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RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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330116 Posts in 13528 Topics by 2179 Members
Latest Member: Lian_Kazairl
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1  The Rest / General Discussions / Re: TGS 2014 General Discussion on: Today at 04:36:37 PM
Well I suppose today provides ample reason for me to start saving for a PS4. These announcements were just too much for me to deny even if there is still well over a years worth of PS3/Xbox360/PSP games I want to get to. Maybe I can take advantage of some black friday hunt later this year and catch a deal.

2  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: August 31, 2014, 10:29:36 AM


Eh personally I just put whichever extractors get the character the most points on them, leave them on till they star an element, try to finish off any other elements if it was a multi element extractor, and then repeat. Has worked great for me so far. By the time I recruited Gaius (chapter 9 I think?), I had multiple characters on the verge of maxing out their orbs. Then again I am grinding like a mad man, so what do I know?


I tend to think your strategy is as good as any. That is the thing that sort of bugs me. I can't see any real advantage/disadvantage to things with the allium orb system. So long as you keep switching it up a bit here and there its more straight-forward than it leads you to believe by giving you so many damn extractor options.

On an unrelated note I just checked the DLC costumes forgetting that it would totally spoil for me any characters that have not yet joined. So now, but one post after proclaiming my intellect and stating that I am not in fact the dumbest Klyde around these parts I must now make a new proclamation. I AM IN FACT AN IDIOT!!

Thank you, carry on.
3  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: August 31, 2014, 05:55:17 AM
Uh, Klyde,

Code:
Her voice actress is the same, they haven't changed anything.

Reason being:

Code:
She's using a "new" inflection because Alt Milla is an entirely different character than Milla Maxwell in personality.
There's no reason for them to speak exactly the same way.

LoL.

Ok surely I am not the most intelligent community member, but you didn't really think I wasn't aware of that right? If so I feel... bummed out. I mean that was a whole plot segment. This ninja may not be sharp as a shuriken but I'm not that ignorant!

I know what they were doing with the voice, I just don't like it. It is not jarring in the same sense as say, Linca from the Ateliera E&L mind you. My complaint may even be more of an audio nuance. The voice sounds horribly nasal in contrast to the old voice to me. Like the character in question caught a cold.

Sort of reminds me of when I was a kid and there was a drastic audio shift on a cartoon I would regularly watch rendering a characters voice the same yet absurdly different from what I had grown accustomed to.

However, on the point that you brought up.

Code:
I really did like the old Milla more. Including how she was voiced. She was the prime reason I liked the last Xillia. This new Milla (at least upon first impression) comes across as far weaker in terms of her strong independent nature which I'm hoping is just a plot mechanic to allow some room for character development. In short, I'm with Jude. I miss prime dimension Milla at the moment :(
4  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: August 30, 2014, 10:29:13 AM
Needs more box canyons.

Precisely my sentiments. I mean it is a hallmark of groundbreaking contemporary JRPG dungeon design in regards to field exploration. Just enough freedom to look "open world" til you take 10 steps and smack into the wall of your cage.

Ok, while that was sarcasm, I do have to say I am starting to feel Xillia 2 at least made them functional with other mechanics in some respects. In conjunction with early game on foot travels and jobs, the box fields actually worked well enough to conceal their hideous monotony. Then you get to sprint and fast travel at which point the fields turned more into quasi-open world cat hunts. Point being, Xillia 2 did waaaay better than 1 in terms of making the best of a bad (lazy) design.

With that said, I need to ask you guys who are leagues ahead of me. With what logic do you guys develop your characters using the Allium Orb system??

What I mean to say is, no decision seems better than any other in terms of which extractors/elements are used most or maxed. Thus far I have been working via point priority with the goal of keeping a well rounded balance for each element so as not to miss artes and skills. My second priority then becomes focusing on element corresponding with the skills I want strongest. Is this a solid strategy or am I missing something?

^^ It has got me to Chapter 8 on Moderate setting so it can't be too bad. I just get the distinct notion I could better taking advantage of it (the whole allium orb system) better.

Some other personal notes.

-I HATE
Code:
Millas new
voice.

The end.
5  The Rest / General Discussions / Re: A Game Journal Reborn on: August 29, 2014, 10:20:39 AM
Gee golly mickey that is quite a rotation that you've got going there. Paint me impressed.

If that were my gaming agenda I'd go bonkers. It took me my whole adult life to manage a 3 game rotation. LoL.

And this week for me there was NO rotation whatsoever. I played the hell out of Xillia 2. Can't put it down.
6  Media / Miscellaneous Games / Re: Panzer Dragoon Orta on: August 26, 2014, 10:35:27 AM
Panzer Dragoon Saga was one of the few RPG's from the "JRPG Boom" that was soooooo well regarded, but really didn't resonate with me one bit.

In fact I had a better time with the original shooter personally.
7  Media / Miscellaneous Games / Re: FPS for newbie and Borderlands question on: August 26, 2014, 10:31:54 AM
No worries Yoda. Tis the thought that counts my man.

