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616  Media / Game Journals / Re: A Game Journal Reborn on: October 11, 2014, 11:07:39 PM
Finished COSTUME QUEST today!!!

Adorable is not a word I ever use to describe a game yet I find it appropriate here.

Now the question is do I move on and do the Grubbins (sp?) on Ice DLC now or wait til Christmas....?

In absolute mental anguish right now. I really want to give Silent Hill 3 one more try in honor of the season, but I keep thinking about that mirror room in the hospital that made me quit last time and I absolutely can not work up the courage to start again. Everyone says Silent Hill 2 is the scariest game in the series, but I got through that game just fine and yet always hit a moment of terror in SH3 that makes me want to stop playing for good.

^^ That makes me really want to play em. I've asked this before but never really got a straight answer... can I jump in at 2 or 3 without having played 1? I am familiar with it, having seen the movie (the first) and played a bit back in the day upon release but is that enough background to skip the first game?
617  Media / Single-Player RPGs / Re: RPGs and the horrible path they follow on: October 11, 2014, 07:31:41 PM
Since at the moment we are loosely on the subject of game design and touched upon the note of difficulty I just want to chime in and say, specifically, the trend of how easy RPG's tend to be is quite honestly one of my biggest pet peeves with the genre as a whole. I swear it is like some products, as polished as they may appear, were play-tested by handicapped monkeys to determine the level of difficulty necessary to complete.

The biggest fault of most RPG's in my eyes is the incorporation of various utlities and unique gameplay elements that can just as easily be ignored in light of a "spam attack option" to get through most everything. This problem effectively takes the luster out of even most robust and interesting games for me REEEEAAAAL fast.

Sadly, this problem is more the norm than the exception. I would love to see a level of inherent complexity and challenge akin to say X-Com Enemy Unknown/Within more common.  I really appreciate the trend of challenge in the Souls games, Dragons Dogma, tougher difficulty settings in recent Tales games (even though tales pulls off a real cheap form of "hard" by simply bloating numbers for the most part).

EDIT: As an aside I find this problem plagues older titles far more commonly than newer offerings. I often credit a great deal of the joy of the SMT games to be a result of the challenge during a time when games were more commonly silly-easy. In fact, some of my most memorable play-throughs are incidentally some of the more trying titles.
618  Media / Single-Player RPGs / Re: RPGs and the horrible path they follow on: October 10, 2014, 06:35:09 PM

Yes you can.

The only thing stopping you from making games on your own is you, for telling yourself that you can't.

I count these amongst the wisest words I've seen you type mesh. And that my friend is saying something, because you come off with some brilliant shit here and there! This however, is one point I couldn't agree more on philosophically and by extension well beyond the realm of gaming.

Now in terms of gaming, one need only look as far as Dust A Elysian Tale to see the potential of one man with passion and love for his project.

As for topic, I'm not quite sure whether I should be talking about my longstanding and idealistic fantasy of an RPGFan community game where Dice and I draw our little hearts out for storyboards or, alternatively,  should I be talking about the current trends in RPGs/JRPGs? I'm gonna hit both just in case.

RPGFAN COMMUNITY RPG: I think we should... ah dammit you know what? There are too many new and exciting releases to find time to make a game right now. I imagine most of the community will be playing too much to afford time for creating games along with our jobs/careers. Which brings me to point number 2.

(CURRENT TRENDS) There is no way anyone can convince me that the current status of the RPG is bad. Never in my life as a gamer, during any other generation, have I felt so much variety on the table. People hate certain RPGs/JRPGs because we now have enough games to hate. Hell, there are enough RPGs now that I would say just about anyone could find both flavors they appreciate and can't stand. That alone is testament to the fact that there exists a greater fanbase, demand and production in effect.

Rewind a few generations and you can argue that there may have only been a handful of people doing interesting, new or remarkable things in terms of the RPG vs. other genres. That just is not the case now. The gaming industry is HUGE compared to what it has been in the past and coupled with how accessible technology has become, passionate fans such as yourself (Damacon) can see your motivations to create realized. All this translates to, what I see as, the most exciting and dynamic time to be a gamer or RPGFan.

And by exciting I simply mean if you don't like something, find something new! We are fortunate enough to have that option today instead of wondering if the next Square Soft title will be as inspiring as the last. In all honesty, even being as into RPG's as I am for as long as I have been, I can easily go on steam, PSN or XBL networks and find a variety of temptations I didn't even know exist. (I know I'm echoing Dincrests point here)

Long and the short of everything I am saying is this. JRPGs and RPGs have never been so well off and conversations/posts like this make that fact evident. It has become a genre and not "games like final fantasy or games like dragon quest or games like baldurs gate".

