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338188 Posts in 13845 Topics by 2214 Members
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496  The Rest / General Discussions / Re: What's the haps? on: December 25, 2013, 03:09:24 PM
Where do you guys find restaurants that are open for Christmas? There's NOTHING opened around here except for maybe, like, 7/11.

In other news, compiling huge projects is grinding my computer to a halt. Whee.

I think 24 hr pharmacies are the only thing that is open on christmas... I found a walgreens open for cigarettes I needed and some almonds... I was happy...

Merry Christmas folks!

And now for HOW KLYDE DOES CHRISTMAS otherwise known as "how to do christmas when there is no one in your life and you must buy yourself presents..."

Through a clever auto-bid/auto-pay system I set up (ok so it isn't terribly clever, but I was proud to have figured it out) I bought myself a bunch of junk without knowing what it is through ebay. I only know generally would these packages could contain.... and now I shall go open all my "presents"

Best part of all, I didn't have to wrap a thing for myself!!!
497  Media / Single-Player RPGs / Re: Are turn-based console RPGs officially dead? on: December 25, 2013, 02:51:54 PM
I recall in EP (and I think in IS) you could turn off battle animations to speed things along.  I kept the animations on, because I felt like without the animations, the mojo was missing from the battles. 

Then again, I played those games long ago (IS on import) so I don't know how the remake handled things.

Man, I can't ever turn off animations.... Even in disgaea, when I watch a terra summon/spell for the zillion-th time and want to tear my hair out over it the animations stay on. Mojo is most certainly lost sir, you are indeed correct. I would like all "skip animation" options to be replaced by "fast forward".
498  Media / Single-Player RPGs / Re: Are turn-based console RPGs officially dead? on: December 24, 2013, 07:51:42 PM
Quote
We may disagree about breath of fire Mesh

Debuffs and status attacks don't work on bosses in BoF1 or 2, and neither do the undead-targetting spells. This isn't a matter of opinion and it's not something debatable -- this is how the games are programmed. Your only options in boss fights are attacking, using element-appropriate attack magic, or healing. BoF1 has I think four buffs. BoF2 has three, but one of these doesn't work due to a glitch.

I can't see any way that you could approach these games strategically -- you don't have the tools for it.

My original post (days ago) was actually in reference to Breath of Fire 3 (being the most fresh in my mind). Strategic use of formations, character selection and Masters enabled me to breeze through without grinding once.

My recollection of BoF1 and 2 is far too dated to debate anything about those titles. I haven't played either in 10 -15 years or so.

That is why I did not debate your reply to my post in the first place... my fault for not putting a "3" after breath of fire in my original post as I was listing the games I felt illustrated clever mechanics that made gameplay a wee bit more interesting when approached strategically.

Let me also add, I WAS TRYING TO PAY YOU COMPLIMENT (in my last post) MESH!! LoL

Again, that's why I love Megami Tensei games, because buffs, debuffs, status effects, and defending are useful and necessary aspects of battles. 


Having just played persona 2 IS and EP this last year I couldn't agree more. Both titles sport grueling turn-based gameplay that can REALLY be a grind if you don't play methodically. Conversely, exploiting what the game offers in terms of that which can aid you in combat can be really fun. I loved how many options you had as far as battles were concerned and the various ways you could built a killer team via the persona equipped (particularly in EP). Best of all was the demon negotiation which added a whole new layer to the experience with completely different risks and incentives (once again, waaaay better in EP) allowing a player burnt out on combat to progress a bit via an entirely different avenue of gameplay.

The problem with IS and EP to me was that, in spite of the wonderful versatility in combat, things were still very longwinded and "slow" feeling. Not to mention the encounter rate was a wee bit on the high side...
499  Media / Single-Player RPGs / Re: Are turn-based console RPGs officially dead? on: December 24, 2013, 05:33:27 PM

Here's the thing -- I don't think you need human-like AI to have an interesting game. You need an opponent that's difficult enough to make you /fully exploit the game mechanics available to you/ in order to win.


The greatest truth expressed yet in this thread (or at least out of what I have read).

That really IS the long and the short of what makes battles enjoyable in an RPG for me.

We may disagree about breath of fire Mesh, but I couldn't agree more on this point. Well put, sir.
500  The Rest / General Discussions / Re: The NEW Game Journal on: December 24, 2013, 05:20:33 PM
Getting to visit the Toran Republic from Suikoden 1 in part 2 is soooooo cool! It added a layer of nostalgia to an already nostalgic experience for me.

On a whim I chose Kasumi over Valeria to join me. Valeria is one of my favorite sword-weilding-chick-ee's ever, but I made an impulse decision based on character portrait aesthetics... I hope I made a good call.

