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334700 Posts in 13707 Topics by 2200 Members
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1  Media / Single-Player RPGs / Re: Legend of Grimrock II on: October 17, 2014, 02:26:13 PM
Ive put a few hours into this and yep its great.   A good mix of combat, puzzles and plenty of secrets to find.    Also its quite challenging even on Normal mode..
2  Media / Single-Player RPGs / Re: Bloodborne on: September 01, 2014, 12:44:39 PM
Dont know if i will be able to cope without a shield!   

Though a blunderbuss as a replacement does sound pretty cool.
3  Media / Single-Player RPGs / Re: Divinity: Original Sin on: July 12, 2014, 04:04:38 PM
Just read an article on the game systems on Rock Paper Shotgun...Resistance to purchasing it is weakening :)
4  Media / Single-Player RPGs / Re: Divinity: Original Sin on: July 12, 2014, 03:36:26 AM
I have been keeping my eye on this one, but havent picked it up because of the games backlog.

One thing i was very interested in was the co-op aspect as that seemed like a real innovation in an old school style rpg like this.   Will be interested to hear what you guys think in the next podcast.
5  Media / Single-Player RPGs / Re: Code name S.T.E.A.M. for 3ds on: June 22, 2014, 01:04:23 PM
Prior to E3 i was wishfully thinking that i would love to see another Advance Wars game maybe on Wii U.  I didnt really expect  anything so was plenty pleased when this one was talked about.

Valkyria Chronicles and XCOM influences and made by Intelligent Systems (i love those guys games).   So I will definately be keeping an eye on this one.
6  Media / Single-Player RPGs / Re: Pillars of Eternity on: June 22, 2014, 01:00:28 PM
I'm really hopeful about this one and the other big kickstarters like wasteland2 and tides of numenera.   They have decent budgets can take their time (up to a point) and tell the story they want to without publisher interference.   The Baldurs Gate influence is there but thats not a bad thing since that was one of the greatest rpgs ever..

Im really looking forward to the story side of these games aswell.   Much as i love Jrpgs they tend to be infested with anime tropes and generic storylines that i end up playing them for the gameplay in spite of the story.   
7  Media / Single-Player RPGs / Re: New "FROM SOFTWARE" and "SONY JAPAN" game for ps4 on: May 03, 2014, 01:28:02 AM
This might be a good reason to pick up a ps4 ...
8  Media / Multiplayer RPGs / Re: Diablo 3? on: April 09, 2014, 05:32:03 PM
I ended up finishing act V on one of the lower difficulties (expert) i think and then Adventure Mode unlocks for all your characters. great stuff.

Like everyone one else am finding it a lot of fun.  It will keep me popping back to the game every now and then for a hack and slash fest and a bit of co-op, whereas before the expansion i hadnt played it at all for months.  so well done to Blizzard for a really good expansion.
9  Media / Single-Player RPGs / Re: 2014 Kickstarter, Steam Greenlight, etc. thread. What's piqued your interest? on: April 09, 2014, 05:14:09 PM
Ive got my eye on the Chaos Reborn kickstarter at the minute.   I loved the original game back in 1985, it was an awesome hotseat multiplayer turn based strategy.  This remake looks like its gonna have the classic turn based battles with more single player Rpg elements so a bit like a hybrid Strategy RPG.  The creator Julian Gollop has made some of my favourite games over the years (Chaos, Rebelstar, Laser Squad, the Original XCOM, Ghost Recon Shadow Wars on the 3DS) so I'm super confident when he finishes it will be worth the wait.

10  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 22, 2014, 02:40:42 PM
Don't think much of the belfry area.  I was hoping to summon some help against those Gargoyles but it's a guaranteed invasion by gray spirits.
11  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 16, 2014, 06:51:37 AM
The HP decrease upon death is a holdover from Demon's Souls.  I'm happy it returned, personally, since it really teaches you not to take risks.  If you're worried, you can get a Ring of Binding which stops your HP from decreasing below 75%, which should be enough for most things in a normal game, really.  I don't remember where I got it, but it was pretty early on.

My problem with it is when I am ready to try the boss, if it takes me a lot of attempts to kill him, it gets harder and harder with each death.   Im not really taking dumb risks, im having an attempt on a boss maybe trying different tactics in order to learn what works.   Also part of the problem is that im no pro at DS :) and i dont use guides as I think that spoils the essence of the game. 

I got to my first boss yesterday the Last Giant, Ive had about 10 attempts and come close but havent killed him yet.  Keep getting stepped on!  He does seem an easy boss, i just keep making 1 mistake and thats usually enough to kill me.

Having said the above i did get the white co-op stone and I think that is the answer.  I put my sign down as a hollow (with 50%  health cap) and helped out a couple of players to clear the level.   Its a good way of sharpening the skills and at the end when i was sent back I was a human again with some nice souls gained.   So if my repeated failures at killing the boss knock my health down too much, i'll do some jolly cooperation to become human without needing loads of effigies.   

I've always played offline before as i despise pvp, but i found the co-op really fun, so i would recommend it to anyone having trouble like me.

12  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 15, 2014, 04:30:40 AM
You know you are playing Dark Souls when you die in the tutorial section :)

The postie delivered my copy yesterday.  I was feeling quite confident after finally completing Dark Souls 1 a couple of weekends ago but i am finding it hard going atm.   I'm not really sure why, but enemy AI does seem more aggressive and they seem to move faster. 

My biggest concern is the losing of health when you die.  Mine went down to about 50%, so 1 mistake was fatal.  Its hard to get very far in that state and I really dont like this design choice.  Death is punishment enough.   How common are those effigy items?  Reckon i might need a load of them.
13  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 13, 2014, 05:03:36 AM
I'm a Brit and it doesnt release here till tomorrow. 

I'm looking forward to it and I like the sound of the tweaks they have made.
14  Media / Single-Player RPGs / Re: Dark Souls 2 on: February 23, 2014, 07:41:43 AM
Well, I have preordered Dark Souls 2, even though i havent completed Demons Souls or Dark Souls yet.  Its one of those games I love and hate at the same time.   

They have been lying in the unplayed game pile for the last 9 months.  This weekend i booted it back up managed to get past those pesky ghosts in New Londo and kill the 4 kings on the 4th attempt.   Then onto the tomb of giants - with the light spell, it was fine but the Gravelord is busting my balls ... Keeps knocking me over with a weapon from the ground before i even see him.

My biggest problem with the game is the amount of wasted time and repetiton going back through areas to get back to the boss following a death.   Why isnt a bonfire next to the white light before a boss?  The challenge and fun of exploring is still there to get to it in the first place.  From where i am in the second bonfire ive got to run along a bunch of narrow passages, avoiding the giant skeletons and pinwheels before i can have another try. 

So for the second one I'm hoping for slightly more bonfires and less time wasting and the same DS challenge and action.

I also found the latest trailer very interesting (apart from voice over guy sounding a bit out of place).   Emphasizing the "never give up" aspect as opposed to the "prepare to die" of the last one.   A little chink of light and hope can only be a good thing right? 
15  Media / Single-Player RPGs / Re: Things you canít bear in RPGs on: December 29, 2013, 02:12:01 PM
High encounter rates that you cant modify.

Generic fantasy story involving crystals or some other mystical nonsense with no good characters.

Lack of save points causing you to repeat huge sections of the game when you screw up.   I just dont have the time (or the patience!) that i used to have, so try to design the game so that even if i fail at something i dont have to waste loads of time repeating massive sections.

real time battle systems that are too fast...
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