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61  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: May 04, 2016, 06:32:37 AM
I had an interview for a job at Kodansha last week and the manager sent me a copy of Inuyashiki Vol. 1 because he's really enjoying the series and is excited by it. So I started reading it out of curiosity because the premise sounded interesting. I'm to chapter four and have enjoyed it so far. Poor Ichiro, I felt bad for him, but I'm glad he's getting a second, hilariously rad chance at life.
My brain initially read this as Inuyasha as I stopped after the first few letters in the title, and I was just left confused as to why someone at Kodansha would send you a Viz title, or why someone would be excited over a series that has been over for years. Then I realized I misread it and everything made more sense. XP
62  Media / Game Journals / Re: A Game Journal Reborn on: May 04, 2016, 06:25:55 AM
Just finished the last Adventure Map in Hyrule Warriors Legends. Hurray! Done with that till the DLC comes out.

Till then though, I am going to start a replay of 999 and VLR in prep for the release of ZTD!
63  Media / General Games / Re: Do You Take the Path? on: May 02, 2016, 06:31:58 AM
I leave the path and look for secrets/loot.
Pretty much this.
64  Media / Game Journals / Re: A Game Journal Reborn on: May 02, 2016, 06:31:07 AM
On my last map for Hyrule Warriors Legends. So close to finally finishing this thing...oh fudge the first DLC comes out this month doesn't it? Well at least the Wind Waker map is relatively small, so its Master Quest map shouldn't be "that bad." I hope. o.o
65  The Rest / General Discussions / Re: The Best and the Worst endings on: May 01, 2016, 06:33:41 PM
Sure the Seven Deadly Sins crew got better development over their Boss Fight squad counterparts in the other versions, but they were still the Boss Fight squad in 03, and it really didn't justify the shenanigans that led to bizarre crap like The Archinator or the weak ass Mustang Vs. Pride battle.
I'd argue that the majority of the manga Seven Deadly Sins got really good development (Lust, Gluttony, and Sloth being the exceptions). And I think it gets even better when you consider that their development (at least in terms of their sin) is essentially development of Father since they were born of his desires. So they show a very interesting image of where Father started from before he got to where we are at the time of the manga.

Oh and I'm sure this will go over well but I thought the ME3 ending was really intense and surprising, even though obviously it was somewhat bitter and negative (I would of preferred a different choice than the ones given) it still was quite powerful in it's own way.

Honestly though I liked all the ME endings (save 2, which I wasn't really a fan of in general, just kind of felt by the numbers)

But yeah ME1 saving the citadel and doing all that was pretty great as well.

I won't let you be the lone voice on this matter Art' as I happen to also think ME3 had a fantastic ending for the trilogy. When I say that, I'd actually argue that I found all the endings substantially satisfying to be honest. By far my favorite was the 3rd that was released after everyone had a shit-fit over it, but they all worked in my book.

Now that you bring it up, all 3 games were intensely satisfying in terms of their endings. I feel foolish for not having listed them in my post.
I'll agree that ME3 deserves to be mentioned in this list, but that is more under the worst ending portion than the best ending portion. :p

Really I think ME3 did two of the worst things that an ending can do. First it added a plot twist that is so stupid it hurts to hear (honestly I'm not even sure whether I would consider it better or worse than humans as a renewable resource that I mentioned above). Second it didn't tie things up at all. The latter can likely be expected (although not excused) since the main writer was changed midway through, but the former...I'll never understand how anyone thought that was good idea. And this is without getting into how OOC my Shepard felt throughout the entire ending dialogue.

As for the other ME endings, ME1 was a well done action piece. Don't consider it to be amazing, but I have nothing that I would criticize it for either. ME2 was...boring? I dunno. Nothing is really standing out for me. Also for some reason my brain is putting the ending dividing line for ME1's ending right before the Saren fight begins, but for ME2 the dividing line is after Shepard makes it back to the ship. Considering the human reaper, I'm not sure if that is helping or hurting ME2.
66  Media / Single-Player RPGs / Re: The RPG Pet Peeves thread- 2016 edition on: May 01, 2016, 07:43:04 AM

This brings me to a tangent.  JRPGs often seem to have a thing against parents.  Either they're nonexistent, there's only one of them, or they're off on business in a foreign country or something (the latter is the case in Digimon Story: Cyber Sleuth, but mom does text you in the game pretty regularly.)  Grandia III is one of those games that COULD have done the parent-child relationship thing really well.  It could, nay SHOULD, have been a simple journey of a boy chasing his dream and leaving the nest.  A good theme to tie into that could, nay should, have been his mom's psychological journey coming to grips with her son becoming a man and not her little boy any more (though any mom will always view her son as "her little boy" no matter how old he gets.)  A simple tale of a boy, his plane, and the changing dynamic of his relationship with his mom.  But it definitely didn't happen that way. 

It took what could have been a simple and beautiful story about a boy, his plane, the unbridled joy of flight and botched it all up with stupid JRPG cliches (e.g. Alfina's presence, the whole "power of love and friendship conquers all" trope.)  It also could have explored the familial relationship between the boy and his mom (because JRPGs don't like parents), but it never did that.  I wanted more about Sky Captain Schmidt and the hero's mom.

