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31  Media / Single-Player RPGs / Re: New 3DS Fire Emblem Fates on: April 27, 2016, 07:13:22 AM
Excuse the slight derailing for a moment, but when this FINALLY comes out here at the end of May, which one should I get? From what I understand Conquest is harder and features more unique mission objectives than Birthright? For those of you who are playing one or both, I'd be interested to hear your thoughts.
That is an accurate description of the difference between the two mechanically. If you plan on playing both/all three, I would recommend going Birthright->Conquest->Revelation as I feel the story works best in that order. If you plan on only playing one then yeah Conquest is harder, but has the worse story between the two main entries.
32  Media / Single-Player RPGs / Re: New 3DS Fire Emblem Fates on: April 26, 2016, 06:55:17 AM
I think it kind of goes like this: Both kings had four kids with their first wife. First wife dies when the kids are still very young. Then they both married another woman who'd already had a child with another man. That's why Azura is technically a Nohrian princess. However, it seems her mother died soon after marrying the king of Nohr, and she never got much of a chance to meet her new siblings. In short, both Azura and the avatar are not related by blood to any of the royals. However, this is Fire Emblem, so I wouldn't be surprised if those two end up being cousins or something.
Close. That is accurate for Hoshido. But in Nohr the king is a horn dog and had at least five wives (or at least officially recognized lovers), four of which produce children and the fifth being Azura's mom. So they are all half-siblings in Nohr.
33  Media / Single-Player RPGs / Re: Zero Escape 3 official on: April 24, 2016, 07:12:13 AM
One thing you have to keep in mind is that we don't actually know all the rules for the game yet. There seems to be some voting element to the game (that has yet to be explained) which could produce something along the lines of the prisoner's dilemma as in the second trailer if you pause there is a note saying "Hello Carlos here. C-Team is voting for D-Team so D-Team should vote for Q-Team and Q-Team for C-Team." So presumably something bad happens if a team gets two votes (probably a member having to die). How this connects to the passwords is anyone's guess at this point.
34  Media / Single-Player RPGs / Re: Zero Escape 3 official on: April 23, 2016, 06:49:29 AM
Hrmm...have we figured out yet why this one is supposed to be a killing game? (Maybe I just missed it.)

Was re watching both trailers to try and figure out a bit more about the rules/nature of this one because compared to 999 & VLR it feels a bit vague at this point... (Compared highly to VLR, where we knew at least the basic framework for the game thanks to the anime short and demo that was about about this time in relation to the release date.)

Trailer #1 establishes there's a much sharper time limit than the prior two games. 90 minutes.
Trailer #2 Q has a line: "If just one more person dies...one more..."

I'm guessing Door X is either kill-count locked or clues to open it are limited in the same manner. Which is...almost antithetical to the prior titles. Killing has never, ever been a requirement. Even VLR's Zero the Third outright tells the characters within the first 30 minutes of dialog that everyone can get out pretty easily through basic cooperation.

So...why the sudden tonal shift? Nothing in the promotional material so far has declared that killing is 'optional' at all. In fact between the super strict time limit, the stakes the characters are playing for (survival of the whole world), and the 'pick someone to die' it really makes this feel more like Dangan Ronpa 3 than 999-3.
Isn't it established in the first trailer that they need 6 passwords to open some door and that they only get a password when someone dies? Or was that in some of the promotional material? Either way, that is the reason that the death's are necessary within the rules of this game.

As for the tonal shift, strictly speaking deaths were required in both games in order to learn information that would be otherwise unavailable. Junpei and Sigma may not have directly caused the deaths in any path that I immediately recall, but their choices do cause people to die in timelines that splinter off from their games. In 9-9-9, even if you only did the required paths, you would still create two timelines, one with half a dozen dead people. While Zero in this game may say that deaths are required, I imagine the true end timeline will have a minimal amount of deaths just like the endings from the other two games. However to get to that perfect timeline, we'll have to get through multiple timelines where people are murdered just like the other two games.
35  Media / Game Journals / Re: A Game Journal Reborn on: April 19, 2016, 06:54:23 AM
I opted to not support Kaze since I'll have access to him again when I start Birthright.
A tip, make sure you A rank Kaze with Corrin when playing in Birthright.
36  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: April 18, 2016, 06:50:24 AM
So I started watching Phase 2 of the Marvel movies yesterday. First up Iron Man 3. Ugh not a good start. I knew this one was supposed to be bad going in. At first I thought despite Tony's idiocy at points, the reviews were exaggerating about how bad it was, but then it just gradually got worse until the final fight which was enjoyable. So essentially a shit sandwich of alright to bad to alright again. Very clear that this was intended as the last Iron Man movie. Also I'm confused about the shrapnel thing at the end as I thought the whole point was that the shrapnel was too close to his heart to surgically remove it...oh well whatever.
37  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: April 17, 2016, 07:13:49 AM
I thought The Jungle Book was really hollow and heartless (but pretty) and full of phoned-in acting.

But...everyone else seems to LOVE this movie. LOVE. Nothing but positive things I've seen so far.


