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676  Media / General Games / Re: Panzer Dragoon Orta on: August 26, 2014, 10:35:27 AM
Panzer Dragoon Saga was one of the few RPG's from the "JRPG Boom" that was soooooo well regarded, but really didn't resonate with me one bit.

In fact I had a better time with the original shooter personally.
677  Media / General Games / Re: FPS for newbie and Borderlands question on: August 26, 2014, 10:31:54 AM
No worries Yoda. Tis the thought that counts my man.

I am playing Mechromancer anyhow so its like the next best thing to multi!! Well sort of...
678  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: August 25, 2014, 10:57:33 AM
I gotta side with Cyril on the Ludger note. Been playing on moderate, not nearly as far along as some of you and I can already tell that getting comfortable with weapon swapping is pretty pertinent to my survival at this difficulty. Even normal encounters in some areas were not winnable without at least some basic finesse with the swap system. I will admit to really feeling ill-at-ease with it at first but now I love how attentive it keeps me whilst in combat.

In terms of Ludger in regards to the narrative, I feel like he is CERTAINLY NOT what Tales fans have been groomed to expect and love about their MC's. I see the hate for Ludger to be long lasting within the Tales communities and discussions therein for ages to come. That being said, I always tip my hat to Tales for their bold moves because they always make em work by my measure and Ludger is no exception for me.

Now let me explain. Ludger comes across as completely awkward, ill-connected, if not detatched from the rest of party to some extent. But it is this very unnatural-ness about him I've begun to love. I don't know if it was intentional, but in making Ludger a silent protag with such colorful voiced dialogue all about the rest of the cast he is becoming somewhat of a out-cast archetype to me. Thing is, Ludger is really anything but your typical outcast character.

The long and the short of it is this for me. I can't recall too many heroes who were both awkward and so blatantly "out of the loop" in terms of the main parties chemistry. Even as his friendship with the rest of the team grows, it remains evident thus far to me they have a bond (via the first game) that he just is not a part of it.

Maybe I'm completely over-analyzing Ludger's character and what they were trying to do. It is possible I am giving the writers a bit to much credit in my assessment I suppose. But screw it, I like reject-Ludger and his ADHD fighting style if for no other reason than being pretty freakin' unique. Even if unique doesn't necessarily equate to "good" in every respect it is at least interesting.
679  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: August 24, 2014, 10:46:22 AM
Good lord is my progression with this one SLOW!!!

There is waaaay too much to do if you decide to get nit-picky. My last 6  hours of game time has not advanced the plot even a smidge. Kitties, Character Side-Chapters, Jobs, Outfits, Allium Orb configuring, optional boss and I just killed 1 quarter of an earth day without really advancing at all.

I think I need to start curbing my appetite for optional crap, but it feels sooooo good to get shtufff done...
680  Media / General Games / Re: FPS for newbie and Borderlands question on: August 22, 2014, 02:53:33 AM
It's probably been said but this game has to be played with a buddy or two. The cooperation is excellent, and having more players boosts the difficulty (offset by having another player) which provides better loot.



Well Yoda no one said it to me, so I thank you. I actually had no idea. Multiplayer is a yet unexplored frontier of gaming for me. Sad thing is, with every and all games offering online multiplayer I don't even have an excuse like "no friends to play with". I simply play everything single player and always have. I need to break this habit and start seeing what games are like with other humans involved. I do however turn network mode on in Dragon's Crown so at least that is something I suppose.
681  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: August 22, 2014, 02:49:16 AM
Maybe I'm hearing it wrong, but it sounds like atleast several characters do say 'Looger'.  I can't find a 'd' in there anywhere. While it's not exactly the same, if you were writing rhyming dialogue for some charming little RPG, you could get away with it.

Nah, your hearing it right. Jars me too.

Stuck between chapters 3 and 4 because I'm a completionist and my kitties are disappointing me.

Damn you kitties! Find me stuff!!

Dice is right. Completionist-temptations are in full swing and I too have been caught up with kitties, Klutz, don't feel bad. I see many falling many hours behind with things like this. Not a bad thing, as I tend to enjoy this stuff but between this and the jobs obvious availability staring me in the face from a list I simply can't turn a blind eye to it. It is like these type of things are not optional for me. They are obligatory.