And finally, if ever this community does band together to create I would love to help with the art. Some people do claim I draw pretty pictures well enough :)

@ Damacon- I hope your ideals lead to something running on console I love some day sir.

EDIT: DAMN YOU ANNUBIS!! You beat me to my "Dust" point. That was the best part of my entire post :(
619  Media / Game Journals / Re: A Game Journal Reborn on: October 09, 2014, 03:26:50 PM

Anyway, I picked up Illbleed and Luigi's Mansion awhile ago 'cause I saw them on the cheap. I think I'll spend some time with those since it's the season. Possibly divert my shmupping back to Deathsmiles as well.

Luigi's mansion is an awesome seasonal choice. I was just thinking about how I regret not hanging onto the nintendo hardware to play that.

COSTUME QUEST: Started last night. Very charming game that elicits a unique nostalgia factor of recalling childhood halloween shenanigans. I couldn't decide between Wren and Reynold until realizing that as a young boy I totally chose Serena (Sailor Moon) over transformers and GI Joe... at once the choice became clear and I selected Wren.

I can't say much about the game as of yet until I give it some more time although initial gameplay impressions are decent. I feared a snooze-fest in terms of challenge and I can at least say the first series of battles makes me feel like game provides some degree of difficulty.
620  Media / Game Journals / Re: A Game Journal Reborn on: October 08, 2014, 05:21:45 PM
Finished Persona 2.  HELL of an ending.  Really great story payoff on all of the major characters.  Makes me want to go and read up on additional lore.  And play Eternal Punishment immediately; good thing I've owned it for something like ten years, heh (without playing it). 

I couldn't help myself when I finished P2IS, I had to jump right in on P2ET without even taking a breathe. It was a good move. The two games felt as though they should have been one to me. I will however say that turn based combat looked awfully unattractive for a little while after those two in succession.

Taken some time off from my magical journey through the corridors of FFXIII to indulge in some Borderlands 2. Steam says I've clocked over 50 hours already and I still haven't seen the credits roll. Course, the fact I restarted the game once or twice, try to explore every nook and cranny of the maps and go out of my way to do every side quest I find probably contributed to that number. Still, I love how big the game is and how many areas seem to be there just for the sake of being explored. I'll know for sure once I finish the main campaign, but I'm almost certain that some (rather large) areas are completely optional.

I feel like I'm gonna be playing borderlands 2 until this time next year before I see the credits roll! LoL

On that note I did the halloween DLC stuff today. Uninspiring quests but the environment and music was pretty spot on. Ok, the environment was freakin' GORGEOUS for a halloween setting to be honest. Seriously easy compared to the main campaign in spite of the scaling enemy level for the quest (s). Couldn't figure out how the hell to open up the Black Church and finally through in the towel after finishing all objectives in one afternoon of play.

Going to finally embark on costume quest today/tonite. Only appropriate seeing as how I've been meaning to play it for 4 years now and the 2nd just got released out of nowhere today.
621  Media / Game Journals / Re: A Game Journal Reborn on: October 07, 2014, 06:03:39 PM
Xillia 2/ True ending done. Ranted about it in the Tales thread. Time to take a Tales break.

Lollipop Chainsaw/ I got to murder a dirty hippy zombie whilst enjoying some of the most clever over-use of gratuitous profanity I've yet to experience in a game. On a gameplay note, I'm very impressed with how well it switches its identity from hack and slash to shooter with "silly minigame" sandwiched in between. The variety in gameplay styles gels well enough to keep me really interested without feeling like its a disjointed mash up of genres.
622  Media / Single-Player RPGs / Re: Shining Resonance announced for PlayStation 3 on: October 07, 2014, 05:56:36 PM

This sounds so much like Tales of Sakura Taisen it hurts.

Thanks for that link! Its the first I've actually read about this title and not just looked longingly at the pretty pictures periodically popping up on siliconera.

This game looks like it would be terribly refreshing to play after a generations worth of getting burned out on Atelier's, NIS titles and Compile Hearts algebra-problems of games. It actually is shaping up to look like a quite engaging JRPG with a, dare I say it, well implemented and appealing dating system.

I'll totally take the over the top, overly bright, and way too pretty looking cast. 

