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46  Media / Game Journals / Re: A Game Journal Reborn on: October 07, 2015, 07:22:07 PM
Playing Bloodborne again because of "HALLOWEENEE FEELS". Putting down Dark Souls 2 for a moment to do it.

This is sort of sad. I feel like I am self fulfilling the prophecy that I won't in fact ever stop playing these games. Then again, maybe I don't really ever WANT to stop...? All i know is I don't think I've seen anything more seasonally appropriate than Bloodborne ever so I will let that justify my indulgence for now. Come Christmas time, I'll just use spotify to play jingle bells whilst demon slaying within the Nightmare. I CAN PLAY BLOODBORNE FOREVER!!!!!
47  Media / Single-Player RPGs / Re: Disgaea 5 on: October 07, 2015, 07:10:30 PM
This is the first Disgaea, since the original on PS1, that I am taking a "pass" on. One can only play so much of these before you begin to feel like you know exactly what to expect from them. I feel like I may have met my Disgaea quota for quite some time. Not saying I'll never pick this up but after the cumulative time I spent on 1, 2, 3, 4, D2, the (maddening) Prinny platformers and the (brief) time I had with that other lame PSP side-installment I just can't care enough ATM.

That being said, strangely some weird sick part of me gives rise to the diistinct intuition that I am "doing something wrong" by not playing this title IMMEDIATELY. <----- This is demonstrative of how 500+ hours of a franchise like disgaea can perma-screw ones psyche. Let this also stand as anecdotal evidence that JRPG's can cause mild mental and emotional withdrawal symptoms.
48  The Rest / General Discussions / Re: Unpopular Opinions on Popular Games on: October 03, 2015, 07:09:29 PM
Off topic Unpopular Opinion of mine (recently uncovered, need to vent)

I absolutely can't stand Red Dead Redemption. I hate it more because it somehow coaxed me into an impulse buy 3 times now because I kept thinking I just need to "give it another chance". No matter how many chances I give it, I will always loathe how the gameplay "feels" for lack of a better way of putting it.

I am so disgruntled (perfect word for this feeling) I posted about this in the journal as well.

I feel like I let enough air out of that complaint to move on with life now.
49  Media / Game Journals / Re: A Game Journal Reborn on: October 03, 2015, 07:03:29 PM

There, I said it (and with BIG letters). This is my 3rd effort to play and I feel like a "Real-Dumb-Dipshit" at this point because every time I pick this up and play for a few hours I am infuriated. Something about the controls, shooting physics, riding, and general movement just drives me bonkers. I wanted to do the Undead Nightmare (seasonally perfect) but I quit here. Throwing in the towel.

I am clearly missing something that I will never grasp with this title because of this irritation.

EXTREME EXORCIST/ Marvelous concept for an arcadey arena battle game. The gimmick here is each round the arena becomes populated with enemies that mimic your exact movements and attacks. As such you need to be somewhat reserved and methodical about how you win the rounds or you will have tons of enemies going attack-spam crazy in no time. Seriously fun pick up and play with single-player appeal in a genre mostly void of it. Minor gripe over how tiny the sprites are.
50  Media / Game Journals / Re: A Game Journal Reborn on: September 30, 2015, 06:50:08 PM

Just got Celes and finished Locke's section of the multi-part scenario that you do after the weird river thingie. You know, you'd think that playing through the early parts of a game would make me a master of it, but no, I still was stumped on how to get to Celes for like, a solid hour. At least this time I found the merchant and stole his clothes quick and holy shit the soldiers just let you walk by as a merchant I never knew that!!! That made that section 10X easier...

That is in and around my favorite events in just about any JRPG ever. Don't know what about the segmented tri-fecta path portion early on in that game that nailed the atmosphere and tone so perfectly but I remember whilst playing that part as a kid and thinking "God, this is how I want every game to make me feel".

While I am a larger fan of Sabin's scenario (BECAUSE I AM IN IT) the bleak hope the returners are clinging too is exemplified in Locke's happenings in South Figaro. From the music to the change in palette, to every NPCs dialogue and even down to the relatively difficult finale' fight, you distinctly feel like the main cast is facing something insurmountable with the empire. You just KNOW something huge is gonna happen right around the corner because it has to, right???


