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586  The Rest / General Discussions / Re: RPGfan Community Quiz Quiz Show! on: August 19, 2013, 05:14:07 PM
All right, ladies and gents.  I apologize for the short notice, but I was busy most of the weekend.  Here's the skinny:

Quiz #6
Date: 24th August 2013
Time: 16:00 EST (Countdown Clock)
Subject: Super Mario RPG: Legend of the Seven Stars (SNES)

Prizes are one of the following:

Steam game worth up to $20
$20 Nintendo eShop card
$20 PSN card.

PLUS: we have two bonus prizes!  In addition to one of the above, the winner shall receive a Steam key for Mirror's Edge courtesy of Starmongoose and a Steam key for Rogue Legacy courtesy of PrismFlux! That's two Steam games plus up to $20 of digital prizes!  Not so bad, right?

So please show up in the RPGFan Quiz show IRC channel.   Server: irc.mibbit.net Port: 6667 Channel: #RPGfanCommunityQuiz .  See you in five days!
587  The Rest / General Discussions / Re: So... Board Games? on: August 19, 2013, 04:59:46 PM
It looks like the promotional hero is Starfire, but we don't know when the events where she's available are going to take place.  Black Canary and Hawkman have logical follow-up powers, but the others can get wonky:

Shazam - You may pay 4 power. If you do, gain the first card of the main deck. You may put it on top of your deck or the discard pile.
Batgirl - Once during each of your turns, you may discard a punch card. If you do, draw a card
Red Tornado - Once during each of your turns, if there are four or more different card types in your discard pile, +2 power
Black Canary - +1 Power for each different villain you play during your turn.
Starfire - Once during each of your turns, if there are no super powers in the line-up, draw a card.
Hawkman - +1 Power for each hero you play during your turn.
Booster Gold - +1 Power for each DEFENSE card you play during your turn. If you avoid an attack, draw a card
Nightwing - The first time you play an equipment during your turn, +1 Power. The second time you play an equipment during your turn, draw a card.

None of them seem as good as the top tier of my earlier post, but I'm intrigued by Shazam, Red Tornado, and Booster Gold.  I like superheroes that don't require you to focus on one card type. 
588  The Rest / General Discussions / Re: So... Board Games? on: August 19, 2013, 12:44:24 PM
The balance is okay.  It's just that Aquaman's ability is good no matter how the cards drop.  My brief ranking of the DCCDBG superheroes, because why the **** not.  Keep in mind that all cards are either Superpowers, Equipment, Heroes, or Villains and they have roughly equal distribution in the deck. 

Top Tier
Aquaman - you can place newly gained cards on top of your deck instead of your discard pile if they cost 5 power or less. Because it's type-neutral, you don't need to have a set buying strategy and can almost guarantee you'll always have at least two decent cards per hand.
Green Lantern - if you play at least three non-starter cards with different names during your turn, +3 power.  Basically, once GL has a deck going on turn 3 or 4, you'll have an almost guaranteed +3 per turn.  That's excellent.  Type neutrality also helps greatly. 
Martian Manhunter - if you play two or more Hero cards in one turn, +3 power; if you play two or more Villain cards in one turn, +3 power.  This means you can focus on two card types and get +3 bonuses often. The bonus has a power ceiling, but that ceiling is a crazy-good +6 that Batman or Superman can rarely achieve.  Only reason Green Lantern is better is that his bonus is more randomization-proof. 

Mid Tier
Batman - each Equipment card gives +1 Power during your turn.  Batman's is probably the simplest hero ability - buy as much equipment and equipment bonuses as you can.  If a lot of Equipment pops up, he's awesome.  If it doesn't, he isn't any better than other Superhero cards. 
Superman - each different Superpower card gives +1 Power during your turn. Superman is almost the same as Batman, but because of the commonality of Kick they add that "each different" clause.  Superman's still good, as Superpower cards are common and often excellent, but Batman is more repeat-friendly. 
Flash - You always go first.  Once per turn, whenever you draw a card, you may draw an additional card.  Always going first is neat (but mostly forgettable), but extra draws are always welcome.  If you get a Location card or some cheap draws in the early turns, Flash is very effective. 

