Welcome, Guest. Please login or register.
October 25, 2014, 09:11:15 AM

Login with username, password and session length
Search:     Advanced search
RPGFan Community Quiz!
Persona 3 FES Quiz is now OVER!
Winner was user: Monsoon!
334806 Posts in 13711 Topics by 2200 Members
Latest Member: Rgeneb1
* Home Help Search Login Register
  Show Posts
Pages: 1 2 3 [4] 5 6 ... 106
46  Media / Single-Player RPGs / Re: RPGs you're ashamed to like? on: September 28, 2014, 04:04:05 PM

I... dunno if I jive with that.  I seek out good games, and I don't care if it's a AAA title or a weird-ass Japan-only RPG or an indie title that got some positive attention over Twitter.  When anyone disdains a certain development class (?) of game for being indie or AAA I think it's just denying one some good experiences. 



What I meant was I fear being spoiled by the production value and inherent "bells and whistles" of AAA titles and newer games. I don't hold bias toward production class at all, but I certainly find going back to (or starting) certain titles after others can prove jarring depending on the circumstances. This tends to prove true for me, more often then not, within the ps2/ps3 era. In other words, if I go back and play an SNES game I rarely feel it is difficult to appreciate.

CASE AND POINT: I had a real love affair with NISA releases for quite awhile. Compile Hearts and Idea factory were not names that scared me one bit. Played hyperdimension and loved it, played agarest war 2 and loved a lot about it but put it down.  Then I played Alice Madness Returns, a wee bit of Mortal Kombat, Tales of Graces F and finally X-Com. When I tried to get back to Agarest 2 I simply could not appreciate it like I did at first. Never finished it (sadly), nor did I find the thought of getting to Hyperdimension V all that appealing.

CASE AND POINT 2: Suikoden 2 is a magnificent title by my standards. However, last year when I played it post The Wind Waker HD I found it tough to to enjoy initially for all the wrong reasons.

In short, what I should have said (in the first place) was that I love that the age of or the production value of a title does not generally impact my criticisms of what I am playing. My fear however is that with enough time spent playing higher budget titles, I will become one of "those guys" who's sensibility and taste really is impacted more than I care for it to be by issues like "frame rate" and whatnot. Hence the "shame" enters the picture.

^^^^This does in fact severely cripple (or at the very least, compromises) my ability to have a good experience with some games. You are entirely correct good sir.

Of course this is all very silly and superficial, as I know a quick play-through of Secret of Mana for the 101st time cleanses my palette and sensibility nicely :)
47  Media / Single-Player RPGs / Re: RPGs you're ashamed to like? on: September 27, 2014, 05:57:46 PM
While I really don't agree with it being coined an RPG at all (though people have made the argument to me and I SEE the point I just don't FEEL it) I find myself a bit ashamed for my new found love of Borderlands 2.

The game is just so far out in left field in terms of what I typically enjoy. The shame factor is a result of foolishly fearing I may start falling in love with AAA titles and not appreciating the niche JRPG as much as I have in the past. I sort of always liked that I like bad games as it has led to some awesome discoveries/treasures I don't think I would have naturally stumbled upon.
48  Media / Single-Player RPGs / Re: The one (rather popular) RPG series i havent tried.... on: September 27, 2014, 05:47:45 PM
I certainly can't add to already comprehensive remarks made about the series here. Everything that need be covered has been said. My experience, much like many others, can be summed up as longwinded but rewarding.

I will however join the ranks of those who didn't finish the trilogy shamefully. It was not for lack of interest but rather I missed a ton of games from the ps2 era and essentially realized if I kept playing "catch up" I would never get to the ps3 era! LoL


On the note of the topic title (rather popular RPG's we haven't tried) more often than not, when I reach back into JRPG history to grab a gem I missed, I tend to gravitate toward the 16-32bit era. I've a slew of super famicom, saturn and a few PS1 games I'm looking for a good chance to play. Bahamut Lagoon, Live a Live, Albert Odyssey, Dragon Force, Rudra No Hidra, and Treasure Hunter G are all on my list. Breath of Fire 5, Shadow Hearts 2 and 3 and Digital Devil Saga are the final frontiers in terms of the PS2 for me.
49  The Rest / General Discussions / Re: A Game Journal Reborn on: September 27, 2014, 05:30:03 PM
SEASONAL GAMING/ Well I am getting my halloween-ee fix in now folks.

