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1  Media / Single-Player RPGs / Re: Final Fantasy Type-0 HD, Rated M on: Today at 09:40:42 AM
The amount of content you are barred from in this game without power leveling or doing things on consecutive plays is nuts. And by nuts I mean slightly discouraging. It is like they dangle in front of you the fact you are really only in the preliminaries from chapter 5 on.

Just got to chapter 8 and don't feel like I've seen nor completed a fraction of this game. I don't know whether to consider such a demand on the player to do more playthroughs a design flaw or clever bait.

If nothing else I can safely say the structure of all this coupled with the mechanics has made this one of the most unique final fantasy experiences to date for me.
2  Media / Single-Player RPGs / Re: Bloodborne on: March 24, 2015, 04:39:03 AM
but like with Souls is for the best to focus on it as much as you can to get the most out of it (I said that from my personal experience with the series).

I decided to heed your words buddy, thanks for the advice. This would make an awesome halloween/fall game judging from what I've seen of the aesthetic... Not a far fetched notion for me considering all the crap I have/want to play ATM.
3  Media / Single-Player RPGs / Re: Bloodborne on: March 23, 2015, 03:04:55 PM
ADVICE NEEDED

Is it madness to consider getting/playing this while I am playing type-0?? I am having fun with Type-0 and all but my curiosity with Bloodborne is a seperate entity entirely. Don't know if I should wait until I have literally nothing else on the plate in terms of gaming or grab her to quell my interest.

My experience with Dark Souls is very limited but it leads me to believe that this game would be more enjoyable alongside other less stressful and dark titles. Hence, it may prove a nice foil to other stuff I'm playing without the strict desire to play it through (Bloodborne that is) start to finish. Another part of me fears totally shooting myself in the foot with "overwhelming gaming agenda" by having this, Type-0 going, and Mass Effect 2 on deck in the not so distant future.

Ok that last sentence I typed made me pretty sure it is indeed madness to grab this off PSN tonite at midnight, but I would still like some community input on this if anyone would be so kind to offer it.






4  Media / Single-Player RPGs / Re: Final Fantasy Type-0 HD, Rated M on: March 22, 2015, 12:27:01 AM


Again, fantastic idea, but couldn't have been executed more poorly.

The more I play this the more my sentiment becomes this ^^.

I keep catching myself feeling like there is so much "awesome" here with "if only" attached to just about all of it.

I don't think I need to flesh that statement out as mostly everything was touched upon already and really don't wanna bitch too much cause in truth I am loving this so far (Chapter 4 currently).

So, on a positive note I LOVE the alternate outfits. Best of all they are wearing your attire of choice for in game story sequences and whatnot. Nothing breaks immersion worse for me than a costume change for a cut scene. Particular love for Seven and Trey's summer garments.

For anyone who got through chapter 3, who felt a wee bit of nostalgia traversing the map before the last chapter 3 mission???? Did anyone else feel that useless 2 minutes of map traversing was nothing more then a nod to a certain past titles opening?
5  Media / Single-Player RPGs / Re: Final Fantasy Type-0 HD, Rated M on: March 18, 2015, 10:05:19 PM
Now lets imagine for a moment FFXIII was called "Lightning Strikes", do you really think the number of complaints as to the nature of games content would have been so great?

This has been brought up many times before. We all here know the answer and it doesn't matter.


It only matters in respect to our discussion in that it illustrates my point. That is, a name implies something and sets a standard of expectations be it right or wrong.  Type-0 delivers on the Final Fantasy name IMO.

SECRET MISSIONS/ In case anyone else couldn't figure it out either, I finally got it!! Leave the game on the title screen but don't play for a few hours, load your "Mid Training" data and you magically get experience. Haven't confirmed if it works with the system off yet.

