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31  Media / Single-Player RPGs / Re: Fallout 4 on: November 15, 2015, 08:48:48 PM
^ I feel your oft misunderstood pain. Sometimes people say things that I want to yell at them for spoiling, then have to stop myself when I realize most people wouldn't consider it spoilers. Like obviously you can't even start DQ Heroes without knowing what characters are in it, and yet still when a video I was watching started showing off the fighting style for characters I hadn't unlocked yet, I had to close my eyes so as not to "spoil" it.

HAHA! You made my day. I thought I was the only one in the world who felt knowing character rosters/casts ahead of time was spoilerific. New characters, unlockable characters, hidden goodies... all these things excite the piss out of me and I don't want to know about any of them ahead of time.
32  Media / Single-Player RPGs / Re: Fallout 4 on: November 15, 2015, 08:19:40 PM
Am quite curious which ones are giving you grief.

So far none of the base loading screens at all I've seen count as spoilers. Even if you're new to Fallout they're all equivalent to saying 'Chocobos are in Final Fantasy. Chrono Trigger involves time travel.' Anything that 'is' a spoiler-ish one seems to appear after you've been somewhere that they exist already. (Spoiler Free Phrasing Example: After you visit a certain type of 'bed' in Good Neighbor it starts showing up on your loading screen rotation.) So I'm wondering if perhaps it's something you've bumped into/passed by and just didn't realize it.

Speaking of, forget Diamond City being the 'kicking off point' for this game. (Not to mention a middle finger to bug-lord Abbot and his 'Always busy.' quest error glitch.) Good Neighbor is what finally sold me on this finally feeling like a Fallout game.

Also as another aside, so far my only major complaint about this game is starting it is...horrifically slow. If you focus on all the perks needed for making your own stuff, you're spending 20+ levels with virtually zero investment to back up your play style. If you go after your playstyle perks then you get jack squat for crafting and are at the mercy of drops (since caps come in at a dire trickle and sell back values in this game are pants on head terrible). Unlike any of the other Fallout games, where it feels like you can experience a fresh build/perspective even within the hour after a new game (New Vegas for example, I can feel the drastic difference between a talker and a derp-puncher as early as Primm), Fallout 4 feels like it'll take DAYS to establish a new foothold.

...that's pretty wretched for convincing me to replay this thing ever.

Mega compelled to agree with you on the slow start stuff. Once again, without having played the other fallout titles I'm not drawing comparison but I've played for 10 hours and still don't feel like I've even scratched the surface of what I want to do with my character.

As for my initial bitching about the loading screens, I will reiterate and say they are NOT spoiling the narrative for me but rather the cool gameplay mechanics and features I would prefer to discover myself. To put it plainly, I wanted everything to be as much a surprise as possible. I purposely dodged videos, previews and most ANY media leading up to release for this. I did not play any other fallout titles. Then, before I erect a wall I know about building. Before I get a dog I know about companions. I know about facial reconstruction and have yet to discover that one, which would have been a huge "excitement" factor in terms of game-play icing so to speak (I love me my cosmetic options). And the list goes on, all as a result of the loading screen. I know most wouldn't consider it spoilerific but I get disturbed knowing things about mutants and ghouls before I have even killed anything bigger than a roach.

In short, I like to discover these little gameplay elements  as I go and be surprised by the addition of a new mechanic to tinker with. I also like the legit sense of shock when something huge or horrofic attacks that I had no prior knowledge of.

I know this complaint may seem stupid but you can really spoil a game for me without uttering a word about the story or script. I'd venture to guess this is a subjective problem of mine :/

- Keep clearing buildings only to find keys I can't find a use for.

Glad to know I am not the only one. LoL

On power armor a question???

How viable is it to keep progressing without whoring it out? I mean, I like roaming around the wasteland and WITHOUT the cumbersome gear. Doing fine so far, but I haven't exactly done much beyond just scratching the surface and I don't know if I should be getting using to traveling around in/with the gear or not.
33  Media / Single-Player RPGs / Re: Fallout 4 on: November 14, 2015, 08:03:38 PM
Ok, I'm getting seriously pissed off by the loading screens. Whomever had the bright idea of spoiling game mechanics and features while waiting for your data to load is a real numb nut. I know they expect people to have prior knowledge and experience with the franchise but did it ever occur to them that some players may be new to it and wanna keep things a surprise? I've disliked this in other games but its WAY worse here.