Low Tier
Cyborg - after you play your first Equipment card in a turn gives +1 Power.  After you play your first Superpower in a turn, draw a card.  Like a gimped half-Batman half-Superman.  Cyborg can focus on two card types for his buying strategy, but can't get a better bonus than +1 and drawing a card. 
Wonder Woman - whenever you gain a Villain or Supervillain, you may draw one additional card at the end of your turn.  Wonder Woman has a good ability, giving you additional cards for defending against player attacks OR for your next turn, but she has to buy villains first.  Diana gets no card-specific bonuses, and as such has trouble building Power in the early game. 

TL;DR Other people should play this game so I'm talking to an empty internet.  New expansion is coming out in a few months (boom). Sorry for being so unnecessarily verbose. 
589  The Rest / General Discussions / Re: So... Board Games? on: August 19, 2013, 02:47:58 AM
I recently (re: Friday evening) played the DC Comics Deck-Building Game and Ascension: Chronicle of the Godslayer for the first time.  They're both deck builders with MORE than a few similarities to Dominion, but DC Comics seemed to have more shenanigans and tricks, at least for games with two or three players.  Ascension was smarter with its resource management and seemed a little more tactical than DCC, but a little easier to manage and with a bit less variety.  I think Ascension is probably the "purer" game, but I honestly had more fun playing the DC Comics DBG.  It was sillier, had clearer objectives, and appealed to me as a fan of DC Comics.  I'm not saying these games are better than Dominion (which is sort of elegant than those two), but they're easy to pick up and fun to play.  Ascension seemed like a faster-moving fantasy-themed Dominion.  DC Comics DBG is like mixing Dominion with Munchkin and adding superheroes. 

PS: Aquaman is probably the best superhero card in the game.  This is sort of wrong. 
590  The Rest / General Discussions / Re: What's the haps? on: August 19, 2013, 02:39:34 AM
Had one of my best buds from college come over and stay the weekend.  We played at least 30 matches of Persona 4: Arena and at least eight solid hours of Tales of Xillia in co-op.  Also threw down a dozen matches or so of various deck-building card games (DC Comics DBG and Ascension).  Caught a few episodes of Archer and old Summer Slam matches before watching SummerSlam 2013 earlier tonight.  It's about 2:30 AM right now and he left about an hour ago.  Good times. 
591  The Rest / General Discussions / Re: RPGfan Community Quiz Quiz Show! on: August 16, 2013, 05:20:11 PM
Prepared to make an announcement later tonight, my fluffy little friends....

Is Saturday still the best day for everyone?  If I plan in advance I can set aside time on Friday, Saturday, or Sunday.  I live on the east coast of the U.S. so late afternoon or evening is best (4-8PM EST, 1-5PM PST, 8PM-12AM GMT).  What time is best for people?
592  Media / General Games / Re: Persona 4 G: Ultimate in Mayonaka Arena (PS3/360/Arc) Announced (2012,ASW/Atlus) on: August 16, 2013, 01:16:25 PM
So Shadow characters can't Burst, but they have a full-meter boost that sort of works like Masukukaja? Crazytown.  It doesn't double the number of playable characters, but it adds a neat dimension.  I'm okay with this. 

And I would STRONGLY doubt Shinji being added as a playable character, for story reasons.  My guesses for a potential new additions are either characters created for the game or possibly a P5 character, sort of like how Roy was added to SSBM as an advertisement for the then-upcoming FE6. 
593  Media / General Games / Re: Persona 4 G: Ultimate in Mayonaka Arena (PS3/360/Arc) Announced (2012,ASW/Atlus) on: August 15, 2013, 11:19:27 PM
Looks like it.  They were running a loke test in two locations.  Should have a slightly more formal announcement with a title and everything soonish.  Yukari and Junpei confirmed. 
594  Media / The Soundroom / Re: Random VGM on: August 15, 2013, 01:24:40 AM
DuckTales Moon theme (8-bit):  http://www.youtube.com/watch?v=KF32DRg9opA

Plasma3's "epic" remix of the DuckTales Moon theme: http://www.youtube.com/watch?v=EwbMkIROOGU

Guitar rock version of the Moon theme: http://www.youtube.com/watch?v=zzC3UuI__Zo

...and here it is in DuckTales: Remastered http://www.youtube.com/watch?v=T1zeUIffyac

My favorite is still the guitar version.  