Count me in!! Oh yea, wait a second. I forgot. I don't read japanese. Nevermind :(
623  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: October 07, 2014, 05:38:53 PM
Is it double posting if your last post was more than a day or two ago? Likewise, does subject matter impact qualifying as double posting? These are deep philosophical questions to which I may never have answers.

Anyhoo, I just got the true ending last night (finally). I didn't realize just how much variety was available in the ending choices to be honest. Only after finishing the game did I realize that even within the "normal" and "true" endings scenes change based on your decisions.

As for the ending I got and what choices I made.
I chose to destroy the fractured dimensions but save Elle by becoming the catylyst. The ability to choose this course of action and carry out the thematic of self-sacrifice made for a VERY satisfying ending in my opinion. I am really interested to see the other endings now but can't imagine enjoying any as much as this. It was the quintessential "perfect" way for things to play out in my eyes. It also actually makes both Ludger and your choices feel like weighty narrative components. Conclusive and not bloated with a conventional post climax character by character summary. The ending scene I got with Elle as teen post credits was gorgeous as well.

I may not have played through and beaten every Tales game yet. However, without even needing to weigh the others I have seen, I can easily say this wraps up as my favorite Tales narrative yet. I certainly liked different aspects of the other franchise entries more but hands down Xillia/Xillia 2 takes the cake in terms of story for me.  I really feel like they tried a lot harder to write something meaningful within this game. What I commend them for is doing so without making it some hard to follow riddle that required a genious level I.Q to sort out and follow. I even felt the poorly explained and simple "science" of spirts, spirit artes and spyrites was way easier to comprehend now with the Xillia 2 script supporting and fleshing out a great deal that seemed unclear to me after the first game.

Ok I'm done gushing now. I know many fans have already expressed being unhappy with Xillia 2's narrative and endings but I couldn't be more pleased. I will certainly be going back and getting all the other endings for this game for sure. Time well spent :)

624  Media / Game Journals / Re: Maxx plays FFXIII - based on a true story [SPOILERS!] on: October 06, 2014, 05:13:17 PM
Eh, Dice, LR was pretty open-ended in its exploration.  Easily one of the most non-linear games from Japan I've played in modern years.  That's part of the reason why I enjoyed it so much.

Did not play LR, so you gotta excuse me on that part of the comment (I probably won't get around to it or bother till it's really cheap....so Steam sale???).

I'm becoming a much bigger fan of less linear games as I get older though.

Its funny you say that. I've been so opposed to non-linear progression as a gamer and RPGFan, but in recent months I feel a subtle shift in that attitude. It started with borderlands for me a few months ago, but now I'm really beginning to warm up to the idea of trying my hand at some more open world titles. The price point of PS3 games now has made trying new things far more accessible which helps A LOT! LoL

Ironically enough, today, I came across one of those fancy Lightning Returns Dualshock controllers. I killed my red dualshock's R2 with Xillia 2 and my analogs have seen better (tighter) days, so the purchase felt justified.

I think if I can ever bare the motion sickness that was induced I might give XIII-2 and LR another shot (a very long time from now).
625  Media / Game Journals / Re: A Game Journal Reborn on: October 06, 2014, 05:06:38 PM
@ glassjawsh: Just stop doing sidequests and progress the story. There's only a small number of them with a time limit, and you don't reach those for awhile (and the ones with time limits actually develop characters. They're also clearly marked as having a time limit). It's entirely possible to spend ten hours on the game without actually starting the story /at all/, but that doesn't necessarily mean you should.

This. You can pad your clock with a whole RPG's worth of playtime doing quests that you'd naturally accomplish just moving along with the natural flow of things. Don't feel as though you need to jump on quests immediately as they become available or you won't see narrative but in dribs in drabs spread hours part. Likewise, when you finally get to the end you'll see your clock read 150 hours when you KNOW it could have easily read 80 had you played differently, whilst still having completed just as much content.

XILLIA 2/ I'm sick of saying I'm at the end and still doing optional crap but uh... I'm still at the end doing optional crap.

All Zombies Must Die/ I think I am developing a love for twin stick shooters. Or at least this one. Highly addicting treasure. Very challenging single player but not to a frustrating degree. The chainsaw feels so good to mow down mobs with while quirky "Adam's Family" sort of tunes play. This could be, by my estimate, the epitome of mindless fun as far as PSN games go.   
626  Media / Game Journals / Re: A Game Journal Reborn on: October 04, 2014, 06:38:54 PM
Did the Xenoverse beta today. Glitchy (as was to be expected) though it was, I actually think they are making a good game here. It is a DBZ's fans wet dream. The character creation system in particular is very promising. Its high time they offered they DBZ fans a rewarding game experience that builds upon the franchise rather than simply re-telling the story which is precisely what they seem to be aiming for here. Now as for what I really liked... the gameplay is VERY intuitive. Almost in complete contrast to any 3-d DBZ fighter I've played thus far, it feels very approachable and fun for someone who sucks at fighters (me!!)

