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526  Media / Single-Player RPGs / Re: Surprise! Drakengard 3 (aka; how to damn "nier" lose your shit about old title) on: May 21, 2014, 06:24:18 PM
I don't know how I feel about this game so far.

As someone with no Nier or Drakengard experience, I went into this without expectation. I am really pleased in some respects. But in the ways this game is flawed thus far, it is seriously hard to swallow.

The music, characters and mood are so unique and brutal its hard not to appreciate. They did a fine job of making dark, gruesome and provocative very artsy and beautiful at the same time here. For that reason alone I can safely say I like the title.

There are some real nice conveniences in the title I appreciate as well. The ability to quickly return and replay just about any segment of the missions, coupled with a nice timeline and story summary are things I wish more highly story driven and cinematic experiences would do. Its super accessible to revisiit, rewatch/replay anything.

However, my praise upon initial impression ends there.

The camera, control and framerate in this game is freaking atrocious. Screen tears, stutter, poor lock on and wonky-as-sin-camera make for a mechanically rough ride. Now, I'm not saying it is unplayable. I feel more or less like I am picking up and trying to play a really dated early ps2 hack and slash that was well received back in the day.... Good but very jarring to try and adjust to due to the dated and aged nuts and bolts, if you will.

Bad qualities aside, its refreshing to have something this unique in my hands at the moment.... I just wish it were a bit smoother!! LoL

- It plays more or less like I had hoped Lightning Returns would have. This is a good thing in my book.
- I'm very intrigued by what they (hopefully) reveal to be Zero's motivations as the plot unfolds. Thus far she has the potential to be a real memorable character for me.
-I have now seen a baby dragon pee/crap upon getting yelled at.... and roll around in it. I feel like a more complete human being now.
527  Media / Single-Player RPGs / Re: Fruitbat Factory to Localize Eiyuu Senki for PS3 on: May 17, 2014, 08:00:20 PM
I can't stand games where I'm just as well off, if not more well off if I don't put in the effort to learn the ins and outs of a game.

Well put sir, I concur. I think the closest I felt a CH title has come to making the most of its various mechanics has been the latter Neptunia titles. While crafting items seemed damn near optional it never really felt obtuse or overwhelming. Well, I can't really speak for V (didn't play through it) but MK2 made exploring and understanding the various mechanics functionally worthwhile.

One useless mechanic I LOVED in Neptunia was the ability to photoshop yourself a custom palette for your transformation outfit. While not functionally necessary to the game at all, personally, I thoroughly enjoyed sporting a Rei Ayanami plug suit whilst transformed in battle most of the time.
528  Media / Single-Player RPGs / Re: Fruitbat Factory to Localize Eiyuu Senki for PS3 on: May 17, 2014, 07:13:27 PM
As with Agarest Wars 2, Mugen Souls Z is learning from its past mistakes.  Are they perfect?  Nope.  Agarest 2 still suffered from severe difficulty spikes and repetitive grinding.  And Mugen Souls Z could still potentially suffer from some stuff that wasn't quite smoothed over.  A common complaint of Compile Heart games is that they're amusing at first, but drag out too long; kinda like trying to use one smear of peanut butter for an entire loaf of bread, so I'm watching out for taht.  Agarest 2 adn Mugen Z are certainly not Editor's Choice "valedictorian" material, but potentially "most improved student" material.  They're a far cry from the drek that !F/Compile Heart used to be.  Kinda like how Hyundai cars were tin cans back in the 80s and are now some of the best made, most reliable cars on the road.  

As for Eiyuu Senki, I'm again glad to read that Fruit Bat is a good localizer, though I'm curious if the sanitizing of its eroge components hinders the storyline or can it survive without them?  

Agarest 2 may very well be my favorite game I did not finish! LoL

It was for the very reasons you touched upon here. Difficulty spikes and length one could not foresee. The first stretch of that game is so easy you'd swear that it is ok for you to not quite get it. However, if you up the difficulty, 25-30 hours in and you are blindsided with such longwinded battles it leaves you wishing you played on "easy" if for no other reason than to speed things along.