Shamed as I am to admit it, I arrived at lolli-pop chainsaw and love it.

This game is a total guilty pleasure that is proving enjoyable enough to alleviate any and all guilt. I really can't believe the caliber of mindless fun to be had with this one. As someone who was pretty unimpressed by the wave of zombie titles in recent years I was sort of expecting another dud here. After trying out a few more "serious" horror titles I'm beginning to think the horror genre is just stale to me whereas lollipop is too much of a joke to even look at as horror (thus very refreshing).

The art, atmosphere, soundtrack, hack and slash gameplay, score system and simplicity make this feel like the ultimate evolution of zombies ate my neighbors in a far larger more single player campaign kinda way. The gameplay in particular, while very limited to start, has already opened up with the inclusion of purchasable combos by stage 3 to a point of "highly addictive".

Finally I would like to mention that I LOVE the fact that aesthetic perks (costumes) are only unlockable and not purchasable via the network. Gives me a reason to feel as though my performance is earning me more than a leaderboard spot.

Between Lollipop Chainsaw, Costume Quest, Borderlands 2 DLC and (possibly) All Zombies must Die I can safely say I now have seasonal gaming covered.

XILLIA 2/ I lied last week. I wasn't "almost finished". There was plenty of content for me to stretch another weeks worth of solid gameplay. All characters allium orb levels are maxed and I am compulsively paying off the tail end of all my debt before I finish it off.

^^^ Xillia 2 is the first game since I was a kid to turn me into a real completionist again for a moment. I am eternally grateful for this experience.
50  The Rest / General Discussions / Re: A Game Journal Reborn on: September 23, 2014, 05:46:45 PM
I will only chime in to say one thing about FFXIII.

XIII-2 and Lighting Returns did something NO other game has done in my 2 and a half decades of playing video games. That is, it caused hard-core "miss work quality" motion sickness in me. Never before those titles have I experienced this. I can play FPS games for 5 hours straight without a break and be completely fine. If I turn on XIII-2 or lighting returns I'm ruined within 45 minutes.

I feel as though this was an innate biological response to the crumbling of all things held sacred within my DNA from childhood, cross reacting with the psychological stutter the narrative induced. My body nor my brain could handle it.
51  The Rest / General Discussions / Re: A Game Journal Reborn on: September 22, 2014, 06:20:44 PM
@Klyde Chroma: Thanks for replying, Klyde. :)

I was really curious to hear your point of view more clearly. And we do understand, see and feel Third-person action differently, mostly because our affinities to this types of games is very different.

The closest a Third-person shooter has gotten to be perfect for me is, like I mentioned before, with Vanquish; It has an Arcade feeling, Sam is very flexible in terms of the movement you are able to do with him, the game actively wants you to be moving and using cover to recharge rather than to hide, QTEs are short and intense in the context they are presented, and lastly the gunplay feels great.

It's an awesome game that I can play over and over again. If had to give a quick example of how the game feels overall it would like this: RE4 + Bullet Hell + a bit of Gears and Halo.

You peaked my interest so I decided to just take a quick look at vanquish. I gotta admit, the gameplay there looks awesome to me. Without even touching it I can tell the pace of that is far more in line with what I deem "fun" in terms of my action and shooting. And although the atmosphere and setting couldn't be further from what typically attracts me, it appears like this title could prove aesthetically pleasing to me in some surprising senses.

I am happy I bitched about RE6. If not I may not have have ever taken notice of Vanquish. Thanks for the heads up. I'll keep this one in my back pocket.

IN OTHER NEWS:

XILLIA 2/ Finally at the end. This is the first Tales game I feel I played thoroughly enough to escape the distinct sense I missed a ton of content. That is a GOOD thing, as catching missables in other Tales titles has proven to be something I'm not very good at!!!! I'm still pissed I missed the coolest costume for Yuri in Vesperia :(

I have only one area left to complete all my cat searches. The compulsion to be a completionist because I love a game this much is something I haven't felt in awhile. Now at the end, I can safely say Xillia 2 was supremely right in a strong way for me. Really loved every drop of my time with this game.

52  The Rest / General Discussions / Re: A Game Journal Reborn on: September 22, 2014, 05:07:02 PM
Thats the thing, I was hoping for either more action oriented gameplay or some genuine fright. I don't feel it was delivering on EITHER front. I can think of quite a few games I would place well ahead of RE6 to quench my thirst for action.

