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RPGFan Community Quiz!
Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
331572 Posts in 13575 Topics by 2191 Members
Latest Member: Zaltys
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16  Media / Single-Player RPGs / Re: Starting my 1st campaign of Dragon Age Origins! on: March 14, 2014, 01:42:47 PM
I am embarking on my first single player game of Dragon Age. I am an old school RPG gamer and have been out of the loop for a while...haven't played since the old Baldurs Gate days. Will I like this game? I also have the Awakenings expansion. Do I need to play through the original DA before I install it? Any tips or tricks I could use?

I think if you enjoy Baldur's Gate series you will enjoy Dragon Age: Origins.  You can go ahead and install Awakenings; it doesn't matter.. The Awakenings campaign takes place after the storyline of DA: O (unfortunately Awakenings sn't nearly as good and I found it too easy even on the highest difficulty setting) but worth playing once.  DA: O has it's issues; one particular issue is that the classes aren't balanced well- in general Mages > Warriors > Rogues.  But it has a decent story and lots of side quests and secrets to find.  You may need to consult a wiki / walkthrough to find some of the most powerful weapons. 

Here's how I would actually suggest playing Dragon Age Origins:  Create a character and play through their Origin story (probably a couple hours long each) until you get taken to Ostagar.  Do this for several of the origins...Maybe even all 6. The Origins completely different and this will let you try out the different classes without having to replay anything.  Then choose your favorite character and actually play the whole game. 

I'd also say that most of the DLC for Dragon Age Origins is actually worth getting; in particular, the Witch Hunt DLC is great especially if you like Morrigan's character.   
17  Media / Single-Player RPGs / Re: 2014 Kickstarter, Steam Greenlight, etc. thread. What's piqued your interest? on: March 12, 2014, 11:35:22 PM
You could always share it here in this thread if you want. 

And it looks like Dragon Fin Soup's on Kickstarter now: https://www.kickstarter.com/projects/grimmbros/dragon-fin-soup

I decided to back it because I just love the art, the music, and Grimm Fairy Tales of course.  Still confused about the combat system.  They mention turn-based gameplay but also refer to it as an action RPG which I have always associated with real-time combat.  And the KS page says "set your own pace of progression.  Choose to speed-up to quickly move and strike or slow-down to carefully plan your next move"... so perhaps it's real-time w/ pause with the option to set it to auto pause when it's your character's turn, sort of like Baldur's Gate.  Anyway, they seem to be doing quite well so far, but I hope they can keep up the momentum.  A few  of the games I've backed like Subterranea had a great first day but then just sort of stalled. 
18  Media / Single-Player RPGs / Re: [Kickstarter] Celestian Tales: Old North (JRPG) on: March 10, 2014, 12:36:47 PM
Another day, another Kickstarter. Lucky for them that they almost met their goal, oh hey yeah I remember them. Good, I was hoping to see this idea get finalized.

It's pretty refreshing to see stretch goals that are pretty modest, just simple stuff like an expansion, better graphics and animations. At least I know they have a plan, unlike others which don't know what to do with half of the money.

Yeah, it's nice to see they're taking a pretty realistic approach to their goals.  It's already a pretty ambitious game concept and good to see they're not going overboard with promising too many new features for the sake of getting more funding.   Many KS game campaigns end up promising a lot of exciting *sounding* additional features but then run into the problem of delaying the game far beyond the original estimate or even having to split the game into parts when that wasn't or do Early Access for many months when that wasn't the original plan..  Which causes people to get upset and have doubts about the project and crowdfunding in general.  At some point developers just need to reign it in and say "we'll save that for the sequel / expansion". 

Update:  Celestian tales has reached their funding goal with a whole 3 weeks to go work towards their stretch goals!  Man I wish all the projects I backed would do so well.   

19  Media / Single-Player RPGs / Re: 2014 Kickstarter, Steam Greenlight, etc. thread. What's piqued your interest? on: March 10, 2014, 08:09:42 AM
Ponies, bronies or otherwise have nothing to do with it. It could be Monkey Poo-Poo Fish Whale the Narking Sim for all that matters.

I like outlandish concepts, hell I utilize quite a bit of them in my writing.

The 'this is so out there it has no right to exist' mindset, when applied to anything, and further taken up when you attempt to rally groups to shower its existence with nothing but disdain is rather disgusting.

You're allowed to dislike things. You're allowed to not spend money on things you dislike. Claiming something doesn't deserve to be succeeding just because it runs contrary against your tastes? (Albeit potentially unintentional; although the context of your statements before highly suggest otherwise.) Not so much. Unless you're into that whole absolute censorship 'writers/artists have no rights' thing.

Which you might be for all I know.

