Welcome, Guest. Please login or register.
April 30, 2016, 08:43:39 PM

Login with username, password and session length
Search:     Advanced search
Check out the latest RPG news!
236910 Posts in 7066 Topics by 2350 Members
Latest Member: octorick
* Home Help Search Login Register
  Show Posts
Pages: 1 [2] 3 4 ... 134
16  Media / Single-Player RPGs / Re: The RPG Pet Peeves thread- 2016 edition on: April 15, 2016, 08:49:21 AM
@Klyde:

Good choices, your first one reminds me that I had something to post in the Game Journal thread.



I wish I was as proficient in identifying things I fancied, as I find it much easier to point to that which I perceive as "flawed". I sort of think of the game journal as an exercise in that vein for me. Trying to purposely identify the redeeming qualities of my game-time is healthy for me :)

Other than the 5 pet peeves I've listed so far (small fonts, save-point using handheld RPGs without a quicksave, female characters dressed too scantily, microtransactions that exist only to nickel-and-dime gamers, and lazy scripting that still keeps all the male-centric pronouns and dialogue when your selected avatar is female), I realize the other thing I complain a lot about in my reviews is uninspired music, especially battle music (since I hear that more than anything else.)  Music is very subjective and there's no accounting for taste (there are plenty of soundtracks I thought were great but others thought were lousy and vice versa) but music can often make or break the experience for me. 

OH MY GAAAAWD!!! Can't believe I missed this  one. Yes, music is integral.

Funny little anecdote. Just yesterday over in the Dark Souls thread we were discussing initially not liking the Souls franchise. Funny thing is, which I failed to mention, I never enjoyed them until the PS4 with spotify premium running. Being able to score the games with killer soundtracks I put together from theatrical composers such as Patrick Doyle, Tyler Bates and Trevor Morris transformed my experience into something entirely different (and far easier to approach).

And I got one more...

EXTRA BONUS PEEVE --- Game franchise spread across multiple platforms. This doesn't happen too often but when it does, I get bummed out to say the least. The scenario is this. Fall in love with an awesome game only to find out down the road the awesome game's sequel is on an entirely different platform you don't own nor want to, EXCLUSIVELY. Worse yet is when these games I fell in love with WERE on console and have now become, in sequel or re-release, handheld or mobile titles.

17  Media / Single-Player RPGs / Re: The RPG Pet Peeves thread- 2016 edition on: April 14, 2016, 09:53:18 AM
1--- Illogical puzzle solution and/or problem solving. I won't look up solutions via guides and facts. I just don't do it. If I do give in and look these things up I can't enjoy a game any longer (subjective personal problem). This means games I could otherwise really appreciate like Grim Fandango become more or less unplayable to me (with excessive amounts of "not fun" gaming sessions).

2--- Self imposed difficulty with no real pay-off other than making gameplay less mundane. Citizens of Earth is a prime example of this offense. The game can be a snoozefest or a real chore. One is brutally boring while the other is intensely difficult and time consuming. The problem here lies in the fact that there is NO REASON to make the game difficult.

3--- I LIVE IN MY MENUS. Simply put, newer gen games are often very guilty of making me menu-surf longer than I'm comfortable with. I will now point directly at Fallout 4.

4--- Bloated useless loot acquisition. Borderlands is a good example of this. A high point of the titles is getting loot and good drops, completely undermined by the volume of useless crap you actually come across. Add in the fact that there is no reason not to circumvent this problem with the use of golden keys and you now have utterly removed the utility of loot, a cornerstone of the games appeal, entirely.

5--- SHUT THE HELL UP.  You don't need to spend 15 minutes and box after box of dialogue to reiterate the same crap to me which could have been expressed clearly and concisely in a fraction of the space and time. Add this in with useless mundane banter that over-emphasizes characters in repetition and you've got a writing formula akin to scratching nails on a chalkboard. Beautiful games ruined by being overtly and uselessly wordy include some recent Atelier titles (Escha and Logy was a chief offender) and Ar Tonelico 2 was pretty bad by my measure.

6-- Forcing me to replay content. I've never been a fan of this but it is particularly disrespectful to me as a gamer when comprehension of a game is locked behind a wall play and replay for me. Final Fantasy Type-0 and Drakengard 3 are examples of 1 single play-through being almost useless in terms of getting the scope of the narrative and characters.