What...?

Can you be more specific in your point of RE6 not being a good action game, please? We clearly didn't play the same game, that or understand action differently.

As a Third-person shooter RE6 is close to stuff like the Gears series and Uncharted 2. Is not touching Vanquish, but there are elements from Vanquish on RE6, like sliding for example, and the game (purely from a fun factor) is better for it.

I think I have an aversion to most third person shooters to be honest. If I were to make a list of the titles I sampled and didn't like on account of the gameplay most people who coin me crazy.

That point out of the way, RE6 just simply feels innaccurate and non-deliberate to me. POINT A) Three zombies in front me, I hit a single melee action button in effort to swing at one and instead I stomp and get bit by another.  POINT B) I am in an area I want to run around and explore for items and whatnot but my character is in "walk mode" without a run button, creepy back and forth. POINT C) I felt too often my character obscured way too much of my field of vision to get a decent sense of what was happening around me. FINAL SUBJECTIVE GRIPE) The physics/gravity aspect of the gameplay feels odd to me in that "I'm stuck in a water stage" kind of way.  This last point is something I've noticed to be a particular complaint of mine with both high budget blockbuster titles and TONS of really attractive indie games.

I'm not saying these complaints are gamebreaking. In fact they are nit-picky. I can certainly cope with them if I felt the game offered me something to keep me enthusiastic about the experience but RE6 did not. Hence why I am saying it failed on all fronts for me.

Honestly though I need to re-assess what I do define as action and realize that 3rd person shooters don't feel like Bayonetta, Devil May Cry or even action/platform/shooter types like Ratchet and Clank. Ratchet and Clank a Crack in Time would be my definition of spot on action oriented gameplay with shooting elements. Now please don't jump down my throat here. I know I'm talking about games that are not comparable to RE6 in any way. I am simply explaining what satisfies my tastes when I say "I WANT ACTION" because you asked me to flesh out my stance on what I don't like about RE6.

Ultimately, I wish RE6 felt more like Asuras Wrath given the departure and bold direction they took with it. I found Asuras Wrath to be an extremely satisfying blend of QTE's and action that really worked. RE6 sits somewhere in the land between Asura's Wrath and the 3rd person shooter-types I've never really gotten into which is simply unsatisfying for me.

THE END

NOTE: It is not my aim to have anyone agree with me on these points, nor do I expect anyone too. My tastes, affinities and aversions are acute and odd. The reasons I love and hate certain games are often out in "left field" and this is a fact I am aware of. I apologize if I came off a little strong with my distaste for RE6 but I really didn't enjoy it/was angry I chose that of all the things to buy on sale this past weekend.
53  Media / Single-Player RPGs / Re: The Atelier Series on: September 21, 2014, 06:25:54 PM
Sadly I never got to Khemia. With the exception of Persona, I've always had a bias against school/academy settings in games and anime. I think I missed some cooooooool stuff as a result of that bias. Khemia is certainly one I keep in my back pocket for a rainy day though.

NOTE: My bias is purely based on a jealousy factor. I always wanted to go back to school/college and never found the opportunity whilst trying to foster a career. Thinking about  how much I would enjoy an academic environment sort of bums me out. LoL
54  The Rest / General Discussions / Re: A Game Journal Reborn on: September 21, 2014, 06:21:13 PM
I have a pretty rotten cold so I've stayed in this weekend - but I picked up South Park and I am loving it.

Holy christ though, Al Gore is bloody annoying.

This year will not conclude without me getting to that game. As far outside the realm of my typical interests as it lies, I have had an itch to play south park since it came out. Funny thing is I am not a South Park fan. I only watched the trailers and whatnot for the game but it was totally enough to make me realize it would be a breath of fresh.

If you renamed Resident Evil 6 as any other name, it probably would have been much better game. Because it's resident evil though, it immediately gets slammed for being too much action and not scary enough.

Shame, it's really a fun game overall.

Thats the thing, I was hoping for either more action oriented gameplay or some genuine fright. I don't feel it was delivering on EITHER front. I can think of quite a few games I would place well ahead of RE6 to quench my thirst for action.

Now I did only play single player. All you guys who enjoyed co-op may have tasted a flavor of RE6 that I have not so I am admittingly ignorant in that regard.

Bottom line for me, RE6 is out and next weeks horror title gamble (trying some new game I really know nothing about) is gonna be the episodic Siren game. Not looking for action there but the atmosphere looks creepy as sin.