Lighten up, brah.  I'm not actually implying that this doesn't have a right to exist or anything of the sort.  Just poking a bit of fun.  I just find it hilarious that this game is getting the amount of support it is ($3000 and counting), but there's really no indignation here.  Based on the pitch video the project creator doesn't even take the game that seriously.  But I'm totally OK with the fact that you're a brony :p

But all seriousness, let's move back on topic to interesting Kickstarters / indie games that we personally *want* to succeed, which I think was the intended purpose of this thread.  Dragon Finn Soup does seem kind of interesting to me, but I'd like more info.. From what little info there is, it sounds to me like the game may have us alternating between different fairy tale character (Little Red Riding Hood being the only one shown so far), with their storylines iintersecting.  If done right this could be quite entertaining even though I'm not a huge fan of action RPGs in general. 
20  Media / Single-Player RPGs / Re: 2014 Kickstarter, Steam Greenlight, etc. thread. What's piqued your interest? on: March 09, 2014, 09:06:13 PM

I may very well be entitled, but at least I'm not a brony. 
21  Media / Single-Player RPGs / Re: 2014 Kickstarter, Steam Greenlight, etc. thread. What's piqued your interest? on: March 09, 2014, 07:18:57 PM

The worst part is they've already raised more funds than Subterreanea.  A modern take on the gold box RPGs with a highly interactive environment?  Pssh, nah, I'd rather have a My Little Pony dating sim. 
22  Media / Single-Player RPGs / Re: 2014 Kickstarter, Steam Greenlight, etc. thread. What's piqued your interest? on: March 09, 2014, 08:11:06 AM

Not quite:

https://www.kickstarter.com/projects/2110528317/dark-skyes-an-epic-brony-dating-sim
23  Media / Single-Player RPGs / Re: 2014 Kickstarter, Steam Greenlight, etc. thread. What's piqued your interest? on: March 08, 2014, 11:06:18 AM
Here's some active Kickstarters that I'm currently backing:   

Subterranea-  a tactical turn-based cRPG that uses OGL ruleset (basically 3.5e D&D).  What really makes this game stand out is the physics / environmental interaction elements.  For ex:  You can blast a rope bridge with a spell and drop enemies into the chasm below.  Note: the gameplay footage is pre-alpha and the main reason the dev is seeking funding is to imrpove the animations and graphics. Greenlight page.   

Starcrawlers- a turn-based dungeon crawler in a Sci-Fi setting. 

Darkest Dungeon a gothic horror dungeon crawler where you have to manage your party member's stress levels. 

Earthlock: Festival of Magic sort of like Rune Factory with turn-based combat.   

Celestian Tales: Old North (which I've already mentioned here). 

Also there's Graywalkers: Purgatory.  An isometric turn-based cRPG set in a supernatural / post-apocalyptic setting.  Their first KS failed but they're set to launch a 2nd KS in about a week.  Greenlight Page

And I backed The Meridian Shard  which has already successfully been funded.  The developer is still taking pre-orders through his website though. 

Whew, so it's a pretty exciting year so far for indie RPGs in development (not to mention many of the  the already funded games I'm waiting for.  Many of which should be coming out later this year).

24  Media / Single-Player RPGs / [Kickstarter] Celestian Tales: Old North (JRPG) on: March 07, 2014, 07:36:43 PM
I know, I know, another Kickstarter game but figure this one might appeal to some people here.  And they have a very brief pre-alpha demo that you can try out. 

Celestian Tales: Old North:  https://www.kickstarter.com/projects/ekuatorgames/celestian-tales-old-north-redefining-the-classic-r

While it has a classic JRPG art style, I like that the developers seem to be steering away from a lot of the JRPG cliches; no whiny amnesiac chosen one kid with daddy issues here.  Also, another interesting idea is that the story will span three decades, so the six playable characters will age as the story progresses.  Ultimately the player has a hand in how the characters mature and it's much less linear than the typical JRPG. 

The battle system is JRPG style turn-based but with some twists that make it more interesting than the select normal attack over and over again that persists in many turn-based JRPGs.

For instance: Special attacks / spells are handled by "SP" which is restored by performing successful actions in combat.  Defending gives a character 2 SP, so there is actually a reason to defend. 
25  Media / Single-Player RPGs / Re: [Kickstarter] Zaharia- an isometric Middle Eastern style fantasy cRPG on: February 24, 2014, 12:24:15 PM
The game is now at 10% funding.  They're going to need a big boost, like a recommendation in the KS update of a really big project to make it this time around.  Still, no harm in backing them to show them there's interest.  Maybe they'll try again. 

A few updates on KS:

#1: What will change in the final game compared to the prototype?

#2: The Stealth System

#3 Skill System and Consciousness of a Thousand Worlds

#4 World of Zaharia
26  Media / Single-Player RPGs / Re: Unsung Story: A Kickstarter by Yasumi Matsuno. on: February 24, 2014, 12:15:07 PM
Just in case anyone missed it, even though they didn't hit his stretch goal, Sakimoto is going to be on the team.

Edit: Or I'm an idiot and it was mentioned two pages ago.  I even did a Control-F!

Oh well.

That is fantastic news. I was hoping they'd still get some of those extras even without the preliminary funding, and the music is much more important than the "flavor text." 
Hopefully they can still get a decent localization, but if it turns out as yet another Babelfish job, I'll just play the Japanese version.   
It is being developed by an American studio, so I assume that the "original" language will be English as I don't believe that Matsuno is writing the script.

