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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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406  The Rest / General Discussions / Re: The NEW Game Journal on: February 13, 2013, 07:07:07 AM
Psychonauts is insane.  Currently fighting the Den Mother and having trouble in the second half of the fight.  She turns off the lights and I'm supposed to use Clairvoyance to fight her using her own field of vision, but I'm getting stuck. 

Also started (for the first time)... Skyrim.  I've never played more than 30 minutes of an Elder Scrolls game before, but I received Skyrim as a Steam gift so now I'm playing it.  Finished Unbound, killed a dragon, and now I'm hanging out with the Companions. 
407  The Rest / General Discussions / Re: The NEW Game Journal on: February 07, 2013, 07:27:50 AM
Played some Persona 4 Arena at my buddy's Super Bowl party, and had such a good time that I picked up the game for myself two days ago.  HOLY CRAP story mode has a lot of dialog.  Combat is excellent, and I particularly like using Kanji, Mitsuru, and the MC. 
408  The Rest / General Discussions / Re: The NEW Game Journal on: February 01, 2013, 10:23:35 PM
Started this Four in February nonsense after work earlier this evening with Psychonauts.  Neat setting, good dialog, and a FUCKTON of things to collect.  Platforming is... decent, but not the best I've seen on the PS2.  But I totally dig it so far and I'll keep at it until I get those credits rolling.
409  The Rest / General Discussions / Re: The NEW Game Journal on: January 30, 2013, 10:55:37 PM
10,000,000 is the best match-3 puzzle game.  Mostly because it has some RPG dungeon grinder trappings.  Everything is made better with RPG elements.  Cost me four bucks on Steam, but I think it might be cheaper than that on iOS. 
410  The Rest / General Discussions / Re: The NEW Game Journal on: January 24, 2013, 04:56:41 PM
I bought Ni no Kuni, but I want to finish a few more games off my backlog before it comes out.  Messing around in the post-game of Pokemon White Version 2 and planning to start Tales of Vesperia for the first time later tonight.
411  The Rest / General Discussions / Re: The NEW Game Journal on: January 22, 2013, 10:39:54 PM
I finished Persona 4, but I'm still a little hungry for additional SMT goodness.  Started a new game+ of Persona 3 FES and did the first month, and now I'm looking to borrow a copy of Persona 2: Innocent Sin for the PSP. 

Also did some post-game janx in Pokemon White Version 2.  Beat a few tournaments in the PWT, but I've only beaten the World Leaders tournament twice.  Google tells me I need to beat it ten times to unlock the final PWT battles. 
412  Media / Single-Player RPGs / Re: Megami Tensei Topic on: January 22, 2013, 09:05:38 PM
Thanks for the recs.  I'll talk to a few of my other friends and try and decide between Nocturne and Innocent Sin. 

And I know of those SMT games' reputation, but... how bad is it?  I've beaten all of the Dragon Quest main-series games except VII and I've suffered through hardcore SNES **** like 7th Saga and Arcana.  Are the two SMT SNES games that rough?
413  Media / Single-Player RPGs / Re: Megami Tensei Topic on: January 21, 2013, 09:21:15 PM
Brothers and sisters, I am a recent SMT / Persona fan.  I tried playing Revelations: Persona years ago and hated it.  Then 10+ years pass, and last year I finally give Persona 3 a shot and loved it (played the FES version).  Then I tried out SMT Devil Survivor and thought it was pretty good.  A few days ago I finished Persona 4 (PS2 version) and loved it.  So I want more, but I'm not sure where to begin....

I have access to discs/UMDs of Persona 2: Innocent Sin, Persona 2: Eternal Punishment, Shin Megami Tensei III: Nocturne, and Devil Survivor II.  I don't own any of them, but borrowing one is just a phone call away.  I think I could probably manage to download a translated ROM of Shin Megami Tensei I or II for the SNES if those are good starting points.  Basically I want more SMT and I'm not sure what's good and what isn't.  If you have suggestions, whether it's one of those six games or not, I'm all ears. 
414  The Rest / General Discussions / Re: The NEW Game Journal on: January 20, 2013, 03:58:47 PM
Mother 3 has timing issues on emulators that make doing the button-presses-timed-with-the-music thing in the battle system not work right.
I'm weirdly glad to hear this.  I always thought I sucked at the Mother 3 attack commands.

Same here. I was wondering why I'm only getting one extra attack every other time when I'm pretty good at rhythm stuff. :/

Also going out on a limb and suggesting that the timing issues were probably why you quit the game the first time because that happens to a lot of people :|

I quit when I got stymied at a boss fight a ways into the game (I think I had removed 4 pins?) and the lack of success with timed attacks didn't help.  I had intended to finish, but my laptop bricked a few months later and I lost almost everything, including a lot of school papers, saved games, etc. that I would have preferred keeping :(.  That was at least four years ago. 
415  The Rest / General Discussions / Re: The NEW Game Journal on: January 20, 2013, 12:58:19 AM
Mother 3 has timing issues on emulators that make doing the button-presses-timed-with-the-music thing in the battle system not work right.
I'm weirdly glad to hear this.  I always thought I sucked at the Mother 3 attack commands.

