Welcome, Guest. Please login or register.
December 18, 2014, 04:39:12 AM

Login with username, password and session length
Search:     Advanced search
Congratulations to Andrew Barker! RPGfan Editor of the Year and now Chief News Editor!
340860 Posts in 13928 Topics by 2222 Members
Latest Member: XanTehMan
* Home Help Search Login Register
  Show Posts
Pages: [1] 2
1  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: January 05, 2013, 12:58:34 PM
Just remember, guys. This was all planned from the start.
2  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: January 02, 2013, 10:55:22 PM
Quote
Bullshit. There is something of a scale on how subjective or objective certain aspects of creative works are, but if we're going purely objective then only areas like performance and how buggy a game is are unwavering, and even then it can be subjective on how tolerable they are as the Walking Dead GOTY awards show despite the ridiculous save issues plaguing multiple platforms. Certainly I'd be citing stuff like good balance, user friendliness within reason, and responsive controls come WAY further ahead in objective versus subjective than "too linear", "terrible story", and "not enough choices". Not that I don't think at least the first two AREN'T a problem, but let's not act as if it's an objective fact those are bad points (I'm not sure how prevalent some of those issues really are anyway). Unless you're talking purely on what will get the most sales, but that's a very different can of worms and not usually where we bring up the objective/subjective argument I'd think, at the very least though I don't think being very linear is inherently stifling sales, ME seems to do OK and they clamped down more on that after the first game.

The things I listed ~

- a story ostracized of Final Fantasy's characteristic melodrama
- dialogue choices (which, I should add, Square already used in Final Fantasy XIII-2)
- environments similar to those found in the PS1 entries (again, which you can find in XIII-2)
- character-centric side quests

By the semantic definition of "subjective", could someone theoretically debate the merits of these aspects? Sure. From a grounded and realistic standpoint, not really. Removing sappy dialogue and retroactive continuity should not have game-breaking consequences, and seeing as how Square showed some inherent potential for dialogue options and environments that weren't just corridors with XIII-2, then by my logic they're perfectly capable of reproducing those elements in their next entry to the franchise. The fact that the Walking Dead climbed its way to game of the year and Final Fantasy XIII was met mainly with disappointment should speak volumes about what the majority of players are more interested in (as in, glitch-ridden yet engaging, and not a cinematic 60-hour polished turd of a wonky science fiction soap opera).

Quote
So include camel toe with those ass shots? Uhh, OK.

(Seriously, WTF was that doing on a robot?)

What part of "take a page" are you confused about? I'm well aware of Bioware's unseemly portrayals of females in their works.

EDIT: Anyway I'm beginning to sound like a pedantic prick at this point so I'll just quit while I'm ahead. I never meant to say WRPGs were superior to JRPGs or any such nonsense, so sorry if it came across that way.
3  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: January 02, 2013, 07:47:30 PM
Outside of the soundtrack and perhaps the number of party members, none of the things I listed are subjective in any way. How many people actually enjoy a linear RPG with a terrible story and non-existent player agency? How many people are partial to demeaning, misogynistic ass-shots, terrible Leona Lewis ballads and mountains upon mountains of kitsch? If Square wants Final Fantasy to succeed as the massive blockbuster of an experience that it is, they need to take a page from developers like Bioware and Bethesda. I'm not asking them to abandon turn based combat or the unique Final Fantasy aesthetic. I just want a game that does something other than pander to the established fanbase.
4  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: January 02, 2013, 06:16:17 PM
Their focus needs to be on bringing Final Fantasy to the western standard - a story devoid of all the melodrama, branching dialogue trees, a killer score (imagine if they'd gotten someone like Hans Zimmer to compose an Inception-styled soundtrack?) and environments similar to the ones seen in the PS1 entries (in terms of non-linearity). Allow for a larger cast of around 10 characters and offer exposition on various party members through numerous side quests. There's no reason Square couldn't accomplish these things.
5  Media / Single-Player RPGs / Re: Dragon Age Three (3) on: January 01, 2013, 07:38:49 PM
I'm not quite sure what you're arguing at this point. The poster before you referred to Skyrim as "a shitload of mediocre randomness", so I was responding to that.

As far as the radiant questing system is concerned, I'm not sure I get your complaint. It's as you said a system employed to randomly generate additional quests for the player, and is only used in the context of bounties, guild assignments, and I think crafting orders, so you always know when you're getting them. It's not like they're a major part of Skyrim or anything.

6  Media / Single-Player RPGs / Re: Dragon Age Three (3) on: January 01, 2013, 05:57:02 PM
A tight-knit genre? That's stupid. Apparently the zillion subgenres of RPG don't count.

Actually you can easily ignore a game like Skyrim. Especially since the core design philosophy behind DA is completely different from TES. I'll take a more narrow slice of 'content' with more carefully designed gameplay over 'here, have a shitload of mediocre randomness.'

Unless your owner says your game must sell a bazillion copies, so make it like Skyrim,' there's no reason to homogenize.

Also, Skyrim wasn't a new direction. Unless you count selling way more than its predecessors despite being the same basic game' as a new direction. Which is exactly what he's saying, in PR speak.

Excluding Arena, the Elder Scrolls games have never been mediocre. There's no need to be dismissive of Bethesda's achievements just because of a wayward comment made by a Bioware dev.

Quest design usually isn't as good as Bioware stuff, though it IS strong and certainly better than, say, gather 10 wolf pelts and report back. Though the random quests were literally "mediocre randomness" and it's foolish to say otherwise, not that anyone should've expected better. And frequently dungeon design comes off the same as randomly generated, especially in Oblivion (what was it, one or two level designers? What the christ)

Maybe it's just showing more, but it is alarming how eager the industry seems to have become of the "follow the leader" mentality, it seemed before if you did your own thing you could just keep on doing that if it was successful even if others were markedly different, but now it really does sound like they want to go for homogenization. Who knows though, maybe they'll instead just make it essentially the same but dumping traditional hubs, especially goof if the world design is more Dragon's Dogma/Dark Souls than Skyrim, a small, deliberately designed area versus just creating empty sprawling wilderness with a bunch of junk littering the place.