I was gonna play me some Mario 3d World for christmas, amongst sampling some other games I've been meaning to try but I highly doubt I will be able to turn off Suikoden at this point.

Make sure to visit the hidden Ninja village on the way out. It's Kasumi's biggest perk over Valeria (her other perk involves a scene involving the protagonist of the first game).

Dammit.... I missed that hidden village apparently. Can I go back and find it?
501  The Rest / General Discussions / Re: The NEW Game Journal on: December 24, 2013, 04:14:16 PM
Getting to visit the Toran Republic from Suikoden 1 in part 2 is soooooo cool! It added a layer of nostalgia to an already nostalgic experience for me.

On a whim I chose Kasumi over Valeria to join me. Valeria is one of my favorite sword-weilding-chick-ee's ever, but I made an impulse decision based on character portrait aesthetics... I hope I made a good call.

I was gonna play me some Mario 3d World for christmas, amongst sampling some other games I've been meaning to try but I highly doubt I will be able to turn off Suikoden at this point.
502  The Rest / General Discussions / Re: What's the haps? on: December 24, 2013, 03:44:46 PM
I'm more bummed about working the day after xmas because that means I have to turn in early for work instead of getting drunk w/ my family

That is a bummer man.. I purposely made sure my schedule is clear for the 26th and 27th to ensure I can actually enjoy actively relaxing on christmas. I may not have getting drunk on the agenda, but working directly following a holiday certainly proves stifling in regard to the "fun-factor".

Now if it were half a decade ago, getting drunk would be on the agenda, and the scenario you described would REALLY suck IMO.

You have my sympathy. Have a few extra tonite.. and then a few extra more for me!-LoL

In my realm....



Last tattoo done before christmas!! woo-hoo!!! I will not being touching a pen, pencil, tattoo tube, ink bottle, paint brush or anything other than a game controller (if I can help it...) for a few days.

EDIT: I never really got the whole koi fish craze....
503  Media / Single-Player RPGs / Re: Things you can’t bear in RPGs on: December 22, 2013, 06:21:24 PM
It is a completely personal gripe, as there are plenty of quality titles that utilize the mechanic, but I can't stand when I don't get to move around in real-time. The more movement is restricted to a menu-select-style the more quickly I become bored.

Most of my major gripes have already been covered here though.

In particular and most recently...

I finally thought of something that irks me:  not being able to see if there is a + or - change when purchasing equipment.  Thank god most games do this and have it color coded to help you.  But for the ones that didn't I remember having to exit the store and check to see the stats on what I had already.  Freaking annoying.


But my number 1 single biggest problem with some games.... and yes I KNOW this an inappropriate cop out answer to the topic.... but NOTHING bums me out more than when a stellar game I KNOW I will love is a hand-held exclusive. The most recent Y's and Bravely Default immediately come to mind.

504  The Rest / General Discussions / Re: The NEW Game Journal on: December 22, 2013, 05:56:34 PM
Suikoden 2 is utterly awesome...

I am so enthralled searching every nook and cranny for more characters.... although it sure does slow down advancing the story.

This weekend has been real productive for my "Noelle Army" of "Eden" castle. Humphrey and Futch have been secured. I FINALLY recruited Stallion (my all time favorite elf by merit of how quickly he lets me zip around) amongst a slew of others.

Wakaba in particular is fun simply for his battle sprite animations which are remarkably "street fighter"-ee.

I clocked 26 hours playtime in a about a week (that is a lot of game-time for me). I am hooked.

Aeolus sir, you were right. Focusing on this game was a GREAT move. I DID not ruin christmas with the spoiler last week... catastophe averted.
505  Media / Single-Player RPGs / Re: Are turn-based console RPGs officially dead? on: December 22, 2013, 04:46:23 PM
I've always viewed the grinding for levels in RPGs the great equalizer. That is, it allows one to move forward even if they cannot progress with clever strategy alone. I call it an "equalizer" because it enables a less adept gamer to still progress. So yes, most old turn-based RPG's can be played through with a spam of the attack button and few spells without much thought. Additionally you can easily break the difficulty by exploiting items and various mechanics.

The pay-off in not breaking games?... Well, in my mind it has always been the pace. If you can effectively utilize "strategy" to allocate resources and battle effectively you can generally move the story and plot along MUCH faster. So ultimately (for me personally) the whole experience is more enjoyable.

What I am getting at, is this. The turn based RPG's of yesteryear were unique and cool in the sense that you got enjoyment from them proportional to your cognitive efforts. Think your way through a tough game and move through a sweeping narrative swiftly and you feel like you've been engaged in a 20-30 hour chess match and WON! Conversely you can sit back and be lazy, spam a command and spend hours maxing stats and feel as though your moving along at a snails pace doing little more then reading a story book r...e....a...l.....l....y.....s.....l.....o.....w....

