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Congratulations to Andrew Barker! RPGfan Editor of the Year and now Chief News Editor!
340917 Posts in 13933 Topics by 2222 Members
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1  Media / Miscellaneous Games / Re: JAST USA Licenses Steins;Gate Visual Novel in N. America on: December 17, 2014, 06:36:53 AM
So apparently this will be getting a PS3 and Vita release in North America.  Pretty cool, we don't get a lot of pure VNs on consoles here.

Edit: Europe too, it looks like.
Are there any additions in the console versions? I'd like to pick it up to support more VNs getting localized, but I'd hate to buy the exact same thing again. >.>
2  Media / Game Journals / Re: A Game Journal Reborn on: December 15, 2014, 06:46:15 AM
So I got to the scene between Roxas and Axel after the Station of the Heart battle (which feels new to me although I do recall one of Roxas's lines....maybe it was expanded for Final Mix?). Oh god the feels. If you'll excuse me, I need to go cry for a week as I beat up every remaining enemy using Roxas's keyblade while in final form.
3  Media / Single-Player RPGs / Re: Dragon Age 3 on: December 14, 2014, 07:04:36 AM
Went through Emprise du Lion and finished off the last three dragons (making 10/10) and did not get the trophy for slaying all ten dragons because it is apparently glitched on every system. One of the dragons doesn't raise the counter so it says I've only killed 9 for the trophy, but my journal says I killed all ten. Come on Bioware...
If you have a save that is prior to killing any dragon load it up and kill a dragon again and the trophy should pop. Apparently the description is wrong and it is kill 10 dragons across playthroughs and not in a single playthrough.
4  Media / Single-Player RPGs / Re: Dragon Age 3 on: December 13, 2014, 07:36:09 AM
Damn game has completely locked up my PS3 twice now. I hate having to turn it off without shutting it down properly. Plus, it did it last night right in the middle of saving, so hopefully I didn't lose much progress.
I chose to align with the mages over the Templars. I'm a mage, so of course I did! Cassandra seems pissed, though.
Time to get back to side quests.
Yeah had that happen to me a few times while I was playing on PS3. The few times it crashed while I was saving, it turned out fine, but it was annoying when I had several in a single day.

And you chose poorly. :p You should have gone with the Templars because their leader (post recruitment quest), Ser Barris, is a complete bad ass, which is much better than Fiona the stupid who you sadly never get the opportunity to judge for her part in causing the deaths of thousands of mages.


later you find out hawke had nothing to fear from cassandra. cassandra wanted the hero of ferelden or hawke to lead the inquisition its why she was looking for hawke. and i'm sorry i cant hand wave dissapearing when the world is in danger. the hero of ferelden has a much better excuse for being no where near this game. given what the antagonist can do to wardens.
Hawke was investigating the red lyrium that the Templars were using before anyone else even knows that the Templars were taking the stuff. He just went off the radar so that the Red Templars wouldn't find him (at least in the DA2 Templar ending, don't know what he says if you side with the Mages).Hawke was investigating what he thought was the most significant threat relative to the Mage-Templar war (Templars going crazy and gaining god like powers), and then he gets called in by Varric when Varric thinks that the Inquisition needs Hawke's help.
5  Media / Single-Player RPGs / Re: Dragon Age 3 on: December 12, 2014, 07:10:33 AM

Actually, once you beat the game you can't get any new inner circle quests (and I'm not sure if you can continue any that you have already started or not). So best to wrap those and any conversations with companions or advisors before beating the game as they become considerably less chatty once you beat the game (one unique dialogue based on one ending event and then nothing) up prior to beating the game.

Ah, but thats just your companions personal quests. Not sure why Bioware did it like that, wouldn't it be better to allow chatting with companions after the game was beat...weird.
The companion personal quests are the best non-storyline quests in the game, so yeah finishing them off first is probably a good idea. As for why Bioware did it this way, I imagine part of it was to reduce the number of variables for the companion dialogues and also so you can't change a companion's opinion of you after you have had their epilogue talk in the end game feast. So now you are Varric's friend and you cannot change that since he has made plans based on that fact.

Also just remembered that if you don't recruit certain companions by certain points in the storyline, you can lose their recruitment quests for good. None are too strict though.
6  Media / Single-Player RPGs / Re: Dragon Age 3 on: December 11, 2014, 06:05:19 AM
So out of curiosity anyone else manage to trigger any of the NPC/NPC romances?