XILLIA 2/ I can't stop. Been ready to be done for the better part of week and I just feel the need to still max my job level. Why? Do I think I'll get anything???? No, not really. Its purely compulsion at this point. So its been job after job after job as I can't really find any other content left to tend to.

^^ this is usually the point where I throw in the towel and blitz the final dungeon to put the title to bed. I'm not gonna do that here. I'm going to bide my time with this one for a change.

627  Media / Single-Player RPGs / Re: How long to beat an entire series on: October 03, 2014, 06:08:40 PM
Dear lord I take my time on games

^ Also my reaction.

Especially the FF titles. I clocked at least double everything there.

It is really nice to hear other people say this. While not exactly ashamed, I've been wondering for ages if there is something seriously wrong with how I play considering my clock times vs those reported/listed elsewhere on the web.

Although I must admit, sometimes I really do catch myself killing A LOT of unnecessary time deliberating skill growth options, talking to NPC's and (God forbid they give me the option) playing with character aesthetics when I can. My Xillia and Xillia 2 clocks have been extending to an obscene degree due to costume/accessory choices!

I CAN'T HELP IT!!! I MUST PLAY WITH THE SLIDERS UNTIL MY CRAZY GLASSES AND LOIN CLOTH ARE THE EXACT CORRECT COLOR TO COMPLIMENT MY HARD EARNED GAMBLER COSTUME!!!!!!!!!!! Gee golly the gambler looks stupid, lets check out the PSN store for a downloadable treat (+45 minutes to clock).... wait that looks stupid too, lets go with the Ruca sword and aviators (+20 minutes)... ah, hell back to default outfit.
628  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: October 03, 2014, 05:00:10 PM
Honestly, I liked it.

Considering you're committing mass genocide of faceless innocents in other dimensions throughout the rest of the game, a few party members
of yours is pretty minor compared to everything else you've done in-game.

Edit: Also, to elaborate on the above, everything you've killed, save maybe Alt Milla and Victor, has been so impersonal. Compared to how many lives you've taken in the the rest of the game, the only reason these particular lives are worth more is because you know them.  It's a bit cold to say it that way,
perhaps, but it's true.

I wasn't saying I didn't like it. In fact, the tone of the whole game is one of the aspects that really placed this Tales a "cut above" for me. I love the slightly darker angle.

What I was getting at, which is certainly inherent through the whole game, is the sense of moral ambiguity throughout its entirety. Tales has always been about "being good guys". Hell, even most of the villains become sympathetic enough to be good guys and reach some point of moral resolution. What I was touching upon in terms of the bad ending (and as you so appropriately pointed out) is the fact that you very well can be considered villainous yourself in this title. Or at the very least, they make you feel as though even with the best of intentions your actions are vile. Making me "feel" anything at that level of complexity is the hallmark of a game that has me emotionally invested to a respectable degree.

629  Media / Game Journals / Re: A Game Journal Reborn on: October 03, 2014, 06:13:43 AM
so apparently I've been selected to participate in the Dragon Ball Z Xenoverse beta. Funny thing is, I never applied for the code! LoL

Makes me wonder if someone isn't spying on me and knows I not so secretly watched all of DB, DBZ and GT last year. I even played that God forsaken battle of Z game. I feel like I deserve the code just for that! <------ NOTE: That is entitlement due to being a disgruntled DBZ fan who has not enjoyed one game since Legends on the PS1 and Saturn.

Ok, so I'll admit the gameboy games held some water. But seriously, even that were a let down in terms of a "game". They just seemed good cause they were dragon ball z and didn't completely suck.

630  Media / Single-Player RPGs / Re: The one (rather popular) RPG series i havent tried.... on: October 02, 2014, 06:29:33 PM
While I'm mega late responding here, I have in fact played the first Shadow Hearts. Very recently in fact, which is why I have not hopped into SH2 yet.

Sorry folks, I hate being a tardy-responder in a thread whilst talking about people not responding... Makes me out to be a baaaaad ninja.
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