Surprisingly quite. I thought this game would be getting a lot more attention on this board.
Me too.
Had the PS3 version of Skyrim been as workable as the XBOX 360 or PC version I would still have a few quests to finish up but, the constant freezes and especially frame rate drop sent me on my way. Which is what brought me to
the Reckoning.
I'm only about 9 hours in. But so far so good. It has all the elements I look for in an RPG.
My two yen... The lootThe item system is broken down like Diablo 2 were they use a color scheme to catagorize the rarity and general value of the items. You can socket items as well, which is an option I find too many RPGs lack. Upgrading and enchanting items is fun, but having a socket gives you a reason to search for loot
for the item. The drop rate is frequent, which I like as well, it's always fun to cycle through items and gradually improve your set up. For better or for worse, I like the way wolves and bears (or normal non-equipt creatures) drop items and gold (this takes away realism but, keeps me wanting to grind and farm). It seems they have done a good job in making each weapon type have its own distinct feel as far as varied reaches, speed and skills for different weapons (KoA appereantly is with Skyrim on the no spears anymore thing?). There is also a wide variety of alchemy components and crafting components for making gems, weapons and armor. Weather there are as many as in TES, I don't know, but, there seems to be plenty. To me loot is an important factor in an RPG and so far I'm really liking this system.
The combatI started the game on Normal. The best comparision I have in my experience to the way combat feels is to compare it to Dark Souls. Your character in KoA is a bit faster and rolls out of danger easier than our less forgiving Dark Souls.
I am enjoying how you can create combos and instantly change attacks. One of the combos I tried that was mentioned in a review was Ice Trap and Harpoon, where you set an Ice trap and pull the enemy (depending on its size) into the trap. You can pelt off some ranged attacks quicky before the enemy closes in and then instantly slash them with a melee or close ranged attack. I am not sure if the combat willl stay fresh and fun for 100's of hours, but so far I'm really enjoying it.
the MobsI have seen a few of the major game reviewers say the mobs get repetitive. Being 9 hours in the game, of course, there is no way for me to know but, so far I have been happy with the variety. To just shoot off the top of my head I have seen wolves, bears, various types of sprites, various types of soliders and theves, giants, kobolds, serpent like creatures, spiders, brownies, bogarts and quite a few others with lore based names I can't recall. When I have seen repeats graphically, the color and names were different ( being broken down by class so to speak like Storm Champion sprite ) and the enemies had different abilities which helps keep it fresh. So far so good here too.
the game world The world isn't as "open" as I'd like it... many times you can't simply jump down from a low ledge to just move on but, you have to find your way down or a path out of the area. However, aside from a few minor gripes about the invisible walls you sometimes encounter when it looks like you can cut on through, the world is fairly large and looks nice. Many reviewers claim graphics to be somewhere in the middle, I'm totally happy. Doesn't look as nice as Skyrim but, the quality is high. Nice lush colors, lighting effects and plenty of detail like birds over head or light breaking through the trees in the forest. There are plenty of locations to be discovered and the towns look nice, filled with all the usual traders, inns and guilds.
the storyI have no idea, I don't generally start paying too much attention to the main quest or storyline until I need too. So far, it has not grabbed me and pulled me in.
side questsI haven't done too many but, from what I have done, they are all hack and slash to a goal on the map were you need to retrieve an item or kill a mob. I don't mind this really, if this is the type of RPG it is, not going to hold that against it. I'll hack through them happily until the next RPG I wanna play comes along. I joined what seemed to be the fighters guild so, this is probably why I have only had these types of quests. Maybe the theives or mages guild has wider variety?
Sound and musicIt's fine. No John Williams score but it all pretty much fits the mood.
Goes without saying I have many more things I'm happy with than dissapointed. I'm playing on the PS3.