Welcome, Guest. Please login or register.
December 21, 2014, 06:57:31 PM

Login with username, password and session length
Search:     Advanced search
Congratulations to Andrew Barker! RPGfan Editor of the Year and now Chief News Editor!
341196 Posts in 13945 Topics by 2222 Members
Latest Member: XanTehMan
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 58 59 [60] 61 62 ... 113
886  Media / Single-Player RPGs / Re: Mario & Luigi 4: Dream Team on: April 25, 2013, 07:56:14 PM
Both of them are awesome. Superstar Saga is shorter.

Bowser's Inside Story uses the stylus for minigames, if I recall, but not much else.
Mario is one of the best RPG series of all time.  I say this without irony.  SMRPG, the three PM games (four if you count SPM, but that's basically a platformer), and the three M&L games.  All excellent.  No duds in the bunch except... maybe Sticker Star?  But even then I'm not sure. 

But anyhow, Klyde, Thousand-Year Door is on the meaty side (~30 hours) and Superstar Saga is a little lighter (~20 hours).  Both are excellent, but I would say that TTYD is heavier in dialog and world-building while SSS is heavier on crazy platforming trickiness.  Both games are excellent in their own right, so I guess in the long run I'd recommend them both. 

BTW, when I plan out what games I want to play and would like to know how long or short a game is, this is a pretty good resource: http://www.howlongtobeat.com/.  I'm weird and I plan out my backlog in advance.  HLTB helps. 

Thanks for the quick and helpful responses guys! I really needed something to break up the SMT grind I've been having and based I your responses I know mario is the right move and it sounds as though SSS is exactly what I'm looking for!... I have plenty o' backlogs to tend to but they are all "heavy" in their own rights and mario seems a good "light-hearted" fit right now.

As for howlongtobeat.... that site LIES!! LoL* Thanks for the tip none-the-less though.
887  Media / Single-Player RPGs / Re: Mario & Luigi 4: Dream Team on: April 25, 2013, 03:56:45 PM
I haven't played a mario game since MarioRPG on the snes. However, given my last few months of pure SMT-play i need something to brighten the mood... I think mario fits the bill quite nicely...

I have both Paper Mario: The Thousand year old door and Super Star Saga both on the shelf. Which of the two is shorter/less of a time sink or would you guys suggest to break up the ever-so-serious nature of playing nothing but shin megami tensei related crap for quite awhile now?

And lastly, Bowsers inside story... how much do I need to use the stylus? can i relax and play this thing kicking back in the evening or is it one of those "touch screen" heavy titles I gotta sit up for?
888  Media / Single-Player RPGs / Re: Megami Tensei Topic on: April 24, 2013, 03:09:14 PM
How easy is it in Soul Hackers to screw yourself over with stat gains?

The main character gets no magic correct, so should everything go into Str, Agi, En?

That is what I have been doing... if Ma and Int are of importance to the MC's growth I'm screwed. 18 hours in I have not put one point toward magic for em'.
889  Media / Single-Player RPGs / Re: Megami Tensei Topic on: April 23, 2013, 02:32:07 PM
My first post pages ago about SH (the night soul hackers came out) was about a lack of tutorials.... a newb, such as I am, can certainly feel intimidated!

Anyhow, all I have to say about the title right now is that, while not greatest, it is very refreshing to play something that is actually challenging like this is. Seriously twice now this game thoroughly kicked my ass and I had to spend a good hour grinding, fusing and re-attempting to move forward. That hasn't happened to me in a new RPG in a loooooong time (not that this is really "new" per se). They did a real good job of keeping resources tight as well. I can't remember the last game that really forced me to be so mindful of how I use currency.

One thing I don't like is that demons randomly waltz off and leave the party. Has me compulsively saving my game like crazy. That and the palette they used throughout the course of this game (too dark, always night time...) are my only real complaints.

EDIT: One other thing I have to note I don't like.... although you don't see him in game much at all, I hate the way the MC looks for some reason. I have the arranged soundtrack proudly on display on my SMT Shelf/Shrine and every time I see him he strikes me as a real jerk-LoL

As you can see my gripes are minor. While this one isn't exactly winning any awards in my book, it is a great title in the scheme of things. Not holding a candle to my recently enjoyed P2 IS or current run of P2 EP though.
890  The Rest / General Discussions / Re: What's the haps? on: April 21, 2013, 03:02:19 PM
It was actually the Ds library that sold me on a 3ds really. I figured with the few 3ds titles I wanted now plus the bunch that would be coming out in the future I would be kicking myself in the ass had I just cheaped out and went with the ds. I'm happy I made the move I did. I am slowly (particularly with soul hackers) breaking my aversion to hand-helds. 2 decades of gaming and I could NEVER stomach playing on a hand-held console until the 3ds XL.

I'm really looking forward to completely getting comfortable with the hand-held experience and diving into some Dragon Quest and Radiant Historia down the road.

And I am certainly amongst the many who are looking forward to Bravely Default.
891  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: April 17, 2013, 04:38:35 PM
Just watched the first 2 eps of karneval and red data girl... why the hell does so much new anime make me feel like I'm being dropped into the middle of something I should understand but don't...?

All I can say at present is that both are beautifully done. And I could probably appreciate both series a great deal more if I had read some manga first. Either way I'll keep tuning in out of pure curiosity now.
892  The Rest / General Discussions / Re: What's the haps? on: April 17, 2013, 03:27:36 PM
Real men just hack off the limb, Agent D.
Dude, if I lose an arm or my eyesight, I'm killing myself. I refuse to live without the ability to use both hands or see what I'm doing.

So you 'dual wield' it, huh?