NOTE: ^^ This last point is a funny one in that a fine line need be walked in terms of what I find appealing and a boon for replay value and what turns my stomach.

7. Menu based exploration. Purely subjective matter here. I simply like moving in real-time, walking and exploring. I can't stand when my entire movement interface is little more than a list and matter of selection. This is precisely why I found the Growlanser games to be a HUGE cut above the competition in the SRPG genre.
18  Media / Single-Player RPGs / Re: Dark Souls 3 on: April 14, 2016, 09:16:54 AM
after playing more ive come to the conclusion it's an aquired taste. i'm starting to enjoy the game a little more just the begining pats of the game were brutal for me. i think i was stuck on the first boss for 2 hours but its been relatively tame since then.

I've yet to speak to anyone who has fallen for these games out of the gate. I myself included, HATED the Souls series for a long time after giving what I thought was a fair effort to Demon Souls and Dark Souls 1.

It wasn't until Bloodborne that something finally clicked and I fell head over heels for the franchise. Literally I spent all last year with Bloodborne and Scholar of the First Sin.

I no longer see these games as cheap or brutally difficult. I'd be lying if I said that was not my argument at one point in time though. Now I see a game that truly rewards patience, focused gameplay and skill. . <<<< This sets them apart from most titles nowadays in the sense that a time sink is generally enough to ensure progression in damn near everything else I play.

In other words, I disagree with the popular opinion that the "reward factor" is a result of difficulty at all but rather altogether a result of literally how good you are at playing. Couple all this with GRADE A environmental design and world building that also rewards your focus and attention to detail and I'm in love.

Oh and the character models... I shit you not when I say you can make attractive characters. The irony is even this aspect of the games, I've found to be locked behind a certain level of challenge, restriction and effort. I find this sort of cool in the sense that you can REALLY tell the difference between a player invested in their character aesthetics and one who is not. It also provides a very visual/tangible sense of progression that feels rewarding to me. Barring a pretty face (which also takes time and patience) you generally start with a character that is less than desirable and develop them into what you want as you move through the meat of these games.

That is where I found the real difference in character building to lie with these titles. In DS2 I started out the most awkward and ugly "Merlin rip off" I could imagine and was disgusted. By end game I was the most brutal spell-casting assassin I could imagine and I adored what my character grew into. It was the result/culmination of careful stat distribution, farming the perfect weapons and armor, enhancing and imbuing until I finally made EXACTLY who I wanted and what I wanted them to wear to be and I knew it was unique to me and my efforts alone.

FINAL NOTE: Please don't take this (longwinded) post to be argumentative. I am not trying to dispute your opinions or points. They are completely valid. Your post had me reflecting on how my own perception of these games evolved over time and this reply is more so me musing over that. Maybe I should thank you Alisha, I feel grateful and more looking forward to my game-time later today now! LoL

19  Media / Single-Player RPGs / Re: Dark Souls 3 on: April 13, 2016, 07:28:10 AM
@ Andrew -- Thanks for the tips man! So much in a Souls game can go overlooked altogether that little hints like these can go a long way.

I'm gonna add one I discovered yesterday whilst playing around with class selection.

  • If you are new and having a brutal time with the first boss (which is all of 5-10 minutes in) try a different class. Depraved and Thief vs. First Boss = HARDER MODE big time. I died at least a dozen times as a thief before realizing this.
20  Media / Single-Player RPGs / Re: Dark Souls 3 on: April 12, 2016, 09:56:33 AM
Thats odd that you found bows useless in Dark Souls 2 because they were already improved in that game and were much more viable than in Dark Souls 1.

Better than bad still doesn't necessarily equate to good when you contrast their ranged efficacy against spell-casting. Then again so much is build-dependent, I am well aware you COULD have may them viable but my stance on the matter doesn't change. Couple the fact that having int/faith is extremely advantageous to EITHER a dex or strength build (imbue weapon w/ magic = OP) and I really see no distinct advantage to the bow whatsoever.
21  Media / Game Journals / Re: A Game Journal Reborn on: April 12, 2016, 09:43:29 AM
Welp folks, today is the day that kicks off the rest of the calendar year for me if last year is any indication. That is....