My favorite is Star Salzman's Duck Blur remix: http://www.youtube.com/watch?v=zJcScmwKKxA

And here it is using samples from Final Fantasy VI: http://www.youtube.com/watch?v=MOFUaPr6CH4
595  Media / General Games / Re: THEY'RE BRINGING BACK DUCKTALES (WOO-OO) on: August 14, 2013, 02:46:32 PM
Based on Gamespot's usual numbering, I think that review was too harsh.  Still, their complaints aren't necessarily wrong.  The platforming is okay (better than they're indicating, but maybe below par) and the bosses are better than the original game, but most of the additions are bleh and the nuts and bolts of DuckTales are showing their age. 
596  Media / General Games / Re: THEY'RE BRINGING BACK DUCKTALES (WOO-OO) on: August 14, 2013, 01:11:49 PM
Okay, I played three of the main stages, and I have to say that this game 1) looks and sounds lovely, 2) rekindles a lot of positive nostalgia I have for the NES version, and 3) has more negative changes than positive ones. 

I like the retooled bosses (original bosses were too boring, these are pretty good) and the new audio and visuals, but this is the same 2-button gameplay we had before, and there is virtually nothing new about the stages or basic gameplay/  The new material, like the voice work, brief cutscenes, and opening bit in Scrooge's mansion, is ultimately not worth it and bogs the game down rather than enhances it.  If you own the original cart and are thinking about this, try before you buy. 

But do I like it?  Sure.  The bosses are nice, the voice work is a little much but occasionally charming, and there might be some cool endgame stuff I haven't encountered yet.  I think that this game has aged decently, but I wish that a full $15 remake would have added some twists or new stuff that is both interesting and beyond cosmetic.  So far that wasn't the case.  I still like DuckTales, but this new one isn't new enough. 

EDIT: and please, this game was never hard and still isn't hard.  Every single Mega Man game ever made is tougher.  The new bosses are harder, but those old bosses NEEDED an upgrade in difficulty. 
597  The Rest / General Discussions / Re: Groupsee Doujin Bundle (cheap) on: August 13, 2013, 05:04:58 PM
Well damn.  A bunch of visual novels and Yatagarasu (which I've had my eye on since it was KickStarted)?  Sounds grand.  *throws in*
598  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: August 13, 2013, 04:55:02 PM
Another Capcom apologist here.  SF4 came out in Japanese arcades in 2008 and has had only 3 money upgrades in six years - Super SF4 was a $40 standalone, but AE and the upcoming 2014 Ultra have been available as $15 patches.  In addition there have been two free balance patches, including the current version AE 2012.  Not quite the days of Street Fighter 2, which had 4 versions over 4 years (5 if you count Genesis), with each costing a full $60.  But hey, I'm also a Capcom fanboy who plays Monster Hunter so I'm not exactly an unbiased observer. 
599  The Rest / General Discussions / Re: Things players think are bad but really aren't on: August 13, 2013, 01:44:46 AM
My dream with random battles:

So a game has random battles.  With a different suite of enemies for each zone, naturally.  Why can't a player adjust the rate of random battles occurring?  Maybe using a slider in an options menu that's clearly indicated early in the game?  Players could ratchet the encounter rate really high when they want to grind (whether for experience or drops or what have you) and then turn it way down or off completely when they just want to go through an area without interruption.  Boss encounters wouldn't change, serving as major combat obstacles that players would have to either grind a bit or execute some killer strategies in order to overcome.  

Now, of course the downside is that it would reduce challenge by a massive amount.  Players that control encounters would have enormously reduced risk when it comes to surviving dungeon runs or similar tasks.  But an adjustable random encounter rate would make an RPG more conducive to things like low-level games and speed runs, and designers could use tricky boss encounters as benchmarks to establish the game's pace of combat and character customization.  Maybe make the encounter rate non-adjustable for things like a post-game super-dungeon for an additional challenge.  I think it could work.  

TL;DR I think that random encounters aren't worthless, but they're antiquated and need adjustment.  They're why I don't want to replay Skies of Arcadia, and that makes me a little sad....
600  The Rest / General Discussions / Re: RPGfan Community Quiz Quiz Show! on: August 13, 2013, 12:58:53 AM
OK, using this input and my own personal gaming preferences I've come down to six choices:

Super Mario RPG: Legend of the Seven Stars
Final Fantasy Tactics
Skies of Arcadia
Dragon Quest VIII: Journey of the Cursed King
Tales of Vesperia

I'll make the quiz about one of those six.  I apologize that it's half Square-Enix, but a lot of my history of playing RPGs is Square-Enix.  A few more days of discussion, then I'll pick one and start replaying, playing, researching, and writing.  So let's talk. 
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