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61  Media / Single-Player RPGs / Re: Final Fantasy VII Remake (updates in the 1st post) on: June 19, 2015, 03:34:25 PM

If they do the recruitable airship crew members, maybe they'll even make the Pilot's level actually mean something. :V

The character outfits and skins will be DLC of course (just like they were in FFXIIIs 2 and 3).

As for Aeris Aerith, while I also wouldn't want to see her as a glorified NPC, I don't trust Mr. Director of Advent Children/Before Crisis/Crisis Core/Dirge of Cerberus/XIII Versus/The Kingdom Hearts Clusterfuck/TWEWY/Final Fantasy VII: The Remake enough to not make her a glorified NPC (or to get this game out in time for FFVII's 25th anniversary).

I want legitimate skins this time, with variety. Not pseudo make-overs that don't even exist during in-game narrative sequences (i understand cut-scenes are a different story). To expand, how freakin' neat would it be if they took a cue from the Tales franchise with cross-over outfits? Like dressing Cid in some Kain attire or Tifa in a Relm get up? I would have a blast.

For the record I share in your mistrust Aeolus. That is why I've been a negative nelly about this project. It is one of those things that can go from tasty to disgusting with a pinch of the wrong spice in a manner of speaking.
62  Media / Single-Player RPGs / Re: Final Fantasy VII Remake (updates in the 1st post) on: June 19, 2015, 03:00:37 PM
Thinking on this today, I would love if they took creative liberties with the airship and made some cosmetic and gameplay perks available. Like say, recruitable ship crew members with various tacked on functionality, character outfits/skins/accessories with "dressing rooms" to customize character models, and maybe even more mini-games available right on deck ala an alternative to the gold saucer.

The more I muse over the whole thing, I think the more of this ^^ type of thing they do and the less narrative-rework the better.

In short, I don't want Aerith's role to change in any way, I just want to be able to have Cloud wear her jacket as a scarf or something late game. Then I wanna go beat my high-score in choco-skooba-sky-dive or some other yet to be realized pilotwings quality mini while I wear it! LoL

Finally, as a bold move, I would like to see more characters that add additional support elements to main cast for battle. Its crap like this that I feel will expand on the game rather than reconstruct it in an unnatural fashion.
63  Media / Single-Player RPGs / Re: Final Fantasy VII Remake (updates in the 1st post) on: June 17, 2015, 07:00:10 PM
We'll see more come winter, apparently.

I'm nervous but hopeful. They have a great game just there, they can't fuck it up that badly. Even with the new stuff they add...

Oh god, I'm scared.
I'm hoping they just try to stick to the source material. It's a remake, afterall, not a reboot. If they can just manage to update the graphics and give us a 360 degree rotateable camera, maybe spice the battle system up a bit with new attack animations and maybe some in battle button prompts for special actions, nothing overly fancy, it'd be swell. Hell, I'd be fine with no extras at all, just the base game (although it'd be REALLY MOTHERFUCKING AWESOME if they made a little mini sidequest thing where you come across Ramza from tactics...).

They have a lot of stuff to use already, but it's almost 20 years later, and new options wouldn't hurt maybe. I'm gonna have faith in them...

Judging from these statements I C&P'ed for ease of reference, it sure sounds like hella liberties are gonna be taken with the source material

“I can’t share too much for now, but it won’t be a simple remake,” says Nomura. “If we were to simply just make the graphics look pretty for the new generation consoles, I don’t think it could surpass the original version. If that’s what you wanted, I think it’d be enough to just play the original International version on PlayStation 4, and it would be satisfying enough.”


“We’ve yet to show any screenshots from the game, but it has vastly evolved, so please look forward to it,” Nomura continues. “Again, this time, since the story is being handled by Nojima, that also means that there will be more work added to it, so please look forward to that as well.”

64  Media / Single-Player RPGs / Re: Fallout 4 on: June 17, 2015, 03:54:38 PM

That was some epic presentation there. I hope they come in "cute little terrier" variety/
65  Media / Single-Player RPGs / Re: Fallout 4 on: June 17, 2015, 01:14:39 AM
Man, I am getting caught up on the E3 stuff I missed cause I suck at staying current and to my surprise (having not played the other fallout titles) this is most exciting looking offering to me ATM.

