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343780 Posts in 14032 Topics by 2230 Members
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601  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: December 16, 2013, 06:16:29 PM

Oh, and please, please, please return the puzzles to dungeons.  I'm a huge sucker for dungeons with puzzles, which is probably why I enjoy Wild ARMs so much.

THIS!!! a thousand times, THIS
602  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: December 16, 2013, 04:03:57 PM
Just went and saw the Desolation of Smaug

Basically this...

The Hobbit: Desolation of Smaug

In some ways I felt this was better than the first, in some ways I felt it was worse.

Ways it was better:
- Tauriel
- Action sequences were about half as silly as they were in AUJ and twice as badass. The action sequence as they were heading down the river is a particular delight with just the right balance of absurdity and spectacle.
- The soundtrack was leagues better than it was in the first. In the first it was moody Lonely Mountain theme, somber Lonely Mountain theme, ominous Lonely Mountain theme, action-y Lonely Mountain theme and a couple of tracks you might remember from the Lord of the Rings. Desolation of Smaug on the other hand has a slew of brand new tracks, my absolute favorite being the theme of Laketown.
- Tauriel~ <3
- Really nifty effects, it was nice to see Gandalf finally doing wizardy things other than the occasional weaksauce spell. One effect in particular in Don Guldur (you'll know the one) was absolutely fantastic despite just being thrown-in foreshadowing/fanservice.
- All in all, just a better flow with less moments that felt dragged out (though there still are quite a few)
- Did I mention Tauriel? She's pretty awesome. And quite lovely.

Ways it was worse:
- A lot more pointless *nudge, wink* cameos and references to Lord of the Rings.
- There was one thing in particularI wanted to point out and that was the way it ended, it left me feeling like nothing significant really happened and highlights the silliness of making The Hobbit into a trilogy.
Even though a trilogy is telling one long story, each entry in the trilogy should be telling it's own story. Anyone can tell you this, and all the good trilogies do it really well. Calling this 'the desolation of Smaug' and ending it before Smaug is properly dealt with just makes the whole movie feel like 3 hours of filler.

I do however want to echo the well orchestrated action sequences were done REALLY well IMO.

The only point I disagree with is the fact that I actually like how they are padding it out, including crap and stretching it into a somewhat unorthodox trilogy. While I certainly find most peoples complaints about the move justifiable, I have yet to really feel like anything that has contributed to the length of the trilogy to be irrelevant. That is, while they clearly are stretching things, they are doing so with quality material that adds to the films narrative.

Ok.... so MAYBE the dwarves introduction at the beginning of the first film felt longwinded.... but everything there-after felt like it fit JUST RIGHT for my taste.
603  Media / Single-Player RPGs / Re: Final Fantasy X/X-2 HD Remaster, Listen to his story again... on: December 16, 2013, 03:50:14 PM

FFX Squeenix CE.

Yea... what is that like, basically, 30-40 buck extra for an uber-fancy soundtrack? The force is weak with this one for me...

I feel like soundtracks should be a given inclusion for CE's. I want some extra goodies Square... Even your freakin' XIII-3 pocket watch tempts me more than this.
604  The Rest / The Helper Monkey / Re: Xenoblade Help on: December 16, 2013, 03:46:55 PM
I havn't played it since I reviewed it. It's all gone completely out of my head.

Glad to know I'm not the only one who experienced some difficulty with xeno-recall  whilst trying to tend to Dice's question... When I forget things about games I play I feel fearful that I'm "losing it" or something. Truly, it causes me anxiety. Its comforting to know, in some sense, I am not the only one who "forgets" a bit.
605  The Rest / General Discussions / Re: What's the haps? on: December 16, 2013, 03:42:41 PM
Snow smells like smoke to me but it makes me think of attack and midnight and the squealing crunch underfoot is the kind of bone-and-teeth vibration calling up distant ghosts and memories and the feel of sprayed-light banked off tinsel, flickering lights in rainbow swirling, and sitting in the backseat of the car when I was fine and never heard anything more melancholy that Silver Bells. They way a nursing home smells -- the way a church goes unhinged -- the reflection of pine trees on the lake and sunset and the house lights from the opposite bank. And highways. Christmas is the time of year when this world and the next briefly overlap and I just want to enclave myself out under the sofa till it passes.

That was perplexing Mesh.... and beautifully visual as well.... *I golf-clap for you*
606  The Rest / General Discussions / Re: The NEW Game Journal on: December 16, 2013, 03:38:57 PM

Focus on Suki 2.

As long as you know that time crashes at the end of XIII-2, you'll be up to speed for XIII-3. Besides, Suki 2 is definitely the better game (even in spite of all the bugs).

