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61  The Rest / General Discussions / Re: Misc. Gaming News Topic on: September 20, 2015, 06:56:22 PM
this bioshock collection being all but legitmately confirmed pisses me off!!


ok, well in truth I piss me off for having purchased but never played them digitally for the ps3. I don't care what they do with this, I'm playing them on my PS3 damnit!!!! I WILL NOT BUY MY ENTIRE GAME LIBRARY TWICE!!
62  Media / Game Journals / Re: A Game Journal Reborn on: September 20, 2015, 06:51:23 PM
@Klyde Chroma

No, Grim Fandango's mechanics have long been held as a product of it's time, and obtuse, nonsensicle puzles were a staple back then. It's writing was the only reason it was ever praised. I haven't started it yet, but when I do, I'll have an FAQ ready for when I get frustrated. Which will probably be 90% of the time, if my prior experience with Point 'n' Clicks are anything to go by...

Thanks for the reassurance Mick, glad to know I'm not just cognitively broken (entirely). I played for an hour yesterday afternoon and another 3 hours or so last night/this morning and seriously started to feel bad about myself! LoL
63  Media / Game Journals / Re: A Game Journal Reborn on: September 20, 2015, 06:35:49 PM
GRIM FANDAGO/ I don't care how amazing or loved this game is. These obtuse puzzles ruin any chance this game has of being enjoyable for me. Not often I simply say "I quit" but I am said to report that I do in fact "quit".

Seriously, its probably my own fault for being of a lesser-than-logical intellect that has a bad habit of connecting the wrong dots but I just CANNOT justify how punishing to my brain Grim feels. Back to getting my "All Hallows Eve" pre "Day of the Dead" fix with Guacamelee topped with a pinch of Binding of Isaac Rebirth sitting comfortably between a slice of Bloodborne and Dark Souls 2.
64  Media / Single-Player RPGs / Re: Most rivetting or moving single player experience EVER thread on: September 20, 2015, 06:27:19 PM
In terms of immersion, anything Looking Glass (inspired) naturally wins, after all they invented the immersive sim genre. So System Shock 2, Deus Ex, Vampire: The Masquerade: Bloodlines all rank up among my favorite RPGs (Ultima Underworld 1&2 and Arx Fatalis are also really nice) and overall the most immersive games I've played alongside the Thief series and few other titles like that.

The most moving experience would have to be the ending of Planescape: Torment. Persona 3's ending also kind of came out the left field and left an impact.

ME is the Great American RPG. 
Not by a long shot.

God, I've wished Vampire The Masquerade would get a console port since I learned about it ages ago. Seems like something I'd really get into but I just cannot (and have never been able) to enjoy gaming with a PC (personal and subjective matter altogether)

As for ME being called "The Great American RPG" by Glass, I need to defend the statement a bit.

ME is without a doubt one of my favorite, if not my single favorite, franchises. The statement undermines the integrity of the games a bit IMO but it's accurate in a lot of senses regardless of where the developer hails from. Shephard has all the hallmarks of the quintessential American hero. Thematically speaking, ME whores out a great deal of what we see in American cinema. Beyond those abundantly obvious arguments, one can really see that any cultural influence outside of the western world is relegated to the alien races <--- making the humans in the galaxy come across as extremely "westernized" even if that is NOT their ethnicity.

Up finally we have to look at the story telling. The script and narrative presents itself like a high budget and well thought out western sci-fiction. No one can argue that ME was produced to sell well to western audiences. So while I hate Glassjawsh's statement presented without the supporting footnotes to give credit where credit is due, I think it is totally on point even if that isn't quite how he meant it.

I would amend it as such... ME is "The Great WRPG of the last gen"
65  Media / Game Journals / Re: A Game Journal Reborn on: September 19, 2015, 06:20:02 PM
After finishing Mass Effect 3, bringing the zenith gaming pinnacle of my emotional existence to an end, I have been hitting some titles that were sitting on the sidelines in the ol' library.

Abyss Odyssey/ Nothing to see here. Move along. Seriously. Just don't do it.

Grim Fandago/ Really happy I never got a chance to touch this til now. It is absolutely perfect to play given the time of year.