GUACAMELEE --- BEAT!! This game was a metroidvania blast start to finish. Nothing bad to say about it at all. Its not gonna change anyones life but golly, your signing up for 7-9 hours of pure enjoyment plain and simple.

DARK SOULS 2 --- This game is so much more deliberate than bloodborne. The more I play the more I can't continue to draw comparisons between the 2 titles at all. In fact, it feels totally different to me know having spent some time with it. I feel like a compare and contrast of the the 2 given what they share is abysmally unjust. DARK SOULs= Kings Field evolved for me whereas Bloodborne= Zelda for 30 something year olds who had bad childhoods, but barring the use of a sword I can't really say much feels the same beyond the superficial levels (menus, interface, et cetera...)
51  Media / Single-Player RPGs / Re: Most rivetting or moving single player experience EVER thread on: September 26, 2015, 06:56:05 PM

God, in 30 years US congress is just going to be nothing but debates over how many giant, gold dongs are getting built.

Likely soon thereafter cars in the west will convert "miles per hour" speedometers into "Frames Per Second" further perverting the western systems of measurements. 
52  The Rest / General Discussions / Re: keep losing jobs.... on: September 24, 2015, 07:08:37 PM

Ok. You got me. I bow out of this discussion. Its clear something is happening with me subconciously I am not ok with.
53  The Rest / General Discussions / Re: keep losing jobs.... on: September 24, 2015, 07:02:06 PM
What if there was a job where like

You just got paid to show up and insult someone, by the person you were insulting

Mesh, this is brilliant. I say we craft a new form of psycho-therapy by way of motivational insulting. I'll happily be a figure head for our firm of professional pricks. I'm certain we can find a doctor to sign off on the science and theraputic value of our insults simply to be on the cutting edge of something new.

We can even offer on-the-go brow-beating sessions by way of phone conferencing for the blue collar guy or gal who needs to squeeze their session of ego deflation in amidst a busy schedule.

YEAA.... I may be kidding but I also never thought "life coach" would be a real job. Why not something with a little more integrity for our title like "Advanced Antagonism Therapists"???? It could happen.
54  Media / Game Journals / Re: A Game Journal Reborn on: September 24, 2015, 06:54:19 PM
Guacamelee --- Temple done. Something of Flame Faces character, for his small role, grabbed me. Obviously nothing epic to speak of in terms of depth and development/ but I just totally adored Flame Face as briefly as he is featured.
55  Media / Single-Player RPGs / Re: Which "Tales of" games have you played more than once? on: September 24, 2015, 06:49:52 PM
I played Destiny twice as a kid but can't remember a blessed thing about it. Chances are it will end up being the only one I play a third time for this reason.

As much as I love Tales, they come out too frequently with new titles for me to find time to crave a re-play.

Speaking strictly on the more contemporary franchise entries, I would like to someday indulge Graces F again. Cast and battle system would make another run of that one enjoyable start to finish for me.
56  Media / Single-Player RPGs / Re: Most rivetting or moving single player experience EVER thread on: September 24, 2015, 06:41:14 PM
Indeed.  I mentioned a few games in an earlier post that transcended being games and became experiences for me.  My 2010 editorial "Finding My Persona Through Persona" says it all. 

^^^This should be required reading in some "how to appreciate games" bible somewhere. I can't really say any degree of immersion can compare to genuinely learning a bit more about yourself through your media experience. It is the zenith of values offered in terms of RPGs and gaming by my measure.

Looking back at my development in youth and as a gamer, its arguably frightening how much "identity" I suspect I fostered from games. Strange and delinquent as it may sound or seem, I would venture to guess a great deal of my moral compass spawned from gaming in my early early years.

I feel bad for kids that grow up on COD instead of Secret of Mana! LoL
57  Media / Single-Player RPGs / Re: Most rivetting or moving single player experience EVER thread on: September 23, 2015, 06:57:20 PM
Although, part of what made the experience of playing it for me was doing that playlog and having that ongoing conversation with others- so that game became more of an "experience" for me than just a game. 

This REALLY helps with immersion.

Actually, this element aspect is something the need be talked about more.  It blurs the line between real life and gaming in a sense that makes one more invested in their gaming and while this should be obvious, it is something I overlooked til playing bloodborne throughout the last year.