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Specifically they include Iron Bull/Dorian and Blackwall/Josephine (although this one is.....not a standard relationship and is very Orleasian).

Does the game let you know when you're at a point of no  return  and are going to lose access to side quests?
Yes, the final mission has a disclaimer at the bottom saying something like, "Hey once you beat this you can't do companion stuff anymore." I suppose there is one other point where you lose access to an area by advancing the plot, but there is barely anything unique in that area, so really doesn't matter too much (maybe one logging stand and five side quests that you have probably already completed).

Err, just so you guys know, you don't miss out on anything by rushing the main story. You can continue playing the game after beating the main quests just like in Skyrim. There are no side quests that you can miss. Just like in Skyrim, I tend to only complete side quests on my way to completing main story and faction quests. You can do the same with DA: I.

I feel like the game would be quite a choir to play if I focused on completing all the side quest in an area before moving on. All you'll do is over level yourself. I find it best just to hop between areas to keep exploration fresh. Feel free to skip a lot of those boring fetch quests, you don't have to actually do them. They are like the radiant quests from Skyrim, not necessary at all.

Actually, once you beat the game you can't get any new inner circle quests (and I'm not sure if you can continue any that you have already started or not). So best to wrap those and any conversations with companions or advisors before beating the game as they become considerably less chatty once you beat the game (one unique dialogue based on one ending event and then nothing) up prior to beating the game.
7  The Rest / General Discussions / Re: The most horseshit battles you've suffered through, an RPG retrospective on: December 10, 2014, 06:28:03 AM
oh yeah

Yiazmat from FFXII



50 million hit points.

Obscence
Oh hey this is the guy that my brain first went through when I saw the title. Had hacked maxed out stats, so I was dealing max damage every attack and it still took me an hour of sitting there for my characters to take him down. Most ridiculous fight I've ever had in an RPG.
8  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: December 09, 2014, 07:11:13 AM
So, new chapter of World Trigger yesterday saw the start of the Rank Wars arc! Oh god I love this series. I can't get a feel for where this arc is going to end though. On one hand Takoma-2 is one of the most broken teams and if they hit A rank then the next arc could be an away mission. On the other hand it makes more sense to make them have to go through a couple of rank wars before they final hit A rank, but then I have no idea of what the next arc will be since the series needs time before they hit the next invasion arc.
9  Media / Single-Player RPGs / Re: Dragon Age 3 on: December 09, 2014, 07:02:52 AM
vivienne is the biggest bitch ever in an rpg. she asked me to kill a wyvern but wouldnt tell me why so i told her to fuck off.
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Well congrats on ensuring a guy dies then.

You sure showed her how to not be a jerk. >.>
10  Media / Single-Player RPGs / Re: Dragon Age 3 on: December 07, 2014, 08:24:04 AM
i highly disagree with it being better than origins. to me this feels like ff12 in that theres lots of open world content but light on story but at least in ff12 it felt like you were traveling somewhere. also the open world content in ff12 was more rewarding(some spells only obtainable by beating marks/optional espers). to me dai feels more like da2 but theres more places to go with bigger areas. it feels like you are confined to skyhold instead of kirkwall.
O.o Did you feel like you were confined to the camp in DAO also? Because I don't really see how you can feel confined to Skyhold when you there are multiple large areas outside of Skyhold where most of your quests take place in.

exploration without reward is pointless imo. FF!2 provided reward. this game doesnt. imo it seem like they said oh skyrim made a lot of money so lets be a copycat. the only exploration i've enjoyed is when the quest somehow adds to the lore. the the warden quest at storm coast. but quests ike that are few and far between.
Odd choice of quests that add to the lore, as the only thing I recall that quest adding is that there are Darkspawn in the area and Wardens are hunting for someone. There are much more interesting pieces of lore in quests like learning the truth behind the incident that triggered the Exalted March of the Dales, learning about a Dwarven thaig on the surface, or discovering the person responsible for managing the conversion of Red Templar. Most areas have one major quest that adds to the lore.
11  Media / Game Journals / Re: A Game Journal Reborn on: December 07, 2014, 08:05:31 AM

= I need to 'freshen up' on KH "lore".  And to explain what happens with Terra, I went to the Wiki and saw the most complicated sentence that explains how bad things are with the KH universe:
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Xehanort was an apprentice of Ansem the Wise and the original persona of Ansem and Xemnas. He was originally "born" as Terra-Xehanort when Master Xehanort forced his heart into the body of Terra then he became simply "Xehanort" when he seemingly lost his memories.
WHAAAAAT.  I needed to read that 5 times then link to the other names to really understand 'what the hell'; I love the ideas in the KH series, but it's truly over-complicated itself to a now humourous degree.  And I'm sorry a bit too since I know there are people who adore the story... I just think it's terribly told.  This point was kind of hit home when I read about Vanitas and how he was added because Tetsuya Nomura got 'carried away'.. ;/

If you think that is bad, then clearly either you have not played Kingdom Hearts 3D....or just don't remember the finale (only part of that game worth remembering).