Bloodborne/ Yea, I'm getting the feeling I'm never going to quite be "done" with this. The new DLC announcement motivated me to pick it back up. Then again, I guess I never truly put it down.
66  Media / Single-Player RPGs / Re: Most rivetting or moving single player experience EVER thread on: September 19, 2015, 06:10:38 PM
Moments in Games that Screwed with me Emotionally or Made Me Really Uncomfortable:

- Jumi city in LoM, mostly for the music.

- Talking to Paula's family in Earthbound whenever Paula's dead.

Honestly both LoM and Earthbound got to me emotionally for reasons I never quite examined/analyzed. Something about the atmosphere in titles, albeit for drastically different reasons, really tugged on the heart strings.

To add to the pool of moving experiences that are more a result of things personally subjective on my end.
----Persona 3
----Odin Sphere

The readers digest goes as such. I did bad things. I went to jail. I got sober in jail. Upon reclaiming my freedom and playstation 2, I loaded up the save files and they were the first 2 games I played in years without being high as a kite. Silly as it sounds, I was determined to stay sober, stay free and finish those games. Motivation can be found in the strangest of places I suppose. Regardless, the titles had a way larger impact on me than they would have under other circumstances.
67  Media / Single-Player RPGs / Re: Star Ocean Second Evolution is coming to PS4 and Vita on: September 17, 2015, 06:47:02 PM
Wait, Vita AND PS4???? What is this madness??

Ok. I said I was done with JRPGs for awhile. I also said I was certainly done falling prey to the allure of "nostalgia value" but they got me. Day 1 digital for me here. I've wanted to replay this for like, 15 years now.

EDIT: You guys do think its safe to assume this will see western release too, right??? I mean they wouldn't dangle an already localized treat in our face like this and NOT pony over the biscuit would they?????
68  Media / Single-Player RPGs / Re: Most rivetting or moving single player experience EVER thread on: September 17, 2015, 06:31:20 PM
No discussion about character death can be had without a nod to the Suikoden series for me. They did a real decent job of making the demise of certain characters weigh heavily on me. The fact that said characters perishing damned your chances at a perfect ending save file into another title lends a mechanical-gameplay weight to the narrative development as well. Suikoden = DEATH done RIGHT

I think to add to the discussion as a whole its important to note this as another crucial ingredient for emotional immersion. That is, not just death of cast members, but the players ability to alter the course of that or impact makes one REALLY feel like their playtime and decision making count.
69  Media / Single-Player RPGs / Re: Most rivetting or moving single player experience EVER thread on: September 17, 2015, 01:24:16 AM
ME is the Great American RPG.  Especially if you play as FemShep.

Slightly off topic but, in terms of the feels, every RPG I've played since The Last of Us has not been The Last of Us or anywhere close to The Last of Us and that's a problem.

It's been a LONG time since I've cared about fictional characters as much as I cared about Joel and Ellie.

Its funny you bring up TLoU because once my emotions recharge a bit I want to give that one a go. Without a doubt, I've heard enough about it to peak my interest and I have it sitting digitally in my PS4 library just waiting for the "right time".


That path is incredible because the only thing you want at this point is for you and the people close to you to live.
It's such a basic desire for an RPG that it really hits home and the difficulty skyrocketing is making it very hard to accomplish even such a simple thing.

I think you touch upon something very relevant here. Difficulty somehow plays a large role in feeling genuinely concerned and, in turn, immersed for me. I played all of ME with difficulty cranked and I do the same with all my Tales games. All of which have yield the most memorable experiences for me. Having to earn your victories with a for real sense of failure as a possibility is not something always inherent in RPG's but completely integral to demand my emotional investment.

This particular point about my sensibility became abundantly clear to me when I realized how much I cared to succeed in bloodborne without any deep narrative involvement to speak of. It sort of demonstrates to me personally that the challenge factor alone can be enough to demand my emotional attention.

Now I look back as see why I found certain battles in FFTactics and the Growlanser series so memorable.

Kudos to you Annubis, for bringing up the difficulty factor as I truly feel it to be a quintessential ingredient for precisely the type of experience I'm talking about.
70  Media / Single-Player RPGs / Most rivetting or moving single player experience EVER thread on: September 16, 2015, 06:34:01 PM
So I just finished Mass Effect 3, bringing the trilogy to a close for me. It was, by every measure immaculate. I am not here so speak specifically on ME however. More importantly, it was the type of experience I had with the trilogy I want to touch upon.

