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16  Media / The Soundroom / Re: Music written by me (Patrick "Ramza" Gann) on: August 01, 2011, 09:19:42 AM
They're all wonderful, especially the 2003 album! :)

I can definitely see these being used in RPGs.
17  Media / Single-Player RPGs / Re: 3DS vs. Vita - which will be the RPG'ers choice? on: July 30, 2011, 06:14:59 AM
I know this isn't what you want to hear, Themadcow, but honestly I wouldn't buy either system now.  At least not for RPGs.

Keep in mind if you're planning on playing DS games on the 3DS I have heard (though I don't have a 3DS myself to confirm...) that most DS games really don't look good on the 3DS screen because of the stretching from the resolution differences.  When you add in the 3DS's battery life issues I think you're much better off playing DS games on a DS.

Maybe see if you can find a cheap DS somewhere.  There are probably great deals to be had these days, so I wouldn't pay MSRP.

Personally I'm quite interested in the Vita, but not for RPGs at this point.  They've barely announced any yet.  Of course it's still really early, and RPG developers tend to be slower about adopting new platforms in general.

I second this. Generally, video games and gaming systems plummet in value, so even just waiting 6 months can net you a much cheaper machine/game. There is also the point about how some consoles (I'm looking at you, PS2!!! >:( ) start out defective beyond repair and the company cheats the customers it scammed by violating court order after court order (die Sony!!! >:( ). In those cases, you have to buy a later model of the product that actually works anyway.
18  Media / Single-Player RPGs / Re: A place to decide the best RPG ever. on: July 30, 2011, 12:01:31 AM
I think I see what ticks off Aeolus so much. It didn't really bother seeing lousy games like FF8 and Suikoden 4 high on the list, but seeing stellar games like Saiyuki: Journey West and the Puzzle Quests so low saddened me.
19  Media / Single-Player RPGs / Re: jRPGs and Turn Based Battles on: July 29, 2011, 11:22:25 PM
SF2 does get super hard towards the end, but the beginning is a cakewalk.

The Battle of South Moundtop, the horror... the horror...!

Funny how the hardest part of the game is a SRPG and thus totally irrelevant to this thread.

Yes! God, yes! This is the biggest WTF to the designers I was thinking of before! What were they smoking?
20  Media / General Games / Re: Storytelling in Games: The Past and Present on: July 29, 2011, 11:17:47 PM
Thank you. How do you think showing the player important events without taking control away (cutscene) would work in a different type of game than a first-person shooter? I ask because other types of games rarely give as precise camera control to the player.

So the hints in the scenery, it would be something like blood splattered on a wall or something?
21  Media / Brush and Quill / Re: Some writing on: July 29, 2011, 10:56:24 PM
Smile (New) is compelling. There were a few parts where the prose got a little funky, but for the most part it's a very smooth read. The end was suspenseful, too, which can be difficult to do with just the written word.

My only suggestion is to get to Ryan's story about Sandra faster. Perhaps, make him only get tackled by police twice before that (and say this was a common occurance), so the last time is the third time the reader knows of - things seem stronger when they come in threes.

I certainly enjoyed it though. :)

(My computer messed both times I tried to open Here and Now New.)

So what happened with the mags and journals?
22  Media / Brush and Quill / Re: TWILIGHT!!!! on: July 29, 2011, 07:33:58 AM
I just asked if Dice was kidding because I couldn't tell - I didn't notice the topic was created on April Fool's Day.
23  Media / General Games / Re: Storytelling in Games: The Past and Present on: July 29, 2011, 07:31:27 AM
Thank you for posting Parts 2 and 3, CDFN. :)

I still don't really know what they mean when they talk about more recent games. Oh well.

