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16  Media / Miscellaneous Games / Re: Xenoverse, DBZ game or something more? on: February 24, 2015, 06:27:04 PM
Please do say more when you've put some more time on it.
I'm still at the debating purchase phase.

Ok after an absolutely stupid amount of playtime I will say the following.

1- This game is NOT for fans of typical fighters. This is unique and really caters to a player (such as I) who finds the execution of combos in something like Mortal Kombat maddening. The gameplay is superbly friendly for a newcomer and feels very much like a brawler/beat em up.

2. The clunkiness of the first few hours completely disappears. As soon as new moves are acquired as you level up, combat becomes fluid and addicting as sin. The easy to execute maneuvers make you really in control of linking intentional attack strategies, dodging and well placed/timed range attacks. Tank-ee feeling to start quickly evolves to a very tight and deliberate control.

3. RPG elements abound, this is as much a role playing experience as it is a fighter. What is lovely is how mindful of your time they are. Pick up a play variety of modes cleverly weaved into the lobby/hub make picking up your save file for short bursts just as rewarding as any jump-in-and-fight type of title even though in truth this game as whole seems pretty massive in scope.

4. Completely catering to the DBZ fan, this narrative is poorly fleshed out for non-fans. If you don't know your DBZ you can play it but you certainly are gonna be able to tell your in the dark. No real intoduction to cast, characters, world or anything else exists. Now, if you are at least familiar with the general course of the series I think you'll find (as I have) all sorts of awesome here. I'll be bold here and say this is the most original and refreshing take on Dragon Ball I've ever seen but its genius is in how truly purposeful the narrative lends to the game modes itself. You don't feel like picking up random challenges is random at all given the narrative backdrop, lending a greater relevance to just about everything you can do for those who appreciate that.

5. The camera in a DBZ game is finally able to follow the action for the most part! It gets lost here and there but the majority of the time it really keeps pace with my character moving at warp-9.

6. Some mechanics do however prove annoying. No fast travel around hub means your walking everywhere. Finding items amidst battlefields via a first person scouter-search is a pain to use and navigate with to an extent. Lock on hiccups occur here and there but primarily impact the accuracy of high speed movement. Some better equipment and clothing looks positively stupid but is of use and coaxes you into looking like a freaking clown unless your willing to invest the coin into something more fashionable.

7. Expect a bit of time sink to even begin scratching the surface of everything this has to offer. Also, they really let you discover the finer points here by your lonesome. Tutorials exist but they hardly teach anything beyond just glazing over things in a little text blurb.

My verdict. This game is unique. I find it completely awe inspiring to be honest and am totally enthralled with getting further and unlocking more, but I can easily see someone buying it expecting something totally different. I predict review scores ranging from 5 out of 10 to 10 out of 10 with people loving and condemning this game all over the place. Give it 2-3 hours though and even if you came to the table expecting a different meal entirely, I think you will find this extremely palatable.

My hope is that the pace of new and exciting things keeps up because for the first 5-6 hours more and more and more keeps getting added to the equation. If nothing else, they do well enough to keep you motivated here thats for sure.

17  Media / Miscellaneous Games / Re: Xenoverse, DBZ game or something more? on: February 24, 2015, 10:00:28 AM

Dragon Ball has had its fair share of decent games actually.

I was referring more to the recent trend of console-crap-of-Z productions in recent history when I was talking bad about the games.

Legends on PS1/Saturn was a unique gem, Hyper Dimensions on Super Famicom was one of my favorite imports as a kid and in recent history King Piccolo on the Wii was a worthy beat-em-up.

I personally can't sign off on the budokai franchise. I enjoyed one of them briefly but it was a fletting blister inducing experience.


Just got through playing it for 4 hours. I'm not gonna get into much as that isn't enough time with it, but I can safely say I'll be investing some of my life in this game. It is, at the very least, an inspiring title for no other reason than the unique spin on the DBZ narrative and refreshing gameplay. This feels way more role playing/beat em up hybrid that flat out fighter with a creat-a-character that would impress anybody familiar with the Z-universe and Toriyama.