You know, Grandia III could pretty much be this thread.  However, its gameplay was good.  I love Grandia's battle system and III's was perhaps the most refined version of it. 

You know, I now feel like trying to come up with RPGs where both parents exist. I fear this might be an impossible task if I exclude ones where one of the parents is dead. I mean there is Rogue Galaxy, but I'm pretty sure that the mom is dead and a ghost in that. At bare minimum she is sealed off in a pocket dimension. I guess there is Pokémon Ruby/Sapphire where your mom is at home and your dad is a gym leader. There is also Disagea 2 (or at least I think both are alive?) and Atelier Rorona....and I give up.  That is all I can think of after looking at my game library since PS2 days. So we are talking maybe 4 out of 100+ games? I guess there might be something in my PS1 games, but I doubt it.
67  The Rest / General Discussions / Re: The Best and the Worst endings on: May 01, 2016, 07:30:16 AM
Let's see what I can come up with.


Fullmetal Alchemist (manga...and I guess second anime by extension): Now I'm sure some people will say that it is cheesy...but I like sentimental cheese. However that isn't the reason that I'm listing it. The reason I am listing it is because it is a perfect tie up of everything that happens in the series. It gives a perfect conclusion with that makes it clear that everything was planned out ahead, and done so very well.

Steins;Gate (true route and anime): Again ties everything together perfectly in a way that makes it clear everything happened for a purpose and there were no wasted beats in the story.

Kingdom Hearts Birth By Sleep: I love this game so much. It has an excellent ending which wraps up everything perfectly. Well I guess it only "wraps everything up perfectly" because it is a prequel so it just needed to get things to a certain point, but I think it did an excellent job at it.

Trails of Cold Steel: While this ending did leave a lot of unresolved plot points, it did an excellent job as a cliffhanger ending of getting me excited for the rest of the story. I think Trails in the Sky FC did something similar, but my memories of Cold Steel are fresher in terms of how much I am anticipating the rest of the story (and by the time SC came out I barely even remembered anything).


Sands of Destruction: This might not be the ending per say. But it happens in the final dungeon, so I am counting it. So it is revealed in the final battle that the evil plan of the final villain is that he is going to restore the planet by using alchemy to turn humans into plants...because they are renewable resource! This is so stupid. His plan is going to have diminishing returns since humans are going to have to eat more plants to grow to maturity than their body mass at transformation will produce. It is just so stupid that words fail me. I mean the rest of the game isn't good, as it is just trying to copy the plot of Xenogears without understanding why it was good, but this plot in the final five minutes will always be the first thing I remember about the game because of how stupid it was.

Bleach (manga): Technically not over yet, but it has been in the final arc for years now, and it is clear that this final arc isn't being driven by any narrative necessity. Rather it is being driven by Kubo digging through old journals with notes for abilities and trying to come up with meaningless fightsjust to show off the random ability idea he had for captain number 34 or whatever.

Negima (manga): As a contrast to Bleach, Negima narratively had one more arc that was set up and was necessary to wrap everything up...and it just skipped it. It still happened, but almost no details were provided. Just time skip past the events to provide an ending because of contract arguments or something.

Reboot: It needed another season dammit!

Another anime with an awful ending was Chaos;head (or really, it was more like it had an awful second half). It started with a murder mystery and an unreliable narrator protagonist, and by the half way point, it tried to solve its own mystery with the most Technobabble, Tenchi Solution, Male Power Fantasy explanation possible. Or in short, a wizard did it (and the conflict at the end was a complete joke to boot). But then, given that this was written by the same guy who gave us Bravely Default, let's just say that I wasn't surprised when BD's second half also 'shit the bed' due to some poorly thought out, technobabble bullshit.
I have read that the visual novel is significantly better all around, but I admit I have not played the VN or watched the anime so entirely second hand knowledge.
68  Media / Game Journals / Re: A Game Journal Reborn on: April 30, 2016, 06:11:05 AM
Note to any who haven't played Conquest yet: You can't save between Chapter 27 and Endgame. After a cutscene you go right to the Endgame battle. I was nearly finished when a Paladin I hadn't noticed killed Selena. So, now that I know that, I'm spending all my money, forging weapons and buying the best staves and healing items. Once done with all that, I'll tackle it again. I have 60,000 G, so hopefully it will go pretty far.
Note, you also can't save after the final map, so if you lose a unit it won't hamper you when you reload the save.

