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1  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: July 02, 2013, 08:18:09 PM
Ok, thanks for the info Stephen. :] I'll probably go straight to the news though, my JRPG days are behind me. Almost.
2  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: July 02, 2013, 04:53:32 PM
What games will you be covering this time around Rob?
3  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: June 26, 2013, 03:29:26 AM
I'm sure we'll get him on soon to talk about it. :)
Then I have something to look forward to in future podcasts. :] I never even played a Kingdom Hearts game, but maybe when the new HD edition comes out, I'm going to snag that one up and see what the fuss is about. Also, not so excited about Final Fantasy anymore after what they've done with FF XIII and it's sequel, I also never played Persona, or Shin Megami Tensei (not really all that interested, unlike KH). You know what jrpg i would like to see anounced? Suikoden VI. Doesn't matter if for the current, or the next generation of consoles.
4  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: June 24, 2013, 09:35:11 AM
I was really looking forward to Kyle saying something about The Witcher 3, since he attended the behind-closed-doors presentation...and then he is not even on the "show". The preview he wrote is informative, but I would like to also hear him say a few things about it and maybe field a few questions from other people on the podcast. Anyway, cheers from Poland gentlemen. :]
5  The Rest / General Discussions / Re: RPGFan Podcast Thread on: June 22, 2011, 02:15:23 PM
Well, who doesn't love a good post-apocalyptic setting. :) But to me, it's the conecept of the "50's World of Tomorrow" AFTER an apocalypse, that's even more interesting, it pushed the idea of the world even further in storytelling terms, it made the Fallout universe that more interesting.

I didn't care much for say, Metro 2033, and 2034 (the books, and the game), because aside from the metro system, there really was no original concept (at least I didn't see one), to the post-apocalyptic setting. And I find the metro quite similar to the sewer, minus some of the filth. It didn't draw me whatsoever.
The Witcher saga, or the Game of Thrones do that low fantasy thing that I love so much, real people, real conflicts, in a completely ficional world. The Witcher games have that choice element, that no other game does as well they do, TW2 also looks the part, and it's one of the prettiest games ever made. Metro 2033 seemed to me, just like another FPS. Granted I might be biased, cause I enjoyed only a few fps titles in my entire life, such as Half-Life, Resistance and maybe few others. I don't care for CoD, Halo (I hear it has w very rich lore, but those goofy aliens just...I can't get past them), or Battlefield one bit.

There are a few fictional settings (fantasy, space-opera, post-apocalyptic), that have been done so many times, you now expect the screenwriters to think of something else to draw you in. I mean, Transarctica was post-apocalyptic, but did you see anything even close to that anywhere else?

There are many ways to succeed in here, but games cannot be repetitive or boring. An excellent story is a must. Some unique mechanics are also very welcome, like TW2 and the importance of morally ambiguous choices, which was never done to such an extent before, and with such success. Incredibily detailed worlds, that feel real and lived in can always make you forgive a weaker story too, at least to some degree. Normally I would've said, that the story, and the world it takes place are inseparable, and that both have to be done right. However Fallout 3, and Oblivion have shown me, that it does not have to be the case. Sometimes the way to success is just flawless execution of ideas, that were already tested by other developers, just not mixed well enough.

So, I guess what I'm saying is, that I enjoy many of those post-apocalyptic, fantasy, space-opera games. But it has to be done right. For instance, many people applauded Borderlands. and it is a mystery to me, why exactly that game was considered to be this good. I didn't find it enjoyable at all. And I loved my time spent with Diablo's 1 & 2, which followed a very similar concept.
6  The Rest / General Discussions / Re: RPGFan Podcast Thread on: June 21, 2011, 07:16:55 AM
Yeah, well. I can't argue the fact, that the game was bugged to hell. It's just not that much of a problem on PC (my platform of choice, although I have both ps3 and x360) with an active modding community, that can quickly "patch" most annoying problems. I was never that bothered by bugs, I always expected them to be patched sooner or later. It's the question of "do I care?" that I have to answer positively, to enjoy the game.