Maybe I am just getting "caught up" now, I am  FINALLY getting to Mass Effect after all, but I was blown away by how this looks to be shaping up. I seriously hope I can hop right in on the franchise here without feeling too left out as I really don't see me finding the time to get any predecessors in before this arrives.

Never thought I'd see the day where I was more excited for something like this with so many promising JRPGs on the horizon but I can't deny it. The character editor alone was enough to get me interested.

66  Media / Single-Player RPGs / Re: Final Fantasy VII Remake (updates in the 1st post) on: June 16, 2015, 03:00:05 PM
I'm not trying to be negative about this whole thing but am I the only one slightly disgusted by all this hoop-lah?

Hear me out. I feel as though I put my best foot forward to stay excited about Square Enix efforts over the years but at this point I just simply cannot muster a drop of care for more of ANY expansion/remake/re-release or otherwise of Final Fantasy anything.

The only thing I was hoping for was news that production was moving along swiftly and we were actually going to get the titles that we already knew about for the last 5 years soon. We don't even have a release date for some games we've been waiting for through full console eras and now this comes along and effectively promises what, another 5-6 years anticipating something we all know and are familiar with whilst slogs  of people bitch and whine about it. This of course all MUST be endured before the hope of something new could even be entertained.

Sadly, and my sympathies go out to Square for this, I know they could never appease folks without this project being addressed in some sense.

I suppose I am gonna shut up now, because as the expression goes "if you don't have anything nice to say...". But seriously, this news does not strike me as good, it does not strike me as bad, it just strikes me as a bland and boring confirmation of what I know I will now be reading about in regards to FF franchise for the next half-decade of my life.

67  Media / Game Journals / Re: A Game Journal Reborn on: May 30, 2015, 03:45:05 PM
After I finish this game I'm reviewing for RPGFan, I may take a sabbatical from gaming. 

Man, I just took a sabbatical in the interest of professional life. Got back to it recently (last week or two) with some level grinding in bloodborne.

Its amazing how "behind" you can feel you've become in an endeavor that is purely for pleasure with no deadline. Truly though, I feel a terrible urgency now to "catch up" on where I was at with some titles.

Additionally, it seems my stamina has to get back up to speed. I was pulling 4-5 hour sessions before whereas now I'm struggling for 2 hours tops. You don't realize the chunk of your daily life gaming demands until you try to squeeze back in the routine.

Now in regards...

BLOODBORNE: Got mad about my characters build and no re-spec. Fast forward 40 some levels, and my character has successfully gone from a strength build to a skill/arcane/strength DPS monster. I feel good.
68  Media / Single-Player RPGs / Re: Top 10 RPGs Poll on: May 30, 2015, 12:03:12 AM
...I honestly felt like Complete had the better Opening animation. Not just in quality (that wouldn't be fair), but...I felt like it was cohesive and refined, I guess. I honestly only played a little of the Sega CD version (and none of the PSOne version yet), but I think I made the right choice to buy Complete in the end...just a feeling. I kinda said the same thing about playing Grandia 1 over Grandia II only to find that I couldn't really get that into Grandia 1...

I know the actual intro wasn't what you were speaking on but hell, any appropriate instant to whore this out is worth it.


THAT 80's-FanTuhsee-Tastical theme may very well be the best/most rockin' manner cheese has ever managed to drop my jaw. That was/is in the running for best ringtone I ever made for my Iphone as well.

SOME CHROMATIC TRIVIA: I was recorded by a jerk kid at school singing that and sailor moon theme on the bus and at recess. I was never able to live it down. He even brought it up at my 10-year class reunion. And you know what?? KLYDE IS PROUD DAMMIT
69  Media / Single-Player RPGs / Re: Top 10 RPGs Poll on: May 29, 2015, 01:07:48 PM

@ Klyde: Did you ever play the original DOS X-Com? It has nice sprite work, although I'm under the impression that it doesn't play TOO differently from the new one so you'd probably not want to double-up.

Twas a pillar of my childhood. Well early teens really. For a stretch of my youth as a gamer it was all about long summer days spent with X-Com and the text-based MUD of Terry Pratchet's Discworld.