Start to finish the game bated me into caring about a world and cast in a way I'd totally forgotten about. I became so immersed in the experience that, over time, the Mass Effect reality became a frontier I eagerly awaited to explore each day. Waking up the last few months began a charade of "life agenda stuff" I needed to wade through to get to what mattered, which was slipping in Shep's shoes for the evening and working toward saving the universe. This truly began to resemble what it felt like counting down the ringing of the bells in school because it soon meant I could hop of the bus and get to defeating evil empires, dragon transformations, finding orbs to upgrade my equipment with good ol' watts and saving princesses.

That frontier, that sense of discovery in games, is something I lost touch with over time. I'm not saying I stopped enjoying games at any point, but they became "games" and something less relevant and magical the older I got.

This level of love and passion for my pass- time and hobby is a source of strength and inspiration for me. It is relevant because it enables me to try harder in real life. It enables me to translate the care I had for uniting the galaxy to defeat the reapers into more of my (less stimulating) daily life activities.

This type of inspiration is rare and while I speak with a lofty tongue I don't feel like I am exaggerating one bit with anything I've expressed here. By the same token not every gaming experience need be, nor should it be, a quasi enlightening spiritual experience (ok now I am exaggerating a little...). I am however curious as to which titles have had the largest impact on you guys emotionally or otherwise.

TL DRSo if anyone would care to share, I'd love to hear discussion and personal anecdote about what single player RPG's have become your own personal "zenith peak" in terms of immersion.
71  Media / Single-Player RPGs / Re: Star Ocean 5 on: September 16, 2015, 06:06:44 PM
After a while though, you're hitting the damage cap either way and might as well throw a Shield on somebody just for the hell of it.

But yeah, FFXII is a single player MMO with none of the reasons why people tolerate MMORPGs' bullshit.

I still have no idea why people tolerate MMO's.  XII was great though!

I still have yet to ever play an MMO. Something about the way I've seen folks I know give up gaming careers (or real careers for that matter) for their commitment to certain titles intimidated me. That point coupled with the fact the RPG is more of an isolated, single player, intimate experience for me makes the whole idea of the MMO less than appealing.

Games like FF12 and Xenoblade that mimic the formula to an extent have always proved awesome in my book, I just can't get into the idea of playing an RPG with commitment to a community. Even party chat whilst playing a shooter on my PS4 frustrates the hell out of me after an hour or so.

EDIT: I have such difficulty enjoying it, I'm probably amongst the minority that played Bloodborne solo and offline. Doing the same thing with Darks Souls 2 I think. Playing RPG's with other people just makes the experience abundantly different. That said, I've never found couch co-op to be anything but enjoyable oddly enough.
72  The Rest / General Discussions / Re: Misc. Gaming News Topic on: September 15, 2015, 06:39:04 PM
More like Call of Dark Souls confirmed. Let's see how long it takes for the quality to suffer.

But yeah, sounds like they're going to get into a habit of yearly releases swapping between Dark Souls and Bloodborne.

Damnit, at that rate I am gonna be playing Dark Souls and Bloodborne for like 3/4's of every full calendar year!!!
73  Media / Single-Player RPGs / Re: Star Ocean 5 on: September 15, 2015, 06:32:28 PM
Oh god yes

New trailer:

Holy cripes, that trailer was certainly enough to get me aboard the hype train. I rarely post in threads about games I know I'm gonna play because I purposely like to dodge knowing anything about them beforehand but I can't contain my excitement here.

Judging from what we've seen of this title so far, albeit brief, I REALLY feel this a great example of a gem from the golden years of gaming dating back to Super Famicom evolved proper. At least at face value so far, this looks like everything I could hope for. If this turns out near as good as its looking I can forgive some of the more derailed segments of Star Oceans narrative history.

What I would like to see in the new Star Ocean's combat is more customizable AI for party members, like the Gambits in FF1312 (typo).  The AI for party members was phenomenally stupid in Star Ocean 2, and I felt like I spent more time babysitting than battling.    

^^ This is gonna make or break it. Luckily, by my measure, tri ace doesn't exactly have a bad track record with me in terms of finding the battle system enjoyable so I maintain fiath. The ultimate realization of Star Oceans real time combat would feel like the DMC reboot coupled with some form of streamlined AI control that tackled a strategic itch. The gambit system executed in a more simplistic way would work wonders with a heavy reliance on weakness/vulnerability risk reward ala the SMT series.