Don't get me wrong, I cared for the story in F3, and to be honest with you, I thought it was a great game when it came out, and I cleared it for the first time. But when dust settled, I began to see serious faults of this game, and as I said, it's the story (and the quest structure that derives from this aspect of the game) that separates those two titles for me. Nothing else. But to me, it's a huge difference.
I guess for you, it's the bugs, and the lack of nostalgia, that you felt while playing Fallout 3, that makes NV less entertaining. OK. I don't have an argument with that at all. In fact, both titles definitely have their shortcomings, but I actually liked the aspect of the game you're criticising. I'm talking about that "monsters are too powerful here, come back later" approach of F:NV. It kept me on track with the story, and I always felt, like there was something else to be done, something I left behind, some enemy that I had to even the score with, once I get more powerful. I would actually like that to return in Fallout 4.

I agree with you Rob on one thing though. The ambitious nature of Obsidian's game. New Vegas (the city I mean) feels empty for instance, because the engine just couldn't handle that ambition. There are many other examples of it not being able to carry developers vision on it's back. Obsidian is no Bethesda in terms of creating those vast worlds, and game engines that can run them, from scratch. You know what I'd love to see don't you? A collaboration of Bethesda's programming, and creative teams, with Obsidian's writing team in Fallout 4. That could be a beast of a game my friend.

One other thing. I've never been to Washington, or Nevada for that matter. My only stay in America was N.Y.C. and I certainly wouldn't know if N.Y. was reflected well enough in it's digital counterpart, after just one visit there.
Is Capital Wasteland really that similar to the real thing?
7  The Rest / General Discussions / Re: RPGFan Podcast Thread on: June 20, 2011, 06:28:05 PM
Very interesting take on New Vegas.  I was actually pretty harsh on the game in my review.  I couldn't stand the reintroduction of damage threshold, and I felt that the side quests were all fairly boring by comparison to F3.  
Yeah, but why Rob, Why? :D Do some comparing, i'm not asking for a review.
I understand that NV came out 2 years after Fallout 3, and Gamebryo just doesn't look good anymore, so the initial Fallout experience in Fallout 3 made much more of an impression, but NV was simply, like I said, better for me.


Even simple things like the vaults seemed more fleshed out, each and every one had a dark secret about it, like with the heavy radiation and the boomers (they obviously left before tragedy struck) in vault 34, plant vegetation in vault 22, homicidal maniacs on drugs - the Fiends, in vault 3, the "political" vault 11, which I felt was boring to play through (nothing but rats), but it had a very interesting story behind it and a grand finale. And then vault 19, not my favourite, certainly, but it still had a story behind it, a quest tied to it (the escaping convicts used it as their hideout, and they had some leadership problems too).

There were only two vaults, that I was excited to enter in F3, the one with the super heavy radiation, and super mutants in it, and another, with the virtual reality simulator, and those were both main story locations. Other missions just felt tedious. I mean, seriously Rob, in FO3, when someone wants something from you, like the Declaration of Independence, or a satellite dish, you go somewhere to get it, kill HUNDREDS of enemies, you get the thing you came for, go back, give the item away, you get your reward, thank you very much. The game even lures you in with quests concerning "The Family", or a certain atomic bomb (now that was AWESOME, why wasn't there something similar to that throughout rest of the game?). "Wasteland Survival Guide" also tries it's best, and there was also a quest with the android, but those are rare in this game, it's mosty about an open world, not the story, and I would like to see more balance in a game, than what F3 exibits. I thought I got that in NV, and I'm still waiting for "Old world blues", and "Lonesome road". In NV you got all that Jacobstown goodness, Followers of the Apocalypse, The Boomers, The Black Moutain, Boone's investigation story in Novak, the mystery behind the REPCONN facility, that irradiated town in the east, The massacre in Nipton, the Red Rock Canyon's Great Khans, the Hidden Valley, The Thorn (hunting and killing the most dangerous and challenging monsters in the game had a reason thanks to that quest) and most of this material is in side quests only (some of those areas you'd have to visit, depending on who you decided to side with, after you dealt with Benny). All of those quests/locations were interesting to me. Was Evergreen Mills etc. entertaining to me? No sir, it was not...it felt repetitive.

