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1  Media / Single-Player RPGs / Re: Zero Escape 3 official on: July 19, 2016, 10:15:36 AM
If the fans want it lol
2  Media / Single-Player RPGs / Re: The tri-Ace General Discussion (& Star Ocean 5) Thread on: July 04, 2016, 09:56:27 AM
"That's somewhere around 80 points!"

I managed to progress further; it required a complete shift in playstyle, switching roles around... by the way, the review here says that every time your party members leave the party that all your roles are unequipped, and that is true only until they come back :P  It's not an issue.  

To be fair though, if you rearranged any of the unequipped roles before they returned, that could be why they didn't re-equip, but I just did a solid amount of work on my roles to beat the "protect Anne" battles, and panicked when Fidel went for a solo stroll in the middle of the night, thinking I'd have to equip 6 characters' roles again, but it wasn't the case.

edit:  ....and now, when my party members left and came back, they didn't automatically re-equip, ungh.  I will never successfully defend this game beyond "it's fun".
3  Media / Single-Player RPGs / Re: The tri-Ace General Discussion (& Star Ocean 5) Thread on: July 04, 2016, 07:56:27 AM
I've been defending this game as much as I can, but good lord, the tower defense shit has been a brick wall.  I literally haven't played for 3 days because I can't fucking do it.  I grinded as much as I had patience to, but had to just stop playing.

If you ask me, the game otherwise has a really smooth flow, despite the backtracking (if battles didn't take place right in the field though, it'd be unbearable).  I had been playing for several hours per session, just taking it in casually, and it was delightful.  

I haven't played a proper JRPG since Tales of Xillia on PS3 so I am probably forgiving a lot, but I found the game enjoyable until this "protect Anne" nonsense.  I regret choosing Galaxy difficulty, maybe.  I don't know.

edit: yes, exactly this


https://www.youtube.com/watch?v=37QG5IpPAVQ
4  Media / Single-Player RPGs / Re: Dark Souls 3 on: May 10, 2016, 04:12:03 AM
The controls are very technical but it's all deliberate.  Especially after the Armored Core games, I tend to think of the Souls games as warrior simulators.

In Dark Souls 3, I've been helping people kill the same boss for about a week now, as I'm getting a lot of souls and embers here.  I'd say where, but it'd be a spoiler.  I've basically adapted my gear/loadout for this boss/area specifically, which I never do, but it's been great.  Lightning defense armor, gold pine resin and fire weapon pyromancy... large chunks of the bosses health go down with each hit now.  Deviating from my typical "one size fits all" loadout has been a rewarding learning experience.
5  Media / Multiplayer RPGs / Lost Reavers on: May 10, 2016, 03:55:08 AM
Anyone playing this?  It's a free to play Wii-U game.  The reviews have said the game is crappy but intriguing, but I am absolutely loving it.  It's basically a co-op action RPG, but there's something special about it.

Trying to articulate its merits is difficult because every aspect is so simple on its own, and is certainly why reviews are so brutal, but this game is greater than the sum of its parts.

Imagine Left 4 Dead, Team Fortress, Phantasy Star Online, Dark Souls, and some sort of roguelike Resident Evil survival elements with regard to consumable items, and you're getting close to what the gameplay experience is like.  I wanna focus on the gameplay experience, because the shooting gameplay isn't tight like a dedicated shooter, the RPG elements aren't new, nor are any other individual elements great on their own, but when it all comes together, something fresh emerges.

I can see how people would think it's unbalanced or unfair at the start, but this game is not broken like so many reviewers have said.  I would compare it to souls games in that regard.

I've said a whole lot of nothing, but give it a shot if you have a WiiU.  It's free, and is perfect for when you need a breather from Dark Souls 3.
6  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: January 01, 2016, 03:57:14 PM
I fast traveled before I finished falling off of a cliff in my skell and it worked.  Whew.
7  Media / General Games / Re: Our Favorite Horror Games on: November 10, 2015, 09:38:27 PM
Corpse Party and Rule of Rose. 
8  Media / General Games / Re: Back in 1995 on: September 24, 2015, 04:05:01 AM
Word on the street is that low-poly 3D graphics is the new pixel-art, in that simply using it in your game automatically gives it indie cred and is now appealing, like Fez or whatever.  All that means is that you might see a lot of that graphics style in the hands of trendy successful developers who are smart enough to take advantage.

With how easy it is to make 3D graphics like that right in Unity, it might be a reasonable goal for you to reach for, especially if you still have passion, or a soul, or whatever.

Alone in the Dark on PC, scarier than Resident Evil on PS1 which I had already quit for being too scary. There is a George Washington ghost in a chair that slowly stands up, puts his arms up and the mansion begins to shake as he turns into an ethereal tornado and spirals around the room... to my mind, the tornado was still representative of creepy ghost George Washington, his abstract vortex somehow composed of hatred and anger, the fear accented by having to avoid it or die.  I don't know what I'm talking about, but those bad graphics were scary.

