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334703 Posts in 13707 Topics by 2200 Members
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61  The Rest / General Discussions / Re: A Game Journal Reborn on: August 03, 2014, 07:24:58 PM
Bravely Default.  I'm at the end of Chapter 4 (or at least I assume I am), doing the Vampire Castle sidequest.  My characters are at level 54-55.  I killed all six dragons, but MAN the castle's regular enemies are kicking my ass.  Considering just turning off encounters and going straight to the boss, then using Performer/Stillness support to beat it.  In fact, I think I'll do just that.  *moseys over to charging station*
62  Media / Single-Player RPGs / Re: RPGs that All Children Should Play on: August 03, 2014, 11:24:47 AM
Chrono Trigger, Earthbound, Lunar, Seiken Densetsu III (which I've always preferred to SoM), Super Mario RPG, and Skies of Arcadia.  Maaaybe Dragon Quest VIII Colorful JRPGs that are easy to understand and don't have mature themes.  Unless Lunar is more inappropriate than I remember.
63  The Rest / General Discussions / Re: A Game Journal Reborn on: August 02, 2014, 12:55:08 PM
Bravely Default, chapter 4.  Difficulty spike was pretty significant.  I can't just charge in stupidly and go for 1st-round victories all the time now.  Time to buy some shields! 
64  The Rest / General Discussions / Re: A Game Journal Reborn on: July 29, 2014, 07:00:04 PM
More Bravely Default.  Took out a few more Asterisk holders (Mephilia and Artemia).  Really enjoying it.  I especially love how a few traditional FF classes (i.e. Knight, Thief, and Monk) are true to their roots, but as crazy and versatile as they've ever been.  Aside from FF XIV, which is on another love with its FF Job love. 
65  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: July 29, 2014, 12:57:15 PM
To piggyback on Rob's point, Whedon's run on the Astonishing X-Men comic was maybe the best X-Men run since Claremont. It's that good. He also wrote six or seven issues of Runaways that were really great, but unfortunately that comic wasn't very well-known to not-comics people and it went to shit shortly after Vaughan and Whedon were off the book.
66  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: July 29, 2014, 12:14:40 PM
I think I probably owe Whedon at least a hundred dollar bill for his work on the original Toy Story. Yes, he was only the fourth or fifth writer in a committee, but it's still in his filmography. And I probably owe Lassiter in the neighborhood of a grand.
67  The Rest / General Discussions / Re: A Game Journal Reborn on: July 29, 2014, 01:09:24 AM
The superior dungeons (and greater number of dungeons) is 96% of the reasons why I prefer Twilight Princess to Wind Waker, even though Wind Waker has a lot going for it.  And I did like the short-but-sweet dungeons in ALBW, but I still wish they were a little larger or more elaborate.  I judge every Zelda game by its dungeons.  Self portrait

Now I'm doing two games at once: Bravely Default, which I bought shortly after finishing A Link Between Worlds, and Final Fantasy V, which I've played at least four or five times.  This time I'm doing a Four Job Fiesta run for charity. 

Holy **** those two games seem really similar at first.  Wind crystal breaks in the first few cutscenes.  Characters spring into action.  Accidental hero boy decides to help determined girl.  They meet amnesiac man.  Then they meet a feisty tough girl.  Job system with secondary skill equipments.  Predecessor games with similar ideas and job systems, but not even half as good (FF III and 4HOL).  OK, I'm reaching a little bit, but the whole time playing Bravely Default I keep getting FFV flashbacks.  Bizarre coincidence that I decided to do a 4JF right when I bought BD. 
68  The Rest / General Discussions / Re: A Game Journal Reborn on: July 27, 2014, 08:33:58 PM
Finished ALBW.  Great ending.  I still think the dungeons were a little too brief, but almost everything about that game is exactly what I want in a Zelda title. 

Started up Bravely Default and it's meeting all of my expectations.  Fun twists on turn-based combat, job system that seems great so far, and a mostly-appealing cast of characters.  Really enjoy it so far. 

And I want 3DS friend codes now!  PM me yours and I'll send you mine!  Unless there's a topic or something for it.  I'll check around for it later. 
69  The Rest / General Discussions / Re: A Game Journal Reborn on: July 25, 2014, 09:17:51 PM
Keep posting!
h'okay.  