ATTACHMENTS: I am angered by the fact that characters polygons and whatnot cut through my attachments whilst they are in natural motion. I can't put a hat on Ludger and it drives me a little whacky :(

682  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: August 21, 2014, 10:36:00 AM
I absolutely didn't like that first scene with her where she frames you for pedophilia, but I did find myself growing fond of her wittiness.  I suppose the brattiness is charming, since it isn't turned on 100% of the time.

I find her conversations with Rowen to be the most fun.

Am I the only one who hates Elle? I hated her since her first meeting with Ludger and I wish there was an option to just leave her in that damn shop saddled with the debt. See ya later, you pedo-crying brat.

I can't say I'm down with the hate on Elle. Thus far, I've found her pretty entertaining without entering the realm of "annoying" which is a rarity amongst her kind (by her kind I mean the archetypical adorable anime brat).

Oh my, Xillia 2 is pretty heavy in the female-fanservice department. As in, more than the average Tales game.

I mean, you can run around in Ludger's pajamas, which is basically a tight shirt to show off his muscles, not to mention Ludger being rather attractive in the first place.  Alvin is looking classy and far less slimy. Gaius, enough said.  I suppose Jude, too, but I'd say give him another 3 or 4 years.  Still even Jude's aged rather nicely in the year between games.

Code:
Victor and Julius too.  Especially Victor, but yeah, pretty obvious, that one.

I'm certainly not complaining, mind you.  It's just very different, male character design-wise, compared to the upcoming Zestiria.

I am probably going to be the lone male on this note, but ya know what? I love not playing with a cast of manly men. Furthermore, I find it great how many Tales males clearly care as much about their hair as they do their swords. I'm not ashamed to admit I give a crap about how I look to a degree and I like the characters I play as to. An attractive metro-sexual looking male is easier for me to relate to. Now that doesn't mean I enjoy the angsty punk rock "Cloud Strife" MC-types (or what everyone coined the Emo aesthetic, although cloud was certainly not an eye sore). I am however saying that I appreciate the fact that the Tales series is willing to dance dangerously close to having a host of what you might write off as pretty boys for a cast. I appreciate it because they give em enough character and life to escape such slanderous categorization in my opinion.

While I never gave it much thought til now, the Tales series as a whole represents quite a few of my favorite male characters and I think you have indirectly touched upon one of the reasons why.


683  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: August 20, 2014, 10:20:31 AM
FIRST IMPRESSIONS

- I turn it on and go "What the hell, no awesome anime intro!??"

- I feel like a fool 6 battles in when I smacked by all sorts of anime "cool"!!! They tricked me!!

- Not thrilled about some of the re-used assets in terms of sound/music. Hopefully this doesn't prove to be the case through and through. With enough "new" material all will be forgiven.

-The gameplay has been improved upon in a major way. I only just completed chapter two and it is plain to see this battle system stands head and shoulders above Vesperia and Xillia 1. It just simply feels waaaaay tighter and more responsive to me.

-I just hit my first corridor and box field map. Who the hell thought it good to keep that design choice? I know we are revisiting a setting and world here but I don't think anyone would have minded if they amended the geography for travel a bit.

-I think they are handling the MC's silence beautifully up to where I'm at, minus a few jarring moments where his actually shouting and noises seem odd. But as I mentioned I am a bias proponent of the silent protag so this is mute point coming from me.

- I appreciate that the game noticed "I played the bejeezus" out of Xillia 1 and granted me two attachments for me efforts.

- Lastly I want to make an observation. It appears there is an obvious trend of Grey and Black hair in the Xillia-verse. 3 members (MC included) all sport the colors within the first 2 hours of playtime. So I felt it only fitting to go and dye my hair black and grey out of compulsion. It looks much better than when I dyed my hair red while playing Graces F.
684  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: August 19, 2014, 09:54:29 AM
For anyone looking for a re-cap of Xillia 1 with some Baba Q and A here it is.

http://blog.eu.playstation.com/2014/08/06/new-tales-xillia-2-video-sets-scene/
http://blog.eu.playstation.com/2014/08/14/hideo-baba-answers-tales-xillia-questions/

Short, sweet re-cap taking all of about 15 minutes.