The mass murder angle of F3 was also dumbed down, and dungeons stopped being tedious, you didn't have to kill thousands upon thousands of creatures (including humans) to go through the game, and the fight was more challenging, without feeling impossible. When you wanted to get the best gear, then you went to places like the Deathclaw Promontory and you tried to slaughter a bunch of those monsters, before they could tear you to pieces. Genocide was not the main focus of the game, even though you did a lot of killing, the story was just as important, if not more. And I appreciated that.
8  The Rest / General Discussions / Re: RPGFan Podcast Thread on: June 20, 2011, 03:33:19 PM
Well, thank you for your kind words on my english. :) Don't be afraid to point out specific mistakes in grammar though, the misspeling is easy enough to correct on my own. I hope nobody treats it as off topic. My native language is polish by the way.

Have you played either Fallout 3 or NV before? Setting in F3 is more "apocalyptical", and Fallout series is supposed to be like that I guess, but...it's 200 years after the bombs fell...Should it still be like that? I thought the portrayal of the Mojave was more realistic in this regard (the desert also felt "less destroyed" for another reason, but I would be spoiling the story for you a little bit). I like the "more destruction" approach of FO3 better, but as I said, I find it less believable.

However, what separates the two games for me, is one simple thing. The level of writing. Obsidian has a very good writing team in my opinion (KotOR2, Alpha Protocol). I've already given voice to my opinion on Bethesda's in my previous post. The main quest in F3 was very linear in my opinion, there was very little choice given to the player, so that he might alter the story, and what they did in the end (you'll see, if you haven't already played it) is simply not enough, it doesn't change anything significant really.

F:NV isn't exactly non-linear compared to The Witcher 2, but you have at least a few options to alter the main quest, to get a different ending, while doing different missions, or similar missions, with a different goal. The side quests are the difference though, at least for me. I simply had more fun completing them. In FO3, I quickly got bored with the side quest structure. It felt like I did the same thing over and over again, very few side quests were different from the template, that I outlined in my prievious post. But, to each his own. I prefer NV, that's all. :)

Also, the Deathclaws felt more deserving of their name. In FO3 I was swatting them like flies by the end of the game. In NV, I was always looking around nervously, when I entered an area, where they might have been present. And those Cazadors...don't get me started...Fallout is one of my favourite IP's off all time, not just games. :D I would also put Starcraft, Metal Gear Solid, Legacy of Kain and Suikoden (please, make more LoK and Suikoden Crystal Dynamics/Konami!) on that list, at least as far as video/computer games go. I would also add games like Baldur's Gate, Planescape Torment, Ishar (anyone remember that?:D) etc. but it's hard to see a worthy sequel for any of those.
9  The Rest / General Discussions / Re: RPGFan Podcast Thread on: June 20, 2011, 02:19:54 PM
I'm starting to feel, like I'm the only one who comments on those podcasts, save the creators and staff members themselves :D Where is the discussion people? Probably in game related threads...oh well.

I have been swamped with work lately, so I'm yet to finish listening to the e3 episode, but I already have to agree with one thing that Rob said. I didn't care for Oblivion's story, whereas I was interested in what was happening in Fallout 3, and F:NV. I wanted to know what went wrong with Project Purity, why my father abandoned me, why BoS was in the area and all that. Although I have to admit, that F:NV's story was more unique, and the side quests (together they make like three quarters of the game in Fallout : New Vegas) blew out of the water whatever Fallout 3 did on that front. In F:NV quests were much more clever, and interesting, instead of the "go somewhere, enter the dungeon/facility/whatever, kill everything inside, and bring something back" side quest variety present in Fallout 3. That being said, I cared for the world in both games (I may be impartial, because I love both Fallout 1, and Fallout 2, and I haven't played Morrowind, or other Elder Scrolls titles for that matter, before playing Oblivion), and I couldn't care less for whatever was happening in Elder Scrolls 4.