Thing was, up until it became brutally hard and a battle of trying to stay interested in the wake of the repetition, it was awesome to me.

That is why I am SURE CH/Idea Factory will have a real winner on their hands someday. They have, in their various titles, excelled and dazzled me in most respects.... sadly however none of these qualities are consistently present in a single title as of yet, and nearly all their excellent efforts are overshadowed by more game-breaking flaws that completely snuff out the fun factor in spite of what each game does right.

I have been fan for years and support these weird niche games but for the time being I need a break.
529  Media / Single-Player RPGs / Re: Fruitbat Factory to Localize Eiyuu Senki for PS3 on: May 17, 2014, 04:22:38 PM

Certainly looks like it has the potential to be something I could really love.... but then again so did Mugen Souls.

For what it's worth, Mugen Souls Z, so far, seems to fix/smooth over the mistakes Mugen Souls made.  I'm enjoying that one a lot more. 

As for Eiyuu Senki, I'm not familiar with Fruit Bat's localization work.  All I know is what I read from Andrew's 99 Spirits review and he said they localized it very well.  So that's promising at least, that the game in the hands of a competent localizer and not something like O~3 Entertainment's botched translation of Chaos Wars for PS2. 

I actually just got through reading your preview report on Z, Din. Good stuff.

I am real happy to hear Compile Hearts tightened things up. I still firmly believe they will have an utter stroke of JRPG-Awesome-ness someday and perhaps that day is drawing near.

However, even if it were the Compile Hearts title I have been waiting all of the PS3/360 era for I don't know if I can't play it right now. I just simply am burnt out on the formula ATM. Sometime after Disgaea D2 I just lost the taste for that NIS flavor, be it a Nippon Ichi gig or CH/Idea Factory. Something akin to over-eating your favorite food even after you've had your fill of it you might say.

I need me some darker toned, more thought provoking material before I return to the light hearted anime fair. I still have Neptunia Victory and Guided Fate paradox in my back pocket as well.... thing is, between NIS and Namco Bandai for the past year or two I reallly need some SMT, Drakengard, SHadow Hearts, Lost Odyssey and maybe even Dark Souls in my life right now.

EDIT: I'm even having a real hard time getting through the last stretch of Atelier E&L which I was really looking forward too. This happened to me before and it was Persona 2 (per your suggestion if I recall Din) that proved the perfect fit for me.

530  The Rest / General Discussions / Re: What's the haps? on: May 16, 2014, 05:02:50 PM
Monsoon, I wish you a safe and wonderful journey. My schedule prevents me from traveling like I would like to. Well, more accurately I keep myself far too obligated by way of my schedule to travel.... In any event, I am envious sir. Have fun :)

531  Media / Game Journals / Re: A Game Journal Reborn on: May 16, 2014, 04:58:39 PM
I finally finished Bastion after nickel and diming it 1 shard and core at time for the last few weeks. Unfortunately I did so the other day while retarded tired (post 30 some hours without food or sleep). So while I enjoyed the ending, I think I may have been too delirious to understand the choices I was making.

Bastion was another example of short-winded and easy to digest bliss. The pick up and play ease of this game was just awesome. I would strongly to suggest this title to anyone with a busy schedule. There were days I literally couldn't find the time to play more than 20 minutes and still felt accomplished.

The other neat part of this beautiful little package was that I really could find no blaring fault with it. Music, Art direction, Gameplay and even the light story elements were all awesome and a perfect fit.

Bastion may not have been epic but very rarely can I say I feel a title did   everything right. In Bastion's case however, I can at the very least, say it did nothing wrong.

I need to discover more games like this.

*Dualing Pistols + War Machete = best gameplay/fun factor (for me)
* Bastion wins my newly created, BEST NARRATION IN A GAME EVER award.
*Never one to replay games, I am HIGHLY tempted to have another go at Bastion. If for no other reason than to see the effect alternate choices could have made on the ending. Couple the appeal of replay with the length of the journey and I can easily see myself going back and giving this another run. A true rarity for this Klyde.