I am playing Mechromancer anyhow so its like the next best thing to multi!! Well sort of...
8  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: August 25, 2014, 10:57:33 AM
I gotta side with Cyril on the Ludger note. Been playing on moderate, not nearly as far along as some of you and I can already tell that getting comfortable with weapon swapping is pretty pertinent to my survival at this difficulty. Even normal encounters in some areas were not winnable without at least some basic finesse with the swap system. I will admit to really feeling ill-at-ease with it at first but now I love how attentive it keeps me whilst in combat.

In terms of Ludger in regards to the narrative, I feel like he is CERTAINLY NOT what Tales fans have been groomed to expect and love about their MC's. I see the hate for Ludger to be long lasting within the Tales communities and discussions therein for ages to come. That being said, I always tip my hat to Tales for their bold moves because they always make em work by my measure and Ludger is no exception for me.

Now let me explain. Ludger comes across as completely awkward, ill-connected, if not detatched from the rest of party to some extent. But it is this very unnatural-ness about him I've begun to love. I don't know if it was intentional, but in making Ludger a silent protag with such colorful voiced dialogue all about the rest of the cast he is becoming somewhat of a out-cast archetype to me. Thing is, Ludger is really anything but your typical outcast character.

The long and the short of it is this for me. I can't recall too many heroes who were both awkward and so blatantly "out of the loop" in terms of the main parties chemistry. Even as his friendship with the rest of the team grows, it remains evident thus far to me they have a bond (via the first game) that he just is not a part of it.

Maybe I'm completely over-analyzing Ludger's character and what they were trying to do. It is possible I am giving the writers a bit to much credit in my assessment I suppose. But screw it, I like reject-Ludger and his ADHD fighting style if for no other reason than being pretty freakin' unique. Even if unique doesn't necessarily equate to "good" in every respect it is at least interesting.
9  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: August 24, 2014, 10:46:22 AM
Good lord is my progression with this one SLOW!!!

There is waaaay too much to do if you decide to get nit-picky. My last 6  hours of game time has not advanced the plot even a smidge. Kitties, Character Side-Chapters, Jobs, Outfits, Allium Orb configuring, optional boss and I just killed 1 quarter of an earth day without really advancing at all.

I think I need to start curbing my appetite for optional crap, but it feels sooooo good to get shtufff done...
10  Media / Miscellaneous Games / Re: FPS for newbie and Borderlands question on: August 22, 2014, 02:53:33 AM
It's probably been said but this game has to be played with a buddy or two. The cooperation is excellent, and having more players boosts the difficulty (offset by having another player) which provides better loot.



Well Yoda no one said it to me, so I thank you. I actually had no idea. Multiplayer is a yet unexplored frontier of gaming for me. Sad thing is, with every and all games offering online multiplayer I don't even have an excuse like "no friends to play with". I simply play everything single player and always have. I need to break this habit and start seeing what games are like with other humans involved. I do however turn network mode on in Dragon's Crown so at least that is something I suppose.
11  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: August 22, 2014, 02:49:16 AM
Maybe I'm hearing it wrong, but it sounds like atleast several characters do say 'Looger'.  I can't find a 'd' in there anywhere. While it's not exactly the same, if you were writing rhyming dialogue for some charming little RPG, you could get away with it.

Nah, your hearing it right. Jars me too.

Stuck between chapters 3 and 4 because I'm a completionist and my kitties are disappointing me.

Damn you kitties! Find me stuff!!

Dice is right. Completionist-temptations are in full swing and I too have been caught up with kitties, Klutz, don't feel bad. I see many falling many hours behind with things like this. Not a bad thing, as I tend to enjoy this stuff but between this and the jobs obvious availability staring me in the face from a list I simply can't turn a blind eye to it. It is like these type of things are not optional for me. They are obligatory.

ATTACHMENTS: I am angered by the fact that characters polygons and whatnot cut through my attachments whilst they are in natural motion. I can't put a hat on Ludger and it drives me a little whacky :(

12  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: August 21, 2014, 10:36:00 AM
I absolutely didn't like that first scene with her where she frames you for pedophilia, but I did find myself growing fond of her wittiness.  I suppose the brattiness is charming, since it isn't turned on 100% of the time.

I find her conversations with Rowen to be the most fun.

Am I the only one who hates Elle? I hated her since her first meeting with Ludger and I wish there was an option to just leave her in that damn shop saddled with the debt. See ya later, you pedo-crying brat.

I can't say I'm down with the hate on Elle. Thus far, I've found her pretty entertaining without entering the realm of "annoying" which is a rarity amongst her kind (by her kind I mean the archetypical adorable anime brat).

Oh my, Xillia 2 is pretty heavy in the female-fanservice department. As in, more than the average Tales game.

I mean, you can run around in Ludger's pajamas, which is basically a tight shirt to show off his muscles, not to mention Ludger being rather attractive in the first place.  Alvin is looking classy and far less slimy. Gaius, enough said.  I suppose Jude, too, but I'd say give him another 3 or 4 years.  Still even Jude's aged rather nicely in the year between games.