I hope Bethesda delivers a compelling scipt in Skyrim, their stories usually don't stick that well with me, even the one in Fallout 3 could have been much better. From what I saw of Skyrim to this point, they just might succeed in telling an interesting story, instead of just creating a giant world (which is a feat in itself, just not enough to merit a preorder for me). This might be a "close to release date" pickup for myself.

By the way, If I make mistakes in use of the english language, and I'm sure I do, please feel free to point them out, I'm trying to get better (aren't we all?). It'd be much appreciated.
10  The Rest / General Discussions / Re: RPGFan Podcast Thread on: June 15, 2011, 04:41:59 PM
I'm also down with that Demon's Souls/Dark Souls discussion. It would be a fun conversation. I'm also a huge fan of that series and cannot wait for Dark Souls (I was tempted to call it a sequel for a minute there).

The books are supposedly coming along, but, yeah, you are missing out if you really "dig" that low fantasy down to earth setting, which I personally love, because it screams at you, that even though this world is fundamentally different from yours, those people are the same, as the ones here, they adapt to their situation, they are not black or white, nor good or evil. Just like in our world. I'm by no means very learned in fantasy literature, I've read A Songs of Ice and Fire (so far), Lord of the Rings, a few Dragonlance books, and Sapkowski's books, meaning the Witcher, and The Hussite Trilogy, the latter of which is historical fiction, so it's a real conflict (the title says it all, look it up if you want to, cause I bet you don't have a clue about what I'm mentioning here:D), real background, fictional story, main characters are fictional, and quite a few background characters are real historical figueres, like Conrad the IVth, bishop of Wrocław, or Jan of Ziębica, Zbigniew Oleśnicki, the bishop of Kraków, with only a few supernatural things thrown in (the main character dabbles in magic, but he's an amateur at best at the beggining, and magic is not all that powerful in this fictional reality, and it doesn't have much of an impact on the political side of things. The book is an adventure story, the war and politics are just the background though they sometimes take center stage, with the main characters thrown into the events, always pursuing either his love, or ideals, not unlike Geralt, though they are COMPLETELY different at base, miles apart from each other. However, I don't think those books are getting translated to english in our lifetimes:D.
Fun fact, I actually live in the region of Silesia, that is the geographical background for much of the story in The Hussite Trilogy, and the characters passed not far away from where I live once or twice druring the course of the books. :D They really are a treat to read though, great cast of characters, story of naivete, misguided love and idealism, then tragic love and bitterness over what happened and what didn't happen. It ends tragically, not unlike the witcher did (which you already know, having played the game), the characters get tossed around, you get the feeling the main character needs babysitting at the start, and later he develops, becomes a man in his own rights, even if he's still a little too idealistic for his own good, which his good friend constantly reminds him not to do, and scoffs him about it. Sapkowski rarely dissapoints with his works of fiction.
But...I better shut up, or I'll soon write a book about another man's books in form of a post on an internet gaming forum. A post not at all related to the topic of the thread mind you. :D

Have a fruitfull discussion about E3 you guys.
11  The Rest / General Discussions / Re: RPGFan Podcast Thread on: June 15, 2011, 02:46:43 PM
All right, thanks Rob. Well, Martin's books are at least a few years younger, than Sapkowski's books, and the writing in the Witcher 2 is similar to Sapkowski's writing (I know a lot of fans of his books, and I am one of them, will probably think this is blasphemy, but who cares) but I think the level of writing is comparable. Now, keep in mind, that Sapkowski was one man, not a team of writers like in TW2, and he had to create the entire world, the setting, and a host of main characters, that the writers of TW2 just copied from him, though otherwise it would not be "The Witcher" game. However, the new material they've created, while being confined to a computer/video game format is outstanding, the fact that you compare it A Song of Ice and Fire speaks volumes in itself. Long story short, women were not always treated like they are today (and I should know, I have a master's degree in history, with an academic socio-economic angle, among others :D ), and I still think that


