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335180 Posts in 13725 Topics by 2200 Members
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31  Media / The Soundroom / Re: What are your likes in Video Game and Anime Music? on: July 27, 2011, 10:56:37 AM
Those are some awesome chord progressions, Ramza and Wild Armor! I'm a guitarist and would love to learn more funky chord progressions. Are there any especially good chord progressions? Or is there a site with lots of funky chord progressions you could refer me to? Thanks!
32  Media / Anime, TV, and Movies / Re: Movie Trends that NEED to Stop on: July 27, 2011, 09:57:06 AM
I guess I shouldn't say she needs to stop. I do wish she wouldn't call her opinionated blog a collection of movie reviews though. It's like how Fox News calling themselves Fair and Balanced makes it that much more irksome. Oh well.
33  Media / Miscellaneous Games / Re: Storytelling in Games: The Past and Present on: July 26, 2011, 11:41:34 PM
I read Part 2 now. The most interesting line, I think, is from Jack Scalici - "Put it this way if the champions of story (writers) and champions of gameplay (game designers) aren't fighting throughout the course of development, something is probably very wrong!"

It makes sense to a point, because the two not butting heads could be a result of one of them giving up. It could also be the result of them being in harmony with one another, so this won't be true 100% of the time.

I don't know. I didn't really care about this one, because I prefer to be along for the ride with an actual character instead of a hollow shell of a character and would take a great linear story over a shallow extremely-open-ended story any day. A part of me actually resents people getting it in their heads that they're heroes from doing nothing of significance - the title of hero as well as that grand feeling of accomplishment should be reserved for real firefighters, paramedics, etc. And making people feel like heroes without truly doing anything of worth is expected to make them less likely to actually do those things in the same way (there was a study done on this some time ago) that proclaiming one's intentions makes someone less likely to actually do what he/she proclaimed because that proclamation gives him/her a similar sense of achievement as actually doing what he/she proclaimed.
34  Media / Single-Player RPGs / Re: jRPGs and Turn Based Battles on: July 26, 2011, 10:58:49 PM
The brilliance of FFX is that granting the player access to every party member at any time (save for a few short parts where a character is missing for story reasons) allowed the designers to make opponents that could only be defeated certain ways which in turn forced the player to think in order to overcome battles. This is why in games with lots of party members, they become very similar to one another - the designers don't want the player entering an unwinnable battle because they brought the wrong characters into the battle.

I myself am wondering how this can be achieved with a large cast of characters (30+) that don't join in a linear, set order. It doesn't seem feasible to do both.
35  Media / Single-Player RPGs / Re: jRPGs and Turn Based Battles on: July 26, 2011, 09:57:18 PM
why did people bitch about the ffx battle system? imo its the best battle system in the series. its one of the reasons i hated X-2.

Agreed!!

Actually, I think most people liked FFX's battle system. There may be a vocal lot on the web, but sales tell the whole story.
36  Media / Anime, TV, and Movies / Re: Movie Trends that NEED to Stop on: July 26, 2011, 09:50:36 PM
My issue with her, strangely, is that they're not even reviews. She just uses that to get people's attention then goes off on completely unrelated tangents and never stops rambling.

The only reason I chose the Apatow ones was because 40 Year-Old Virgin was the first movie on the list I recognized. She's such a bad critic that I probably could have told she was a bad critic from any-off topic rambling, but I assumed she at least tried to be evaluative of the work that went into making the film.

The 40 Year-Old Virgin review, for example, demonstrates her stupidity in the field. She proposes removing the comedy in order to make the touching moments more touching, but that wouldn't do anything. It's obvious that what would have made the touching moments more touching was an original orchestral score; even a monkey could see that. It truly seems like, with that one, she only watched the first 30 minutes then pretended like she watched the whole thing, because that movie follows the common trend of characters thinking one thing at first then realizing the opposite is true through the course of the story and she doesn't even acknowledge that.

And overrated/underrated should never even be mentioned in or factored into a review (I don't know whether she has, but it seems likely based on what you said), because the review is supposed to evaluate the work that went into making the movie. A movie's success or lack there of doesn't mean the writer, actors, director, music composer, etc. did any better or worse a job. I understand rooting for the underdog, but critics are supposed to leave their emotions at the door and evaluate the work that went into making the movie (and this is why it's crucial the critic have experience doing what they're critiquing like writing, acting, etc.).
37  Media / Miscellaneous Games / Re: Storytelling in Games: The Past and Present on: July 26, 2011, 09:48:19 AM
I like the part from Jack Scalici that starts out with "I still consider a couple of 10+ year old games as having some of the best..." I've gone back and played most of these games, and stories like in FFIX and Arc the Lad 2 are amazing and well-translated. I can't say much for more recent games, but I think Jack Scalici said it best when he said there were some stellar stories 10+ years ago but it also seemed like a lot of game developers weren't even putting effort into making engaging stories. I also love how he later slams critics - yeah! Critics suck! (usually)

What David Cage says, starting with "I don't think that storytelling in games has matured over the last decade. There are many reasons..." is also spot-on, IMO, although I wonder what he meant by the last paragraph there.