I've watched a couple of video podcasts with people's thoughts on the movie, and the reviewer I watched were very confused by the 98% on Rotten Tomatoes. I guess it just played to the nostalgia of current reviewers or something?
38  Media / Game Journals / Re: A Game Journal Reborn on: April 13, 2016, 05:12:03 AM
Also, I swear to god, the game changed the True-Hit formula to make it so that any roll meant to calculate whether a positive outcome for the player will occur now requires both rolls to succeed instead of just one (though enemies get to keep the old True-Hit formula just to further bullshit players).
I think I read that Fates doesn't use True-Hit formula. I don't know how accurate it is, but I read it is just a single roll instead of two (so just Hit formula?). So, if true, that makes it a bit more swingy at the extremes.
39  Media / Game Journals / Re: A Game Journal Reborn on: April 10, 2016, 06:15:30 AM
Whelp, I finished the Support Log in Fire Emblem Fates. I'm so happy since this means I can finally move on! I'm thinking I am going to play some Hyrule Warriors Legends next, although I don't know how far I'll get before running out of steam on that.
40  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: April 06, 2016, 06:57:42 AM
And I would LOVE to "finish all missions" of course, but 1) some of them require a ton of work, like 'Get 130,000 credits from one FrontierNav hit'.  I don't want to screw around with FrontierNav that much.  Also, how do I even know where to go to get all the missions?  If I look up a list of Normal Missions online, I'm just going to spend an hour looking through all my completed missions to see if I have already done it or not.  Really don't want to do that.  And I don't want to grind for Ares 90 either, which is basically required if I'm going to take down Telethia.
Just check your map. Every normal mission completes a hex on the map. If you get all of the frontiernav points, you should be able to tell which hexes have unfinished quests and you should be able to look up which normal missions are associated with those hexes.

Re: Yelv, there are some COOOOOOL theories out there about him, and even how he may relate to Cross.  Some of the "Who is Cross?" theories are really really neat.  I am trying NOT to expect a sequel to this game, though, because I have a feeling that we may just be disappointed.
Well I don't think there is supposed to be any sort of connection regarding origins of Yelv and Cross. I mean...
Code:
Yelv is an artificial personality applied to a mass produced Mim. Cross likely is either a blank Mim forced awaken or someone who had their memories deleted before the planet did whatever it did to save everyone. I'm sure there are other possibilities, but if there is no sequel we really won't ever learn.

P.S. Hope is my waifu. I can't resist her kindness and helpful spirit.
Hope is the one I would be most physically attracted to in reality, but I just enjoy Alexa's personality a lot more.

Meanwhile, I'm a member of the Elma fan club. She was the only one in that cutscene that wasn't an idiot, even if she did spend way too much time withholding information. Plus it helps to know what she actually looks like (can any of your waifus make that claim?).
Welll...
Code:
Yes because there is presumably no way to transfer mims to physical bodies at the moment, so everyone who isn't Elma is basically stuck with their current body as their real body.
41  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: April 05, 2016, 06:44:58 AM
I can't be the only one who picked Murderess as waifu, can I?  There might be something psychologically wrong with me, if I'm honest.  I seem to have a thing for cold, manipulative sociopaths. 
I'm sure you are not the only one, but Alexa is the proper waifu choice in this game. :p

Thirdly, I'm on to the Affinity Missions now.  Already finished up all of the Affinity Missions for Celica, Lao, Irina, Lin, Gwin, Hope, Alexa, Doug, Yelv, and my beloved Murderess.  Yelv I literally just finished today on my lunch break.
Finish all missions! There is some great lore hidden in some of them. Especially the one where you have to beat the Telethia for the "best" ending...actually has anyone else gotten that ending to that quest?

If any of you have seen the final scenes of Yelv's last Affinity Mission, what did you think of that craziness!?
It was an interesting ending. Since Yelv was originally a DLC character, I didn't think too much about it since I was pretty sure it wasn't going to be touched again, but I look forward to it being addressed in the (hopefully inevitable) sequel.
42  Media / Single-Player RPGs / Re: New 3DS Fire Emblem Fates on: April 05, 2016, 06:35:28 AM


She also seems to be wielding an invisible Lance.
She isn't, she is just equipped with no weapon

In cases like that, the character is usually given an appropriate Bronze weapon to hold.
Not in Fates (or Awakening?). If a character is unequipped, they show no weapon. Unequipping weapons is the easiest way to get a good look at a character's model without movement and the only way to get a view of the fox or wolf classes untransformed for more than a few seconds.
43  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: April 04, 2016, 06:45:48 AM
Watched the finale of Iron Blooded Orphans yesterday. I am amazed, but not for any good reason...

Code:
That was an incredible tonal disconnect. They didn't just pull the fake out card for one of the three characters who appeared to die in the previous episode, oh no all three of them are alive. The only thing this did was turn Ein into a complete an total joke (although I suppose that is more in character with his depiction throughout the rest of the series). The episode was fine on its own, but it just did not fit with the semi-bleak tone of the rest of the series. Also it really did not set up anything for the second season beyond McGills having some grand master plan that we still don't know anything about. I have zero idea of what the second season is about and that kind of makes it hard to have any hype for it. I'll probably watch it if I remember it exists when it comes out, but I'm kind of meh on the idea right now.
44  Media / Single-Player RPGs / Re: New 3DS Fire Emblem Fates on: April 04, 2016, 06:37:53 AM


She also seems to be wielding an invisible Lance.
She isn't, she is just equipped with no weapon
45  Media / Single-Player RPGs / Re: New 3DS Fire Emblem Fates on: April 03, 2016, 07:11:49 AM
So I discovered a hilarious glitch in Fire Emblem Fates yesterday. There is a boss in Birthright named Daniela who can be captured by Orochi. Her starting class is Tactician. The only class she can change into is maid unless you use a DLC seal on her. Now here is the fun part, apparently her horse from her Tactician class has something set up weird because when you make her a Dark Flacon, well this happens:



Apparently her horse overrides the default winged horse for the class and it was missed during testing since she normally can't change to another class. End result flying horse.
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