Between finishing this and Child of Light this week, I feel ready for Drakengard 3! This will be my very first Drakengard experience. I am pumped to have at something with a bit more serious a tone then what I've been indulging for quite a while.

Started up Child of Light last night. Beautiful game, as expected. Music is great, too. It's been a LONG time since I've played a turn-based rpg so it's going to take a little time to get back in the groove.

What is real cool about Child of Light is how variable the difficulty and pace of battles can be. I got my feet wet with Normal setting/battle speed 3 and the second I found myself daydreaming and spamming attack I went and upped it to hard and battle speed 4. Totally kept me engaged and on my toes right up on through the finale!

I know you always mention how you have a hard time finding opportunities for long gaming sessions Grim, I sympathize with you. In that respect I think you'll find CoL very pleasing. Its another fine example (like Bastion) where I was able to feel accomplished with an hour or two of game time.

Now I suppose it is back to some atelier E&L before RETRO GAMING WEEKEND COMMENCES!!! Tee-hee... Terranigma here I come!
532  Media / Single-Player RPGs / Re: New "FROM SOFTWARE" and "SONY JAPAN" game for ps4 on: May 16, 2014, 03:11:58 PM
I appreciate all the wonderful info.

It sounds like a mixed bag of things I really like, and things I really hate to be honest. Could go either way.

In any event, I'm sold on giving Souls 1 a shot considering the price of it at this point.

The no music thing has me a bit put off. It really got on my nerves that there was no music for Dragons Dogma. I keep an open mind however that, perhaps I will feel differently about it with Souls.

I honestly think I would have been singing the praise of Demon's to this day had it not been for having to pull a re-start. I literally could not progress due to my character coupled with where I saved. As I said, I like "difficult" when I know that (with enough effort) I can succeed. That WAS NOT the case with my demons save file I had to abandon.  On that note...

I wouldnt be afraid of screwing up the progression in Dark however, the game is super flexible and allows for all kinds of playstyles. Upgrading equipment is much more crucial than placing points on stats and it's very clear cut which stats will be better for your chosen playstyle.

^^ That was my primary concern/turn off. So I greatly appreciate hearing that holy! Thanks for the advice.
533  Media / Single-Player RPGs / Re: New "FROM SOFTWARE" and "SONY JAPAN" game for ps4 on: May 15, 2014, 10:42:43 PM
Thanks for the Soul advice. It actually sounds as though 1 maybe more up my alley even though I was a kings field fan.

Last question.

I did play Demon's. Quite a bit actually... and it frustrated me to no end. That is why I never really looked into Souls. Is Souls a bit more forgiving? I know the games draw is the intentionally brutal difficulty however there is a large difference between brutal difficulty and frustratingly unfair. Ys games are hard but I can level up be A' Ok. That did not seem to be the case with Demon's.... in fact I screwed up my character and file in Souls to a point that demanded I restart entirely <----- not cool in Klyde's book.

NOTE: I am well aware that Ys and Souls games should never really be brought up in the same breath but I was struggling for an example. Forgive me.
534  Media / Single-Player RPGs / Re: New "FROM SOFTWARE" and "SONY JAPAN" game for ps4 on: May 15, 2014, 07:20:58 PM
It's mostly Dark Souls 2 that shares the structural similarities with King's Field, but Demon's and 1 do have minor similarities as well.  If you like the progression/exploration of King's Field you probably would like Souls, as the series is pretty much the spiritual successor to it.

Can I jump right in at 2 or is 1 necessary to the experience?
535  Media / Single-Player RPGs / Re: New "FROM SOFTWARE" and "SONY JAPAN" game for ps4 on: May 14, 2014, 12:11:37 PM
Dark Souls 2 was basically a new King's Field game, but with a different name and a shiny coat of Souls paint.  The structure was almost entirely identical.