In other news.....

Rescued Roland, discovered the joy of "loot the world" and QR codes in Borderlands 2.

Xilla 2: I think I broke it completely. I haven't beat it yet and I'm trouncing bosses on hard with very little effort. Thing is, I didn't try to power level once. I just compulsively have completed almost every job since the first chapter and spammed Element Ore bonus food the whole game. I'm hoping for a difficulty spike around the bend of some sort before this all wraps up.
55  The Rest / General Discussions / Re: A Game Journal Reborn on: September 20, 2014, 04:58:21 PM
In the interest of the season that is upon us, I felt like taking advantage of the Capcom sale (on PSN) and grabbing Resident Evil 6.

Now, I did my homework. I read about the complaints of quick time events and what have you. But honestly, my standards and what I find enjoyable is so far removed from the typical I really wasn't too concerned. Top it off with the fact that I really enjoyed my time with RE 1-5 and I figured I was in for a nice experience.

I COULD NOT have been more wrong.

This game fails on all fronts by my estimate. It moved in an action-ee direction but totally drops the ball as an action/adventure title. The horror is there mind you, however the only thing I'm really afraid of are the enemies I can't see because my character takes up 2/3 my field of vision.

Rarely can I find little to no redeeming qualities in a game, but I find myself hard pressed to say anything good about this.

I will not be playing this game EVER again. I disagree with the majority who claimed this was a bad Resident Evil as I feel this was just a bad game in general.

It appears my Halloween treat this year will probably be Corpse Party: Book of Shadows or Costume Quest. Any other horrific suggestions are welcome.

On that note, one quick question. If I never played the very first ps1 silent hill, can I jump in on the HD collection comfortably or will I be lost?

EDIT: Also highly considering the PSP Ghosts and Ghouls remake which somehow totally flew under my radar.

56  Media / Single-Player RPGs / Re: The Atelier Series on: September 20, 2014, 04:36:17 PM
Iris is nothing like the PS3 titles.  It's much more of a conventional JRPG with crafting elements on the side.  There are no time limits of any sort.

That said, though the hardcore Atelier fans were upset by the drastic changes a lot of people seemed to enjoy Iris.  It doesn't really feel much like an Atelier game, though.

Good golly how I've wished for years they would return to the Iris formula for an installment or two. I'm probably amidst the minority of Atelier fans when I say it, but I REALLY felt "Iris" was a great direction for the series. In fact, I would go so far as to say it did wonders for fostering a larger fanbase for the franchise as a whole.

I personally would not regard the Atelier name as highly as I do if it were not for Iris.

Additionally, I can credit the first Iris game as the title that made me realize crafting items and inventory could truly be F-U-N.

57  Media / Single-Player RPGs / Re: New NIS announcements - Battle Princess Arcadia and Fencer Fairy F for NA on: September 19, 2014, 03:59:57 PM
Well, the verbosity and easy/repetitive nature of the battle system were my two biggest criticisms of the Ar Nosurge.  Shop conversations in particular I felt were as time consuming as any Atelier game, except in most of the Atelier games I find it more forgivable since there usually isn't much urgent happening.  Here I would literally spend hours in a shop crafting stuff and listening to conversations when there were supposed to be pressing things happening storywise.  Part of me just wanted to get on with it because I was interested in the main story, but the obsessive completionist in me would say not until I've crafted everything I can craft at that point in the game...

For what it's worth while the dive segments still have that other wordly quality to them at the same time they're probably a big more directly relevant to the events that are unfolding than in most AT games.  At least I thought so.

As far as the battle system goes maybe you should just read this.  Lots of neat ideas, but I felt it was poorly implemented.


Thanks for all the insights sir. My primary concern here was being lost without the narrative background of Ciel and Quoga ultimately. All shortcomings otherwise seem pretty forgivable. I'm going to reiterate my earlier statement that AT2 was a GOOD game. Good enough to have me highly interested in Ar Nosurge. It just wasn't a stellar experience for me or quite as good as the first.

As I re-read I realized this was beginning to really sound like I didn't like the series. The only leg I will say I blatantly thought was garbage was Quoga, which was a shame because visually and auditorially I was pretty enticed with that one.
58  Media / Single-Player RPGs / Re: New NIS announcements - Battle Princess Arcadia and Fencer Fairy F for NA on: September 19, 2014, 12:57:57 AM
Well I don't know what it is you didn't like about AT2 since it was my favorite in the series, but Ar Nosurge is definitely a lot more like AT2 than AT3.  Because it isn't really anything like AT3.  In fact I would say that it has less fan service/sexual innuendo than any of the AT games.