Not a major gripe that ruins the experience but a hell of a poor design choice by my measure, for certain. I would have taken some silly pip boy-skits or something. It is to the point where I won't look at the screen while my data loads anymore.
34  Media / Game Journals / Re: A Game Journal Reborn on: November 14, 2015, 07:58:10 PM
DARK SOULS 2 -- Couldn't figure out where to go. Looked everywhere. Totally missed an obvious path in the Last Bastille area because it was dark and never use my torches. Mondo progress followed thereafter. I gained like 12 levels within an hour.

Moral of the story??? Torches are relevant.

FALLOUT 4 -- Got major weaponry I don't think I'm supposed to have yet and went places I shouldn't have gone. No real narrative progress. I can build like a hero after 5 hours or so of driving myself mad with it. Time to move on.

35  Media / Single-Player RPGs / Re: Fallout 4 on: November 13, 2015, 08:01:13 PM

-And then, not 10 minutes of walking further east, stumbled across a mini-raider camp with a named mob. A power-armor clad psychopath named 'Boomer'. Learned how he got his name real quick. Took a shot at me with what looked like a Missile Launcher for pretty much an instant death. Reloaded, figured I could maybe sneak a shot off at the reactor core (which is instant death for any armor wearer it seems). But after the first volley, which lit up the bridge behind me like an eruption, he stopped using the thing. Guess he only had one shot. Since he went pure melee after that I just Benny Hilled his rear (got the other raiders with some Molotov's) and finished the fight.

That Missile Launcer? It was a Fat Man. So now I have nuclear combat power less than 2% of the way into a Fallout game...this feels wrong.

Just happened to me too during one of my first "off the beaten trail" outtings. Felt like a hero picking off Boomer and grabbing that gear.... after he blew me to smitherines of course (didn't excpect that type of firepower coming my way whence I first happened acroos the camp).
36  Media / Game Journals / Re: A Game Journal Reborn on: November 12, 2015, 08:45:54 PM
FALLOUT 4/ Ok I have my first gripe with this game. Building is officially too bloated for my taste. Its awesome that you can build whatever the hell you imagine, structurally speaking, but just cleaning up the space to do so is an arduous task to say the least (if you are OCD about it, as I am). Beyond the clean up and scapping the building itself becomes pretty tedius if you have a clear vision for anything larger or complex. I seriously just spent 4 hr or so and am not anywhere near done with my "construction projects".

I think I am tending to it WAY more than I should, so the problem lies in me and not the game. Still, I think they could have streamlined making things a bit quicker and simpler with more pre-fab options.

37  Media / Game Journals / Re: A Game Journal Reborn on: November 11, 2015, 08:52:49 PM
@ Mesh -- Golly do I have fond memories of Sega Cd/ Saturn/ Dreamcast titles from a time long ago. The Holy Ark was a prime experience some odd two decades ago for me.

FALLOUT 4/ Holy crud did I just lose like 3 hours to my life just learning how to navigate, build and craft. Just a hunch but I think this game is massive. This title may demand a sick day or two's worth of investment on my end just to learn the ropes. That sounds arduous but I'm deeply involved/interested so far.
38  Media / Single-Player RPGs / Re: Fallout 4 on: November 11, 2015, 06:14:07 PM
Caved and bought this tonight (Being around Boston area gamers all day makes it pretty hard to just ignore.) Underestimated how long it would take to install and now work tomorrow is never going to end.

((Mind you it's not like I could actually afford the game, but my attitude towards money has reached the point of "Fuck it, whatever" status))

I had to adopt the same irresponsible stance on finances myself to make the purchase. Some LARGE costs earlier on monday with very little to spare thereafter left me feeling impulsive, a bit btiter, and broke. I fell prey to the "hype" around 1 Am as the next calendar date rolled in and I knew I could buy instantly thanks to the midnight release.

I've only put in a few hours but I can safely say this was a great irresponsible decision by my measure. Have no prior fallout experience, going in blind, this game is all sorts of amazing.

Best part, I gambled the 60 coins back into my pocket so now I can play guilt free **wipes sweat from brow**

The moral of the story?? TWO irresponsible decisions (buy game can't afford + gambling ) equates to one POSITIVE GUILT FREE RESULT (DISCLAIMER: I assume no responsibility for anyone who ever listens to the nonsense I spout, or worse yet follows suit.)