Since the last posting I've also beaten the Swamp Palace and the Palace of Darkness.  Did some exploring, some sidequesting, and (mostly) some snail hunting.  82 maiamai total.  Now I have all of Ravio's items bought and eight of them upgraded to Nice (all but the boomerang).  

I thought Turtle Rock had the toughest dungeon and boss of the five Lorule dungeons I've played, but that is probably in large part because it was the second one I did in Lorule.  I still had green mail, the Lv.1 Master Sword, and only the Bow, Fire Rod, and Ice Rod upgraded to Nice (I specifically waited to enter until I upgraded the Ice Rod).  I had a rough time in Turtle Rock, dying once (only time in the game where that happened), but resetting to the weathervane save rather than buy my rental items again.  The Desert Palace was manageable and getting the Titan's Mitt accelerated my income in a major way (in both rupees and maiamai).  I haven't had to use a guide at all to find nearly everything I've wanted to, with the lone exception of the Master Ore in the Palace of Darkness.  I stared at that stupid map, already having finished the dungeon, for close to 30 minutes before I decided "**** this, I'mma check GameFAQs."  Spinning wall triggered by the lower switch.  Tricky.  

My very first impression of the game was "this is not wasting any time at all."  Less than 20 minutes in I met some core characters, been introduced to item renting, and thrown into a dungeon.  Traveling the map is easier than ever thanks to weathervanes.  Getting from dungeon to dungeon or encounter to encounter is easy, but has incredible design variety and changing tactics.  Every dungeon has 1 or 2 signature items, without *obviously* revolving around the item and making each item VERY useable and powerful outside its own dungeon (thus dispelling one of my issues with the Zelda games' basic design).  Rupee collection is rapid and satisfying, since there will basically always be something to spend them on; on a similar note, Maiamai collection rules because there are a TON of them, they never seem unreasonably hidden, and there is an awesome, palpable reward for each ten you find.  Smart stuff, Nintendo.  

I don't really have any serious issues with ALBW.  It wears its gimmicks fantastically (wall paintings, moving between worlds, and renting items are all rock solid), the map is dense with things to discover and collect, and the action is superb.  The item rental concept is ingenious, and soon you're gaining rupees at such an incredible rate that keeping those nine things in your inventory permanently is totally manageable.  The dungeons are all great, but they feel a little small and short compared to the classics in A Link to the Past or the incredible scale and spectacle of the 3D Zelda games' dungeons.  I love the dungeons I've done, but they seem a little too quick and too easy.  Maybe I'm just too much of a veteran, but this seems like Zelda Lite at times.  A fantastic, refreshing, delicious Zelda Lite, but still a little too breezy.  That's my biggest (only?) complaint about the game, and it barely even counts.  

And I wonder how much of it's nostalgia.  Sure, the map and items are all great, but the map is almost a 100% landmark-for-landmark recreation of one of my favorite games ever.  Probably more than 60% of the soundtrack is well-produced re-imaginings of old tracks.  Almost every item and gameplay tidbit from ALttP is brought back and improved a little bit.  OF COURSE I'll really like it.  Even when it changes in tiny ways it's enough to blow my mind a little bit and get me excited - I got *way* too pumped from seeing that Turtle Rock and the Ice Ruins switched places.  Similar thing to see a snow-covered Death Mountain.  Is this just awesome, or a bit of a cheap ploy?  Probably both, but I don't care.  It's done with enough attention to detail and smart adjustments that I'm enjoying just about all of it.  

So that's that.  Two more Sages to rescue, and presumably a final dungeon.  Will probably finish it this weekend.  Dunno if I'll get all the snails, but I definitely want at least 90 so I can get all my items up to Nice.  Next time I post here it will probably be a LOT of XenoBlade ramblings.  