The coolest thing I've noticed so far is the difficulty. You don't get to set it via easy-medium-hard but rather, it seems more manipulated by how you methodically set your character skills, choose allies for missions and various other factors. In other words, if its too hard you can exploit game mechanics to ease your suffering.

I will officially say I don't feel like an idiot for a day 1 purchase here.
18  Media / Miscellaneous Games / Xenoverse, DBZ game or something more? on: February 21, 2015, 03:15:21 PM
So Dragonball Z Xenoverse drops this week. Now, we all know DBZ games are not games. They historically have proven themselves in recent years to be utter trash disguised as games because anything with Saiyans in it moves copies regardless.

I hang my head in a bit of shame to admit that I think Xenoverse may completely and utterly kick ass. I played the beta simply because I got an invite to it without ever even having applied, so I can at least sign off on the gameplay. That alone is enough to coax me into trying it as it felt nothing like a fighting game at all really. Super easy to grasp, no crazy break-my-controller type of stuff. Actually felt like a hair more complex than your typical beat em up but not by much.

This is all beside the point though. The reason I am posting is because I have a hunch this isn't gonna be a DBZ game at all. No folks, I actually think this is gonna be "Create a character-fighter/RPG-lite". And yes, while I just created that genre/title off the top of my head it really looks like it may be accurate. As a fan of Akira Toriyama's charmingly ugly artwork, which has captivated me since I was a kid, I can't help but be stoked.

Now watch me look like a fool in few days when the game turns out terrible! LOL

Really though, I'm intrigued with this one.
19  Media / Game Journals / Re: A Game Journal Reborn on: February 21, 2015, 02:57:20 PM

This week was epic for me. I beat Apotheon, then I finished all the school arcs in Senran Kengura. Finally, in a brazen act of what I presumed to be foolishness, I fired up Mortal Kombat.

FIGHTING GAME BACKGROUND/ I suck. Plain and simple. I tried my hand at mortal kombat as a kid and sucked. Then as an adult I sucked even more. Time and again I would re-attempt story mode only to be brutalized and discouraged.

In the last 24 hours I played MK like a man possessed. Something about those freakin' Ninja's man, I'm a sucker!!! LoL

Long story short, after years of failure I finally learned COMBOS!! I beat story mode, earned some trophies and a blister on my finger. Good times.

I want to tie up a few more loose ends now before getting back to Mass Effect such as the Lord of the Hunt DLC for Mordor, but in all honesty Mass Effect is really tempting me to jump back into IMMEDIATELY!!! LoL. I never thought the cosmos would seem so appealing to me.

EDIT: As soon as posted this I turned on Mass Effect. Couldn't help myself. I just want to say the title screen melody that plays in Mass Effect 1 is quite possibly the most soothing sounding tune ever.
20  Media / Game Journals / Re: A Game Journal Reborn on: February 17, 2015, 02:54:40 AM
I really want to try Apotheon.  That game looks gorgeous.  Whacking dudes in such a cool aesthetic for five hours sounds just dandy. 

I could easily see Apotheon being 5-7 hours but I have already clocked 11 myself. The amount of exploring and collectibles is pretty extensive given the size of the title.

^ Sounds like something I need to check out.

If/when you do give it a go don't be bashful about cranking the difficulty to "Champion" right from the door. I played on "warrior" at first and found it a wee bit underwhelming. The challenge presented particularly in the epic boss fights seems right on point on "Champion" without edging into the realm of frustrating.

As an aside about the combat I find it feels very much alike a 2-d variety of dark souls. My dark souls experience, albeit limited and brief, felt VERY similar to this in terms of timing/patience with dodging and blocking mechanics.
21  Media / Game Journals / Re: A Game Journal Reborn on: February 16, 2015, 05:26:45 AM

Holy hijinks Zeus, this game has had me stuck in Greekland for the last week. Seriously wrapped up in it enough to forget about all else I was playing. This  game is precisely what I feel the perfect evolution of Super Metroid would have been had it taken a classic Prince of Persia style. Seriously the amount of little secrets and whatnot are fed to you so consistently it is difficult to not meticulously search every nook and cranny as you back-track to unlock another door or chest and you discover yet one more wall you didn't break or key to something else. This all equals utter "awesome" in terms of providing a sense of discovery.