THE GAME As a first time Fallout player, the sense of discovery here is absolutely amazing. I can't help but feel both excited and at the same time overwhelmed. It feels as though every new direction I look yields something else to do. I've played 4 hours or so and done nothing aside from learn about how to play and still don't have a grasp of it really. Normally this would be a criticism and while I do feel they could have fleshed some things out with tutorials, nothing is so obtuse that I can't figure it out ---- thing is, figuring stuff out here makes me feel an element of survival that lends to the games atmosphere and experience perfectly.
39  Media / Single-Player RPGs / Re: Fallout 4 on: November 10, 2015, 07:49:59 PM
Only about 30 minutes in. I derped and didn't realize the last character you edit at start locks in the gender. XP More clarity would be nice.

Three impressions.

-Holy *horn* Radroaches are finally threatening.

-...where the hell are all the bobby pins?

-Oh *bark* me, that stupid computer password game is back. ~.~

I derped twice my friend, don't feel bad. I will echo my comment in the game journal now though and say, after 3 solid rounds with it, that character editor is top notch. This is BIG for me.

Slightly higher praise for the female model simply because, while both are easy enough to make aesthetic, I typically find it tougher to make female characters (personally) look the way I am aiming.
40  Media / Game Journals / Re: A Game Journal Reborn on: November 10, 2015, 07:34:01 PM
FALLOUT 4 --- I can't say much yet because I just fired it up but I CAN say this. COOLEST CHARACTER CREATION EVER!! I will report back with more in the coming days.
41  The Rest / General Discussions / Re: Tips for Lunar? on: November 08, 2015, 07:52:53 PM

The weird thing about Lunar is that it's p much the exact opposite of want I want in a JRPG except I /totally love me some lunar/.

This ^^^ could be another topic entirely as I can discuss the phenomenon at length.

Straightforward, non-tactically imperative combat. Love story. Cliche' archetype characters. Less than mature writing with very "tame"  themes we've seen done time and again. Not real hidden perks or noteworthy secrets. Yet it all gels in a magical sort of way with Lunar to stand as one of the best linear gaming experiences I've ever had with an RPG. Weird.
42  The Rest / General Discussions / Re: What's the haps? on: November 08, 2015, 07:04:08 AM
I'm here to make a confession. I have a gambling problem. I am going to bed now. G'night gentle folk.
43  The Rest / General Discussions / Re: First Time Long Time! on: November 08, 2015, 07:02:42 AM
I happen to feel like Magnesium. New dude gets bonus points for Lunar being the first game he brought up coupled with a Sega reference by way of his user name. Welcome good sir.
44  The Rest / General Discussions / Re: What's the haps? on: November 06, 2015, 07:31:57 PM
Gonna break this discussion and say that working in a worldwide corp that re-organized your department to have people at the 4 corners of the world sucks because it forces everyone to work at stupid hours so that they can somewhat work together.
Fuck this.

RIP sleep.

I can accept work cutting into lots of thing. Even gaming. But when work costs me sleep I become I cranky Ninja. Big pet peeve here.
45  Media / Game Journals / Re: A Game Journal Reborn on: November 06, 2015, 07:22:12 PM
Having beat Dark Souls 2 recently I went back ti DS1. I never made it far but i have a question. The humanity counter in the top left is at 6. What makes that go up? Ive never used any of the Humanity consumable and Ive only beaten one boss. Im sort of just exploring and getting a feel for the riposte and stuff. In fact i only have 5 of the humanity in my inventory

I have the same "Souls" history as you and am presently working on DS2 after Bloodeborne. Ok, so maybe I am STILL playing Bloodeborne as well but that isn't the point. I'm curious how it felt taking a step back from DS2 into DS1. Did you feel it was extremely aged in comparison? I ask because going from Bloodborne backwards hurt my feelings for a moment until I got used to it (DS2 runs drastically different) and started thinking of it as a different franchise altogether.

I mean, one can't help but make comparisons but BB and DS are different series IMO. DS 1 and 2 having had varied reception amongst the fanbase had me wondering if it would feel just as jarring to continue my backward experience with the games or if it would be easier to digest considering they are actually of the same series.

Beyond that line of questioning...

MAGICKA 2 (ps4) --- I honestly don't know where all the bad reviews stemmed from. This is some seriously engaging spell casting shenanigans right here. Brutal pace, difficulty, and cool customs for my little wizard all lend to a very enjoyable (albeit somewhat punishing) experience.

Metro 2033 -- Chapter 6. Finally ran out of Ammo on a segment and the game became infinitely scarier! LoL
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