If this was already brought to light in this thread I am sorry. I personally just discovered these on the playstation blog so I figured there was bound to be someone else who didn't know about them.
685  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: August 19, 2014, 06:03:08 AM
And if games EVER do a silent protagonist, I think Ludger is the perfect reinvention of it (an idea I hate otherwise works much better with him).
Actually, I HATE the silent protagonist thing. It's meant to make the player character an extension of the player himself, but Ludger actually has his own personality, which is the worst of both worlds. He has no voice so there is a disconnect between him and the player, but he has too much personality for the player to adequately relate to him on a one-to-one level.

I can't change the fact they had a silent protag, I just run with it.  I hate them otherwise in almost every instance because I've never felt a connection with the character I'm playing as.

  • I am not blond male in a green tunic saving a Princess.
  • I am not red-headed highschooler socializing after school and taking on a giant tower at midnight.
  • I am not red-headed male saving time and space from the year 1999.
  • Etc.

I don't really get why they went the route they did this time; but I kinda dig on him saying "yeah", or "wow" or whatever because it isn't COMPLETE silence.  I agree there seems to be more to Ludger, a general personality of some sort (good guy, can cook alright, loves his cat, has family issues); but I think that's why I find "safety" in the fact they throw you an optional dialogue choice at almost every cutscene or like half of all skitsTHAT makes me feel like I have a connection, or option, or stake in my role as the player. 

Ya know, I used to say the same things about not being thrilled about silent protags. Then along came voice acting and I suddenly realized that while I may not be Crono (since I am in fact Shadow), it sure was easier to fit in his shoes.

The long and the short of it for me is this. Sometimes its done so right you hardly realize they are in fact "silent". Other times it feels like your playing like a freakin' mute. Suikoden 1 and 2 and Lunar Silver Star both come to mind as great examples of where I never felt like I was lacking a tongue or personality.

And for the record I really prefer the mute Alex to any other incarnation.

So on that note, thanks for the tidbit Dice! I'm now even more excited to pick this up in about 4 hours from now!!!
686  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: August 18, 2014, 07:36:27 PM
Yeah, this is one of the few games I pre-ordered that I'm not ripping my hair out in excited anticipation for. This is more a case of "Okay, Namco, I'm giving you one more chance so don't let me down." It's bad enough that the costumes I enjoyed collecting so much in Abyss and Vesperia are held back for extra cash, but the lazy design of Xillia 1 just left a bad taste in my mouth that will take a lot to get rid of.

On the other hand, Xillia 2's release means only 4 more weeks to Theatrhythm.

It is funny for me. Looking back on the last gen, Tales and Bamco is really the only franchise/company that has pleased and surprised me to be honest.

I came off the days of the PS2 with a strong taste for Persona, Disgaea and the occasional turn based epic. Turn based epics became an endangered species, Disgaea never exactly became anything profound beyond what it offered in its first entry and Persona is still stuck in the P4-era. NIS niche' J-Game releases kept getting my hopes up over the last few years but totally let me down time and again.

If you told me back in 2008 when I bought my PS3 the best time I'd have with it would be with Tales and I'd go so far as to buy an Xbox360 strictly for Vesperia I would have laughed in disbelief. Abyss, Legendia and Symphonia all left me wanting in a big way, and my only REALLY fond memory of the franchise dated all the way back to the PS1 with Destiny.

As for Xillia 1, I too found it to be weak in many respects. The saving grace for me was the cast. Alvin and Milla in particular became all-time Tales favorites for me.

1 Day left until Xillia 2 folks! I got my gamestop pre-order pick up reminder text and am totally freakin' EXCITED!!!

Wait wha??? How-come nobody is speaking about it?
Thanks for reminding me.

Holy shit! 70$
The fuck? I ain't paying 70$ for a game with DLC.
Hell, with taxes that's 80.48$ in QC.

Yea, as I mentioned the price point was easily the most disturbing part of this buy for me too. 129.99 for the CE was downright painful to pay for a PS3 game at present. It is the only CE I bought this year actually.
687  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: August 18, 2014, 10:26:14 AM
1 Day left until Xillia 2 folks! I got my gamestop pre-order pick up reminder text and am totally freakin' EXCITED!!!