I have never been interested in the souls games until I read that.

I played the first Kings Field released on the Ps1 when I was but a wee lad.... changed my life.

536  The Rest / General Discussions / Re: What's the haps? on: May 14, 2014, 12:08:25 PM
That plan could easily backfire, you know? If you need that amount of sleep you'll have to catch up eventually and until you allow yourself the amount of rest you need, you'll feel like shit and be as productive as shit. Seriously, I went through something like that in highschool several times and made similar mistakes. The only thing that really works is to take a day or two off and get some rest. If that doesn't fix it, there might be something wrong with you and you'd better get yourself looked at.

I've pulled a "reset" off successfully in the past. Likewise, this strategy has indeed backfired. My fear of course is that you are indeed right, I simply NEED rest, in which case this "strategy" of mine will not help matters.

Ultimately though, it came down to this... I had to get stuff done and I've been sleeping too much to do it. So regardless, I sort of had to play catch up a bit.

I'm having the exact opposite problem, Klyde. The past three nights I've only slept for about 4 or 5 hours. And yet I wake up not feeling tired. Normally this would actually make me very happy as I've always had trouble sleeping soundly and would therefore require about 10 hours of sleep to feel normal, but to literally cut my normal sleep time in half and actually feel *better* when I wake up is a bit unsettling.

I have always been a 5-6 hour kind of guy. I suspect Tomara is right when she says I probably need the rest right now in all honesty.

Truth be told, I beat the piss out of my body the last few months. Working long hours, running way too much, smoking like a fiend, all coupled with some life stresses that really sucked. Bound to take its toll I suppose.
537  The Rest / General Discussions / Re: What's the haps? on: May 14, 2014, 10:57:15 AM
I couldn't help but retire my PS2 once I discovered the 60GB PS3. I feel like I will own 1, if not 2, 60GB PS3s forever. It is, without a doubt, my favorite console.

On an entirely different note, I think something is wrong with me lately. I've never been one to sleep much but in the last week I have been finding it difficult to sleep less than 10 hours in a clip. In fact, one night/day I slept 15 hours straight. My schedule is all f***ed up as a result. I am presently now trying to compensate by staying up round the clock to fall asleep at a normal hour, catch up on missed work (and gaming), and hopefully reset my schedule. This is probably a terrible plan but at the very least I'm getting stuff done.
538  Media / Game Journals / Re: A Game Journal Reborn on: May 14, 2014, 10:49:26 AM
Polished off Child of Light.

What a freakin' lovely experience that game proved to be.

Everything about it seemed appropriate to me. Even the evidently rushed final climax fit. I actually sort of wish more games shot you directly into end-game madness such as CoL does, without becoming spoiler-ific about it.

Thing is, I've been conditioned to expect long-winded finale's involving dungeons the require me to pack a lunch in a manner of speaking.

Child of Light's end-game may simply be the result of a rushed effort but the pace of it was something I really appreciated.

I only missed 1 trophy. I think I may go back and get it today just to FINALLY have a single 100% under my belt.... even if I don't get a platinum for it :-(


* I hope there are more games like this in the future
* I feel like the battle systems of yesteryear met with Zelda 2 and had a love child (hehe, see what I did there)
* I can't help but think of David the Gnome anytime I saw Finn. The resemblance is vague if not non-existent. I don't know why I couldn't help but make the correlation....
539  Media / Game Journals / Re: A Game Journal Reborn on: May 09, 2014, 08:23:16 PM
Just got to Act/Chapter 9 in Child of Light. Too hooked to stop.

I see another abreviated retro-gaming-weekend agenda. Sorry Terranigma.
540  The Rest / General Discussions / Re: What's the haps? on: May 09, 2014, 08:19:31 PM
I just spent a half hour carefully thinking on the "The one that got away" thread. This proved dually motivating and discouraging all at once. Enough so that I felt the need to express it here.

I feel like I want to quit working and all life endeavors until I can shorten my list now! LoL
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