What I am saying is essentially, making decisions about team AI needs have impact and weight for me to care. Too often decisions about team AI direction become a mute point that has minor gravity on the tide of battle. The real bane of singular character controlled real-time systems for me has always been that they never seem to actually demand a coordination of team efforts but rather a compensation for your teammates idiocy. Ni No Kuni was a prime example of this offense for me. Tales of Vesperia struck a nice balance of demanding buffs, heals and offense if you cranked the difficulty toward the latter end of the game which made each encounter extraordinarily riveting for me and I would to feel something like that with less tanky controls here. The sin of Vesperia was once again, you could NOT rely on the AI but rather had to doll out the commands of teammates yourself for them to be effective. <---- that is why I have to agree a gambit system incarnation would be brilliant here.

Then again, its been like 12 years or something since I actually experienced the gambit system of ff12 so maybe I have no real frame of reference here. Hazy, but fond, recollections (possibly/probably innaccurate).  
74  The Rest / General Discussions / Re: Misc. Gaming News Topic on: September 13, 2015, 06:22:51 PM

My issue with this impending Mega Man movie is, aside from simply not being able to top Dr. 'Drunk Ass Elmer Fudd Impersonator' Light, that between the whole stink with the MN9, the fact that its simply been years since the last MM game and the fact that its pretty obvious that Capcom has no real interest in finishing up the over arching story (much to the chagrin of old skool MM fans), there's not really a good reason for this to exist. And frankly, I can't imagine this being of any better quality than even the first Bayformers movie (its most likely to be closer to the fourth movie in quality anyways).

My problem with any new MM material stems purely from my skeptical and cynical nature that new Dev's and new life for MM will result in something far removed from anything we are familiar with. I'm all for new directions and whatnot but in terms of MM, anything that deviates too far from the original formula/flavor just won't do it justice in my book. It is pretty necessary for them to take some creative liberties to upgrade the blue bomber for the present demographic it would appeal to but that is essentially going to undermine what I appreciate.

MM is token sci fi material because it is so simple and cheesy whilst taking itself hella serious. Right down to character design and soundtrack, MM has always bled late 80's/ early 90's sci-fi-sattire in a way I just can't imagine resonating with people today. Then again, of darkwave synthpop from the 80's could make a contemporary comeback amongst indie musicians in 2015 I suppose anything is possible....

It would be my hope that the right talent is involved and the aim is to appeal to the fans who just want more MM and NOT re-realization for modern audiences. This is a pipe dream. I know this is a pipe dream because anything involving the name "Mega Man" is going to be made with a strongly economic motivation.

Lord knows I've been wrong before and I seriously hope I am in this case. I for one would LOVE to see Protoman in grey spandex glory on the silver screen! (I am clearly a protoman fan, case ya didn't pick up on that one)

EDIT/ I would however forego my love of the old MM if someone were to say, with MEGA ambition, take on evolving MM into something epic along the lines of Mass Effect or KotoR. That would be immaculate if done right.
75  Media / Game Journals / Re: A Game Journal Reborn on: September 13, 2015, 05:50:30 PM
Dark Souls 2/ Alright first impressions are decent enough but I have one major complaint. What the hell is up with these character models? Could they have made movement appear anymore unnatural if they tried? At points the characters pose and movement more closely resembles something like a puppet who's limbs are being crudely manipulated.

Second not so minor complaint is the feeling of gravity in this title after having played bloodborne. Slower and more tanky for certain, but its the floaty-feeling-factor that hurts. Thing is, I don't think I'd feel this way had I not played bloodborne. Being brother and sister titles, its too hard to not draw comparison and BB takes the cake in terms of gameplay.

On the positive, I LOVE the makeover Scholar of the First Sin got for its current gen re-release. The palette is so lush and gorgeous now. I don't even want to call it Dark Souls anymore as the cranked saturation and contrast make this look anything but dark and grim.

That is my initial impression of "PRETTY BRIGHT SOULS 2 STUDENT OF THE FLOATING PUPPET". Seriously though, don't read me wrong. I am being picky here. In one day I can already tell there is enough to keep me hooked for the long haul.
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