.... DARK SOULS 3 -- Just started. Sometimes, I can't believe I really became a Soul-Tard in my gaming career. It is sort of like how I grew up loving meat and chocolate and became a long-term adult raw vegan. I won't even admit it in conversation as I always refer to my nutritional habits as being "plant based" to avoid the stigma of being a hypocrite.

Truth be told though, eating plants makes me feel better than meat and playing Souls games transcends the atypical gaming experience for me. I worked a self imposed double yesterday so I could be late and get a solid start on the title this morning- LoL
22  Media / Single-Player RPGs / Re: Dark Souls 3 on: April 12, 2016, 09:34:53 AM
Sort of surprised this thread has been dead as long as it has. Reviving it for release day.

Just gave it a spin, and it certainly feels way more "Bloodborne" to me (this is a good thing) in terms of the gameplay.

Hoping I didn't screw myself picking a Thief starting class with the intention of eventually fleshing out a Dex/Faith build. Starting with higher luck and a bow at a lower level with decent dexterity seemed like an appealing foundation for me in theory. I was curious to see if bows have been improved upon in this installment anyhow because I found them totally useless vs. other ranged options last game.

Anyone else hopping on deck for this newest exercise in punishment and sufferance? Mind you that exercise eventually becomes "behavioral addiction" for me---***THE PAY OFF***
23  Media / Game Journals / Re: A Game Journal Reborn on: April 07, 2016, 05:47:59 AM


@ Kylde - The other thing wrt mana games is like, if I want to replay them there's various mods for SD3/LoM now which is like... maybe they do improve things but at the same time am I really playing the same game anymore? If I end up liking it, is it the game or someone's re-imagining of it that I'm liking? It's, in part at least, that indecision that stops me from playing them.

Morrowind left a... weird taste in my mouth with regards to modding. You can drop in all these features and maybe they add to the game or at least change it in a way that... let's you better fulfill whatever fantasy the game is trying to let you fulfill, but at the same time they... erode the sense of gestalt of the project. Start busting cracks in it. Turn it into something where you're not playing the game but playing with something malleable floating on top of it.

And it's not strictly user mods. The Minecraft I played in 2010 doesn't exist anymore. Neither does the Euro Truck 2 I played in 2013. And the Mass Effect 3 ending mulligan DLC gives me bad vibes for the same reason Kanye still messing around with TLoP does. Or why something like Banished, or to a lesser extent Cities Skylines, where the game exists (almost?/totally?) as a modding platform is hard for me to embrace.

So even if I'm talking about the LoM mod -- which I made, and only has like three really minor changes, all of which I can justify and all of which feel /better/ to me -- there's still something that feels like... I don't know like I replaced all the alien portraits from GalCiv with the ones from Furcadia because I read too much Larry Niven as a fetus and would rather act out catgirl space adventures than experience what Stardock came up with.

(Specific to Morrowind, I didn't enjoy it until I quit modidng it because I ended up learning how it worked instead of trying to fix stuff that wasn't actually broken).

It is posts like this that make me adore coming here and reading what you have to say. Seriously, you touch upon some FO REAL crappola I can relate to.

In short. Your "Mana Mod Conundrum" is exactly the issue I've had (in my grey matter that is) with replaying FF6. So many options nowadays. Does Leo live? Do I want a new narrative about Crystals? Do I want Cloud in my party? And if in fact I do choose to indulge these things what happens to the illusion of a "perfect game" I've crafted from years long since past? Do I jeopardize it? Maybe some things are better left fondly in memory and not tampered with.

Worse yet for me, to expand on my personal completely fuck-errd nature problems with replays of Mana and old RPGs I know and love. Does this somehow undermine or negate my ability to possibly enjoy anything new? New games I've never played have a disadvantage when run against games I fondly remember. This simple matter of compare and contrast scares me. I know that, at the very least, if I am replaying Chrono Trigger and I pick up a new title a very unfair judgement will be made. Now the screwed up part.... I have tarnished my interpretation of Chrono Trigger because I resent the fact that it compromised my sensibility. Now I've completely undermined my present perception and fond recollection because I'm a screwball broken ninja that can project himself into a nervous breakdown over game selection.

