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1  Media / Single-Player RPGs / Let's make an awesome Pirate RPG! on: August 12, 2012, 06:58:21 PM
So I picked up Risen 2, and it's not so good.  Horrible animations, dog-crap-like combat mechanics, etc...  BUT there's a nugget of goodness in it that I really like.  it definitely has a very strong pirate flavor.  I actually like the game, and have enjoyed MOST of the time I've put into it.  I'm pretty sure I'll finish it.

But if I could make Risen 3, what would I do to make it a GREAT RPG?  It already has Pirates, that's half the battle.  (Let's just assume the graphics/animations would be cleaned up)  Here's what I'd add:

- The "junk pile" mechanic from Kingdoms of Amalur.  I personally think that's one of the great RPG innovations of all time.  Love it.
- The vastness of Skyrim.  Just SO much to do and see.
- Piratey Swashbuckling Goodness!  Rope-swinging and climbing rigging with a dagger in your teeth
- The drama and strong characters of Mass Effect 2 (and probably 3, but I haven't played 3 yet)
- Ship-based encounters!  Not navigation stuff (boring!), but certainly when the two ships crash together, have ship-to-ship swordplay
- The team mechanics of Dragon's Dogma - I *really* like the idea of pawns.  Cool stuff.
- Even though it's a bit action-based, I really dig the combat of Kingdoms.  Especially the progression and skills.

So how bout you guys?  What would you add?
2  Media / Single-Player RPGs / Re: Kingdoms of Amalur on: July 31, 2012, 01:05:52 PM
Terrific article: http://www.bostonmagazine.com/articles/2012/07/38-studios-end-game/print/

The most interesting nugget here to me is the lack of any venture capitalism, which is not the impression one got from previous conversations.

OMG that's depressing! I now hate Curt Shilling.
3  Media / Single-Player RPGs / Re: Dragon's Dogma on: July 05, 2012, 01:01:51 PM

The only fucki.g thing that really pisses me off is the lack of an option to shut your fucking pawns up. If I hear about how the king could commission some new fucking roads one more time, I may throw my pawn off the aide of a cliff....again.

4  Media / Single-Player RPGs / Re: Dragon's Dogma on: July 05, 2012, 11:53:36 AM
I'd give it 8 out of 10.  (I'm known for being way too generous with scores, admittedly).  I'm having a blast.

It's not perfect, for sure, but nothing is, that's not a fair standard.

I DO wish they had fast travel, and most importanly, More Monsters! 

Heck, just open up an old D&D Monster Manual, and start picking em!  There's no reason not to include a great variety in monsters in an RPG, I've never understood that.  For every Goblin you fight, you could make it a Kobold, or an Orc, or....  Whatever.  Instead of fighting a Cyclops over and over again (I've felled at least a dozen of the big brutes), have an Ogre, or a Hill Giant, or an Ettin...  Instead of group after group of bandits, have some Giant Ants, have a Chull pop out of the water, have a Roper, or a Rust Monster, or a Mirlieth (how awesome would that be???), or a Medusa, or a Dire Bear....

You  get the idea. 

Capcom, call me!  Let me be your consultant!  I'll even do it for free!
5  Media / Single-Player RPGs / Re: Dragon's Dogma on: June 22, 2012, 03:45:28 PM
I would agree.  I think they have excellent graphics, but waste it on banal landscapes.  Just not a whole lot of stunning scenery.  There's SOME nice shots near beaches and shores, but it's sorely lacking in creativity and beauty.

Frankly, if I was creating an open world RPG, I'd have crazy-cool landscapes, just gorgeous and foreboding and stunning, all wrapped up into one.  Desert areas, snow-capped peaks & glaciers, verdant forests that block the sunlight, surging rivers, pounding waves, immense boulders and deep ravines with rope bridges, beautiful waterfalls, open green meadows...  The game HAS some of this stuff, but it's few and far between, and WAY too much regular type landscapes.  I mean, there's just no need to keep things "normal" if you don't have to.
6  Media / Single-Player RPGs / Re: PC / Console RPGs - What are your memorable Quests on: June 13, 2012, 04:19:13 PM
I'm gonna add another. Tali's personal quest on Mass Effect 2 was awesome.

(don't read further if you're worried about spoilers)

The whole "Trial" thing, and the Migrant Fleet... those were very cool.

And having to make the decision at the end to implicate her (while saving face for her dead Father) - or throwing Pops under the bus were just awesome. I kept my mouth shut and let the charges against her stand (like she wished), standing idly by as she was sentenced into Exile. But Shepherd standing up and claiming her as part of HIS world (The Normandy) was quite cool.

Mass Effect 2 does a very good job of building a credible camaraderie between Shepherd and his crew.

It's on my list of cool quests.
7  Media / Single-Player RPGs / Re: PC / Console RPGs - What are your memorable Quests on: June 04, 2012, 11:49:55 AM
I have a new one to add here:

"A Fortress Besieged" in Dragon's Dogma.