a secret 100% feminine organization, trying to (and succeeding for a large period of time) manipulate world-wide affairs, even deciding on who should, and shouldn't be the ruler of a country (see Demavend) is tough to beat in terms of feminine influence on the world, because, and if you disagree I can bet you right now, there was nothing of the sort in the Middle Ages, now was there? Not even close. By the way, The Loge of Sorceresses is also Sapkowski's idea, not an original thought of TW2's writing team, but the entire "school of the viper" is for instance, Roche and Iorveth (your favourites from what I gather) are also their creations, not the mention Dethmold, although I think he was mentioned (without actually outlining his chatacter traits or anything of the sort) in the saga, though I could be wrong. His brother Drithelm was a minor character during the coup on Thanedd Island. Drithelm, by the way is also a mage-advisor to King Esterad Thyssen of Kovir, one of the wealthiest Kingdoms of the North, and he is fighting for position in the court, with the king's wife - Queen Zuleyka's mage-advisor...Sile de Tansarville. :)


It's a fantastically complicated maze of alliances and affiliations in the world of the Witcher, and Geralt is usually only a pebble in the stream of politics, he rarely had an impact on anything of greater importance, and actually, he got a lot more influence in the game, than he ever had in the books, probably to appease the players and show them, that their actions have a lot of meaning and induce significant changes, even on a macro scale. I don't have a problem with that at all.
12  The Rest / General Discussions / Re: RPGFan Podcast Thread on: June 14, 2011, 06:07:59 PM
Thanks for the input, infernalism.  I've looked into a couple of those mods that you've pointed out, and they do seem to improve the game quite a bit.  It will be interesting to see if CD Projekt actually implements them at some point.  It's also pretty exciting to see a fan of the show from Poland!  We're international, baby!!
Haha. Well, I was interested about the reception that the Witcher 2 would get. :) I listened to many gaming podcasts in the last 2 weeks, like the hotspot, or gamepro's roleplayersrealm. I read a lot of reviews, I was admittedly rooting for this game to score well. Even though I like Kevin VanOrd (he was present in two other podcasts that discussed the game, and he was clearly excited to talk about it), and I thought he had a few interesting things to say about the game (the usual stuff though, the graphics, the multiple choices etc. I was just glad another rpg fan liked it), I have to conclude, that your (meaning, RPGFan's) analysis was much more in-depth, and before you uploaded the episode, in anticipation, I got to listen to a few other random encounters, and I really enjoy this civil, and thoughtful discussion about rpg's in general, the characters, the worlds that a game always tries to create. Every aspect is important to me in an rpg, the story, the mechanics, the gaming world, the characters, the complexity, the lenght of the game. Everything. And you guys don't just skip over with how little time you have, you really sink your teeth into a game and talk about almost everything about it, you also share your thoughts about rpg's in a broader spectrum, like the talk about the female characters in rpg's, that you had in the previous episode...I just enjoy listening to those opinions, and I wouldn't mind to chip in a few of my own...alas, that cannot be the case, so I'll have to be satisfied with listening. :)
I would however like to expand on the point of female characters AND the Witcher 2...What did you guys think about that game's female characters? Cause a lot of people are accusing TW2 of mysogyny, and nobody really thought of it that way in Poland, at least not to the best of my knowledge. I mean...it's a cruel world. And the weaker sex gets pushed around in this world just like any other weak people would. There are no human rights groups, no Geneva Convention. Only strong women in the middle ages, were the ones that either had political power through family connections, or they had protection of powerful people. Joanna D'Arc happened only once, and there were A LOT of whorehouses back then if you didn't know. It's not called "the oldest profession" for nothing. A female captain of the guard BioWare? Riiiiiiiight. And since when prostitution is a taboo? The sex cards from the first game were cheesy, but the approach to sex was more tastefull, and CDPR exibited more restraint in that matter in the sequel. Also, there were quite a few influential women in TW2, you guys certainly know who I'm talking about. So...again, what is your opinion on females in TW2?