Thank you kindly for the advice my friend! I guess I need someone who's intellect I respect to condone my inclination to "break routine" here. LoL

After thinking it over I'm gonna be flexible with myself and heed your advice here, focusing on Suikoden 2. My "rule" in this particular case will be to start moving through Final Fantasy around christmas next week.

That should allow me ample time to finish XIII-2 I think.
607  The Rest / General Discussions / Re: The NEW Game Journal on: December 15, 2013, 06:19:59 PM
Having a REAL hard time pulling myself away from Suikoden 2.

The weekend is almost over, and while I intended to keep suikoden 2 my weekend game and start FF 13-2 as my weekday agenda, I am beginning to think that is not a smart move...

The story is Suiko 2 just grabs you and doesn't let go. Even in spite of the horrible spoiler I ran across (ruined a major ending event on myself) it is clear to me now there is GRAND amounts of plot to enjoy here. That single spoiler was minor in grand scheme of the narrative content (thank you to Aeolus again for reassuring me of that fact).

So how about some advice folks? I really want to start 13-2 so I could finish it by the time 13-3 comes out. Do I divide my efforts or focus on Suikoden 2? Normally dividing my attention between 2 games is easy... but in this case I find it hard to not think about Suikoden 2.... while I am driving, working, sleeping and eating at this point.... I feel like this is one particular case of a tale that is meant to be digested in a game-a-thon type fashion of 3-5 hour play periods without interruption but I don't want to burn myself out.
608  Media / Anime, TV, and Movies / Re: Classic Christmas Episodes on: December 15, 2013, 03:33:05 PM
Tooker, that list is AWESOME!!! It will be playing in my house all this week in my efforts to "get in the spirit". I thank you.
609  The Rest / The Helper Monkey / Re: Xenoblade Help on: December 15, 2013, 03:23:43 PM
I responded to you over in the journal because even though I saw this last night, and I played through Xeno start to end, I am ill suited to answer your questions.

Truth be told, I LOVED XENOBLADE for the narrative and characters. But I'll be the first to admit that I never really "got" the meat and potatos of that game (in a manner of speaking.)

A technically sound player could answer your questions "correctly".

But if you want Klyde's simplistic and broken answers here they are...

1) I ignored the finer aspects of crafting and just combined to MAKE SURE I started with a percentage that damn near ensured I would create what I was aiming for. When it came to selecting my shooter and engineer I just picked characters with highest affinity. While the affinity rating doesn't impact the creation process as much as selecting characters based on their bonus and flame you will discover combinations that work better than others through trial and error via this method. This is all I did, and then I stuck with the winning creation-teams I discovered through trial and error.

2)If I recall that is mission specific. As in some you do, some you don't. I do not however recall it being difficult to differentiate between the two.

3)Here is how I handled visions. A) See a vision of death B) Run over to character and cue an action or command that cancelled the enemies, healed allies, or changed the enemies target (I remember using sleep inducing techs, attacks and spells as well as whatever the Xeno equivelant to taunt was).

4) Just avoid the high level enemies. You will be returning to locations throughout the game. Some of those enemies are still capable of dwarfing you even while you are tending to end-game quests.

XYZ) No advice on general battle tips. Its been a hair too long to remember precisely how I handled battle I'm afraid. Sorry.
610  The Rest / General Discussions / Re: The NEW Game Journal on: December 15, 2013, 03:08:27 PM
Played a lot of Xenoblade today!

I have no idea what I'm doing.

To be honest Dice, I really didn't understand a great deal of the mechanics fully and still managed my way through just fine.

While I grasped things like gem crafting and whatnot, I more or less just picked characters based on their affinity rating and combined crap to start with percentages that ensured I was gonna create what I was aiming for. In other words, I ignored the fact that you are selecting a shooter (controlling bonus) and engineer (controlling flame).

This, and other such mechanics were a wee bit too complex for my taste. The brilliance of Xenoblade is whether you mico-manage like a champion and tend to every quest there is OR you simply keep moving and enjoy the narrative you can still meander your way through things and enjoy the story.

I spent the first 10-15 hours I played bogged down with doing quests and trying to grasp everything before deciding to just move on and throw caution to the wind.

Ultimately that is my advice. Do the convenient quests to start, DO NOT FEEL THE COMPULSIVE NEED TO BE A COMPLETIONIST (as I did) and as you move along things will make a great deal more sense and prove less intimidating through just simply playing.