Code:
Victor and Julius too.  Especially Victor, but yeah, pretty obvious, that one.

I'm certainly not complaining, mind you.  It's just very different, male character design-wise, compared to the upcoming Zestiria.

I am probably going to be the lone male on this note, but ya know what? I love not playing with a cast of manly men. Furthermore, I find it great how many Tales males clearly care as much about their hair as they do their swords. I'm not ashamed to admit I give a crap about how I look to a degree and I like the characters I play as to. An attractive metro-sexual looking male is easier for me to relate to. Now that doesn't mean I enjoy the angsty punk rock "Cloud Strife" MC-types (or what everyone coined the Emo aesthetic, although cloud was certainly not an eye sore). I am however saying that I appreciate the fact that the Tales series is willing to dance dangerously close to having a host of what you might write off as pretty boys for a cast. I appreciate it because they give em enough character and life to escape such slanderous categorization in my opinion.

While I never gave it much thought til now, the Tales series as a whole represents quite a few of my favorite male characters and I think you have indirectly touched upon one of the reasons why.


13  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: August 20, 2014, 10:20:31 AM
FIRST IMPRESSIONS

- I turn it on and go "What the hell, no awesome anime intro!??"

- I feel like a fool 6 battles in when I smacked by all sorts of anime "cool"!!! They tricked me!!

- Not thrilled about some of the re-used assets in terms of sound/music. Hopefully this doesn't prove to be the case through and through. With enough "new" material all will be forgiven.

-The gameplay has been improved upon in a major way. I only just completed chapter two and it is plain to see this battle system stands head and shoulders above Vesperia and Xillia 1. It just simply feels waaaaay tighter and more responsive to me.

-I just hit my first corridor and box field map. Who the hell thought it good to keep that design choice? I know we are revisiting a setting and world here but I don't think anyone would have minded if they amended the geography for travel a bit.

-I think they are handling the MC's silence beautifully up to where I'm at, minus a few jarring moments where his actually shouting and noises seem odd. But as I mentioned I am a bias proponent of the silent protag so this is mute point coming from me.

- I appreciate that the game noticed "I played the bejeezus" out of Xillia 1 and granted me two attachments for me efforts.

- Lastly I want to make an observation. It appears there is an obvious trend of Grey and Black hair in the Xillia-verse. 3 members (MC included) all sport the colors within the first 2 hours of playtime. So I felt it only fitting to go and dye my hair black and grey out of compulsion. It looks much better than when I dyed my hair red while playing Graces F.
14  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: August 19, 2014, 09:54:29 AM
For anyone looking for a re-cap of Xillia 1 with some Baba Q and A here it is.

http://blog.eu.playstation.com/2014/08/06/new-tales-xillia-2-video-sets-scene/
http://blog.eu.playstation.com/2014/08/14/hideo-baba-answers-tales-xillia-questions/

Short, sweet re-cap taking all of about 15 minutes.

If this was already brought to light in this thread I am sorry. I personally just discovered these on the playstation blog so I figured there was bound to be someone else who didn't know about them.
15  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: August 19, 2014, 06:03:08 AM
And if games EVER do a silent protagonist, I think Ludger is the perfect reinvention of it (an idea I hate otherwise works much better with him).
Actually, I HATE the silent protagonist thing. It's meant to make the player character an extension of the player himself, but Ludger actually has his own personality, which is the worst of both worlds. He has no voice so there is a disconnect between him and the player, but he has too much personality for the player to adequately relate to him on a one-to-one level.

I can't change the fact they had a silent protag, I just run with it.  I hate them otherwise in almost every instance because I've never felt a connection with the character I'm playing as.

  • I am not blond male in a green tunic saving a Princess.
  • I am not red-headed highschooler socializing after school and taking on a giant tower at midnight.
  • I am not red-headed male saving time and space from the year 1999.
  • Etc.

I don't really get why they went the route they did this time; but I kinda dig on him saying "yeah", or "wow" or whatever because it isn't COMPLETE silence.  I agree there seems to be more to Ludger, a general personality of some sort (good guy, can cook alright, loves his cat, has family issues); but I think that's why I find "safety" in the fact they throw you an optional dialogue choice at almost every cutscene or like half of all skitsTHAT makes me feel like I have a connection, or option, or stake in my role as the player. 

Ya know, I used to say the same things about not being thrilled about silent protags. Then along came voice acting and I suddenly realized that while I may not be Crono (since I am in fact Shadow), it sure was easier to fit in his shoes.

The long and the short of it for me is this. Sometimes its done so right you hardly realize they are in fact "silent". Other times it feels like your playing like a freakin' mute. Suikoden 1 and 2 and Lunar Silver Star both come to mind as great examples of where I never felt like I was lacking a tongue or personality.

And for the record I really prefer the mute Alex to any other incarnation.

So on that note, thanks for the tidbit Dice! I'm now even more excited to pick this up in about 4 hours from now!!!
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