It is my hope to someday get over this and be able to have new appreciable experiences with old games while ALSO having new appreciable experiences with media I have yet to ever lay eyes on. But in truth I suspect strongly that the indulgence of nostalgia need be something I am VERY careful with. That is, not to deny myself its splendor but also to realize its true potential to utterly destroy the moment (present).

Aaaaaaaaaand I just officially made this a completely inappropriate post for the journal so let me address that.

DISGAEA 5/ Red Magnus wrestler persona has (by chapter 9) become somehow off-putting with the Jap-voice over. Minor complaint.

MURAMASA DLC 1/ Beat. Underwhelming final boss. Absolutely charming ending. DLC done right. If DLC is post game, and there is post game content to the DLC itself does that make it POST POST GAME DLC POST CREDIT CONTENT?????

Drafting this post has injured my brain.

EDIT: One final note @Mesh. Personally worth noting, as I look back in memory over adulthood and I think on times I have played games in various residences since roughly 20 years of age I notice something odd. Any recall I have of playing Mana, Chrono Trigger, Old Final Fantasy titles, Lunar and a few other offerings totally hinders my ability to recall any other game I was playing at that time.--- This fact alone, granted me by the passage of time and the development/cataloguing of memories proves to me the true peril or danger of falling prey to the desire to chase/re-experience some titles over and over again.
24  Media / Game Journals / Re: A Game Journal Reborn on: April 06, 2016, 07:01:47 AM
^ the game came out in 1996.  Games where still supposed to be challenging in 1996 and saving anywhere wasn't at all the norm back then.

I actually miss save points.  Knowing you had to be hella prepared before barreling head first into a dungeon added an element of thoughtfulness and skill to rpgs that is often sorely lacking in newer titles. I remember taking dying in a game HARD (I still do to an extent) because it meant that I'd lost a certain amount of prep work and effort.  Knowing you'd have to redo things if you got murked added a lot of excitement that just isn't there. Anyone who has ever permanently died during D&D understands what I'm talking about.  Now, with respawning (bleech) you can just run into almost any area like an asshole with minimal consequences.


The problem is when you're playing video games on ancient hardware that wasn't all that well designed 20+ years ago and are just falling the hell apart. Then suddenly, you'll find yourself wishing to not be constrained by having some kind of badly placed save point half an hour away from where you are, while hoping that by standing your PSX on end it won't freeze on you for the next 30 minutes.



This would be funny if it were not absolute truth. It took me well into adulthood to finally finish breath of fire 3 for this reason. A dead PS1 plus loss of data resulted in my never having the motivation to pick it back up as a kid. It was crushing.



Still getting vague urges tURJEZ vague desires to replay the Mana games for the millionth time because i'm dum.


I feel like I am always fighting an urge to play Mana that has the potential to be unhealthy. That is, if I let myself, I can easily see me replaying Mana titles to a point that detracts from me ability to have new "favorites" or enjoy modern gaming as much as I do. There should be a retro-gaming support group for people like me.

I think I'm gonna have a Legend of Mana and Sword of Mana run in the not so distant future but self impose some arbitrary rule. Something like "Only give myself 1 or two retro treats for my b-day and christmas".
25  Media / Game Journals / Re: A Game Journal Reborn on: April 03, 2016, 06:54:25 AM
REEEAAAL busy this week and I was a bad RPGFan. I didn't come back to the journal til just now. Read over what I missed in the MMX discussion and now feel like I have to keep dying trying to nickel and dime X4. I am just compelled although realistically speaking I can't do it. That is, there just is not enough time in the day for all the games I want to play even though on a weekly basis the illusion arises where I fallaciously believe my brief time off is eternal.




The again, Zero had never been handled well in the X games since he was either not playable (X1 & 2), an afterthought (X3, 6), suffered from implementation issues

I highly agree with this ^^ and it is worth noting that it makes me a sad ninja.


MAJOR DISCOVERY GAME MODE on my TV makes a HUGE difference for PS1 titles played through the PSTV. I didn't think it would matter in terms of input lag because it doesn't for PS3/4 Vita, PSP, PS2 or seemingly anything else. Tried it out and to my amazement X4 suddenly feels playable. Sadly I just still don't have the time ATM to incorporate the title in my regimen.