PS Rob, If you want to know who Yennefer is, I can tell you all about it:D It's all in the books. And I've read them all three times :D
PS.2 I was pleased to hear about your appreciation of Dethmold. A great, great character.
13  The Rest / General Discussions / Re: RPGFan Podcast Thread on: June 14, 2011, 12:53:33 PM
Great discussion guys, cheers from Poland. I'm glad you liked it, and there was some fair criticism in there, although I'm more on Kyle's side (even though I absolutely LOVE Demon's Souls, and am looking forward for Dark Souls very much, which I guess he doesn't like that much), I get where you're coming from Rob, and hopefully, they will adress the combat a bit more in the Witcher 3 (are you waiting for the next installment after that ending or what? :D ), without straying from the path they chose for it in the sequel, as opposed to the combat system in the original. Maybe they'll even differentiate it more, and it'll be harder to compare it to either B:AA, or DS, but it will still be more functional and more challenging throughout, not just in the begging. I am actually helping myself to some mods from "the witcher nexus", and with a few of them the witcher 2 becomes more structured in it's dificulty, all of those upgrades in equipment and progression through the skill tree make much more sense now, instead of just making you a killing machine stats-wise. Now you need the upgrades, just to stay "competitve", if you know what I mean. I really enjoy that, although, of course, the combat still needs ironing out in the sequel no doubt. But those mods are for those of us, who actually enjoyed the combat (even if I knew it had it's obvious flaws, I looked forward to it, like Kyle) in Witcher 2 Rob. :)
14  The Rest / General Discussions / Re: RPGFan Podcast Thread on: June 13, 2011, 10:12:49 AM
Recorded, but not released :D. Thanks for the info mate, I'll be sure to listen to it, once it's up. Hope it's all good about the game. Been devoting my playing time to it almost exclusively since it's release (I'm on my 4th playthrough). I really hope the game sells very well, and that this brand can be developed even further, with more chapters, more monster types and tactics, and a little more ironed out difficulty curve, cause I was slightly disappointed that the game got easier towards the end, but I had no problem with it kicking my ass at the begining, I don't like games that play themselves, and there are plenty of those in this day and age. I wouldn't mind an additional step towards Demon's Souls type combat (more precision in delivering, and receiving blows, a little "heavier" sword swinging), cause I enjoy it immensely, although we have to remember, that Geralt is not an anonymous hero from From Software games, "that guy has an edge"(:D) and he needs to feel more powerful than the average guy, being quite probably at least 50, or 60-something year old, in his physical prime, experienced, "bred for combat" mutated swordsman. And he needs to feel better both in raw power and mobility, not just in stats and better equipment, but Demon's Souls really got it right, and CDPR would do well to copy as much of that as possible (shamefull, I agree, but FPS'es copy combat mechanics all the time, and...DS's combat just "feels right", I don't know how else I can put it :D), without sacrificing Geralt's unique abilities and character, as he is an expert swordsman, known to be one of the best in the world, if not THE best, at swinging swords, and it would feel stupid to see him struggle to beat a single random armed man. And all of us, who played Demon's Souls know, that it's a little easy to die in the game, while fighting just one man (or a lowly monster), by making one, maybe two small mistakes (at least on the first playthrough). Of course, I have a few nitpicks about the Witcher 2 here and there, but there's so much to love about it, that I can't even begin to think, what those people can bring us in the next installment, not having to build an engine from scratch, and (hopefully) with a bigger and better budget after the Witcher 2's critical, and financial success. And they made this game with only around 10 million dollars.
15  The Rest / General Discussions / Re: RPGFan Podcast Thread on: June 13, 2011, 08:25:43 AM
So...when do you plan to release another podcast? I was curious about the Witcher 2 "debate" you guys were supposed to engage in the next episode.
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