Welcome, Guest. Please login or register.
October 08, 2015, 04:22:05 PM

Login with username, password and session length
Search:     Advanced search
Check out the latest RPG news!
367433 Posts in 14843 Topics by 2311 Members
Latest Member: deegeejay
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 34 35 [36] 37 38 ... 69
526  Media / Miscellaneous Games / Re: THEY'RE BRINGING BACK DUCKTALES (WOO-OO) on: August 14, 2013, 02:46:32 PM
Based on Gamespot's usual numbering, I think that review was too harsh.  Still, their complaints aren't necessarily wrong.  The platforming is okay (better than they're indicating, but maybe below par) and the bosses are better than the original game, but most of the additions are bleh and the nuts and bolts of DuckTales are showing their age. 
527  Media / Miscellaneous Games / Re: THEY'RE BRINGING BACK DUCKTALES (WOO-OO) on: August 14, 2013, 01:11:49 PM
Okay, I played three of the main stages, and I have to say that this game 1) looks and sounds lovely, 2) rekindles a lot of positive nostalgia I have for the NES version, and 3) has more negative changes than positive ones. 

I like the retooled bosses (original bosses were too boring, these are pretty good) and the new audio and visuals, but this is the same 2-button gameplay we had before, and there is virtually nothing new about the stages or basic gameplay/  The new material, like the voice work, brief cutscenes, and opening bit in Scrooge's mansion, is ultimately not worth it and bogs the game down rather than enhances it.  If you own the original cart and are thinking about this, try before you buy. 

But do I like it?  Sure.  The bosses are nice, the voice work is a little much but occasionally charming, and there might be some cool endgame stuff I haven't encountered yet.  I think that this game has aged decently, but I wish that a full $15 remake would have added some twists or new stuff that is both interesting and beyond cosmetic.  So far that wasn't the case.  I still like DuckTales, but this new one isn't new enough. 

EDIT: and please, this game was never hard and still isn't hard.  Every single Mega Man game ever made is tougher.  The new bosses are harder, but those old bosses NEEDED an upgrade in difficulty. 
528  The Rest / General Discussions / Re: Groupsee Doujin Bundle (cheap) on: August 13, 2013, 05:04:58 PM
Well damn.  A bunch of visual novels and Yatagarasu (which I've had my eye on since it was KickStarted)?  Sounds grand.  *throws in*
529  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: August 13, 2013, 04:55:02 PM
Another Capcom apologist here.  SF4 came out in Japanese arcades in 2008 and has had only 3 money upgrades in six years - Super SF4 was a $40 standalone, but AE and the upcoming 2014 Ultra have been available as $15 patches.  In addition there have been two free balance patches, including the current version AE 2012.  Not quite the days of Street Fighter 2, which had 4 versions over 4 years (5 if you count Genesis), with each costing a full $60.  But hey, I'm also a Capcom fanboy who plays Monster Hunter so I'm not exactly an unbiased observer. 
530  The Rest / General Discussions / Re: Things players think are bad but really aren't on: August 13, 2013, 01:44:46 AM
My dream with random battles:

So a game has random battles.  With a different suite of enemies for each zone, naturally.  Why can't a player adjust the rate of random battles occurring?  Maybe using a slider in an options menu that's clearly indicated early in the game?  Players could ratchet the encounter rate really high when they want to grind (whether for experience or drops or what have you) and then turn it way down or off completely when they just want to go through an area without interruption.  Boss encounters wouldn't change, serving as major combat obstacles that players would have to either grind a bit or execute some killer strategies in order to overcome.  

Now, of course the downside is that it would reduce challenge by a massive amount.  Players that control encounters would have enormously reduced risk when it comes to surviving dungeon runs or similar tasks.  But an adjustable random encounter rate would make an RPG more conducive to things like low-level games and speed runs, and designers could use tricky boss encounters as benchmarks to establish the game's pace of combat and character customization.  Maybe make the encounter rate non-adjustable for things like a post-game super-dungeon for an additional challenge.  I think it could work.  

TL;DR I think that random encounters aren't worthless, but they're antiquated and need adjustment.  They're why I don't want to replay Skies of Arcadia, and that makes me a little sad....
531  The Rest / General Discussions / Re: RPGfan Community Quiz Quiz Show! on: August 13, 2013, 12:58:53 AM
OK, using this input and my own personal gaming preferences I've come down to six choices:

Super Mario RPG: Legend of the Seven Stars
Final Fantasy Tactics
Skies of Arcadia
Dragon Quest VIII: Journey of the Cursed King
Tales of Vesperia

I'll make the quiz about one of those six.  I apologize that it's half Square-Enix, but a lot of my history of playing RPGs is Square-Enix.  A few more days of discussion, then I'll pick one and start replaying, playing, researching, and writing.  So let's talk. 
532  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: August 12, 2013, 02:11:53 AM
Least-favorite class ever: Battle Suits from Disgaea 4.  I love most of the Disgaea 4 classes and characters, but Battle Suits are just lame.  They're decent fighters, but automatically self-destruct when their HP goes below 10%.  I've had one at full health gain 40 levels after one attack, have its HP below 10% as a result of its new max HP, and then die.  **** Battle Suits.  