Rarely do I find myself this caught up in anticipation for a new game, but Tales really pulled into the lead as my favorite franchise this past gen. Even the dreaded Xillia 1 was tons of fun for me despite some of its terrible design choices.

Top it off with Collectors Editions that actually seem cool to me (in every sense but the price tag) and it takes me back to a time when physical releases the likes of Working Designs were a thing. The Symphonia and Xillia CE's were both beautiful and I doubt this one will disappoint.

But without a doubt, the best part of all is I can now frequent this thread and talk Tales without fear!!! I'm weird and don't even like knowing about playable characters prior to a games release. The more surprises the better!

So uh, anybody else here into this one or did Xillia 1 leave a rotten taste in your mouth?
688  Media / Single-Player RPGs / Re: Child of Light on: August 18, 2014, 10:09:40 AM
Just finished it on the Vita (after my husband stole it and had his own play through). Loved this and hope for a sequel. Such lovely graphics/art style and so detailed... Creates a sense of  wonder and magic whe. Playing instead of uncally valley.

I want to play again, and downloaded two DLC, the light pack and the golem pack. I can't seem to change Auroras outfit and I don't see an heal spell  does this show up later?

Also when does Golem show up?

You have to change the outfit prior to loading your game, in the options, via the main menu/title screen. Golem joins upon completing his "some assembly required (find his parts)" quest that becomes available very early on when you get to the thorny tree area (if memory serves its like the second place you go).
689  Media / Single-Player RPGs / Re: RPGs that All Children Should Play on: August 17, 2014, 09:49:07 AM
Illusion of Gaia/Time, maybe ? I really liked that one as a kid.


Have him follow it up with Terranigma.  Then watch him fail social science/studies tests as he launches preposterous answers about columbus, general world economics, evolution and god knows what else.

"I SWEAR Ms. Smith, the first plane was built by some guy named Will just north of Freedom!!!"
690  Media / Game Journals / Re: A Game Journal Reborn on: August 14, 2014, 07:53:49 PM
The enemy/ boss designs (Atman included) in Shadow Hearts were certainly amongst the most creepy I've ever encountered in an RPG. It was part of what I really loved about the art direction. Some were downright "Linda Blair" quality in my mind. (NOTE: by linda blair quality I simply mean "nightmare inducing" for me)



= On that note, town design is somewhat uninspiring.  It's like they didn't want to do the research and show off too much?  Developers just took like the most random street of known towns and said 'fuck it' and just made an old-looking town.  It's sort of disappointing given the "real world" setting the game has.... Ho hum.  
I *do* however love the "music of London", it's truly making me question what I otherwise would have thought the big UK city might have sounded like (whereas other games/movies go the easy route with like Middle Eastern places by throwing a sitar, flutes, or other 'exotic instruments').


= But seriously, I *adore* the title if for no other reason than its incredible atmosphere.  I forget the faults.  The music is divine, the art/world direction knew what it was doing, and I think the weak/shallow story is made up with its unique setting.  Loved it.

= I'm actually pretty sure the graphics for SH:C are better than the FMVs in the first game.  Which I guess isn't saying that much given how 'rustic' the first title's graphics were; but seriously --- what an improvement between the two games.

What I really enjoyed about the towns and music was how they managed to create a real sense of safety amidst the horror at points. The soundtrack, in particular, helped give me the feeling that I was finally safe and able to breath easy without the threat of something ghastly or demonic nipping at my heels. Fine points to "Save Game" and turn in for the night :)

Lastly, thank you for upping my enthusiasm about SH: C. I purposely didn't look into it because I don't want to spoil much on myself but I was hoping the sequel improved something things both graphically and mechanically.

BORDERCRACK. Or Borderlands 2 as you may know it:

Made it to Sanctuary. Woo-hoo!! Can't stop myself from side-questing in a damn near "Xenoblade" sort of way.

Dragons Crown
Somewhere between leveling my Wizard from 15-25 he no longer feels weak to me. In fact, I dare say I'm beginning to enjoy his gameplay more than my melee characters. 4 Talisman in and no longer feeling like I'm worthless during network play. Offline I venture out with a party of Dwarves because Gandalf did it so... just seems right.



 
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