Then the bosses and various locals provide enough variation in gameplay gimmicks to never really feel your doing quite the same thing twice.

This game is 2-d brilliance that does not just mimic great games of the past, but evolves their simplistic ingenuity into an experience worthy of a current gen title. In short, I'm stunned. Apotheon easily ranks amongst the best indie titles I've yet to play.

I imagine I'll be finishing up my time with it any day with more to say. I hope the last leg of this game doesn't prove a let-down because everything so far is easily a 9 out of 10 experience.
22  The Rest / General Discussions / Re: What's the haps? on: February 10, 2015, 08:35:55 AM
In a brilliant Klyde moment I decided last night (about 10PM) to choose a random goal to run to for my "distance run". NEVER DO THIS WITHOUT CHECKING THE DISTANCE OF THE GIVEN ROUTE!!!!!

I really need to get my head checked. I set out determined at 10pm and didn't get back home until 5am this morning. My body feels like it has been hit by a train. Worst of all I totally earned and deserve every ache and pain on account of "I am an idiot" syndrome.

Funny note of interest, when you've been running for hours in a snowstorm and the cops stop you to ask what the hell you are doing it apparently is NOT ok to ask for a ride. They immediately denied my request and told me to continue jogging :(
23  Media / Game Journals / Re: A Game Journal Reborn on: February 10, 2015, 08:29:28 AM

Getting a level 25 rune was tricky but manipulating orc rank to do so was a fun hour or two for me anyhow. This was the only challenge that felt the least bit grindy to me. This is how I always dreamed I would finally get a plat trophy. That is, I wasn't so much shooting the achievement but just enjoying the padding of my play-time post game with arbitrary challenges cause I didn't want to stop playing.

APOTHEON/ This came out of left field for me and totally got me into Greek Mythos mode. I'm loving the game and just watched the 1981 "Clash of the Titans" for the hell of it. I think I'm gonna re-watch me some old Xena episodes too!! Oh yea, the game. Best metroidvania in quite some time but it seems to be pulling a "Citizens of Earth" on me (crashing here and there).

I strongly urge anyone with PSplus to try Apotheon and get past the somewhat jarring visual styling. I honestly didn't get the praise at first, as it seemed hard on the eyes and bland. After warming up to the exploration it is easy to look past any gripe with the visuals. This games real substance comes by way of the clever but never frustrating way it challenges you to think. I'm really finding it constantly engaging without ever leaving me scratching my head for longer than I care to. Its rare for me to praise a game based on its balance of gameplay, difficulty, progression and stage design but this one nails it in those fields. In particular, I am fond of the way they encourage you to try to utilize every facet of your arsenal without ever FORCING YOU to do so. You can strong arm your way through challenging enemies or feel good about breezing past combatants with the right tools keeping everything moving along at a nice clip. You can explore the hell out of an area and really feel rewarded for it but you can also b-line it toward objectives. Balance in gameplay, through and through.
24  Media / Single-Player RPGs / Re: Citizens of Earth on: February 07, 2015, 02:08:52 PM
That was quite possibly the most helpful a (group of) review (s) has ever proven to be for me.

A. Totally saved me the disgust I would have faced thinking I could plow through the main scenario in a dedicated day (really believed this was much shorter).

B. Also made me realize my only hope of having fun (when I pick this back up) is to curb my completionist mentality. Glad that was stressed in all 3 takes on the title.

Kudos to RPGfan for once again making my gaming world a better place to be :)
25  Media / Game Journals / Re: A Game Journal Reborn on: February 06, 2015, 09:11:45 PM
Well, since I last posted I watched all the scenes of Kingdom Hearts: Re:coded after finishing the secret episode of Birth by Sleep, which I'm glad I did not play through the actual game because it was a snorefest until the end when things actually starting happening. I then started up Arkham City which I played half way through before when it first came out and then never finished it for some reason. I started from scratch on a new profile and finished it up. Great game, very much looking forward to Arkham Knight! After I finished that up last week, I started Middle-earth: Shadow of Mordor. Taking me awhile to get used to this, but it is fun for sure. Kind of a Assassin's Creed clone a little bit, but Lord of the Rings style.