Now, of course some games have suffered design flaws or lazy mechanics that cause you to rely on cheap trickery to survive. Plenty of games can be referenced to that end of things... But games like the sega CD versions of Lunar 1 and 2, Breath of Fire, some of the earlier Final Fantasies (to an extent), prove reasonably demanding in terms of focus and decision-making to survive if you don't rely on grinding.

The point here. As I said, the cool part about the RPG's from times now since past is the fact that the experience can be vastly more enjoyable and different depending on your efforts in terms of gameplay. RPG's now require what...? Time sinks to aquire trophies, DLC for the extras, and a FAQ to stand any chance of getting a "real ending".

EDIT: Could you imagine a new home console current gen Suikoden? Imagine how they could milk the DLC for that if they chose... 1.99 a star... .99 cents for castle accessories and whatnot... who knows maybe even 108 .50 cent alternate outfits.... the best ending could end up costing you as much as a console!-LoL
506  Media / Single-Player RPGs / Re: Are turn-based console RPGs officially dead? on: December 20, 2013, 02:47:25 PM
I call BS. Action and action adventure games were around long before the turn based RPG.

Nope.

That said, I still love turn-based games and don't really consider action RPGs to be a replacement.

That was a neat little tid-bit of RPG history there, Kev. Thanks.

I don't know or care much for why console RPGs had turn based systems to begin with, I'm just glad someone implemented the concept and gameplay mechanic and it caught on.  In truth, to me, it seems like a dull and ineffective gameplay mechanic conceptually that would be experienced more as a chore then a "game" per se'...

... Yet nothing could be further from the truth IMO. I too am of the persuasion that NOTHING could replace the classic style of turn based combat. It scratches a particular "itcH" that only "it" can, for me.

I'm not saying other games are not fun. I am however saying that no other games feel like they fill the need for turn-based IMO.
507  The Rest / General Discussions / Re: What's the haps? on: December 20, 2013, 02:31:58 PM


They gave me percocet and ibuprofen. I won't take the former unless absolutely necessary.

Good call man! Let me tell ya what, percs were my first love. Its been well over half a decade since last we met but at a moments notice I can recall their "flavor" like it was yesterday. That is, without a doubt, an uber-effective med for many... Whilst for others such as myself, it is best avoided. Taking opiate based painkillers will result in a consequential "down" once meds are ceased regardless of your tendency toward addiction though. In other words, once chemical dependency begins with regular dosage (doesn't take long) no matter WHO you are, you will be cranky without them for a spell.

Long and the short of it... I salute your decision sir.

508  Media / Anime, TV, and Movies / Re: Classic Christmas Episodes on: December 19, 2013, 04:48:14 PM

Nan and I tried to watch that last year. It was horrendously boring, and takes way too long to introduce Santa into the mix.
It's not even good in a bad movie kind of way. It's just plain bad.

Entertained the hell outta me.... I don't remember Santa taking that long to enter the picture.

Then again I also LOVED hyperdimension neptunia mk2 and sailor moon so what the hell do I know? LoL
509  The Rest / General Discussions / Re: The NEW Game Journal on: December 19, 2013, 04:34:22 PM
Having started in the library at 9:00 last night, I finally finished 999 at 1 a.m. That was a looooong ending. I liked it though, very sweet and very mind-bending. It's a bit of a paradox: if I had known the plot involved... well, the things it involved... I would have played it a lot sooner, but then the discovery of the truth would not have been nearly as thrilling. Now I just have to somehow hold myself back from diving right into VLR until I've gotten a couple more games off my plate.

Klutz, you are killing it with gaming accomplishments lately judging from the gaming journal here. I wish I could say I was moving along at your pace with Suikoden 2 but my story advancing is interrupted with my constant feeling that I am "missing" something. Seriously... I spent like 4 hours straight last night looking for recruits.... I WILL HAVE 108 stars dammit!
510  Media / Anime, TV, and Movies / Re: Classic Christmas Episodes on: December 19, 2013, 04:29:39 PM
I can't believe I forgot to mention this when I saw this thread....

I only discovered it last year, so it holds no nostalgic value for me, but it became in an instant favorite by merit of its weirdness.

Thats right folks, I speak of Santa Claus Conquers the Martians!

If you have not entertained this... uh... "quality" christmas flick..*ahem*.... You are doing yourself a great disservice.

Also if someone already mentioned this I apologize, I forgot to check before posting this. However, even if it were mentioned, IT IS WORTH SAYING AGAIN!!!

EDIT: Strangely enough just about any Monty Python reminds me of christmas for some reason... I don't know why.
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