TL;DR A Link Between Worlds is pretty good.  You should play it.  Already not regretting buying this 3DS last weekend.  
70  The Rest / General Discussions / Re: A Game Journal Reborn on: July 24, 2014, 09:54:50 PM
More XenoBlade and ALBW.  Just reached Frontier Village in the former and I've rescued three Sages in the latter (Thieves Hideout, Desert Palace, and Turtle Rock).  Both of these games ****ing rock.  Much better follow-ups to the kinda disappointing Arkham City. 
71  The Rest / General Discussions / Re: A Game Journal Reborn on: July 23, 2014, 08:19:51 PM
GODDAMN A Link Between Worlds is good.  I want Ravio in every Zelda ever.  Selling something.  Anything.  Let him sell sandwiches.  The dude's great. 
72  The Rest / General Discussions / Re: A Game Journal Reborn on: July 21, 2014, 10:01:57 PM
I caved in and bought a 3DS yesterday afternoon.  The library had gotten too strong; I could name more than ten games I wanted to play, which is plenty.  Found a weekend Best Buy deal for This model 3DS, which comes with Mario & Luigi: Dream Team automatically downloaded.  It has a 30th Anniversary - Year of Luigi emblem on the bottom, heh.  I also took advantage of a buy-1-get-1-free deal to pick up The Legend of Zelda: A Link Between Worlds and Kirby Triple Deluxe.  They were most definitely trying to clear out 2013 inventory with this sale, and I was happy to take advantage.  THEN, apparently I wasn't done because I ordered a copy of Bravely Default for $30 online that same afternoon.  

Total haul: silver M&L 3DS XL + four games = $245.  Not bad.  I can keep eating well most nights with that.  Mario & Luigi is pretty solid so far.  The dream-platforming is silly/fun and the combat is just as good as the first three games.  I *love* the Luiginary moves.  Dreamy Luigi is the best.  
73  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: July 20, 2014, 03:08:22 PM
Question / prompt: What are some RPGs that are just okay or maybe average, because they're missing something?  Like, C+ RPGs that would become A- RPGs if they made one small-to-medium-sized adjustment or corrected one flaw.  I would love to hear each regular panelist provide an answer. 
74  The Rest / General Discussions / Re: A Game Journal Reborn on: July 19, 2014, 05:50:47 PM
More XenoBlade, with LOTS of ****ing around in Sartorl Marsh.  Level 29, and dying repeatedly against the Reckless Godwin unique mob.  Gonna try to explore the rest of the swamp and maybe find the endpoint before going back to beat him and complete the Nopon rescue quest.  I'm not savvy enough at this game to beat him slightly underleveled. 

Also: Dunban's the man.  I like how his arts chain together and I find him more entertaining to use as the point character than Shulk or Reyn.  Just sayin'. 
75  Media / Single-Player RPGs / Re: Dragon Age 3 on: July 16, 2014, 04:33:43 PM
To be fair, there doesn't seem to be a single mage in the Dragon Age universe who doesn't resort to blood magic at the drop of a hat.  Guess the templars were actually right all along...
It's like you forgot all about Wynne and Irving (I kid, I kid).  My favorite characters in DA2 were Varric and Aveline.  I like how they deliberately didn't make Aveline cute, sexy, or vulnerable.  She was a soldier who believed in law and order, and was maybe the toughest sonofabitch on your team.  But hey, her husband died and she's sad, so her sidequest is to hook a girl up.  I liked that.  Varric is great; no arguments here.  I thought that DA2 ruined Anders.  He was a sarcastic, fun Templar-hater in Awakening that turned into a whining, tormented martyr.  I was disappointed in how they handled his character. 

And honestly?  I like DA2, but I think it has some serious problems.  I *get* what it was trying to do in build up Hawke's legend in Kirkwall, but I still feel that such blatant reuse of maps over the course of the game is a disappointment.  Part of the fun of RPGs is traveling to new areas, and DA2 was seriously lacking on that front.  I also think that the endgame is a little screwed up. 

Code:
No matter what you do or whom you support, the First Enchanter and Templar General end up losing their minds and transforming into monsters and the war begins the same way.  The end state of Dragon Age: Origins has a TON of possibilities for the end of the Fereldan Civil War and the state of the nation, but the end state of DA2 is mostly about the fate of its main characters.  That was disappointing to me. 
I'm not exactly down on DA2, but I think that DA: Origins and DA: Awakening are both better from a story, character, and environment perspective.  DA2's combat, skills, and systems are great, though, and I hope that DA: Inquisition is the result of BioWare understand what worked and didn't work about all three games and ends up as the best of both worlds. 
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