Don't let Shadow of Mordor fool you my friend. At entry level the game feels rough. Everything seemed dull and enemy swarms of greater than 3 almost proved a certain fatality for me. Within the first few hours I had considered starting a new file because of how much I died and kept dying. Orcs were moving on up and I thought I was getting nowhere in terms of progression.

BUT then a few subtle improvement made slaying captains a reality. Next thing I knew I had runes. Within a few hours of steady rune acquisition I became a force to be reckoned with at the black gate and I wasn't running scared from captains or much else.

I tend to think they did this on purpose. It really provided a sense, more so than in most titles,  that you are in fact becoming stronger and more capable. Just stick with it, don't rage when you die and get discouraged as the power level of sauron's troops rise and COLLECT LOTS O' RUNES.
26  Media / Game Journals / Re: A Game Journal Reborn on: February 03, 2015, 08:59:51 AM
Thanks for the Saints Row info guys, you touched upon exactly the things I wanted to know about. Looks like I am still gonna wait a week or two and see if they patch it. Apparently it is wonky as sin on the PS4 and I am currently riddled with enough Citizens of Earth glitches to push my patience to the limit. If I lose my wardrobe in SR4 and my PS4 freezes I may freak out after the half dozen crashes of Citizens this past weekend.

And no. By half dozen, I mean 6. As in I am not exaggerating the figure. All within a 3-4 hour session no less. Although it was a mix of crashes AND freezes so the game does offer up some variety.
27  Media / Single-Player RPGs / Re: Citizens of Earth on: February 03, 2015, 04:01:42 AM
I only experienced one crash so far on the 3DS version, so that version seems to run the cleanest.  It still has some bugs (like passing-through-locked doors type bugs) but nothing I couldn't circumvent with some ingenuity. 

But, yeah, the tl;dr version of my upcoming review will pretty much be one of my dating analogies- a girl who makes a fantastic first impression, but once you start dating her for a while, she proves to be more of a nuisance than anything. 
Yeah not gonna lie, the game loses steam faster than a church sermon after a wet fart. I'm not fond of how the minigames are all just battles basically either, like the gambling minigame and the car race game too. This would have been acceptable 10 years ago, but now it's a bit pathetic. The game offers a very limited gameplay dynamic and tries to sell itself entirely on its quirky humor and nostalgic references. It's cute for sure, but I cam't understand why more wasn't added. Free games I've played had more to offer than this.

Oh and the insane crash rate is ludicrous.

Two excellent analogies in row, kudos gentlemen.

But D, wet fart? Really!? Ewwww...

Anyhow, moving on, it sure does nail the charm part. I am pretty certain before I launch the game it will end with me being disgusted and pissed off. Yet the colors, quirky music, and sense of "who I am gonna recruit next" keeps me turning it back on anyhow. With each crash I feel like I've somehow been duped yet again. Already resolved myself to not liking this in spite of its more endearing qualities yet it somehow tricks me into continuing. I need to localize play of this game to the weekend, maybe treat it like an extended saturday morning cartoon of sorts.

On the positive, I'm still of the persuasion that the cast is all sorts of cool. Albeit shallow, their one-shot-a-citizen gimmicks have proven amusing. All the more fun in that I've had the ability to re-name each one as something horribly off color and offensive. It isn't often an RPG comes along that feels more appropriately enjoyed the less serious or committed you are to it but in every aspect (down to the mechanics) it seems that is the ideal way for me to savor this one.

I'll be damned if I approach this crap as a completionist though. The tedium is just too much to stand. I tip my hat to anyone who really feels like 100 percent-ing this one.

BIGGEST GRIPE/ I still can't sit comfortably with the difficulty at all. I switch it waaaaay tooo much to tailor it to my team and it just never seems right. Always too easy or too long and never actually challenging/engaging. I would honestly have enjoyed this game quite a bit more at a static difficulty but the mechanic is necessary to the design in a number of ways. It is sort of like a catch 22. I guess that is why classical-non-linear-quasi-open-world-JRPGs aren't really a common thing (conflicting gameplay elements??). Or maybe I'm over evaluating a bit and it just doesn't work here.
28  Media / Game Journals / Re: A Game Journal Reborn on: February 02, 2015, 05:28:13 AM

A few Eminem tracks would be good for a jog....hm.

