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586  The Rest / General Discussions / Re: What's the haps? on: August 19, 2013, 02:39:34 AM
Had one of my best buds from college come over and stay the weekend.  We played at least 30 matches of Persona 4: Arena and at least eight solid hours of Tales of Xillia in co-op.  Also threw down a dozen matches or so of various deck-building card games (DC Comics DBG and Ascension).  Caught a few episodes of Archer and old Summer Slam matches before watching SummerSlam 2013 earlier tonight.  It's about 2:30 AM right now and he left about an hour ago.  Good times. 
587  The Rest / General Discussions / Re: RPGfan Community Quiz Quiz Show! on: August 16, 2013, 05:20:11 PM
Prepared to make an announcement later tonight, my fluffy little friends....

Is Saturday still the best day for everyone?  If I plan in advance I can set aside time on Friday, Saturday, or Sunday.  I live on the east coast of the U.S. so late afternoon or evening is best (4-8PM EST, 1-5PM PST, 8PM-12AM GMT).  What time is best for people?
588  Media / General Games / Re: Persona 4 G: Ultimate in Mayonaka Arena (PS3/360/Arc) Announced (2012,ASW/Atlus) on: August 16, 2013, 01:16:25 PM
So Shadow characters can't Burst, but they have a full-meter boost that sort of works like Masukukaja? Crazytown.  It doesn't double the number of playable characters, but it adds a neat dimension.  I'm okay with this. 

And I would STRONGLY doubt Shinji being added as a playable character, for story reasons.  My guesses for a potential new additions are either characters created for the game or possibly a P5 character, sort of like how Roy was added to SSBM as an advertisement for the then-upcoming FE6. 
589  Media / General Games / Re: Persona 4 G: Ultimate in Mayonaka Arena (PS3/360/Arc) Announced (2012,ASW/Atlus) on: August 15, 2013, 11:19:27 PM
Looks like it.  They were running a loke test in two locations.  Should have a slightly more formal announcement with a title and everything soonish.  Yukari and Junpei confirmed. 
590  Media / The Soundroom / Re: Random VGM on: August 15, 2013, 01:24:40 AM
DuckTales Moon theme (8-bit):  http://www.youtube.com/watch?v=KF32DRg9opA

Plasma3's "epic" remix of the DuckTales Moon theme: http://www.youtube.com/watch?v=EwbMkIROOGU

Guitar rock version of the Moon theme: http://www.youtube.com/watch?v=zzC3UuI__Zo

...and here it is in DuckTales: Remastered http://www.youtube.com/watch?v=T1zeUIffyac

My favorite is still the guitar version.  

My favorite is Star Salzman's Duck Blur remix: http://www.youtube.com/watch?v=zJcScmwKKxA

And here it is using samples from Final Fantasy VI: http://www.youtube.com/watch?v=MOFUaPr6CH4
591  Media / General Games / Re: THEY'RE BRINGING BACK DUCKTALES (WOO-OO) on: August 14, 2013, 02:46:32 PM
Based on Gamespot's usual numbering, I think that review was too harsh.  Still, their complaints aren't necessarily wrong.  The platforming is okay (better than they're indicating, but maybe below par) and the bosses are better than the original game, but most of the additions are bleh and the nuts and bolts of DuckTales are showing their age. 
592  Media / General Games / Re: THEY'RE BRINGING BACK DUCKTALES (WOO-OO) on: August 14, 2013, 01:11:49 PM
Okay, I played three of the main stages, and I have to say that this game 1) looks and sounds lovely, 2) rekindles a lot of positive nostalgia I have for the NES version, and 3) has more negative changes than positive ones. 

I like the retooled bosses (original bosses were too boring, these are pretty good) and the new audio and visuals, but this is the same 2-button gameplay we had before, and there is virtually nothing new about the stages or basic gameplay/  The new material, like the voice work, brief cutscenes, and opening bit in Scrooge's mansion, is ultimately not worth it and bogs the game down rather than enhances it.  If you own the original cart and are thinking about this, try before you buy. 

But do I like it?  Sure.  The bosses are nice, the voice work is a little much but occasionally charming, and there might be some cool endgame stuff I haven't encountered yet.  I think that this game has aged decently, but I wish that a full $15 remake would have added some twists or new stuff that is both interesting and beyond cosmetic.  So far that wasn't the case.  I still like DuckTales, but this new one isn't new enough. 