Finished that quest last night, and it was awesome! (Stop reading if you're worried about spoilers)

You had to help clear an old fort that was taken over by Goblins. It was so cool: they had Ballistas that were firing explosive bolts, and there were tunnels in the courtyard that Goblins would pour out of. You could even get to and fire one of the Ballistas.

Once you sneaked INTO the fort, you had to find the handle to open the Gate, so your army could come in and help. You had a bucket load of Goblins, some Hobgoblins and some big-a$$ Cyclop's too. Then you had to face the final Hobgoblin Warlord at the end.

All in all, just a real fun quest, different, tough, and memorable.
8  Media / Single-Player RPGs / Re: Dragon's Dogma on: May 30, 2012, 07:51:06 PM
LOVING this game!!  I really dig the Pawns.  Very fun to try different Pawns and run with a set crew for a while, then switch out to some different fresh Pawns.  I like logging on and seeing that someone used my Pawn (I don't know why, but it's kinda cool).

There are times when the graphics are downright stunning.  It's just a great, traditional, party-system RPG.  Two big thumbs up from me!
9  Media / Single-Player RPGs / Re: Kingdoms of Amalur on: March 17, 2012, 09:27:40 PM
My solution to the "I WIN" button is not to press it.

What I mean is there are so many options in Amalur that if you want to make things more challenging, just don't use some of the stuff that makes it too easy for you.

I disagree. If they fail to balance the game properly and you don't call them out on it, because you prefer to self impose limits, you're pretty much giving them a free pass to simply ignore the problem.

No, no...  It's not an Either/Or situation.  Both can be true.  The game needs to be tougher (I don't think many would argue that).  But until they fix it, it's a much better challenge if you don't use your "I Win" button.  No argument here guys, we're all on the same page, I think.
10  Media / Single-Player RPGs / Re: Kingdoms of Amalur on: March 16, 2012, 04:14:34 PM
Where's the "Like" button?

My solution to the "I WIN" button is not to press it.

What I mean is there are so many options in Amalur that if you want to make things more challenging, just don't use some of the stuff that makes it too easy for you.
11  Media / Single-Player RPGs / Re: Kingdoms of Amalur on: March 16, 2012, 01:17:40 PM
Good points, guys.   Yeah, a little more enemy variety would be nice.  Definitely looking forward to the DLC, that sounds fun.  Not sure I could pour more than 70 hours into a character, though.  After I finish (I'm a dual-dagger-wielding Rogue type) the main quest, I may play again with a new character.

and zMKnightz, while I agree with you about the difficulty (I think most everybody feels this way), you ARE exaggerating a bit on the refill time of the Reckoning Bar...  Two encounters with boggarts refills it??   Hahahahaaa...  I get your point though, to be sure.  Funny line about the "I Win!" button.

Maybe I'm just not as good a player as most, but it doesn't seem *THAT* easy.  Too easy for my tastes, admittedly, but I still die at least once a play session when I get overwhelmed.
12  Media / Single-Player RPGs / Re: Kingdoms of Amalur on: March 14, 2012, 12:15:35 PM
I am 40 hours in (Level 22) and I'm really enjoying it, having a great time.

But...  I was wondering: Where are the dragons?  I've never seen one, and I wish there were some.

Admittedly, there's no law saying there has to be one, but I think it'd be cool.

It's a minor thing though, no big deal.  I'm purposely NOT trying to finish the game too fast, just enjoying the side quests and the exploration aspect.
13  Media / Single-Player RPGs / Re: Kingdoms of Amalur on: March 14, 2012, 12:11:06 PM
...excuses to kill or fetch things are fun because fetching and killing things is actually fun in this game.

Great point - I totally agree with this!
14  Media / Single-Player RPGs / Re: PC / Console RPGs - What are your memorable Quests on: March 13, 2012, 01:40:41 PM
I'm not sure what some of those Acronyms refer to (LoM, RS:MS, etc).  Can you clarify?

- The industrialization sidequests in Terranigma. Mostly for the world building and also how their outcomes weren't wholly positive.

- The fucking car in Devil Summoner 2. Also the 100 demon fight sidequests. Just... really, really fun optional fights.

- Dario from Chrono Cross. Adds a lot to the story and the aftermath of it is just so unrelentingly happy.

- Zombie Ship in RS:MS. Genuinely surprised me.

- The lamp selling quest in LoM was also very evocative and original.

- All the city development stuff from Summoner 2.

15  Media / Single-Player RPGs / PC / Console RPGs - What are your memorable Quests on: March 12, 2012, 04:35:03 PM
Hey guys, I see people voice their complains about "Fetch this" quests, and "Kill X amount of these" quests, or "Fedex" quests... and I understand how they can get a bit monotonous.

My question is, strictly from a conversational standpoint, "What are some unique rewarding quests you've done?"

For me, I remember a quest in Oblivion for the Dark Brotherhood where I had to be locked in a mansion with a group of people, and I had to kill each other, without any of them seeing it happen. So eventually it was just me and one other person left and they realized I was the murderer. Now THAT was a unique Quest!! Loved it!

What quests have you done that you remember and were fun?
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