Would anyone be happy to explain what they probably mean when they talk about the melding of gameplay and story? All I can think of are things like having the characters talk during battles, battles being significant to the story somehow, and being able to move while a character is talking (like in Chrono Cross). It doesn't sound like that's what they mean though since those aren't new ideas.
24  Media / Single-Player RPGs / Re: jRPGs and Turn Based Battles on: July 29, 2011, 06:59:41 AM
The only SaGa game I've played is 2, actually. It repelled me from the rest of the series. I actually don't think the on-screen foes would have been a problem if there weren't unbeatable normal battles in the second dungeon of the game (that's a real big WTF I have for the designers of that game, and yet it's only the second-biggest WTF I have for them).
25  Media / Brush and Quill / Re: Some writing on: July 29, 2011, 06:52:43 AM
I read some the first one then noticed how long it's been since you posted these. Do you have more recent drafts of them?
26  Media / Brush and Quill / Re: TWILIGHT!!!! on: July 29, 2011, 06:40:29 AM
I see now. Thanks.
27  Media / Anime, TV, and Movies / Re: Movie Trends that NEED to Stop on: July 29, 2011, 06:33:41 AM
That's the thing though: stating an opinion is not the same as critiquing. No one is trying to stop people from stating their opinions. People should not, however, pretend like they're doing more than that by calling themselves critics when they're not actually critiquing anything.

And whether you want to believe it, the original purpose of critics was to critique artists. I understand they've lost sight of that over time (and that answers your question about reviews being written about very old works, Azreal), but then they should also lose claim to the title of critic. It's not some meaningless title just anybody deserves.

As for finding a good critic, that's easier said than done (believe me, I've tried) because I actually hold them to a standard - to make up for (most of) them not holding themselves to any standard. I've found critics that try 100% but still fall short because they don't have any know-how in what they're supposed to be critiquing, but I haven't found any critics that are actually qualified to critique what they're supposed to be critiquing. I'm willing to settle/compromise for unqualified critics that show respect to whom they're critiquing, but not the psychopath-turned-critic I describe below.

Lastly, the notion that calling someone a crappy artist, telling them that their work infallibly sucks, and demanding they quit immediately constitutes critiquing as well as a profession is a very, very sad notion. This will never be acceptable behavior in my eyes.
28  Media / The Soundroom / Re: What are your likes in Video Game and Anime Music? on: July 28, 2011, 11:09:39 AM
Thank you, Wild Armor. The Dominant 7th and Tristan Chord are real cool. If you think of any others, please let me know. :)

And thank you for the suggestion, Prime Mover. Classes are out of my price range, but I'll look for info about jazz songs online. :)
29  Media / Single-Player RPGs / Re: jRPGs and Turn Based Battles on: July 28, 2011, 10:03:56 AM
I second Dincrest 100%.

For example, Saga Frontier 2 is more frustrating than any game with random battles I've played. I really hate that game, even though the visual art and music is great.

Chrono Cross, for example, doesn't run into the problem Prime Mover was talking about. I actually prefer games to have to be won by smarts or skills instead of grinding anyway.

And Prime Mover's point about how random battles = challenge is flawed (sorry). Suikoden V and Saga Frontier 2 both debunk this equation, in two different ways. The truth is that challenge can be made in any game, with any sort of gameplay.

Although, honestly, I think this whole debate is pointless. If the battling is fun and not too frequent (which is possible with any encounter system), the game will be fun.
30  Media / Anime, TV, and Movies / Re: Movie Trends that NEED to Stop on: July 28, 2011, 09:35:20 AM
Well, I think there's a fundamental difference of opinion then. Critics are supposed to teach the artist, basically - in other words, provide constructive criticism. I understand how critics have lost sight of their purpose over the last century and started writing reviews as recommendations to prospective customers, but that's not what critics originally strove for.

Let me put this way. Even when I see a review I agree with and that is praising the artist like video game reviews that simply say "The music is pretty good" when they get to that part of the review, I think "This person isn't qualified to critique music; heck, they're not even trying." Stating one's opinion (often times stating it as a fact - argh!) isn't the same as critiquing. Even when reviews are viewed as recommendations to prospective customers, a review like that doesn't let the prospective customer know anything - did the critic only say that because the music is accommodating to his/her tastes or does that mean the music is actually well-written, well-played, well-recorded, etc.?
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