Man, I remember the good ol' days when I could dual wield.... then I broke my sword :(
893  The Rest / General Discussions / Re: What's the haps? on: April 17, 2013, 02:05:58 PM
Augh. Sort of debating picking up another PS2 to have on hand in case mine dies, since they quit making them.

(Unlike LINK398, I actually have money to buy this stuff. I'm just deliriously cheap for things that aren't food).

Anyway, currently rewriting my design docs for that game engine I wrote when I was a senior in college. I want to translate it into Common Lisp and focus on end-user functionality. This might mean removing some of my arbitrary limits, like maps having to be 32 x 32 tiles with no scrolling.

Agent D, that sounds like a pinched or enflamed nerve. I think if you had circulation problems you'd be getting pain or cold spots.

On the ps2 note, that actually is not a bad idea. I think I should do the same given the size of my library...

However my purpose for posting mesh, is actually because while I was going for my daily jog with my 3ds to amass play-coins I thought of you! Given how much you walk, if you get one of these and keep it on you whilst traveling you'll be rolling in the coins my friend! Just something I thought of cause you mentioned toying with idea of getting one in the SMT thread.

In other news, Siliconera had enough awesome announcements as of late to officially make me feel over-loaded today. This is seriously shaping up to be the best year for RPGs in quite some time by my estimate.

894  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: April 17, 2013, 01:54:15 PM
Peeeeerrrrrty cool stuff right here!!


Looks like Europe gets er' first and it is being published by Nintendo.
895  Media / Single-Player RPGs / Re: Megami Tensei Topic on: April 17, 2013, 01:50:09 PM
You can summon outside of combat. The only time I've found a need to summon more whilst battling is during boss fights. And to be honest, lack of magnetite has been a complete non-issue for me thus far. Granted I'm not too far into the title yet though... I seem to burn through yen way quicker than magnetite as a result of healing costs.
896  Media / Single-Player RPGs / Re: Earthbound to be released this year on WiiU's virtual console. on: April 17, 2013, 01:45:57 PM
I would be more excited if I hadn't JUST replayed this whole game last fall. I cannot imagine going through it again for some. While it is easily one of my favorite RPG's of all time, even I must admit, some parts were just excruciating to get through. Great game and although the mechanics did not age well at all, I feel like earthbound is in the realm of genre classics all gamers should experience (or at least have the chance too for less than 200 bucks).

It also sports one of my favorite soundtracks of all time with some of the best fan remix tracks to be made following the title EVER in my opinion.

Now get us Mother 3 outside of japan and you'll really see me start opening my wallet...
897  Media / Single-Player RPGs / Re: Zelda LttP 3D on: April 17, 2013, 01:35:15 PM
This is the first thing with "Zelda" in the title that has excited me since the Ocarina of Time came out on N64. Very cool indeed.
898  Media / Single-Player RPGs / Re: Megami Tensei Topic on: April 17, 2013, 02:08:46 AM
I stumbled onto the weird part of youtube, but I may have found gold. https://www.youtube.com/watch?v=vjMk5PL2bjg

^^ That made my night :)

Thank you... not much actually makes me laugh out loud (though I over use the hell out of "lol" ironically)... actually nothing in recent memory. At about 45 seconds in the "you'll never see me again" had me in stitches.
899  Media / Single-Player RPGs / Re: How's Resonance of Fate on: April 16, 2013, 08:52:32 PM
I was avoiding this thread because I have no frame of reference in regard to resonance of fate.

But I can see now things have become interesting here. Not to join in on further de-railing of the topic (or keeping it alive past its purpose for that matter) but I can't bite my tongue now..

This  board is one of the few communities with a fair and equal contribution of intelligent discussion from a great variety of perspectives. In short, that equals an awesome board with just the right type of "life" to it. Or so that is why I choose to come here at least. No one really wastes space with meaninglessness unless its actually interesting or entertaining. And we have enough intelligent folk with different gaming backgrounds and tastes to keep it "alive" if you will.

 I don't want 101 reddit-jokers clogging crap up with an abundance of non-sense that is both uninspiring and uninteresting. Nuf' said.
900  Media / Single-Player RPGs / Re: Megami Tensei Topic on: April 16, 2013, 02:30:05 PM
Well I played soul hackers until 4am this morning. A good night indeed!

I agree with the review for the most part. I have very little experience with other first person dungeon crawlers to contrast this with but in the realm of what I have experienced thus far in the SMT franchise I would not go so far as to say this title is stellar. That isn't to say I'm not enjoying it. Actually I think I am going to try to make this the first 3ds game I actually get through (saying something big there....).

It felt reeeeal slow to start but once it got going, and I was no longer intimidated by the mechanics, things became far more enjoyable. Speaking of intimidating the newb (such as I am), that is one problem I have soul hackers. This game really does not hold your hand at all. I feel as though they took for granted anyone playing would already pretty familiar with the nuts and bolts of the title. A minor gripe really but they could have at least gave you an instruction booklet with the game!

I really enjoy the gameplay in battle. This is turn based combat that can be executed at mach-3 if you wish. Good stuff.

Lastly the music... A total mixed bag for me here. I love some tracks thus far. I disagree with the review on that note and have felt a few of the numbers to be reeeeal catchy. However, in contrast (particularly in dungeons) you have some extremely droney audio to endure. The drone of the tunes sets an appropriate mood for me but just is not aligned with my personal taste what-so-ever.

I cannot comment on the narrative as of yet as I am not far enough in to judge but I will say this... Thus far it is what is keeping me going :)

EDIT: I also want to add one thing about the voice-overs... hands down some of the creepiest voice acting for demons ever... freakin' awesome and very fitting.
Pages: 1 ... 58 59 [60] 61 62 ... 113

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!