Though one thing that's unique to Ar Nosurge is the whole...meta aspect.  Like it tries to make the player feel like they're interacting with the game universe directly rather than controlling a character in some fictional setting.  That's always kind of tricky to do and I know not everyone is going to go for it.  Personally I felt Ar Nosurge did it...OK.  Could have been worse, could have been better.  It's not really something I want to see a lot of but I guess it's kind of fun once in a while.

Thanks for the hasty response Kev, sorry it took me a day to return to the thread here. (Lots o' work)

Essentially my problems with AT2 are precisely those that Dice pointed out, however to expand a bit...

The crime within the writing and dialogue for AT2 was that not only is it longwinded in execution but 90% irrelevant to the main plot. This was my problem with Escha and Logy as well. I can happily read for the better part of an hours worth of playtime. However, if that reading is neither pertenant nor entertaining it just doesn't hold my attention.

The awesome battle system became crippled in the wake of an extremely easy difficulty. Once exploited, the gameplay became so broken that I can't say I had trouble with any adversaries up to and including the final boss. In fact, I didn't even know there was a gamebreaking glitch at the end if you didn't polish off the one boss in a few rounds because I just naturally did so.

It is totally worth noting that the soundtrack and art direction I found top notch. Those saving graces kept me happily plugging to the end. The problems I have with AT2 are personal matters based on my play-style and taste in terms of writing. Had I not broke the game and if I had a greater tolerance/appreciation for "slice of life" anime I would deem the title a real winner.

On a very superficial note, I really adored AT1's cast. The main cast of 2 was a let down by comparison for me. Once again, a completely subjective matter.

59  Media / Single-Player RPGs / Re: New NIS announcements - Battle Princess Arcadia and Fencer Fairy F for NA on: September 17, 2014, 06:02:43 PM
I got Fairy Fencer F.  I probably won't start it till this weekend.  Not a Compile Heart fan but I'm giving them another shot cause this one looks/sounds better than their other stuff to me.

Battle Princess of Arcadias is pretty fun btw but I can understand people not liking it.  It could certainly use some polishing up but I had a good time with it.  It's more of a beat em up than an RPG.  Other than having a fantasy setting it's really not any more an RPG than Senran Kagura is.  Better than Witch and Hundred Knight imo.

While I only essentially sampled Arcadias knowing full well I wasn't going to delve in and finish it (was playing shadow hearts at the time) I loved the first 4-5 hours I played. Minus how brutal the very beginning was (Dincrests review sums up my feelings about it perfectly), I felt like they had a pretty unique gem there with Arcadia. I expected an Odin Sphere clone and what I got felt very fresh to the point of, dare I say, original.

I'm interested, but Ar Nosurge is much higher on my interest list than this, so I'll eventually get Fairy Fencer F, but I'm definitely getting Ar Nosurge next week.

Now that one I'm really torn on. Loved Ar Tonelico 1. Found AT2 to be pretty "meh". Hated 3 so much I couldn't play it (pretty rare for me). So being that I sat out on Quoga and know nothing of Ciel Nosurge I just don't know if I should/can  jump into Ar Nosurge. I'm gonna hold off and see how other people who are pretty in the dark about the series respond to it. I'm hoping the narrative works in a relatively "standalone" type fashion so I can enjoy it though because it sure does look appealing.

NOTE: I have a funny feeling Kevadu could advise as to whether I can jump in and enjoy Ar Nosurge or not *hint hint*
60  Media / Single-Player RPGs / Re: New NIS announcements - Battle Princess Arcadia and Fencer Fairy F for NA on: September 16, 2014, 05:24:55 PM
So I'm reading/hearing some "not so terrible" impressions of Fairy Fencer F. Anybody picking this up?? I was highly considering it myself (once I finish Xillia 2) and the positive remarks I've been hearing about the soundtrack and over-all production value are swaying me.

I'm just not sure if I am ready/willing to play through another Hyperdimension title yet. LoL

What concerns me the most is the fact that I hear the game is pretty easy. Easy + turn based combat + lighthearted anime narrative = boredom for me. 
Pages: 1 2 3 [4] 5 6 ... 106


Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!