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1  Media / Single-Player RPGs / Re: Elder Scrolls V: Skyrim on: November 07, 2011, 03:24:02 PM
-Warning!- Personal Story Ahead

I remember my first experience with the Elder Scrolls series, and it was not a good one. I had recently acquired The Elder Scrolls III: Morrowind from my brother at his recommendation. I started the game and I was struck by how bad the opening sequence was. After a bit of gibberish I was face to face with an ugly aberration (Jiub) who was mumbling something to me. At this point I had a feeling of dread and a premonition that I wasn't going to like this game. Prior to this the only rpgs I had really played were Japanese, and the presentation in this game struck me as awful.
It did not get much better for the first few hours. I got lost, I moved incredibly slowly, and got mauled by a guy just outside of the opening town. I persevered enough to get to Balmora to talk to Caius Cosades and start the main quest line, and what does he tell me? You better level up and then come back to me. I was outraged! But I did as he asked and painfully leveled up and started to get the hang of the nuances in the game. I started to appreciate the world and that every NPC had multiple topics to talk about, though many were recycled. But still the clunky mechanics had not convinced me.

Once I had leveled up enough to start the main quest, I thought I was ready. I moved toward the Dwemer ruin which was my destination and I was almost across the bridge when a crazy man summoned a skeleton and charged me! Needless to say, I died. I gritted my teeth, reloaded and tried again this time succeeding. Once inside the ruin I had no idea of where to go (I didn't know the quest item was directly to the left), and was quickly assaulted. I died a few more times. I went through the whole damn ruin except for the area where the cube was, and I was getting incredibly frustrated. I almost gave up. Finally I remembered I had skipped a room and went back and got killed by the guy guarding the room. This was becoming tiresome. I finally managed to beat the guy, claim the cube, and beat a hasty retreat back to Cosades.

By this point I had come far enough to get engrossed in the game and keep going. As I played more, exploring more of the world and the different factions and killing strange creatures (damn cliffracers!), I slowly grew to love the game. Something just clicked. I became engrossed in the world. I read all the books, I persuaded people to like me to gain more information, and decorated my house. I went on expeditions into caves to find some lost treasure. I slowly became powerful and god-like. My love affair which had a rocky beginning, lasted for a good few hundred hours and then the expansions added a hundred more or so after that.

If you're even reading this, you're probably wondering what it has to do with Skyrim? This is just an anecdote of how a game that isn't at first appealing might become so over time. Some games just take a while to "click." This is also slightly in response to the people asking what to expect from Skyrim. I will be honest and say that Oblivion did not grab me like Morrowind did. I thoroughly enjoyed it, but it seemed to be missing something. I have a feeling Skyrim is going to be the same. I don't think it's because Oblivion was a bad game, or that Skyrim will be one, but rather because Morrowind was the first time. It took a while to get into, and became one of my favorite gaming experiences ever.
2  Media / General Games / Re: Soul Calibur V on: November 02, 2011, 08:27:24 PM
Pardon the necro but...


The second most important feature of the last two games has returned. Now your SC videos can have even more convincing Ichigo and Naruto facsimiles while everyone else will either max out the breast slider or make the biggest gaylords.

What was the most important feature?
3  Media / General Games / Re: Grand Theft Auto V on: November 02, 2011, 08:24:22 PM
Los Santos? I don't have a problem with that.
4  Media / Single-Player RPGs / Re: What are your favorite innovations in RPGs? on: October 22, 2011, 07:39:17 PM
I believe that any meaningful innovations to crpgs as far as gameplay mechanics go, happened in the first ten years of their existence. Most advancements from there are either an evolution or if truly new, failed to catch on. Most "innovations" are actually just borrowed mechanics from other game genres. Exceptions are monster recruiting and crafting as I'm not aware of any other genre that has these concepts. However that doesn't change the fact that as far as core mechanics are concerned, rpgs are a pretty stale genre. Most meaningful innovations I can think of are purely aesthetic ones.

I may be wrong and there may be many great gameplay innovations that I haven't seen or acknowledged, but from my perspective the genre has simply been iterating on itself for the past two decades.

5  Media / Single-Player RPGs / Re: Final Fantasy Type 0 on: October 18, 2011, 03:32:00 PM
I just watched the latest gameplay trailer and I have to say I was quite impressed. I've been sort of following this game for awhile but it didn't really look that good before. Some parts still look shaky, (overworld fights) but the rest of the game looks very polished. From just the ten minute video I watched there even seemed to be a lot of variety. If they succeeded in tying this game into a comprehensive package this could end up being one of the best psp games. I for one, am hoping they succeeded.
6  Media / Single-Player RPGs / Re: Would You Recommend Any of These Over Xenoblade? on: October 17, 2011, 11:14:59 PM
I've never played Xenoblade, but from the looks of it it's better than most of those. I thought Oblivion was fantastic and Final Fantasy XIII was great, but the rest of those I've either not played or I think they're mediocre.
7  Media / Single-Player RPGs / Re: Legend of Grimrock on: October 14, 2011, 09:04:38 PM
Fuck this. There's giant spiders, I hate spiders.

You must not play many RPGs then ;)
8  Media / Single-Player RPGs / Legend of Grimrock on: October 14, 2011, 05:42:46 PM
Why is nobody talking about this game? It has a Wizardry feel but the combat is in pseudo real-time. The spell-casting also looks to have a unique implementation.  Here's a video.


I know this is more of a jrpg focused community but there has to be some dungeon crawler fans here.

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