A bunch of my clients also play bloodborne and  many tattoo sessions become inspiring and lengthy discussions of lore and survival with these folks. Add in the contemporary element of online-multiplayer and being able to join in one of my clients games and save the day makes the experience feel MUCH more important than simply "playing a game".

I think any time a game supercedes  your own personal private experience, becoming something socially relevant in the really real world, it lends to a more valuable time while holding the controller.
58  Media / Single-Player RPGs / Re: Bloodborne on: September 23, 2015, 06:39:21 PM
So...why does no one ever mention how mind numbingly terrible the healing/re-try mechanics are in this game?

Blood Packs pretty much vanish from drops once you down Father Gassy and currently cost about 7200 Blood for a full refill. So anytime you want to try learning a boss you have to take a 15 minute grinding break (due to the convoluted paths between way too distant checkpoints) between every major attempt; completely wrecking the learning opportunity. (Not even counting if you need more Quicksilver Bullets.)

It's like they took everything good about the Souls Flasks, chucked it out, and magnified all the bad. XP

Am I missing something here? Because this is pretty much a deal breaker for me at the moment.

If you don't feel like typical grinding for health items you should amass quite a stock going through random low level chalice dungeons. Bonus: You will get necessary resources to advance and create more dungeons in the future whilst stockpiling vials.  In other words, you would eventually HAVE TO do this anyways.

Otherwise, I'd hardly call stocking up on expendables a "grind" per se' if you choose to start in central Yahrnam and carve a path to the lamp on the bridge (where you fought the beast). Doing so without utilizing any resources should be cake even early on and yield 10 healing vials or better. Seeing as how it only takes a few minutes, an hours worth of this activity should net you a marginal cushion of "dies and retries" come boss time.

EDIT: I should also mention that each area sort of whores out particular item drops. Don't get discouraged at an area that is scarce in a resource you want because eventually just about everything is accessible in abundance. Additionally, in no time 7200 echoes is only a few quick kills completely negating your gripe altogether.
59  Media / Game Journals / Re: A Game Journal Reborn on: September 22, 2015, 09:26:40 PM



1 order of Grim Fondeau' with a side of plain baking soda puh'lease.

But seriousness-- I have the testosterone level of an 80 year old woman. I need cholesterol in abundance to have any hope of hormone conversions that resemble that of a male.

BLOODBORNE/ DLC coming next month is screwing with me. Wanna get to the end of NG+ to be ready for it. Then whilst progressing chalices I hit a ROM incarnation that really took the wind out of my sails. This may prove the first instance I need to ring a bell for help.
60  Media / Game Journals / Re: A Game Journal Reborn on: September 22, 2015, 06:31:46 PM
@ Mesh---- Sorry to be late on the reply to your posting about Grim Fan-dudd-o the other day.

It is funny you brought up the card/tube puzzle demanding a gross suspension of your compehension of the physics involved because that sort of jarred me as well. It was soon thereafter that I threw in the towel (happily).

I am terrible with classic point-and-click puzzle logic, but actually didn't have too much trouble with Grim Fandango. I remember consulting a guide on a handful of occasions, but that's a lot less than many of its contemporaries.

Also, it's an awesome game. Play it with a walkthrough if that's what you need because the story and writing is worth it.

Mesh: I will say that wheelbarrow puzzle was pretty much the worst.

I would love to say that I intend on following through and taking this suggestion but I just can't enjoy walkthrough guiding my way through a game. Drives me just as bonkers as the puzzles themselves potentially could. I value each and every suggestion I get in this forum like GOLD. In fact, this forum has shaped the gamer I am. But i know myself well enough to know picking up Grim again isn't gonna happen unless it involves some payrate-by-trophy compensation for the neurons I lose in the process.

GUACAMELEE Super TURBO CHARGED Edition--- While this is Metroidvania done right by my measure, its the gameplay and combat mechanics that make this title a cut above. All the pieces are in places for an enjoyable experience (visuals, music, originality, clever humor) but the way everything "feels" steals the spotlight for me with this experience. Jumping, connecting with attacks, throwing bad guys and the general physics just feel perfect for a 2d platformer styled game. I am super picky about this as way too many 2d indie titles completely miss the gameplay mark for me.

I feel stupid for not having played Guacamelee sooner. Game is just straight up FUN.
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