To be fair, that happens in every version. "Sorry, but you can't use the endgame Yato outside of the endgame."
O.o Yes you can. You have to go through (or I guess skip them if you have seen them) the cutscenes at the beginning of Chapter 27 (which give you the route's ultimate Yato) and then back out to MyCastle before starting the battle. You keep the Yato from the cutscenes and can save.
69  Media / Single-Player RPGs / Re: The RPG Pet Peeves thread- 2016 edition on: April 30, 2016, 06:05:19 AM
Seriously, I've been in new york public highschool, and even there some of the casual stuff that happens in these games just wouldn't fly. Hanging out in hallways between classes, fighting on the premises with other students, talking back to teachers and security...it's laughable how unrealistic it all is.
O.o A. I can't recall anything like this occurring in any JRPG. B. That sounds like stuff I would see in a normal day in the public high school that I went to. Admittedly, I did not go to a Japanese high school, so those are probably not as ghetto as my high school, but it does not stretch my view of reality in the slightest.
70  Media / Single-Player RPGs / Re: New 3DS Fire Emblem Fates on: April 27, 2016, 07:13:22 AM
Excuse the slight derailing for a moment, but when this FINALLY comes out here at the end of May, which one should I get? From what I understand Conquest is harder and features more unique mission objectives than Birthright? For those of you who are playing one or both, I'd be interested to hear your thoughts.
That is an accurate description of the difference between the two mechanically. If you plan on playing both/all three, I would recommend going Birthright->Conquest->Revelation as I feel the story works best in that order. If you plan on only playing one then yeah Conquest is harder, but has the worse story between the two main entries.
71  Media / Single-Player RPGs / Re: New 3DS Fire Emblem Fates on: April 26, 2016, 06:55:17 AM
I think it kind of goes like this: Both kings had four kids with their first wife. First wife dies when the kids are still very young. Then they both married another woman who'd already had a child with another man. That's why Azura is technically a Nohrian princess. However, it seems her mother died soon after marrying the king of Nohr, and she never got much of a chance to meet her new siblings. In short, both Azura and the avatar are not related by blood to any of the royals. However, this is Fire Emblem, so I wouldn't be surprised if those two end up being cousins or something.
Close. That is accurate for Hoshido. But in Nohr the king is a horn dog and had at least five wives (or at least officially recognized lovers), four of which produce children and the fifth being Azura's mom. So they are all half-siblings in Nohr.
72  Media / Single-Player RPGs / Re: Zero Escape 3 official on: April 24, 2016, 07:12:13 AM
One thing you have to keep in mind is that we don't actually know all the rules for the game yet. There seems to be some voting element to the game (that has yet to be explained) which could produce something along the lines of the prisoner's dilemma as in the second trailer if you pause there is a note saying "Hello Carlos here. C-Team is voting for D-Team so D-Team should vote for Q-Team and Q-Team for C-Team." So presumably something bad happens if a team gets two votes (probably a member having to die). How this connects to the passwords is anyone's guess at this point.
73  Media / Single-Player RPGs / Re: Zero Escape 3 official on: April 23, 2016, 06:49:29 AM
Hrmm...have we figured out yet why this one is supposed to be a killing game? (Maybe I just missed it.)

Was re watching both trailers to try and figure out a bit more about the rules/nature of this one because compared to 999 & VLR it feels a bit vague at this point... (Compared highly to VLR, where we knew at least the basic framework for the game thanks to the anime short and demo that was about about this time in relation to the release date.)

Trailer #1 establishes there's a much sharper time limit than the prior two games. 90 minutes.
Trailer #2 Q has a line: "If just one more person dies...one more..."

I'm guessing Door X is either kill-count locked or clues to open it are limited in the same manner. Which is...almost antithetical to the prior titles. Killing has never, ever been a requirement. Even VLR's Zero the Third outright tells the characters within the first 30 minutes of dialog that everyone can get out pretty easily through basic cooperation.

So...why the sudden tonal shift? Nothing in the promotional material so far has declared that killing is 'optional' at all. In fact between the super strict time limit, the stakes the characters are playing for (survival of the whole world), and the 'pick someone to die' it really makes this feel more like Dangan Ronpa 3 than 999-3.
Isn't it established in the first trailer that they need 6 passwords to open some door and that they only get a password when someone dies? Or was that in some of the promotional material? Either way, that is the reason that the death's are necessary within the rules of this game.

As for the tonal shift, strictly speaking deaths were required in both games in order to learn information that would be otherwise unavailable. Junpei and Sigma may not have directly caused the deaths in any path that I immediately recall, but their choices do cause people to die in timelines that splinter off from their games. In 9-9-9, even if you only did the required paths, you would still create two timelines, one with half a dozen dead people. While Zero in this game may say that deaths are required, I imagine the true end timeline will have a minimal amount of deaths just like the endings from the other two games. However to get to that perfect timeline, we'll have to get through multiple timelines where people are murdered just like the other two games.
74  Media / Game Journals / Re: A Game Journal Reborn on: April 19, 2016, 06:54:23 AM
I opted to not support Kaze since I'll have access to him again when I start Birthright.
A tip, make sure you A rank Kaze with Corrin when playing in Birthright.
75  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: April 18, 2016, 06:50:24 AM
So I started watching Phase 2 of the Marvel movies yesterday. First up Iron Man 3. Ugh not a good start. I knew this one was supposed to be bad going in. At first I thought despite Tony's idiocy at points, the reviews were exaggerating about how bad it was, but then it just gradually got worse until the final fight which was enjoyable. So essentially a shit sandwich of alright to bad to alright again. Very clear that this was intended as the last Iron Man movie. Also I'm confused about the shrapnel thing at the end as I thought the whole point was that the shrapnel was too close to his heart to surgically remove it...oh well whatever.
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