In all honesty the primary thing that makes the new x-com more enjoyable was how freakin' unintuitive the UI was for the original. Try the first PS1 incarnation for bonus frustration. I actually felt with the spritework and original OST the game came across as way creepier with a stronger identity, then again maybe I was just scared of permadeath as a kid (who knows).

One thing however cannot be disputed. The feeling of utter accomplishment as slow-mo 16 bit'ish ammo connects with fuzzy alien sprites and you hear a quasi-dinasaur roar providing auditory confirmation that bastard was now interstellar pixel poop. Something about that just felt good.
70  Media / Single-Player RPGs / Re: Top 10 RPGs Poll on: May 27, 2015, 09:59:43 AM
Childhood challenge distortion is certainly something I've been aware of but never really acknowledged.

Oddly enough I feel like it works in the opposite direction.  I mean, I know this isn't an RPG but I played stuff like the old Megaman games when I was a kid and I do not have the patience for those today.  It's not just about reflexes or something either, it's mainly having to put up with the amount of trial and error involved.  And even if we're talking about RPGs I can recall playing some (fairly bad in retrospect) titles that had difficulty curves that were basically just broken.  Yet I would come home after school everyday and grind like crazy trying to inch forward in them.  Today I would have the sense to just drop a game like that.

One of the most extreme examples I can think of isn't entirely fair since it involves and emulator, but I was playing a translated ROM of Final Fantasy V (this was before there was any official English version) and there was a section where you're exploring a ship that had water in it I believe was supposed to cover like half your character sprite.  But my emulator didn't handle this part correctly and the water just covered the whole screen so you couldn't see a thing.  You could tell when you took a step thanks to the movement animation but that was it.  I ended up getting out some graph paper and manually mapping the entire area tile by tile based only on whether I could step in that direction or not (if there was a wall in the direction you tried to go, no movement animation).  And this wasn't a safe zone, I was fighting random encounters the entire time.  It took long enough that I felt kind of over-leveled for a while afterwards but I got through it...

I guess I'm saying I was way more persistent as a kid...

This is a real interesting point you bring up here. At least to me it is because I think you have totally touched upon what I appreciate as an adult gamer now. My whole life, gaming was really about a narrative focus to me with art, atmosphere, characters and music coming in at a close second. Somewhere along the line I became winded with this and it is now the demand of "megaman quality progression and challenge" that really seems to hold my attention.

I think, for me personally, I REALLY sucked at trying very hard at games when I was younger. Plain and simple. Now as an ADHD adult who has a  profession that places a massive cognitive demand on me daily, I'm really finding (in recent history) the singular aim of grinding to get good at a game rewarding.

The best experiences I've had with gaming over the last year or two were not with the titles I expected to love. Bloodborne, Binging of Isaac, X-Com, Borderlands and Mass Effect have really enlightened me to the appreciation of persistence you speak of Kevadu. Exercising that type of focus in gaming is one of few moments, aside from when I am doing art, that I don't feel like a hyper-active lunatic.

Maybe I am growing backward? More obsessive over the irrelevant and child-like as I go. In any event, you really touched upon something pertinent to my taste in gaming with your post. Thanks buddy.

71  Media / Single-Player RPGs / Re: Top 10 RPGs Poll on: May 25, 2015, 09:57:45 AM
At least for when we were all 13.

Honestly, this 'aspect' you're hitting on here could be a whole new topic.
I thought Wind Waker was hard [when it came out].

Childhood challenge distortion is certainly something I've been aware of but never really acknowledged.

In terms of Lunar, "HARD" was spelled "B-O-R-G-A-N" (if memory serves) as a kid.

To expand, there are actually plenty of titles that have, in adulthood, proven far less difficult. Hell, some of my re-plays of the oldies have been downright underwhelming. Breath of Fire 3, Lunar, Secret of Mana, Chrono Trigger, Earthbound, FF 4, FF 6 and both Suikoden 1 and 2 all immediately come to mind as games that seemed alarmingly easy to me now allllll grown up.

In reality, JRPGs are certainly more a trial of patience than dexterity and skill. We know this, but it sure feels and seems more evident entering my early 30's than it did in middle school.

Glad this topic slipped into such discussion as it sort makes me more cognizant of why I like the games I like now and appreciate some titles by way of fond recollections.