I also agree with what Jan-Bart van Beek says, starting with "Storytelling in games is, for the most part, still in its adolescent stages..." That does often seem to be what happens, to me at least.

They were all smart responses though, and you know they know what they're talking about, which is great. So thank you for posting this. It's just too bad I haven't played any games they talk about. The talk about melding story and gameplay together has me wondering what they mean.
(I'm going to read Parts 2 and 3 later - Part 1 was longer than I thought)

edit: Where are Parts 2 and 3? Could you post links for me?
38  Media / Miscellaneous Games / Re: Marvel vs. Capcom 3 announced on: July 26, 2011, 08:59:00 AM
I read over some of the topic but not all of it. I just have one quick question: have they added any Breath of Fire characters yet?
39  Media / Brush and Quill / Re: FF8 Mesmerize on: July 26, 2011, 08:34:52 AM
These are really great. I echo whoever it was that remarked at how awesome it is that you get so much detail onto something so small. :)
40  Media / Multiplayer RPGs / Re: A question about Final Fantasy XI Online Treasures of Ahi Urhgan on: July 26, 2011, 07:40:21 AM
Ah, cool. That's good to know. Thank you, Archendrus . And thanks again, Hathen.
41  Media / Single-Player RPGs / Re: Innovation on: July 26, 2011, 12:50:59 AM
I agree, and it reminds me of advice I've heard elsewhere: familiar things will comfort the audience, which is good, and new things will excite the audience, which is also good, yet the most satisfying work will be the one that provides both comfort and excitement to the audience.

I will admit that when I was a young doofus, I held the opinion that something must be unique to be good. After being humiliated numerous times by realizing that things I thought were unique were actually as old as dirt, I had to abandon that line of thinking.

And when I was even younger but not any more doofy, I let my feelings for one work spill over to others like with bad sequels to good movies and stuff.

So I see both extremes as a sign of immaturity.
42  Media / Multiplayer RPGs / Re: A question about Final Fantasy XI Online Treasures of Ahi Urhgan on: July 26, 2011, 12:26:17 AM
Cool, thanks. I think I'll just re-sell it then.

Yeah, I checked how much it was going for on ebay before bidding, and it was only selling for like $1-3, so I figured it wouldn't make any difference in the bundle's price. The bundle was still a good deal though, so I'm happy. I'm pretty far in Tales of Destiny, and the disc has worked perfectly so far, and the Radiata Stories disc works perfectly so far too (though I'm only about 5 hours into it).

FYI if anyone's curious, the bundle was Tales of Destiny, Radiata Stories, and three cheap ones: FFXII, this FXI expansion, and PS2 Bard's Tale for $36 with no shipping. The FFXII is also somewhat of a bust because I already have FFXII, but I think I'll re-gift that one instead.
43  Media / Multiplayer RPGs / A question about Final Fantasy XI Online Treasures of Ahi Urhgan on: July 25, 2011, 06:12:16 AM
I recently won a bundle of five videogames on ebay of which the main items were Tales of Destiny and Radiata Stories. Anyway, I ended up with Final Fantasy XI Online Treasures of Ahi Urhgan for PS2. From what I've read, it sounds like it's an expansion pack and that I would need the main FFXI disc in order to play it, but I also don't have PS2 internet connection and I question how many FFXI players would still be playing FFXI on the PS2 for me to interact with. So my question is: what else would I need to buy in order to play this Final Fantasy XI Online Treasures of Ahi Urhgan for PS2?

Thank you.
44  Media / Single-Player RPGs / Re: jRPGs and Turn Based Battles on: July 23, 2011, 07:10:51 PM
I think they do. I'll proceed to explain:

The Dragon Quest dude has said he'd never stop making turn-based games, and Dragon Quest has a large enough, dedicated following to where that alone means turn-based games will never stop being made.

I would also draw a comparison to music where most music that gets made is fast and exciting yet the highest-selling albums are consistently Norah Jones - the most mellow, soothing music on the market.

I would also point out that any time a niche becomes available in a market, a small business is likely to fill it.

I get the feeling this trend toward real-time battle systems is missing some big, key points in winning over casual gamers too: fast-paced elsewhere too instead of just in-battle (for example, this is why I think FFX has won over casual gamers unlike FFIX - despite FFIX being closer to having a real-time battle system) and aesthetically appealing to adults (namely adult men who would be repulsed by cute/kiddy visuals).
45  Media / Single-Player RPGs / Re: Can you name some "modern fantasy" RPGs? on: July 23, 2011, 06:47:02 PM
I don't think its a matter or naming their favourite games, its just that games people like are easier to think off. Its a matter of differently interpreting what "modern fantasy" actually is.

Yeah, this is what I did. I didn't know what the slang "modern fantasy" meant, and I logically assumed it meant ~modern stuff mixed with fantasy stuff~. Now that I think I understand what people mean by it (similar to ours in a bunch of ways but mainly terminology, architecture, and culture), I'd say the following games fit it best:

FF7
FF8
Arc the Lad 2
Arc the Lad: Twilight of the Spirits

And that the Breath of Fires don't.

Provided replacing kingdom/empire with company, king/emporer with president, squire/cadet with student, etc. are all superficial changes anyway.
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