EDIT: and please, this game was never hard and still isn't hard.  Every single Mega Man game ever made is tougher.  The new bosses are harder, but those old bosses NEEDED an upgrade in difficulty. 
593  The Rest / General Discussions / Re: Groupsee Doujin Bundle (cheap) on: August 13, 2013, 05:04:58 PM
Well damn.  A bunch of visual novels and Yatagarasu (which I've had my eye on since it was KickStarted)?  Sounds grand.  *throws in*
594  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: August 13, 2013, 04:55:02 PM
Another Capcom apologist here.  SF4 came out in Japanese arcades in 2008 and has had only 3 money upgrades in six years - Super SF4 was a $40 standalone, but AE and the upcoming 2014 Ultra have been available as $15 patches.  In addition there have been two free balance patches, including the current version AE 2012.  Not quite the days of Street Fighter 2, which had 4 versions over 4 years (5 if you count Genesis), with each costing a full $60.  But hey, I'm also a Capcom fanboy who plays Monster Hunter so I'm not exactly an unbiased observer. 
595  The Rest / General Discussions / Re: Things players think are bad but really aren't on: August 13, 2013, 01:44:46 AM
My dream with random battles:

So a game has random battles.  With a different suite of enemies for each zone, naturally.  Why can't a player adjust the rate of random battles occurring?  Maybe using a slider in an options menu that's clearly indicated early in the game?  Players could ratchet the encounter rate really high when they want to grind (whether for experience or drops or what have you) and then turn it way down or off completely when they just want to go through an area without interruption.  Boss encounters wouldn't change, serving as major combat obstacles that players would have to either grind a bit or execute some killer strategies in order to overcome.  

Now, of course the downside is that it would reduce challenge by a massive amount.  Players that control encounters would have enormously reduced risk when it comes to surviving dungeon runs or similar tasks.  But an adjustable random encounter rate would make an RPG more conducive to things like low-level games and speed runs, and designers could use tricky boss encounters as benchmarks to establish the game's pace of combat and character customization.  Maybe make the encounter rate non-adjustable for things like a post-game super-dungeon for an additional challenge.  I think it could work.  

TL;DR I think that random encounters aren't worthless, but they're antiquated and need adjustment.  They're why I don't want to replay Skies of Arcadia, and that makes me a little sad....
596  The Rest / General Discussions / Re: RPGfan Community Quiz Quiz Show! on: August 13, 2013, 12:58:53 AM
OK, using this input and my own personal gaming preferences I've come down to six choices:

Super Mario RPG: Legend of the Seven Stars
Final Fantasy Tactics
Skies of Arcadia
Dragon Quest VIII: Journey of the Cursed King
Tales of Vesperia

I'll make the quiz about one of those six.  I apologize that it's half Square-Enix, but a lot of my history of playing RPGs is Square-Enix.  A few more days of discussion, then I'll pick one and start replaying, playing, researching, and writing.  So let's talk. 
597  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: August 12, 2013, 02:11:53 AM
Least-favorite class ever: Battle Suits from Disgaea 4.  I love most of the Disgaea 4 classes and characters, but Battle Suits are just lame.  They're decent fighters, but automatically self-destruct when their HP goes below 10%.  I've had one at full health gain 40 levels after one attack, have its HP below 10% as a result of its new max HP, and then die.  **** Battle Suits.  

Haha - that is tragically hilarious.  I must have never created one of them...
Yeah, their requirements are on the high side, so most people don't create Battle Suits or Androids unless they delve into the post-game.  But seriously **** Battle Suits. 

I'll listen to the new cast tomorrow at work, probably.  Depends on whether I have an office day or field work. 
598  The Rest / General Discussions / Re: RPGfan Community Quiz Quiz Show! on: August 11, 2013, 11:26:04 PM
I have played Radiant Historia and I enjoyed it, but I dunno if enough others have played it.  Would anyone besides Aeolus be down for that quiz? 

And in addition far we've had people propose or second SMRPG and FF Tactics, and I could write quizzes about either.  Do we have any additional suggestions? 
599  The Rest / General Discussions / Re: RPGfan Community Quiz Quiz Show! on: August 10, 2013, 11:43:54 PM
I could *definitely* do quizzes for FFT or SMRPG, but not Valkyrie Profile.  Haven't played it, sorry.  I do own a copy of VP Lenneth for the PSP, though.  I ought to get on that. 

And thanks, PF!  More prizes means more incentive means happier players.  I'm all for that.  Do we have any other suggestions?  I want to have several on the table before I ask for final thoughts and make a decision. 
600  The Rest / General Discussions / Re: RPGfan Community Quiz Quiz Show! on: August 10, 2013, 08:31:03 PM

...I won't be participating in the next quiz, because I'm writing it instead!  StarMongoose is going to be extremely busy this month and I offered to write the August 24th edition of the quiz in his place.  So you know what that means...

I need some help deciding which game to quiz y'all on

For the next several days, please suggest any and all RPGs on which you'd like to be quizzed.  The quiz format, rules, and prize are going to be exactly the same as they've always been.  In general, my expertise is Japanese RPGs from the early 90s to the middle 2000s, but there are exceptions to that rule, of course.  Fire as many suggestions as you want and we'll see what sticks. 
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