DIFFICULTY/ Does anyone know if there is a content penalty for playing on Cadet?? I have been playing on Officer just in case, because I heard rumor that certain things can only be done/seen on officer and up but I haven't been able to confirm this. I ask because some of these side missions are seemingly impossible without turning down the difficulty, grinding my ass off or simply tackling them on New Game +
6  Media / Single-Player RPGs / Re: Final Fantasy Type-0 HD, Rated M on: March 18, 2015, 06:49:12 PM
4-5 hours in and I can certainly say this game "feels" like a "Final Fantasy" in a way that XIII through XIII-3 did not.

Whatever does that mean anyway?

I've seen people arguing that FF hasn't feel like FF since between FFVII-XII. Though, IX was very much a tribute from everything that came before it. That said, anything after a certain point takes and builds from concepts of what is associated with the series rather than the definition that Sakaguchi give to FF years ago, but that same definition is completely different by how the series is understood by certain, if not most, fans and also how the projects are handled with getting bigger and bigger in production with each project.

It is obviously a perceptual and subjective matter. No one can be "right" in this discussion as what feels like an FF title to me may not to you. I imagine it comes down to your first and/or most defining experiences with the franchise.

My statement was broad in the sense that the FF franchise has always had a signature whimsy with a touch of intelligence presented with melodramatic storytelling art and music, all blanketed in Fantasy/Fantastic guises be it Sci-Fantasy or straight up sword and sorcery. With as many entries as the series has had certain things have come to be expected (as Dice appropriately expressed). The expected elements are present in abundance here. Those expected elements have either been completely void or included in a perverse fashion from what I had "come to expect" in recent (XIII) entries.

Mind you, I also am of the camp that XIII isn't bad by any means but Type-0 gracefully presents a ton of the XIII lore in a way that just comes across as Final Fantasy appropriate to me. They pad the fact with orchestral rehashes of the tunes I adored since childhood. Which helps.

Case and point, the L'Cie in Type 0 vs. L'Cie in XIII. The simple shift in making the L'Cie working with a charge given by the "Crystal" instead of "Fal Cie". To expand, here we seen terms like "Magicite" and "Magitek Armor" being thrown around right from the gate. This language, coupled with a wee bit less bat-shit-crazy-sci-fi art direction and an OST to die for culminates in "feeling like final fantasy" for me personally.

Finally though, I would like to reiterate that this is conversation and NOT debate. I would express my view similarly if we spoke about how jarring it felt to pick up Tactics when it first came out ages ago. The long and short of it is as follows, the whole franchise is a beautiful thing and I appreciate each entry for different reasons however some would have been easier to walk into had they been given entirely different titles altogether.

Parasite Eve is totally accepted as Parasite Eve but imagine had it been called "Final Fantasy Parasite". I would bet a testicle that people would have had unreasonable expectations in terms of content. Now lets imagine for a moment FFXIII was called "Lightning Strikes", do you really think the number of complaints as to the nature of games content would have been so great?

Just so you know, Dice. I wasn't talking in defense of the XIII series.

My initial statement was speaking with XIII in mind, which is probably why we are discussing this. I made sure to state that because I didn't want my meaning to be misunderstood.

NOW BACK TO THE GAME

QUESTION?? How the hell does secret training work when it saves my game with "Mid Training" tag and shoots me back to the title screen?

STATEMENT!! Trey, Sice and Seven, FOR THE WIN!! No Rem hate intended by way of exclusion (sorry D)
7  Media / Single-Player RPGs / Re: Final Fantasy Type-0 HD, Rated M on: March 17, 2015, 10:43:48 PM
I didn't think I was ready for another FF in my life yet but I've been curious about this for years and these last comments got me on the hype-train! Got done with work early last night and picked it up at my local gamestop's midnight release for something else.

4-5 hours in and I can certainly say this game "feels" like a "Final Fantasy" in a way that XIII through XIII-3 did not. I agree rather fully with the review (great job adding to my reasons/excuses to pick this up BTW).

Initial Impressions:

- I really agree with the review as far as the writing/dialogue is concerned. In short, they try to make things sound waaaaaay to lore based and wordy to easily comprehend. This equates to difficulty following dialogues that should otherwise be straightforward and simple. Believe it or not this is my biggest problem with game thus far.