The games industry has been, and always will be, iterative. Every game, regardless of your opinion of it, has been heavily influenced by past games because major developers need to produce quality titles if they want the public to fund their endeavors and continue making games. The real issue is that Bioware is held to such a pretentiously high pedigree (disregarding their multiple and blatant forays into camp territory) that the idea of emulating a similarly huge role playing game company like Bethesda is seen as an insult to some fans.

The truth of the matter is that Bethesda has been equally fastidious in their lore and story development, but the size and scope of their worlds doesn't afford them enough time or resources to create the addictive branching social interactions that Bioware is famous for. They're still crafting innovative, original, lore-steeped worlds and their power to immerse players in a high fantasy setting is practically unmatched. While I'm completely against Bioware's attempt to emulate a Bethesda title, to pretend that Bethesda employs less effort in their individual environments and setting comes across as a misinformed allegation. The locations, characters, and pantheons of gods you discover in the ES series all have a history and reason for existing. They aren't as random as some would have you believe.
7  Media / Single-Player RPGs / Re: Dragon Age Three (3) on: January 01, 2013, 05:12:37 PM
A tight-knit genre? That's stupid. Apparently the zillion subgenres of RPG don't count.

Actually you can easily ignore a game like Skyrim. Especially since the core design philosophy behind DA is completely different from TES. I'll take a more narrow slice of 'content' with more carefully designed gameplay over 'here, have a shitload of mediocre randomness.'

Unless your owner says your game must sell a bazillion copies, so make it like Skyrim,' there's no reason to homogenize.

Also, Skyrim wasn't a new direction. Unless you count selling way more than its predecessors despite being the same basic game' as a new direction. Which is exactly what he's saying, in PR speak.

Excluding Arena, the Elder Scrolls games have never been mediocre. There's no need to be dismissive of Bethesda's achievements just because of a wayward comment made by a Bioware dev.
8  Media / Single-Player RPGs / Re: Dragon's Dogma on: December 31, 2012, 02:51:51 AM
I don't understand why this whole pawn rating system is in place. Isn't the only difference between pawns their appearance and a few rudimentary AI adjustments, or am I missing the bigger picture?

The PSN demo taught me fuck all about this game.
9  The Rest / General Discussions / Are RPGs an ineffective medium for communicating a story? on: December 30, 2012, 08:40:06 PM
RPG is the acronym of "role-playing game", no? It is used to denote a game with a focus on narrative, and yet RPGs produce some of the worst, most convoluted and shallow stories on the video game market. Often times I play an RPG not to experience its plot, but for the various gameplay systems and opportunities for statistical growth/customization that it affords. Out of almost any other genre, the RPG is most commonly the one that tries to detract players from its narrative by incorporating side quests, hidden collectibles, special conditions, and the dreaded "grind". Its mechanics are typically employed to distract us and artificially extend our play time, usually at the cost of derailing the plot.

So then why do we even refer to this specific genre as role playing games anymore? With titles like Journey, Silent Hill, The Unfinished Swan, Shadow of the Colossus, Ico, The Walking Dead, etc. offering much more in the way of dense characters, metaphors, and plot lines why is the RPG even referred to as such? And I'm not suggesting that RPGs haven't produced some of the best video game plots as well - rather, I think these stories stand on their own merits rather than being uplifted by the mechanics associated with role playing games.
10  Media / Multiplayer RPGs / Re: FFXIV 2.0 - Holy Shit!? on: December 30, 2012, 03:10:32 PM
So for those who've participated in the alpha, how are this game's chances looking? Is the combat fluid and quick enough to attract less MMO-savvy players? Does the interface work well in practice? Does it retain enough unique elements from 1.0 to separate itself from WoW?

Inquisitive minds etc. etc.
11  Media / Multiplayer RPGs / Re: FFXIV 2.0 - Holy Shit!? on: December 27, 2012, 04:14:07 PM
The way they move the mouse reminds me a lot of Dora The Explorer, which comforts me.
12  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: December 23, 2012, 06:34:16 PM

Thanks, Lt. Asperger's!
13  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: December 23, 2012, 02:38:45 PM
Ahahahaha who is she!? Amazing.
14  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: December 21, 2012, 02:08:41 PM
Quote
FFXII's plot can be summed up as "So a multifaceted plot of political intrigue, a fantastical high adventure of a roving band of treasure hunting sky pirates, and a Final Fantasy game liberally swiping as much as it can from the two Star Wars trilogies walk into a bar; the first two want nothing to do with each other but the third one's standing on the table between them shouting "I'm Captain Boshe von Ronsenburg!" and "Boshe lives!" while a chocobo kwehs' and a one winged angel crashes the joint.". Granted the eventual loss of leadership and constant executive meddling didn't help things either, but it wasn't as bad as FFXIII-1 had been which didn't have leadership at all until the 11th hour when they got called out on their bullshit and had put up a demo for the Advent Children Blu-Ray release; but I digress. As for gameplay FFXII tried to do what Xenoblade Chronicles succeeded in and failed.

I feel like that's pretty good going for an FF game when the source of vitriol is a meme (stemming from a short 15 minute mini-game segment), a combat system that emulates Xenoblade, and a generous nod to the Star Wars franchise.
15  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: December 20, 2012, 10:51:26 PM
Admittedly a bit biased but \_(ツ)_/
Pages: [1] 2


Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!