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1  Media / Single-Player RPGs / Re: The RPG Pet Peeves thread- 2016 edition on: Today at 07:43:04 AM

This brings me to a tangent.  JRPGs often seem to have a thing against parents.  Either they're nonexistent, there's only one of them, or they're off on business in a foreign country or something (the latter is the case in Digimon Story: Cyber Sleuth, but mom does text you in the game pretty regularly.)  Grandia III is one of those games that COULD have done the parent-child relationship thing really well.  It could, nay SHOULD, have been a simple journey of a boy chasing his dream and leaving the nest.  A good theme to tie into that could, nay should, have been his mom's psychological journey coming to grips with her son becoming a man and not her little boy any more (though any mom will always view her son as "her little boy" no matter how old he gets.)  A simple tale of a boy, his plane, and the changing dynamic of his relationship with his mom.  But it definitely didn't happen that way. 

It took what could have been a simple and beautiful story about a boy, his plane, the unbridled joy of flight and botched it all up with stupid JRPG cliches (e.g. Alfina's presence, the whole "power of love and friendship conquers all" trope.)  It also could have explored the familial relationship between the boy and his mom (because JRPGs don't like parents), but it never did that.  I wanted more about Sky Captain Schmidt and the hero's mom.

You know, Grandia III could pretty much be this thread.  However, its gameplay was good.  I love Grandia's battle system and III's was perhaps the most refined version of it. 


You know, I now feel like trying to come up with RPGs where both parents exist. I fear this might be an impossible task if I exclude ones where one of the parents is dead. I mean there is Rogue Galaxy, but I'm pretty sure that the mom is dead and a ghost in that. At bare minimum she is sealed off in a pocket dimension. I guess there is Pokémon Ruby/Sapphire where your mom is at home and your dad is a gym leader. There is also Disagea 2 (or at least I think both are alive?) and Atelier Rorona....and I give up.  That is all I can think of after looking at my game library since PS2 days. So we are talking maybe 4 out of 100+ games? I guess there might be something in my PS1 games, but I doubt it.
2  The Rest / General Discussions / Re: The Best and the Worst endings on: Today at 07:30:16 AM
Let's see what I can come up with.

Best

Fullmetal Alchemist (manga...and I guess second anime by extension): Now I'm sure some people will say that it is cheesy...but I like sentimental cheese. However that isn't the reason that I'm listing it. The reason I am listing it is because it is a perfect tie up of everything that happens in the series. It gives a perfect conclusion with that makes it clear that everything was planned out ahead, and done so very well.

Steins;Gate (true route and anime): Again ties everything together perfectly in a way that makes it clear everything happened for a purpose and there were no wasted beats in the story.

Kingdom Hearts Birth By Sleep: I love this game so much. It has an excellent ending which wraps up everything perfectly. Well I guess it only "wraps everything up perfectly" because it is a prequel so it just needed to get things to a certain point, but I think it did an excellent job at it.

Trails of Cold Steel: While this ending did leave a lot of unresolved plot points, it did an excellent job as a cliffhanger ending of getting me excited for the rest of the story. I think Trails in the Sky FC did something similar, but my memories of Cold Steel are fresher in terms of how much I am anticipating the rest of the story (and by the time SC came out I barely even remembered anything).

Worst

Sands of Destruction: This might not be the ending per say. But it happens in the final dungeon, so I am counting it. So it is revealed in the final battle that the evil plan of the final villain is that he is going to restore the planet by using alchemy to turn humans into plants...because they are renewable resource! This is so stupid. His plan is going to have diminishing returns since humans are going to have to eat more plants to grow to maturity than their body mass at transformation will produce. It is just so stupid that words fail me. I mean the rest of the game isn't good, as it is just trying to copy the plot of Xenogears without understanding why it was good, but this plot in the final five minutes will always be the first thing I remember about the game because of how stupid it was.