-Combat ranges from brilliant to clunky depending on the character being used, but the clunky guys feel way more deliberate. The combat isn't top notch but the variety is nothing to scoff at. Very impressed at how much variety is offered in terms of gameplay mechanics here.

-The camera is seriously THE WORST. None of us are unfamiliar with bad camera work but this is unforgivable.

-The frequent nods to early franchise installments by way of the content in this game is awesome. I think this totally lends to what makes it "feel" like a "final fantasy".

-Seeing Final Fantasy grow up a little bit is very refreshing here. The maturity level being scaled up a notch is great with the blood and gore feeling war-time appropriate and never over-the-top. I really hope to see more liberal use of mature visuals like this elsewhere within the realm of JRPGs. Can you imagine Tales with some blood and guts? The pairing of bubbly-bright-anime-fantasy and gore is so unnatural yet intriguing. It actually strikes me as relevant instead of an intentionally graphic or vulgar game where it just becomes "splatter".

Thats all I can say for now really. Particular love for the soundtrack and inclusion of a library for me to double check who the hell is who and what is what.

Anyone else find the voice acting...really...idk...horrible? I mean, I like the combat system and music,but the voice acting is just WOWbad.

I have a crush on Rem, though. She's too cute for her own good.

The voice acting is appropriately summed up with inappropriate spam of "This sucks" in chapter 1. Seriously though, some lines are delivered with enough "awkward and out of place" to make my toes curl.
8  Media / Game Journals / Re: A Game Journal Reborn on: March 12, 2015, 10:13:55 AM
TOMB RAIDER/ Decided to give it try a few days ago. I am now about 3/4 done. This is not because the game is small, no no. This is due to the fact that the narrative doesn't provide any opportune time to put the controller down. I feel like this game would be best enjoyed in a few long sittings which is precisely what I am doing. Needless to say, I am enjoying myself immensely.

In other news I've developed an odd habit/joy of scratching lottery tickets as I earn trophies in my games. It makes trophies waaaaay more fun. [Translation: Klyde can be simply amused]

9  Media / Game Journals / Re: A Game Journal Reborn on: March 07, 2015, 04:23:45 PM
My problem with the Battle of the Gods was really just the spot-lighting of Goku. As Aeolus touched upon, some of my favorite aspects of series involved the featuring of other characters. Battle of the Gods gives the rest of the cast some weight as comic relief but not much else. I did however really enjoy (as many I'm sure did) Vegeta's "MY BULMA!" rage moment. That was the beauty of Dragon Ball, it was the epitome of toriyama charm and funnies without totally being the "Goku Show".

I'm so torn right now folks. Don't know if I want to jump into Mass Effect 2 this quick or finally get to Tomb Raider Definitive Edition. Tomb Raider is mighty tempting if for no other reason than if I turn on Mass Effect 2 I probably won't see Tomb Raider for a really really looooong time. Conversely, it may be hard to hop back into Mass Effect 2 post Tomb Raider and Tomb Raider would make a nice "spring-time" game. GOD!!!! These decisions....
10  Media / Game Journals / Re: A Game Journal Reborn on: March 05, 2015, 07:48:26 PM
@Klyde - Which reminds me: You seen Battle of the Gods yet?



Yea, couldn't help myself and indulged a viewing as soon it came out in japan. Don't even get me started on how insultingly pitiful the plot was. It was like they Super-Saiyaned the DBZ-cheese til it melted and burned for that flick. This of course was forgivable in light of the fight sequences and contribution of Beerus as a character I appreciate. I actually love using Beerus as an AI team player in Xenoverse offline.

I hold out higher hopes for the "Revival of 'F'" on the way.

Today in Klyde's corner of gameland, what to follow up something as epic as Mass Effect with?

RAYMAN LEGENDS/ I heard forever that this was a 2D platformer worth my time but I was skeptical. Once again finding a love of something I didn't expect here. Clearly the reason this game comes with such high acclaim is because it deserves EVERY bit of it. Warning, this title may cause physical dependance upon first use.