The folly of Xenoblade is the content. There is so much you can get lost/caught up in with very little relevance that you cam easily play certain areas for many many hours without advancing the story an inch.
611  The Rest / General Discussions / Re: The NEW Game Journal on: December 15, 2013, 03:00:31 AM
Klyde let us do a FF13 sleepover.

No smoking.

No smo... What!!!?? Blasphemy.... *takes a puff*

NOTE: I truly am smoking as I type this

FF13/ I want to add to my aforementioned advice. I can't recall how I did it, but I totally screwed myself in how I built my party. By the end of the game I had to essentially restrict myself to a particular three person team to survive. In other words, be careful how you level and evolve your team or you'll end stuck potentially forced to use characters you may or may not be fond of. In my case I had to always use Fang, Hope and Lightning even though I favored Sazh and Vanille.
612  The Rest / General Discussions / Re: The NEW Game Journal on: December 14, 2013, 08:20:42 PM
Tearaway and 3D Land are big fun.

FF13... certain parts drag on but I love the story, music, cutscenes, and combat.

Ahh good to know I'm not the only one playing FF-Catch Up! LoL

I myself plan on trying to knock out FF13-2 before lighting returns comes out even though I am doing a Suikoden 2 playthrough before I get to that.

As for 13-1, my only advice is NOT to get lazy with the plot. This game demands your focus and a wee bit of study to really enjoy the narrative. To take it in as the game erroneously presents it to you will cost you a fair amount of understanding what has the potential of being a really decent story. Read the data logs and if dialogue starts to sound like a foreign language take the time to read up online on what you don't get until all the convoluted terminology makes sense.

I DID NOT do that and missed out on a ton. In all honesty I didn't grasp what the hell was going on by the end of the game and it really damaged the "fun factor" for me.

613  The Rest / The Helper Monkey / Re: No e-mail notifications anymore? on: December 14, 2013, 06:01:34 PM
Well no luck so far... tried an alternate hotmail address. Still no notification.... Just set up a gmail address and I'm keeping my fingers crossed. Sorry to double post BTW, it just seemed inappropriate to make this an EDIT of my last post.

EDIT: Success!!!! Screw you hotmail!!!!! GMAIL FTW!!!!!
614  The Rest / General Discussions / Re: Completion List 2013 on: December 14, 2013, 05:51:53 PM
Well, I suppose it is time to drop my meager list. Here goes...

The List

Ni No Kuni
Hyperdimension Mk2
Atelier Ayesha
Persona 2 Innocent Sin
Persona 2 Eternal Punishment
Wild Arms Alter Code F
Seiken Densetsu 3
Tales of Xilia
Secret of Mana
Kingdom Hearts Final Mix 1.5 HD (no chain of memories yet)
Asura's Wrath
Chrono Trigger
Zelda Wind Waker HD
Disgaea D2
Teenage Mutant Ninja Turtles: Turtles in Time
Persona 4 Arena
Dragons Crown (no post game stuff)

Biggest Personal Accomplishments/ Playing Eternal Punishment and Innocent Sin back to back. Loved the narrative enough to string me through the intensely grueling gameplay. Also, making my way through Kingdom Hearts HD in spite of distaste for disney.

Evolving as a Gamer this year/ I have had a real problem in the past with games... I love em... but I was never able to play more then one RPG at a time. Call it compulsion.... this lead me to always being torn between playing something "new" and entertaining my constant urge to go back and experience things I missed or re-experience things I liked.

And then it happened... enter RETRO GAMING WEEKEND!!!! Crafting a simple routine of playing past gen titles on the weekend and current gen games on weekdays has made my gaming all the more enjoyable. I find this schedule not only has somehow enabled me to play more games, but enjoy them more effectively. When I would do one game at a time it would eventually grow stale and I would find myself almost always pounding through the latter leg of a title just to start a new one. The Retro-Weekend routine keeps it nice and fresh for me.
615  The Rest / General Discussions / Re: The NEW Game Journal on: December 14, 2013, 05:15:44 PM

Actually, that sequence break is well known as a notorious power leveling trick that makes the majority of the game a cakewalk (not that the game is that hard to begin with; tactical battles aside), and makes actually completing Clive's sidequest a hell of a lot easier since getting a gameover allows you to keep your levels and experience and nothing else (especially the time elapsed from the point you died at to your last save).

Oh cool! Good to know for the future if I ever feel the need to re-play.

On the Clive note, I don't need to complete his time restricted sidequest to recruit him, correct? I just got to Muse (2nd trip) and made sure to see him both in the alley and then at the front gate with Elza and acquired the sound setting. I scoured the town to ensure there was no more events to trigger, talking to every NPC top to bottom. It IS safe to move on now right?
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