Bleach (manga): Technically not over yet, but it has been in the final arc for years now, and it is clear that this final arc isn't being driven by any narrative necessity. Rather it is being driven by Kubo digging through old journals with notes for abilities and trying to come up with meaningless fightsjust to show off the random ability idea he had for captain number 34 or whatever.

Negima (manga): As a contrast to Bleach, Negima narratively had one more arc that was set up and was necessary to wrap everything up...and it just skipped it. It still happened, but almost no details were provided. Just time skip past the events to provide an ending because of contract arguments or something.

Reboot: It needed another season dammit!

Another anime with an awful ending was Chaos;head (or really, it was more like it had an awful second half). It started with a murder mystery and an unreliable narrator protagonist, and by the half way point, it tried to solve its own mystery with the most Technobabble, Tenchi Solution, Male Power Fantasy explanation possible. Or in short, a wizard did it (and the conflict at the end was a complete joke to boot). But then, given that this was written by the same guy who gave us Bravely Default, let's just say that I wasn't surprised when BD's second half also 'shit the bed' due to some poorly thought out, technobabble bullshit.
I have read that the visual novel is significantly better all around, but I admit I have not played the VN or watched the anime so entirely second hand knowledge.
3  Media / Game Journals / Re: A Game Journal Reborn on: April 30, 2016, 06:11:05 AM
Note to any who haven't played Conquest yet: You can't save between Chapter 27 and Endgame. After a cutscene you go right to the Endgame battle. I was nearly finished when a Paladin I hadn't noticed killed Selena. So, now that I know that, I'm spending all my money, forging weapons and buying the best staves and healing items. Once done with all that, I'll tackle it again. I have 60,000 G, so hopefully it will go pretty far.
Note, you also can't save after the final map, so if you lose a unit it won't hamper you when you reload the save.

To be fair, that happens in every version. "Sorry, but you can't use the endgame Yato outside of the endgame."
O.o Yes you can. You have to go through (or I guess skip them if you have seen them) the cutscenes at the beginning of Chapter 27 (which give you the route's ultimate Yato) and then back out to MyCastle before starting the battle. You keep the Yato from the cutscenes and can save.
4  Media / Single-Player RPGs / Re: The RPG Pet Peeves thread- 2016 edition on: April 30, 2016, 06:05:19 AM
Seriously, I've been in new york public highschool, and even there some of the casual stuff that happens in these games just wouldn't fly. Hanging out in hallways between classes, fighting on the premises with other students, talking back to teachers and security...it's laughable how unrealistic it all is.
O.o A. I can't recall anything like this occurring in any JRPG. B. That sounds like stuff I would see in a normal day in the public high school that I went to. Admittedly, I did not go to a Japanese high school, so those are probably not as ghetto as my high school, but it does not stretch my view of reality in the slightest.
5  Media / Single-Player RPGs / Re: New 3DS Fire Emblem Fates on: April 27, 2016, 07:13:22 AM
Excuse the slight derailing for a moment, but when this FINALLY comes out here at the end of May, which one should I get? From what I understand Conquest is harder and features more unique mission objectives than Birthright? For those of you who are playing one or both, I'd be interested to hear your thoughts.
That is an accurate description of the difference between the two mechanically. If you plan on playing both/all three, I would recommend going Birthright->Conquest->Revelation as I feel the story works best in that order. If you plan on only playing one then yeah Conquest is harder, but has the worse story between the two main entries.
6  Media / Single-Player RPGs / Re: New 3DS Fire Emblem Fates on: April 26, 2016, 06:55:17 AM
I think it kind of goes like this: Both kings had four kids with their first wife. First wife dies when the kids are still very young. Then they both married another woman who'd already had a child with another man. That's why Azura is technically a Nohrian princess. However, it seems her mother died soon after marrying the king of Nohr, and she never got much of a chance to meet her new siblings. In short, both Azura and the avatar are not related by blood to any of the royals. However, this is Fire Emblem, so I wouldn't be surprised if those two end up being cousins or something.
Close. That is accurate for Hoshido. But in Nohr the king is a horn dog and had at least five wives (or at least officially recognized lovers), four of which produce children and the fifth being Azura's mom. So they are all half-siblings in Nohr.
7  Media / Single-Player RPGs / Re: Zero Escape 3 official on: April 24, 2016, 07:12:13 AM
One thing you have to keep in mind is that we don't actually know all the rules for the game yet. There seems to be some voting element to the game (that has yet to be explained) which could produce something along the lines of the prisoner's dilemma as in the second trailer if you pause there is a note saying "Hello Carlos here. C-Team is voting for D-Team so D-Team should vote for Q-Team and Q-Team for C-Team." So presumably something bad happens if a team gets two votes (probably a member having to die). How this connects to the passwords is anyone's guess at this point.
8  Media / Single-Player RPGs / Re: Zero Escape 3 official on: April 23, 2016, 06:49:29 AM
Hrmm...have we figured out yet why this one is supposed to be a killing game? (Maybe I just missed it.)