TRANSISTOR/ Ok, the game is good. The combat is fantastic. But this whole "lets tell a story backward" sort of thing is annoying. If its done obviously enough I can enjoy a narrative that reveals itself in backward animation so to speak but this title makes you work for it a bit. I feel like I'm putting the script together like a puzzle in my mind and my brain has enough to worry about as-is.

11  Media / Miscellaneous Games / Re: Xenoverse, DBZ game or something more? on: March 05, 2015, 02:39:29 PM
Ugh, I just started to hit 5 star missions in PQs, and oh god I do not want to grind these for skills. I can handle individual enemies just fine, but when I have to deal with three NPCs that completely outclass my two com allies it just gets ridiculous. Thinking I might just have to finish the story and call the game done. Was hoping to get platinum, but I don't see that happening at this point. >.>

I feel the same way. On the positive, a simple work-aroumd to negate the difficulty is doing them online with human partners. Host the room yourself for it to count and even then it glitched and I didn't get ranked a few times for completion oddly enough, but the challenge was no longer retard-level-hard.
12  Media / Game Journals / Re: A Game Journal Reborn on: March 04, 2015, 07:54:23 PM
If I had to label this week in my life I would call it Mass Ball Effect Xenoverse Z. I seriously could not tear myself away from either Mass Effect or Dragon Ball Xenoverse, bouncing between the two distinctively different titles I managed to beat both.

MASS EFFECT/ This game was seriously brilliant. More of an experience or life event than a game. I think I can safely say I will carry my time with title in the same pocket as I do fond childhood memories of Chrono Trigger and Breath of Fire 2. Everything down to music during the credits was superb. Forgiving all technical wonkiness due to age, I loved most everything with the exception of some terrible design choices in terms of UI and menu navigation.

DRAGON BALL Z XENOVERSE/ Yea, fighting-game-z-the-rpg-MMO has got a grip on me. Even after being the main story and doing more then my fair share of extras I am still hooked. This is in part due to the extensive amount of in game unlockables and online play. A DBZ fans wet dream here, no doubt. I went into more detail over in Misc. Games about it so I'm not gonna echo myself here. I can't believe I almost passed this up thinking it was gonna be another DBZ dud.

Normally now I'd muse over what I am gonna hop to next but at the moment I can't do anything but wrap my mind around the Mass Effect experience. I won't jump right into part two for a few weeks for fear of burn out, but I'd be lying if I said I wasn't tempted.
13  Media / Miscellaneous Games / Re: Xenoverse, DBZ game or something more? on: March 01, 2015, 04:26:32 PM
So ended up getting. The game is decent, but oh lord is it grindy. If you want to get skills, you also have to grind Parallel Quests like there is no tomorrow. If you want any full armor sets you have to grind Parallel Quests even more. I spent a good amount of time yesterday grinding the Raditz Parallel quest because the strike finisher was refusing to drop. Ended up only getting a single piece of the armor set that can drop from that mission. Luckily that one can be bought, but I think that most armor sets cannot be bought.

I'm building my char as a physical brawler and plan on maxing out basic attacks, health, and stamina. Only skill I will ever use is the Kaioken as I am a human meaning bonus to basic attacks when ki is maxed. Luckily I managed to get the Kaioken and Kaiaoken x3 in only one try yesterday, so no grinding for that (we'll see what happens when I get the x20 mission).

I just finished the story mode and I must say, NOT grinding on your first characters play-through may prove a better way to tackle the game. There feels now more of a draw/purpose to PQ's and optional stuff if for no other reason than doing the lot of it with a single character/race demolishes story mode challenge and a ton of things I got via drops are way better suited for other characters.

This is of course all dependent upon how much you want to invest in the title. If you have no intention of doing much else aside from a single story run, suck all desired content from PQ's as you go for sure! But just be aware that the longevity, challenge and content of the PQ's seems to well exceed that of the main campaign.