Beat Persona 4.  Great finale.  The events surrounding the month of December and the game's final two dungeons (True Ending route) are outstanding.  I still think the dungeons themselves are a major weakness of Persona 3 and 4, but I have nothing but good things to say about most of the Persona 4 mechanics.  I'll be wanting to do a New Game Plus of this very soon. 
416  The Rest / General Discussions / Re: RPGFan Podcast Thread on: January 18, 2013, 04:44:26 PM
I 99% disagree with Rob's point that developers should listen to fans. I'm a big fan of developer transparency and some level of community outreach, but if developers take more cues from fans then fans will feel MORE effacious and entitled (an effing disaster) and the analogy of the inmates running the asylum could apply.

Now, developers should 100% listen to sales (which they always do) and professional journalists and critics (which they sometimes do). I just think that fans should stay in the audience and not be a part of the creative process. Like, at all. Again, we don't want the inmates running he asylum.

I agree with your first paragraph, but not your second. Critics and journalists are just fans who get paid to write about games, and their opinions are just as subjective as any other fan. And I actually enjoy some degree of audience participation in the creative process. I agree that the developer needs to have a firm vision for their project and can't buckle to every bit of community pressure, but on the other hand, listening just to critics and, more importantly, sales means we'll get nothing but Skyrim and CoD-knockoffs for all eternity.
I should probably clarify - I don't think developers need to listen to fans because fans are awful as a large group.  Fans are whiners who always want everything to be just like their favorite old games, while insisting that they still want to see innovation in new games (I totally count myself among "we" by the way, I don't want to say I'm above all this).  HOWEVER, I agree that acknowledging, understanding, and addressing good criticism is valuable to developers, so I said that they should listen to professional critics and journalists.  I won't disagree that said journalists are basically fans with more access and larger audiences for their discourse, but they're also paid professionals who are much better at providing insight as to why a game is good or bad than a "toxic forum environment." 

So basically, if a game creator panders to its fans, it is likely to end really badly.  But if a game creator maintains their vision throughout game development, keeps a sound business model, and listens to advice from professionals who have a good understanding of what makes a game good, well, then they're probably going to make a pretty good game. 

And for the record, I think the best example of a team listening to its critics is the Ubisoft Montreal guys that worked on the Prince of Persia trilogy from 2002-2006.  Sands of Time was an acclaimed game whose major shortcoming was awkward combat.  Warrior Within took that criticism to heart too far, making the combat and weapon progress really interesting, but losing the voice and storytelling methods that were part of what made Sands of Time great.  Two Thrones, the final game of the trilogy, was the ultimate example of meeting halfway - it used time travel shenanigans to team up the more sarcastic, lighthearted Prince from the first game with the darker voice of the second game.  Tried to get the best of both worlds.  Sands of Time is still the best of the trilogy, but there's an obvious evolution of themes with each subsequent game. 

But let's not talk about the 2008 Prince of Persia.  Don't make me justify that ****.  I'm not going near that one with an eight-foot pole.
417  The Rest / General Discussions / Re: RPGFan Podcast Thread on: January 18, 2013, 11:39:14 AM
I 99% disagree with Rob's point that developers should listen to fans. I'm a big fan of developer transparency and some level of community outreach, but if developers take more cues from fans then fans will feel MORE effacious and entitled (an effing disaster) and the analogy of the inmates running the asylum could apply.

Now, developers should 100% listen to sales (which they always do) and professional journalists and critics (which they sometimes do). I just think that fans should stay in the audience and not be a part of the creative process. Like, at all. Again, we don't want the inmates running he asylum.
418  The Rest / General Discussions / Re: The NEW Game Journal on: January 18, 2013, 07:10:06 AM
I could wander around the world maps in Dragon Quest VIII and Skies of Arcadia FOREVER.  If Ni no Kuni is anything like those, well, I'm all about it.  Just one more week!
419  Media / Single-Player RPGs / Re: Megami Tensei Topic on: January 14, 2013, 07:37:23 AM
In their 2012 interviews the Persona guys have insisted they'll add something new and interesting to the Persona formula, but I'd be shocked if they broke the mold THAT much. They're def feeling some pressure to make just another Persona 3/4 because they were so popular. Whatever, I'm a borderline fanboy so I'll drink up the hype once they start showing it off in 2015 or whatever.
420  Media / Miscellaneous Games / Re: New Devil May Cry, bitches. on: January 14, 2013, 07:33:24 AM
The reviews surrounding the game are surprisingly positive. I might end up picking this one up sooner than I originally intended.
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