On the other hand there was talk of localization and two Japanese to English translators Alex Smith and Joseph Reeder are their first stretch goal.  I'd think if all dialogue and story was going to written by Playdek there'd be no need for them... Unless they're actually helping with the localization of the Japanese version, but then that wouldn't make much sense as a stretch goal :)
27  Media / Single-Player RPGs / Re: [Kickstarter] Zaharia- an isometric Middle Eastern style fantasy cRPG on: February 21, 2014, 11:18:21 AM
The link seems broken for me. I'm gussing this is PC only though anyway?

PC / Mac / Linux are the planned platforms. 
28  Media / Single-Player RPGs / [Kickstarter] Zaharia- an isometric Middle Eastern style fantasy cRPG on: February 20, 2014, 02:10:36 PM




A Kickstarter campaign launched for Zaharia recently.  They have a pre-alpha demo / prototype that you can DL.  I think this game looks really promising and I'm always looking for cRPGs that are not in the standard generic Tolkien style fantasy setting.  And it has turn-based tactical battles, which is my favorite.   


Some of the proposed features :
• Real time stealth system, similar to the one of Commandos series.
• Nonlinearity in the narrative and interpretative aspects, allowing the player not only to choose which quest to start from, without urgent obligations, but also to make a lot of choices and then solve a problem in more than one way;
• A Fallout-like open world;
• Lots of choices and consequences that dynamically influence the context of the game;
• A huge variety of abilities and statistics to manage, in order to craft and personalize one’s own alter-ego in every possible aspect;
• An original setting created from scratch, completely different from the usual fantasy worlds and inspired to the late Medieval Persia and Arabia;
• Living NPCs, provided with an IA that allows them to react dynamically to the player’s actions and to create really deep interpersonal relationships;
• No filler content, like useless fights, made to extend the game’s longevity in artificial ways;
• Presence of mature themes like slavery, sexuality, racism, theology, philosophy, morality, politics, and so on;
• Five main factions to choose, each one deeply characterized and different from the others;
• Innovative magic system that turns mages into something different from just portable siege machines;
• Fights are not mandatory in most cases, and it won’t be necessary to use a character who excels at combat to end the game;
• Tons of multiple choice dialogues, in order to grant the player a large range of interpretations;
• No moral dualism.

I'm pretty excited about this game and backed it, but I'm a bit worried they won't reach their funding goal.
29  Media / Single-Player RPGs / Re: Unsung Story: A Kickstarter by Yasumi Matsuno. on: January 30, 2014, 10:55:07 PM
Hmm, the Kickstarter seems to have pretty much hit a wall.  Which is sad, because this is something that does deserve to get made.  They might have asked for a bit much, I suppose.

I don't know, Project Phoenix got $1 million so I figure this could get about the same.... I think the main problem is that Unsung Story is so early in development, they don't really have anything concrete to show.... They need an update that goes into more detail about gameplay mechanics... All we really know about the combat for now is that it will be turn-based and inspired by FF tactics. 
30  Media / Single-Player RPGs / Re: Project Phoenix (another Kickstarter!) on: August 22, 2013, 11:04:21 PM
@Kevadu @Dincrest

Have you read their Kickstarter update #3?  (August 17th)

Quote
...During combat, you will control your characters by their appointed squads, and not as individuals. There will be around 10 playable characters on the field at any given time, and it will be up to you to maximize the party’s effectiveness to defeat the enemies. Any way that you choose to accomplish this is your decision.

Example: You create 3 squads for 9 characters. In the first squad you place 3 tanks, the second, 3 ranged, and the third, 3 healers. Then you set up the party formation so that the tank squad faces the enemy, the healer squad stays center to provide support to the other squads, and the ranged squad protects the flanks and rear.

You can mix and match the squads and characters as you wish. Include a tank, ranged, and healer in each squad, and then change their stance to match their role.

Indeed, I may have been hasty to interpret this as "no direct control" of the units... However, to me it sounds like your main combat options are selecting members of each squad and then setting the stance of each squad... If you cannot control the characters as individuals, then what other options does that leave for the player?  I suppose you could order an entire squad to attack a specific enemy, but would that even be a smart tactical move in most cases?  I assume it would be a sensible tactic when fighting a boss enemy; But still, from the sound of it, you could simply set the squad's stance to "aggressive" and let the AI do the attacking for you.   We've all played JRPGs with an "auto-battle" option where you AI will handle the fight, arguably to make the game less tedious... But in this case it sounds like every battle is essentially on auto mode (albeit with us making a few selections before the fight). 

I was initially hoping this might be a turn-based / real-time hybrid like Growlanser... Generally I prefer turn-based RPGs (or real-time with pause), but I love Growlanser's combat system.  However, in the backer comments, the developer has stressed this is 100% real-time combat.  There could be something that makes the proposed battle system more complex than "choose what characters are in a squad, choose the squad's position /stance" that I'm missing.... (I'm not entirely seeing how things like fog of war would even matter if the AI is controlling all the units).  Now I'm definitely not saying that button mashing would be an improvement; but not having direct control over even one unit makes me wonder what I'd be doing during battle besides twiddling my thumbs and watching as the AI handles the fight. 

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