DISGAEA 5: Made it to Ep 9. The difficulty curve in this game is perfect for Disgaea/me. Is it strange I'm actually caring about the plot to some extent and enjoying the characters? Cause I am and I don't know what that says about my sensibility.

MURAMASA KITTY DLC: I venture to guess I'm at the end of this short but oh so sweet chapter. The bottom line of "mindless action fun" resonates strong as could be with this one. Worth noting, the script focus on a magical scrotom/set of testicles briefly was highly original (can't say I saw that coming).



Only major complaints so far: 1. No Eight Way Movement.

It is worth noting this ^^ also makes me a sad ninja.
26  Media / Game Journals / Re: A Game Journal Reborn on: March 26, 2016, 10:26:36 AM


In all fairness, X4 was a medium tier MMX game. The order basically goes X1 > X2 >>> X3 = X4 >>>>> X8 >>> X5 >>>>>> CM >>>>>>>>>>>>>>> Xtreme 2 >>> Xtreme 1 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> X6 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> X7 >>>>>> *insert a > montage here* >>>>>> DOS

I am almost in agreement except with 1-2-3. Those are all a fair toss up for me. The bittersweet part is Zero (my fav) being playable in the latter games where stage design seriously took a hit. Never got into the handheld Zero or ZX titles either, so I've no frame of reference there.
27  Media / Game Journals / Re: A Game Journal Reborn on: March 26, 2016, 04:35:17 AM
MEGAMAN X4 -- I feel like I want to play Megaman every so often cause of tattoo work I do (lots o' megaman tattoos make me stare at crapcoms luscious art for too long). And SOMETIMES I give in. This time, with MMX4. I realize now the current and last gen ruined my ability to appreciate the ol' blue bombers gameplay. Then again, I never did really dedicate myself to the "follow through" with an MM title since childhood so maybe I never quite adored it as much as I thought.

In any event, while playing as Zero kicks ass, games like Muramasa Rebirth and Rayman Legends make it freakin' impossible for me to enjoy MMX now. This bums me out.

Luckily I had the Muramasa DLC to get into which I never touched after beating the main campaign.

Tried out the "Nekomata" DLC and recovered from my Mega-Disapointment pretty quick.

DISGAEA 5-- The plot thickens and the difficulty spikes at the end of Episode 6. Luckily the game gives one so many different approaches to pumping up the characters this step didn't exactly feel like a grind in the traditional sense at all and was easily accomplished.

REALIZATION
The hype is REAL for me when it comes to Dark Souls 3. Thing is, I was totally oblivious to the calendar rolling through digits and now its only 2 weeks away. There is quite literally no way I can deny this and the second it is available it will most certainly halt my progress in everything else hence I need to majorly dedicate myself to Disgaea ATM. I would be heartbroken if my souls-addiction compromised my ability to enjoy my time with D5 as I have been.
28  Media / Game Journals / Re: A Game Journal Reborn on: March 18, 2016, 02:31:10 AM
Lunar 2: Eternal Blue Complete: YA KNOOOOOOOOW the two things I noticed right off the get-go is how much worse the voice acting and spritework in this are than in SSSC.

Hiro and Ruby hit you right from the door as a blow to the VA quality but in truth as I played through I didn't find it bad across the board.

SSSC just did too much right. It all gelled in a way to convey that "charm" we find so elusive in sturdy old titles from yesteryear if you ask me. EBC on the other did everything well enough, or same-ish enough but the pieces just didn't fit together the same way. Its BIGGEST flaw in fact may be that everything it does do, from VA to sprites to character design and plot force you to compare it to its predecessor and thus it feels weaker than it could have if it were a bit more evolved a product IMO.

All that said, I'm just stressing that while I agree with you, I ADORE ETERNAL BLUE. In all its ugly imperfection it had some of the best "nods" to its prequel I've ever seen in a sequel. The real neat thing the narrative did was solidify the lore and legend of Alex and Luna in my mind as something absolutely historically epic. You think to yourself as a player "yep, I saw that through..." and it just feels like you had a hand in something sacred or profound.

SALT AND SANCTUARY -- Picked this up with two things in mind. First, I knew I couldn't move into Souls 3 in a few weeks without satiating this curiousity. Second, I also knew I was more or less deciding whether or not I just wanted to commit myself to playing this in the future given the fact that I have Disgaea on deck now.