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Because it is revealed in 3D that there are 13 versions of Xehanort who will all presumably be enemies in Kingdom Hearts 3. We've got Young Xehanort, Old Xehanort, Terra Xehanort, Ansem Seeker of Darkness, Xemnas, Xigbar, Moon guy, 5 versions that I don't think we know (or I might be forgetting some identities), and 1 that was supposed to be Sora Xehanort but instead is currently uncreated.

I'm one of the folks who enjoys the plot. I understood that sentence just fine, but I guess I can see where it could get confusing.

The thing that DOES bother me about the story is that Nomura, or whoever is in charge of that particular aspect. CANNOT FOR THE LIFE OF THEM DECIDE WHAT KINGDOM HEARTS *IS* The X-Blade lore in BBS is completely different from the whole "Door to the Darkness/Light" from KH1 and collection of hearts from KH2. I haven't played 3D yet, but I hope at some point they connect all that bullshit.
Actually I would argue that the X-Blade lore fits perfectly with the story from Kairi's grandmother in KH1 (and is probably based on that story) that the door to darkness ending is connected to in KH1. The outlier is the moon Kingdom Hearts in KH2. I know they tried to explain the moon Kingdom Hearts away in a Xehanort Report in BBS, but I forgot precisely what it says (might have said that it was an artificial copy of Kingdom Hearts). My sort of explanation to myself is that since Xehanort was obsessed with Kingdom Hearts Ansem SoD and Xemnas inherited his will, but they had no freaking clue as to how to go about it so they made their best attempts based on their incomplete understanding (due to amnesia) of the Heart and the history of the Kingdom Hearts universe.
12  Media / Single-Player RPGs / Re: Suikoden 1 and 2 finally coming to psn. on: December 07, 2014, 07:42:45 AM
So, Suikoden III. Great Suikoden game or the greatest?
V is the best Suikoden, so I guess by process of elimination III is only great. :p
13  Media / Single-Player RPGs / Re: Dragon Age 3 on: December 06, 2014, 07:47:30 AM
is what pride had wrought the last story mission? cause if it is...wow dissapointed
Technically two after that, but The Final Piece is kind of short. Not completely sure why you are disappointed in that though.
14  Media / Game Journals / Re: A Game Journal Reborn on: December 05, 2014, 06:52:13 AM
Whee got the Gummi ship in KH2, now time to master these two courses! Not sure where I am going to find 12 wing parts for one of the EX missions though...


= The love put into the COMMAND menu is amazing and totally appreciated.  Hell even that singular white room where Naminé is had its own theme for almost no reason other than keeping consistent.
#hotbusiness
That is one of those small details that makes me love KH2. My first thought when I first noticed the changing menu was a backstage tour in Disneyworld years ago where the tour guide pointed out how the trashcans are different in every portion of the park to maintain the "illusion." The command thing feels like the same sort of thing to me, and it just makes the whole thing feel more Disney to me.
15  Media / Single-Player RPGs / Re: Dragon Age 3 on: December 05, 2014, 06:45:42 AM
I feel like the game doesn'thave much dialogue. I ran around Storm Coast two hours yesterday and found some shards and a rift and some stuff but apart from party banter there was no kind of dialogue. Maybe I have yet to run into it but I was expecting full on cutscenes for everything like in SWTOR. Most quests are you talking to your requsition officer, gethering 10 elfroots and turn them in with no kind of dialogie besides "This might be useful" not even any voice recording for "gather 10 elfroots". Reminds me of the fetch quests in DA2. But I might just have missed some bigger quests. It is a large area and I have not explored all.
There are a lot of quests in general that don't have dialogue. Requisitions are just filled. In storm Coast the big quest is the Blades of....something. Although I think if you take the violent path as opposed to the peaceful path there isn't really any dialogue.
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