Was re watching both trailers to try and figure out a bit more about the rules/nature of this one because compared to 999 & VLR it feels a bit vague at this point... (Compared highly to VLR, where we knew at least the basic framework for the game thanks to the anime short and demo that was about about this time in relation to the release date.)

Trailer #1 establishes there's a much sharper time limit than the prior two games. 90 minutes.
Trailer #2 Q has a line: "If just one more person dies...one more..."

I'm guessing Door X is either kill-count locked or clues to open it are limited in the same manner. Which is...almost antithetical to the prior titles. Killing has never, ever been a requirement. Even VLR's Zero the Third outright tells the characters within the first 30 minutes of dialog that everyone can get out pretty easily through basic cooperation.

So...why the sudden tonal shift? Nothing in the promotional material so far has declared that killing is 'optional' at all. In fact between the super strict time limit, the stakes the characters are playing for (survival of the whole world), and the 'pick someone to die' it really makes this feel more like Dangan Ronpa 3 than 999-3.
Isn't it established in the first trailer that they need 6 passwords to open some door and that they only get a password when someone dies? Or was that in some of the promotional material? Either way, that is the reason that the death's are necessary within the rules of this game.

As for the tonal shift, strictly speaking deaths were required in both games in order to learn information that would be otherwise unavailable. Junpei and Sigma may not have directly caused the deaths in any path that I immediately recall, but their choices do cause people to die in timelines that splinter off from their games. In 9-9-9, even if you only did the required paths, you would still create two timelines, one with half a dozen dead people. While Zero in this game may say that deaths are required, I imagine the true end timeline will have a minimal amount of deaths just like the endings from the other two games. However to get to that perfect timeline, we'll have to get through multiple timelines where people are murdered just like the other two games.
9  Media / Game Journals / Re: A Game Journal Reborn on: April 19, 2016, 06:54:23 AM
I opted to not support Kaze since I'll have access to him again when I start Birthright.
A tip, make sure you A rank Kaze with Corrin when playing in Birthright.
10  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: April 18, 2016, 06:50:24 AM
So I started watching Phase 2 of the Marvel movies yesterday. First up Iron Man 3. Ugh not a good start. I knew this one was supposed to be bad going in. At first I thought despite Tony's idiocy at points, the reviews were exaggerating about how bad it was, but then it just gradually got worse until the final fight which was enjoyable. So essentially a shit sandwich of alright to bad to alright again. Very clear that this was intended as the last Iron Man movie. Also I'm confused about the shrapnel thing at the end as I thought the whole point was that the shrapnel was too close to his heart to surgically remove it...oh well whatever.
11  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: April 17, 2016, 07:13:49 AM
I thought The Jungle Book was really hollow and heartless (but pretty) and full of phoned-in acting.

But...everyone else seems to LOVE this movie. LOVE. Nothing but positive things I've seen so far.