Sometimes you find use for, or utility, in the most unlikely of places. Now I do more of an "old man shuffle" than a "run" per se' and I find myself listening to some of the strangest things. Madonna's Ray of Light Era music with some contemporary Courtney Love mixed up with top 100 vocaloid tunes was the list for today.

Mind you, I don't listen to much of this stuff when I'm tattooing and doing other things (or at least I will never admit to it).

That is all beside the point though, I just wanted to say thanks for prompt input on Life is Strange. That came out of left field to really peak my interest and I was curious to hear some trusted opinions on the title.
29  Media / Game Journals / Re: A Game Journal Reborn on: February 02, 2015, 01:35:39 AM
@ Mickeymac and Mesh/ Ok I see your point. My Shephard is very Eminem. While that wasn't my aim that is still within the correct decade and far enough removed from "meat-head marine" to bode well with me. In truth Eminem always did come across as a bit bitchey, whiney and angsty to me (even if those impressions are inaccurate) so it fits the male form of the RPG protag nicely in some sense for me. This is of course because I myself am bitchey, whiney and angsty whilst hiding behind a false sense of security (while I can maintain the facade).

I can't rap though. Can't even pretend I can rap. So, if my Shephard starts that shit it may really break immersion for me.

FUN KLYDE CHROMA FACT/GUILTY PLEASURE- Long ago in a galaxy far far away I used to do my daily run/jog to Eminem. Can't say I was ever a true "fan" but golly was his first few albums condusive to a good tempo run. LOL

Now, in other news.

CITIZENS OF EARTH/ I feel like an idiot for speaking so highly of this game based on my first 5 hours with it. Not that it is bad, but I have become frustrated to pieces over the constant crashing (which didn't happen once for the first few days I played) and how uninspiring and unbalanced combat becomes the longer I play it. I fear the redeeming qualities this game has, while exceptional for what they are, will not be enough to save this title for me personally.

@ MESH (again)/ I see you post about Saints Row games here and there my friend. Give me the good word on Saints Row IV if you can find the time. I never played any others and impulse bought the game based on... uhm... OK, SO I DON'T KNOW WHY I DID IT!!! Word on the street was the character editor was good and I am sucker for a good create-a-character mechanic. Sort of interested on whether this game is a commitment or something I can pick-up-and-play alongside my time with Mass Effect.
30  Media / Single-Player RPGs / Re: Citizens of Earth on: February 01, 2015, 09:45:11 PM
Alrightee I'm double posting on account of I am speaking on a completely different note now coupled with the fact that it has been days since my last post.

I return to this thread to hang my head in shame. I am seriously considering dropping this title, at least for the time being, and feel like a fool for signing off on the initial splendor and awesome-ness of it.

I stand by what I said in my initial impressions but as the game went on it became too tiring for me to enjoy beyond its aesthetic and writing which just is not enough of a draw for me to continue with it. The 2 biggest problems for me have proven to be the self imposed difficulty factor and crashing. This is hella-sad because while these problems cripple the experience for me, they really SHOULD NOT exist. The constant crashing I am experiencing makes it impossible to enjoy but being that others are not having the problem, I can't really condemn the title for it.

Now the self imposed difficulty is something I am surprised I am not seeing more bitching about. Essentially the only challenge in terms of battle has to be one of which I actively choose to subject myself to with damn near NO REWARD FOR DOING SO. I say "no reward" because the stat gains/experience inflation seems completely worthless given the rest of the games mechanics. Inducing any challenge in the interest of making battles anything more than a "spam attack-a-thon" does not in fact make anything more interesting, it simply makes things grindier and bars a greater number of my citizens from being useful in any sense.

This game started off great for me and its a shame it's banes have prevented me from fostering more joy from what it does right.  I am certain there is a ton of content I can love beyond what I have experienced here, but hours of frustration and mechanical wonki-ness  is simply not worth it for me.
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