My impression. Abso-freakin'-lutely awesome. It is the perfect blend of Metroidvania-Souls-Light. Thing is, I feel like it could have done without the tacked on "Souls" mechanics. The game would have felt find as a  metroidvania without everything that robs it of its own identity.

Also, I understand "Souls" is considered by some to be a genre and I think that really undermines the integrity of some games, this being one. Its a damn shame this game will never be looked at as something other than 2D Souls when it is clearly its own beast. I never picked up Suikoden and said "Gee, here is another Final Fantasy-like title" (point).

DISGAEA -- I'm done talking about how amazing this game is in a longwinded fashion. Made it to episode 6. The Character World mini game makes me happy as hell. Nuf said.


EDIT: Coolest thing about ETERNAL BLUE btw... The hidden audio track that address anyones attempt to rip the soundtrack from the game disc. I didn't actually know about this until recently and found it hilarious. If anyone doesn't know what I am talking about, put DISC 2 into a PC to listen to the audio and there is a track with Zophar praising you for your vile efforts!!!
29  Media / The Soundroom / Re: Recommend Dincrest some music on: March 13, 2016, 01:42:52 AM
I'm already familiar with Screaming Trees and Dinosaur Jr.  I remember that Screaming Trees song from the Singles soundtrack and I like the song Alice Said.  Circa 2007 or 8, when I was chubby and my hair was long and shaggy, I was tabling for the Rutgers U Musicians' Guild and a student comes up to the table, points to me, and says, "J. MASCIS!!!!"  Apparently I looked like J. Mascis in his mind.  That was cool. 

As for the music suggestions, I really liked that Dead Astronauts song.  It felt like a modern version of New Order, Depeche Mode or One Second era Paradise Lost (https://www.youtube.com/watch?v=jy3zsrEJZTc) when they were experimenting more with non-metal styles.  I do enjoy me some industrial (Ministry, KMFDM, ohGr).  This song is always stuck in my head: https://www.youtube.com/watch?v=j_fjoIU1ZWg&list=PL0722DFF5DD5CB001

And that Marazene song was cool too.  It was like a rawer, grittier Marilyn Manson or White Zombie with shrapnel tooth-gnashing. 

Long ago in a galaxy far far away when I was drug addled and homeless I tried to snag a free meal at a buffet for a movie being shot locally. I believe the title of the film was "The Trouble with Cali" or something like that by Paul Sorvino (sp?). I was approached there and asked to be an extra because the script called for a "Kurt Cobain" look-alike. I still don't know whether this was flattering or offensive to me being a huge Nirvana fan but all too aware of the circumstances...

And I'm really stoked you brought up Depeche Mode because I've been fickle with my tattooing--playlists lately and forgot my motivation to delve into their career and work. Thanks for the reminder. As for Dead Astronauts, I discovered them when I was looking for something similar to July Talk and they initially reminded me of Joy Division somehow.

As an aside, your sentiment about Marazene mirrors my own. I actually found them to be one of the only acts that sounded very "Manson-like" by my measure.
30  The Rest / General Discussions / Re: The "I WANT TO LOVE YOU BUT I HATE YOU" Thread on: March 13, 2016, 01:30:02 AM
A personal one.  I want to love swimming because it is a great form of exercise and has almost no impact on my joints, but I don't enjoy being submerged in water at all.  Something about being submerged just gives me the heebie-jeebies.  I don't like soaking in baths either.  Shower all the way!  I avoid any and all swimming-related activities as possible.  



Swimming. I want to love it but can't AT ALL. If I get any water in my ears whatsoever I always end up with mondo-sinus-issues often resulting in full blown infection. This is strange because I used to love swimming and this problem didn't begin plaguing me until I was about 25-26ish.

Other forms of exercise-- ALL WEIGHT TRAINING. I want to love it because I feel great after it. But I freakin' hate the actual performance of anaerobic workout routines altogether. Next up, any super high intensity cardio. I like the fact I can get my workout done faster if I crank the intensity but I hate how I feel the rest of the day.

I'll forever be a "slow burn" sort of dude when it comes to workouts. Nice long, low intensity, distance running/jogging or even walking is just fine :)
Pages: 1 [2] 3 4 ... 134


Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!