I've watched a couple of video podcasts with people's thoughts on the movie, and the reviewer I watched were very confused by the 98% on Rotten Tomatoes. I guess it just played to the nostalgia of current reviewers or something?
12  Media / Game Journals / Re: A Game Journal Reborn on: April 13, 2016, 05:12:03 AM
Also, I swear to god, the game changed the True-Hit formula to make it so that any roll meant to calculate whether a positive outcome for the player will occur now requires both rolls to succeed instead of just one (though enemies get to keep the old True-Hit formula just to further bullshit players).
I think I read that Fates doesn't use True-Hit formula. I don't know how accurate it is, but I read it is just a single roll instead of two (so just Hit formula?). So, if true, that makes it a bit more swingy at the extremes.
13  Media / Game Journals / Re: A Game Journal Reborn on: April 10, 2016, 06:15:30 AM
Whelp, I finished the Support Log in Fire Emblem Fates. I'm so happy since this means I can finally move on! I'm thinking I am going to play some Hyrule Warriors Legends next, although I don't know how far I'll get before running out of steam on that.
14  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: April 06, 2016, 06:57:42 AM
And I would LOVE to "finish all missions" of course, but 1) some of them require a ton of work, like 'Get 130,000 credits from one FrontierNav hit'.  I don't want to screw around with FrontierNav that much.  Also, how do I even know where to go to get all the missions?  If I look up a list of Normal Missions online, I'm just going to spend an hour looking through all my completed missions to see if I have already done it or not.  Really don't want to do that.  And I don't want to grind for Ares 90 either, which is basically required if I'm going to take down Telethia.
Just check your map. Every normal mission completes a hex on the map. If you get all of the frontiernav points, you should be able to tell which hexes have unfinished quests and you should be able to look up which normal missions are associated with those hexes.

Re: Yelv, there are some COOOOOOL theories out there about him, and even how he may relate to Cross.  Some of the "Who is Cross?" theories are really really neat.  I am trying NOT to expect a sequel to this game, though, because I have a feeling that we may just be disappointed.
Well I don't think there is supposed to be any sort of connection regarding origins of Yelv and Cross. I mean...
Code:
Yelv is an artificial personality applied to a mass produced Mim. Cross likely is either a blank Mim forced awaken or someone who had their memories deleted before the planet did whatever it did to save everyone. I'm sure there are other possibilities, but if there is no sequel we really won't ever learn.

P.S. Hope is my waifu. I can't resist her kindness and helpful spirit.
Hope is the one I would be most physically attracted to in reality, but I just enjoy Alexa's personality a lot more.

Meanwhile, I'm a member of the Elma fan club. She was the only one in that cutscene that wasn't an idiot, even if she did spend way too much time withholding information. Plus it helps to know what she actually looks like (can any of your waifus make that claim?).
Welll...
Code:
Yes because there is presumably no way to transfer mims to physical bodies at the moment, so everyone who isn't Elma is basically stuck with their current body as their real body.
15  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: April 05, 2016, 06:44:58 AM
I can't be the only one who picked Murderess as waifu, can I?  There might be something psychologically wrong with me, if I'm honest.  I seem to have a thing for cold, manipulative sociopaths. 
I'm sure you are not the only one, but Alexa is the proper waifu choice in this game. :p

Thirdly, I'm on to the Affinity Missions now.  Already finished up all of the Affinity Missions for Celica, Lao, Irina, Lin, Gwin, Hope, Alexa, Doug, Yelv, and my beloved Murderess.  Yelv I literally just finished today on my lunch break.
Finish all missions! There is some great lore hidden in some of them. Especially the one where you have to beat the Telethia for the "best" ending...actually has anyone else gotten that ending to that quest?

If any of you have seen the final scenes of Yelv's last Affinity Mission, what did you think of that craziness!?
It was an interesting ending. Since Yelv was originally a DLC character, I didn't think too much about it since I was pretty sure it wasn't going to be touched again, but I look forward to it being addressed in the (hopefully inevitable) sequel.
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