If it had realistic PS4 graphics, it'd look ridiculous.
9  The Rest / General Discussions / Re: Is open-world too open? on: September 05, 2015, 10:42:11 PM
- Just Cause 2 is too open in the sense that you can get a helicopter early on and take out everything from a safe distance. The game gives you other options for causing destruction but they're not really that efficient comparatively. It gets boring at this point because it's basically a "solved" game.

- My issue with Just Cause 2 speaks more to my issue about open-world games. You need some kind of constraints on /what/ you can do to force you to make interesting decisions. If you don't have those constraints, you'll quickly find a single perfect strategy and just go with that all the time.

This is basically what happened to me when I found the difficulty slider in Oblivion... The game started getting hard, and I tried harder, but then realized I can just slide the difficulty down at any time with such convenience that struggling appropriately felt pointless.  I stopped playing soon afterwards.

I get lost in Skyrim every time I play so I've never gotten anywhere.  I loved Fallout 3 and especially New Vegas for having a higher density of things to do in a smaller space.  Witcher 3 was good too.  GTAV has fun within reach at all times too.  

Basically I don't like Skyrim.  I do not enjoy wandering for miles, unsure if I'm going to find anything, let alone something that won't kill me quickly.  Oblivion was great until the difficulty slider, but Skyrim never hooked me.
10  Media / Multiplayer RPGs / Freedom Wars is a video game on: November 01, 2014, 12:30:59 PM
I joined the Helsinki, Finland panopticon.  Oops, first-

This game is fun, and deep.  It is clearly inspired by Attack of Titan, but we are talking about video games here.

Whatever, add Mojotron on PSN, and in game I'm Black "The Twin" Star.

Thumbs up from a typically cult gamer (me).
11  Media / General Games / Armored Core: Verdict Day after PSN sale? on: May 10, 2014, 04:31:57 PM
Anyone get this for $5?

I bought it full price at release and always regretted not having time to dive in and be all hardcore while the community/buzz was fresh, and this has been a second chance for me.

I've talked two buddies into playing it a little bit and since you can co-op the entire story questline, we've had fun.  Only I seem to be completely smitten by the sheer depth of absolutely everything, though.  

Join my team if you want to play with me/us, "Black Star Nursery" is our team name.  PSN name is Mojotron.  I have a mic and a keyboard, whichever you're most comfy with.  I will help anyone who is curious and/or afraid the learning curve is too high.

This is what I'm working with:

12  Media / Game Journals / Re: A Game Journal Reborn on: April 23, 2014, 01:20:43 PM
A friend asked about it so I've been playing Resonance of Fate, too.  It is painful to watch a new player struggle through combat, either they are making poor decisions or they don't fully understand what makes shards come back.  You appear to be clairvoyant when you say "oop, now you're screwed" when they have only 1 bezel and start a hero action with Zephyr (scratch dmg SMG) and start flipping and cartwheeling all over.

I've been legitimately playing my own Grand Sun RYEZ for PS Mobile in an attempt to stoke the flames of leaderboard competition.  Before the update items would have stats like +25 HP, but now even +4 is rare, so older players have a ridiculous advantage.  

Time to farm Fafnir in Ragnarok Odyssey ACE for slimy hides now.  Bone katar > Halomonas so far.
13  The Rest / General Discussions / Re: What's the haps? on: April 23, 2014, 12:46:42 PM
Hearthstone is dang awesome, as is Ragnarok Odyssey ACE.   

14  Media / Single-Player RPGs / Re: RPGs you're ashamed to like? on: April 17, 2014, 07:11:43 PM
Baroque on Wii.  Nobody I've witnessed to has liked it, but I think it's brilliant. 

I also liked Last Rebellion.

Closer to actual shame, though, would be my fondness of Time and Eternity.  I'm sure I'd have gotten less shit from my friends for playing any of the Neptunia games.
15  Media / Single-Player RPGs / Re: 2014 Kickstarter, Steam Greenlight, etc. thread. What's piqued your interest? on: April 17, 2014, 06:35:22 PM
Treachery in Beatdown City https://www.kickstarter.com/projects/nuchallenger/treachery-in-beatdown-city-a-tactical-beat-em-up-0

It's like Final Fight with VATS (fallout3), and that's actually a good idea.  The designer described how he has never been good at Tekken because it was too hard to execute long button combos, and this removes execution difficulty from the equation, allowing you to think about which moves you want to do tactically.

In contrast to that (incredible) Brony game video's sentiment, Beatdown City's devs put a lot of heart into respectfully representing the main characters' cultural backgrounds.
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