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466  The Rest / General Discussions / Re: RPGFan Community Quiz Quiz Show! on: January 24, 2014, 10:18:36 AM
So... is this going to happen again?  I'm busy the next two weekends and the weekend of March 1st, but in mid-February I can play a game.  Or host another game.  I don't care.  What's gonna happen!?
467  The Rest / General Discussions / Re: Klyde Chroma's Contest: The Sequel!! DON'T MISS OUT on: January 23, 2014, 07:55:59 PM
A Caduceus.  Klyde Keeping it Klassy. 
468  Media / RPGFan Music Discussion / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: January 23, 2014, 07:37:27 AM
Just saying, the ultimate missed opportunity from the most recent episode: Stephen understands
469  The Rest / General Discussions / Re: Youtube on: January 22, 2014, 05:05:28 PM
ESPN used to air National Aerobics Championships.  Not joking.  I think I've discovered the 80s Singularity. 
470  The Rest / General Discussions / Re: The NEW Game Journal on: January 19, 2014, 03:10:36 PM
This is what I'm dealing with: Rayman Origins, 9th treasure chest stage.  This is the hardest stage I've unlocked. 
471  The Rest / General Discussions / Re: Completion List 2014 on: January 19, 2014, 03:07:00 PM
Not really.  I cheated a little on that 2011 list.  A few games were abandoned playthroughs that were over half-done and at least two were arcade runs of fighting games.  My 2012 and 2013 lists are more honest. 
472  The Rest / General Discussions / Re: Completion List 2014 on: January 19, 2014, 01:11:55 PM
I've been making lists of my games played since 2010, and since 2011 I've been recording them in my blog.  Having checked those lists, it looks like I finished 35 in 2010, 50 in 2011, 26 in 2012, and 25 in 2013.  I was a little set back in 2013 since I beat Persona 4 twice and Persona 3 once (2nd time overall), wasting probably 250+ hours on three playthroughs.  Hopefully that won't happen this year.  I guess I'll try to hit that 2010 mark again and try to beat at least 35 games in 2014.  That might be doable. 
473  The Rest / General Discussions / Re: The NEW Game Journal on: January 19, 2014, 01:05:22 PM
Rayman Origins can go fuck a duck.  The bonus areas are WAY TOO DAMN HARD.  There is no way in holy hell I'll ever unlock the hidden area, which is probably even harder than those aforementioned bonus stages.  I... I think I need to work out some anger issues.  Maybe play something warm/fuzzy/easy like Kirby.

Monsoon, how far are you in the game? Do you have all of the powerups? Some of the bonus stages you're supposed to go back to later after you get a new ability.
I beat the main story, but I'm playing a few of the treasure chest stages and doing some Lums / Eletoons cleanup.  I'm at around 180-190 Eletoons and four teeth.  When I said "bonus stages" I was talking about the treasures.  Those are murder. 
474  The Rest / General Discussions / Completion List 2014 on: January 19, 2014, 10:04:35 AM
Because hey, it's been a new year for a few weeks now.  Check this out:

1. Ys Seven
2. Rayman Origins

TWO GAMES BIATCH.  ON PACE FOR THIRTY-SIX-PLUS.  THAT WILL TOTALLY HAPPEN.  (it won't)
475  The Rest / General Discussions / Re: The NEW Game Journal on: January 19, 2014, 10:01:59 AM
Rayman Origins can go fuck a duck.  The bonus areas are WAY TOO DAMN HARD.  There is no way in holy hell I'll ever unlock the hidden area, which is probably even harder than those aforementioned bonus stages.  I... I think I need to work out some anger issues.  Maybe play something warm/fuzzy/easy like Kirby.
476  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: January 16, 2014, 05:17:06 PM
The lack of stat and skill distribution in Diablo III just murdered the game's replay value for me.  I wasn't making MY Barbarian or MY Witch Doctor - I was just playing exactly the same character everyone else was playing.  Even if you customize skills, runes, and passives, it just makes conforming to a cookie-cutter build easier than ever.  TL2 was a nice compromise between the lack of risk in Diablo III and the 20 points of terror in choosing skills in Diablo II. 

Also, Rob.  Come on.  Why are you treating a demo like it's the introduction to an entire game.  Derek has the right of it - it's not a great demo, but it's a ****ing demo.  It's trying to cram as much gameplay crap as possible into a limited space.  Story and characters are a non-factor for a demo.  Most Bravely Default fans already know if they want the game or not; I was pleasantly surprised that there's a demo at all. 
477  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: January 15, 2014, 04:58:56 PM
Put me in the camp that played Path of Exile, Diablo 3, and Torchlight 2 and adores Torchlight 2 vastly more above all of them.
Is there a way for me to send you a high five buy you a drink over the internet?  Because I would love to. 
478  Media / Single-Player RPGs / Re: Unsung Story: A Kickstarter by Yasumi Matsuno. on: January 15, 2014, 12:09:08 AM
I think it's a near-guarantee to hit $1 million.  If it gets good overall coverage a ****ton of people will go for those $20 to $80 pledges.  My guess it that it tops out around $1.3 to $1.4 million. 
479  The Rest / General Discussions / Re: Capcom: All games will be "social" in the future; monetization involved on: January 11, 2014, 03:29:17 AM
"Oh wow.  Excellent"
-Capcom's shareholders

"..."
-Everyone else
480  Media / Single-Player RPGs / Re: What would your ultimate RPG be on: January 10, 2014, 07:08:05 AM
Action-oriented battle system, where each character feels different to play and has a unique gimmick or skill that makes him, her, or it useful and fun.  Party size is ideally 4.  At least one character is an optional "secret" recruit. 

Between 7 and 9 characters, each with a distinct personality and specific character or plot issues that are acknowledged and at least re-addressed before the final stages of the game (if not necessarily resolved).  Basically, I want individual character arcs that aren't totally swept under the rug over the course of the game. 

Combat that is actually fun and at least somewhat strategic.  Requires some level of finesse or patience and not mindless mashes and clicks.  Re-emphasize each character feeling different and bringing something unique to the table. 

Game is medium difficulty, but with experience caps in certain areas.  Grinding vs not grinding should be a choice most of the time.  A mandatory grind is never, ever good. 

Each character has multiple level / upgrade paths where players are forced to choose between different builds or skills.  Clearly delineated and NOT a giant grid or web lacking obvious direction.  I want to keep these characters distinct, remember? 

FAST. TRAVEL.  For areas that you have already visited, at least between towns or major hubs. 

Linear story, but with a large world map where players are encouraged to explore.  Players should know exactly what they need to do and where they go for the next plot event, but are encouraged to stray off the beaten path. 

Large number of side quests and optional content, but with said content being recorded in a quest log and having clear start times and deadlines.  None of this "talk to person A before event C" without any warning about event C. 

Basically I want a rebalanced Dragon Quest VIII or Skies of Arcadia with an actiony battle system.  Is that too much to ask?  Did I basically describe XenoBlade Chronicles?  (which I own, but haven't played yet).  Maybe and maybe. 
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