08:19:40 PM
Am quite curious which ones are giving you grief.

So far none of the base loading screens at all I've seen count as spoilers. Even if you're new to Fallout they're all equivalent to saying 'Chocobos are in Final Fantasy. Chrono Trigger involves time travel.' Anything that 'is' a spoiler-ish one seems to appear after you've been somewhere that they exist already. (Spoiler Free Phrasing Example: After you visit a certain type of 'bed' in Good Neighbor it starts showing up on your loading screen rotation.) So I'm wondering if perhaps it's something you've bumped into/passed by and just didn't realize it.

Speaking of, forget Diamond City being the 'kicking off point' for this game. (Not to mention a middle finger to bug-lord Abbot and his 'Always busy.' quest error glitch.) Good Neighbor is what finally sold me on this finally feeling like a Fallout game.

Also as another aside, so far my only major complaint about this game is starting it is...horrifically slow. If you focus on all the perks needed for making your own stuff, you're spending 20+ levels with virtually zero investment to back up your play style. If you go after your playstyle perks then you get jack squat for crafting and are at the mercy of drops (since caps come in at a dire trickle and sell back values in this game are pants on head terrible). Unlike any of the other Fallout games, where it feels like you can experience a fresh build/perspective even within the hour after a new game (New Vegas for example, I can feel the drastic difference between a talker and a derp-puncher as early as Primm), Fallout 4 feels like it'll take DAYS to establish a new foothold.

...that's pretty wretched for convincing me to replay this thing ever.

Mega compelled to agree with you on the slow start stuff. Once again, without having played the other fallout titles I'm not drawing comparison but I've played for 10 hours and still don't feel like I've even scratched the surface of what I want to do with my character.

As for my initial bitching about the loading screens, I will reiterate and say they are NOT spoiling the narrative for me but rather the cool gameplay mechanics and features I would prefer to discover myself. To put it plainly, I wanted everything to be as much a surprise as possible. I purposely dodged videos, previews and most ANY media leading up to release for this. I did not play any other fallout titles. Then, before I erect a wall I know about building. Before I get a dog I know about companions. I know about facial reconstruction and have yet to discover that one, which would have been a huge "excitement" factor in terms of game-play icing so to speak (I love me my cosmetic options). And the list goes on, all as a result of the loading screen. I know most wouldn't consider it spoilerific but I get disturbed knowing things about mutants and ghouls before I have even killed anything bigger than a roach.

In short, I like to discover these little gameplay elements  as I go and be surprised by the addition of a new mechanic to tinker with. I also like the legit sense of shock when something huge or horrofic attacks that I had no prior knowledge of.

I know this complaint may seem stupid but you can really spoil a game for me without uttering a word about the story or script. I'd venture to guess this is a subjective problem of mine :/

- Keep clearing buildings only to find keys I can't find a use for.

Glad to know I am not the only one. LoL

On power armor a question???

How viable is it to keep progressing without whoring it out? I mean, I like roaming around the wasteland and WITHOUT the cumbersome gear. Doing fine so far, but I haven't exactly done much beyond just scratching the surface and I don't know if I should be getting using to traveling around in/with the gear or not.
12  Media / Single-Player RPGs / Re: Fallout 4 on: November 14, 2015, 08:03:38 PM
Ok, I'm getting seriously pissed off by the loading screens. Whomever had the bright idea of spoiling game mechanics and features while waiting for your data to load is a real numb nut. I know they expect people to have prior knowledge and experience with the franchise but did it ever occur to them that some players may be new to it and wanna keep things a surprise? I've disliked this in other games but its WAY worse here.

Not a major gripe that ruins the experience but a hell of a poor design choice by my measure, for certain. I would have taken some silly pip boy-skits or something. It is to the point where I won't look at the screen while my data loads anymore.
13  Media / Game Journals / Re: A Game Journal Reborn on: November 14, 2015, 07:58:10 PM
DARK SOULS 2 -- Couldn't figure out where to go. Looked everywhere. Totally missed an obvious path in the Last Bastille area because it was dark and never use my torches. Mondo progress followed thereafter. I gained like 12 levels within an hour.

Moral of the story??? Torches are relevant.

FALLOUT 4 -- Got major weaponry I don't think I'm supposed to have yet and went places I shouldn't have gone. No real narrative progress. I can build like a hero after 5 hours or so of driving myself mad with it. Time to move on.

14  Media / Single-Player RPGs / Re: Fallout 4 on: November 13, 2015, 08:01:13 PM

-And then, not 10 minutes of walking further east, stumbled across a mini-raider camp with a named mob. A power-armor clad psychopath named 'Boomer'. Learned how he got his name real quick. Took a shot at me with what looked like a Missile Launcher for pretty much an instant death. Reloaded, figured I could maybe sneak a shot off at the reactor core (which is instant death for any armor wearer it seems). But after the first volley, which lit up the bridge behind me like an eruption, he stopped using the thing. Guess he only had one shot. Since he went pure melee after that I just Benny Hilled his rear (got the other raiders with some Molotov's) and finished the fight.

That Missile Launcer? It was a Fat Man. So now I have nuclear combat power less than 2% of the way into a Fallout game...this feels wrong.

Just happened to me too during one of my first "off the beaten trail" outtings. Felt like a hero picking off Boomer and grabbing that gear.... after he blew me to smitherines of course (didn't excpect that type of firepower coming my way whence I first happened acroos the camp).
15  Media / Game Journals / Re: A Game Journal Reborn on: November 12, 2015, 08:45:54 PM
FALLOUT 4/ Ok I have my first gripe with this game. Building is officially too bloated for my taste. Its awesome that you can build whatever the hell you imagine, structurally speaking, but just cleaning up the space to do so is an arduous task to say the least (if you are OCD about it, as I am). Beyond the clean up and scapping the building itself becomes pretty tedius if you have a clear vision for anything larger or complex. I seriously just spent 4 hr or so and am not anywhere near done with my "construction projects".

I think I am tending to it WAY more than I should, so the problem lies in me and not the game. Still, I think they could have streamlined making things a bit quicker and simpler with more pre-fab options.

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