A spoiler-free note on the story. It really is/was perfectly crafted Dragon Ball-cheeze. You could fool me and say Toriyama himself scripted this and I'd swallow it in a heartbeat. The careful selection of series content mingled with new material is genuine enough to strike me as a contemporary canon continuation to DBZ in a way more appropriate sense than the most recent movie addition or GT, for certain.
14  Media / Miscellaneous Games / Re: Xenoverse, DBZ game or something more? on: February 26, 2015, 05:17:12 PM
I am reporting back once more with an update. The game is officially awesome. I've been easily pulling 3-4 hour game sessions with a Diablo 3 type of addiction level here and am not remotely bored with it.

The servers disconnect but that is easily remedied by staying offline.

what i meant by that is the controls complexity never exceeds that of say, sleeping dogs or shadow of mordor in which your swan song techs don't require much more than trigger holds and dual button presses with a slight reliance on timing for things like dodging. senran kengura versus, which i also just had a blast with, was very much like this as well. in fact senran and xenoverse are very similar control wise and is probably the only accurate comparison that comes to mind. its hard to really draw paralels with other games because of the flying aspects.

it would probably be easier\clearer to distinguish what this does not feel like. this is not a street fighter, soul calibur, dead or alive, virtual fighter, dbz budokai or persona arena. while it certainly is not mordor, sleeping dogs, dynasty warriors or (i'm reaching here) a current gen "tales of" battle system, it feels a hell of a lot closer to these.

Doesn't sound for me since I like my Beat 'em ups (and Fighting games) to have levels of complexity. I'll look into it better later and see if I get it or not. Thanks! :)

It seems to have become more complex now that I'm further into it. You really have a great deal of control over your character and move set. As more options have now opened up to me I can distinguish more tempting character builds than I can shake a stick at.

Finally, this is proving way more story-centric and RPG'ish than I had anticipated. I dare say the narrative is actually compelling (as a DBZ fan) and not just an "excuse" to kick ass.

I seriously hope/wish this model of game is adopted to things outside the realm of DBZ because they really struck something special here. At its core however, it is truly the customization and gameplay that is proving to make this so addicting. You are still in a sense doing the same thing over and over but the balance of difficulty and new and inspiring ways to move along your characters development whilst enhancing the experience of actually pounding the piss out of enemies is consistently stimulating.

I went from hoping this game was gonna be decent to being utterly blown away folks. I think ultimately anyone who has an appreciation for fighters, action RPGs and brawler-types will find a love for this. If your idea of a good time sounds like tossing the 3 of those togeather and mixing thoroughly than you may just fall in love as I have.
15  Media / Miscellaneous Games / Re: Xenoverse, DBZ game or something more? on: February 24, 2015, 09:45:05 PM
That sounds really good actually.

Some better equipment and clothing looks positively stupid but is of use and coaxes you into looking like a freaking clown unless your willing to invest the coin into something more fashionable.

Where talking real money here, right?

nope in game currency, sorry for the confusion.

2. The clunkiness of the first few hours completely disappears. As soon as new moves are acquired as you level up, combat becomes fluid and addicting as sin. The easy to execute maneuvers make you really in control of linking intentional attack strategies, dodging and well placed/timed range attacks. Tank-ee feeling to start quickly evolves to a very tight and deliberate control.

I like the sound of this. But when you say in your first point that it "feels very much like a brawler/beat 'em up", what kind of Beat 'em up do I think of to get a better idea?

what i meant by that is the controls complexity never exceeds that of say, sleeping dogs or shadow of mordor in which your swan song techs don't require much more than trigger holds and dual button presses with a slight reliance on timing for things like dodging. senran kengura versus, which i also just had a blast with, was very much like this as well. in fact senran and xenoverse are very similar control wise and is probably the only accurate comparison that comes to mind. its hard to really draw paralels with other games because of the flying aspects.

it would probably be easier\clearer to distinguish what this does not feel like. this is not a street fighter, soul calibur, dead or alive, virtual fighter, dbz budokai or persona arena. while it certainly is not mordor, sleeping dogs, dynasty warriors or (i'm reaching here) a current gen "tales of" battle system, it feels a hell of a lot closer to these.
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