EDIT: Also, I suppose this begs the question of "what would your top 10 look like if you replayed em all at present". And further, "should a top 10 list be based on the game itself, or the players experience?".  Veed-eee-o G-aaaaaay-mur f-eee-los-if-izen, watch out.
72  Media / Single-Player RPGs / Re: Top 10 RPGs Poll on: May 21, 2015, 09:25:12 AM
...I don't know who that guy is...I really want to, though...
The only cool character in star ocean 4.

Why is it that everytime I see a cool redhead (who's totally way more awesome than the main character will ever be), the game is all like: "Oh, you'd like to have him in your party, wouldn't you? That's too bad! Guest party member is all you're going to get, if you're lucky!"

One ninja in particular will always stand out in my mind as the quintessential start of "cool character I perma-want" trend. Discovering I could save and keep him as a member was a hallmark of my childhood. Heck, its probably why I became I Ninja when I grew up :D
73  Media / Game Journals / Re: A Game Journal Reborn on: May 20, 2015, 03:35:55 PM
I must admit to my being turned off by being cast in a role vs. being able to do the create a character gig to be a totally shallow, superficial and close minded stance for me to maintain. Its one of those subjective hang-ups in terms of preference that I can objectively look at as a poor sensibility that handicaps my ability to enjoy/give certain media a chance.

In truth, a character that doesn't bode well with me is enough for me to pass up just about any media and sadly I'm sort of strict about my taste in characters.

Ah well, knowing our shortcomings is half the battle right??
74  Media / Single-Player RPGs / Re: Top 10 RPGs Poll on: May 20, 2015, 08:31:39 AM
Man, I'm absent for a few weeks and I miss a new "top RPG list" thread.  Lists are a guilty pleasure of mine. Late the party is better than not showing up at all though so here goes!

1. Secret of Mana
2. Mass Effect
3. Persona 3 (even though I only gave it one playthrough and my recall is fuzzy)
4. Chrono Trigger
5. Seiken Densetsu 3 (Secret of Mana 3)
5. Final Fantasy 6
6. Tales of Vesperia
7. Bloodborne
8. Persona 2 EP/IS *counting as a single game
9. Lunar Silver Star Story Complete
10. Borderlands 2

Yea, in the land of Klyde these are all RPGs although some are without a doubt heavily action. Dispute this and it shall rain shurikens of pointless subjective debate and I've stocked 99 "opinions" to dispense on the matter. In short, my definition of RPG is looser than most, I am certain.

Now moving on.


11. Breath of Fire 3
12. Suikoden 2
13. Tales of Graces F
14. Disgaea
15. Legend of Zelda: Wind Waker
16. Earthbound
17. Terranigma
18. Shadow Hearts
19. Dragon Age Origins
20. X-Com Enemy Within/Unknown

- Wilds Arms Alter Code F
- Disgaea D2
-Legend of Mana
-Star Ocean 2
-Final Fantasy 4 *PSP remake with uber-pretty spritework
-Legend of Heroes Trails in the Sky
-Growlanser 3

NOTE: I haven't gotten to Mass Effect 2 and 3 but I would imagine they would/will fall in with Mass Effect 1. Also, I have not yet finished Bloodborne but would honestly be an utter liar if I didn't include it on the list with the potential to move on up the ranks.
75  Media / Game Journals / Re: A Game Journal Reborn on: May 20, 2015, 08:02:13 AM
Played Chapter Zero of Hyperdimension Neptunia U today. Or as it might also be known: Bounce around between UPS and Amazon to get the shipping address corrected.

You can also just say "I played Not Witcher 3 today"

(I have no interest in that series. Just don't like the idea of a sandbox RPG where you're given a specific character to play.)

God, I'm glad someone else said it!

I am TOTALLY of the same camp on the "character" thing. This strikes me as odd considering I was essentially raised on games where your cast in the shoes of another but for some reason it just turns me off completely with certain titles (the witcher series being one).

I feel like one of the cornerstones of the sandboxy-western-RPG for me is in the extra degree of immersion character creation provides. Consequently, character creation itself provides enough "comfort" for me to enjoy something that is otherwise totally outside the realm of anything I thought I'd like. Case and point, Mass Effect. I LOVED ME1 and am dying to get to ME2 primarily because of the freedom to break the mold with MC so much.
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