Haha - that is tragically hilarious.  I must have never created one of them...
Yeah, their requirements are on the high side, so most people don't create Battle Suits or Androids unless they delve into the post-game.  But seriously **** Battle Suits. 

I'll listen to the new cast tomorrow at work, probably.  Depends on whether I have an office day or field work. 
533  The Rest / General Discussions / Re: RPGfan Community Quiz Quiz Show! on: August 11, 2013, 11:26:04 PM
I have played Radiant Historia and I enjoyed it, but I dunno if enough others have played it.  Would anyone besides Aeolus be down for that quiz? 

And in addition far we've had people propose or second SMRPG and FF Tactics, and I could write quizzes about either.  Do we have any additional suggestions? 
534  The Rest / General Discussions / Re: RPGfan Community Quiz Quiz Show! on: August 10, 2013, 11:43:54 PM
I could *definitely* do quizzes for FFT or SMRPG, but not Valkyrie Profile.  Haven't played it, sorry.  I do own a copy of VP Lenneth for the PSP, though.  I ought to get on that. 

And thanks, PF!  More prizes means more incentive means happier players.  I'm all for that.  Do we have any other suggestions?  I want to have several on the table before I ask for final thoughts and make a decision. 
535  The Rest / General Discussions / Re: RPGfan Community Quiz Quiz Show! on: August 10, 2013, 08:31:03 PM

...I won't be participating in the next quiz, because I'm writing it instead!  StarMongoose is going to be extremely busy this month and I offered to write the August 24th edition of the quiz in his place.  So you know what that means...

I need some help deciding which game to quiz y'all on

For the next several days, please suggest any and all RPGs on which you'd like to be quizzed.  The quiz format, rules, and prize are going to be exactly the same as they've always been.  In general, my expertise is Japanese RPGs from the early 90s to the middle 2000s, but there are exceptions to that rule, of course.  Fire as many suggestions as you want and we'll see what sticks. 
536  The Rest / General Discussions / Re: RPGfan Community Quiz Quiz Show! on: August 10, 2013, 05:44:59 PM
Woo!  Had a blast again.  Thanks for continuing to do these, Mongoose! 
537  Media / The Soundroom / Re: Random VGM on: August 10, 2013, 05:31:00 PM
I've been in a DKC mood.  Recently played DKC Returns.  Might revisit others soon.  

Jungle Groove (Donkey Kong Country)*
Stickerbrush Symphony (Diddy's Kong Quest)
Lockjaw's Saga (Diddy's Kong Quest)
Enchanted Riverbank (Dixie Kong's Double Trouble)
Palm Tree Groove (Donkey Kong Country Returns)**
Music Madness (Donkey Kong Country Returns)***

*that song, along with 10-15 others, is remixed brilliantly in Donkey Kong Country returns.  Worth checking out.  
**this is one of several jazzy remixes of Jungle Groove / Jungle Hijinks.  Most of the silhouette stages use a jazzy version like this one.
***that's a remix of Fear Factory from DKC, and the stage has its obstacles and enemies moving in time to the music.  It's fantastic.  
538  The Rest / General Discussions / Re: The NEW Game Journal on: August 09, 2013, 11:06:45 PM
Finally beat DKCR.  Last few stages were a real pain.  But honestly, my favorite video game genre other than RPGs is platformers, and this was a hella-good platformer.  Too bad the new DKC is for a console I won't own until at least 2016. 
539  The Rest / General Discussions / Re: So... Board Games? on: August 09, 2013, 11:02:26 PM
Big fan of Settlers of Catan, Ticket to Ride, and Agricola when it comes to "regular" board games.  For more roleplaying-ish stuff I'm way into Betrayal at House on the Hill.  Win conditions different almost every game, and it gets REALLY DAMN DRAMATIC if you sink good playtime into it.  100% recommended to everyone that likes character-building games, variable win conditions, and horror themes. 
540  Media / Single-Player RPGs / Re: Favorite RPG romance on: August 06, 2013, 09:11:22 PM
Speaking of love triangles and friends.

Has this thread mentioned Vyse x Aika x Fina?
I hadn't, but I guess I was thinking more about couples.  That is as obvious a threesome as you can get in a PG-rated game. 
Pages: 1 ... 34 35 [36] 37 38 ... 69

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!