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46  Media / Single-Player RPGs / Re: RPGs where you don't save the world? on: May 28, 2013, 11:25:08 PM
Shadowrun Returns-   It's not out yet (expected late June) but the main story will focus on investigating the murder of your childhood friend.  You're basically playing a criminal (shadowrunner).  And same goes for the Shadowrun games on SNES and SEGA GENESIS (which are two completely different games). 

Deus Ex: Human Revolution-  You play as an ex-cop who now works as a security expert for a corporation that develops cybernetic implants.   

Fallout 1 & 2-   You're not really trying to save the world... Maybe just the other survivors, but you have the option of being a total selfish creep if you want.

Planescape: Torment

The Witcher 1 & 2 (Probably stating the obvious since you mentioned CDProjekt in the OP, but still worth mentioning). 

Arguably Baldur's Gate 1 & 2 and Star Wars: Knights of the Old Republic if you play an evil aligned character.  You're obligated to kill a few very dangerous villains at some points but you can absolutely play these games as someone who wants to rule / destroy the world rather than save it.   
47  Media / Single-Player RPGs / Re: Shadowrun Returns on: May 09, 2013, 10:52:35 AM
I sadly never got to play the original even though it was on Genesis and I think SNES. I wanted to though as I think it had graphic adventure elements and that is my fave genre of game. The one that came out a few years ago was a straight up FPS, this looks different again. Does it have graphic adventure elements again?

Well, the SEGA Genesis and SNES Shadowrun versions are actually two completely different games.  The Genesis version was (sort of) an open world RPG.  There was a story but most of the gameplay is actually spent completing random runs to get enough nuyen (money) and karma (exp) so that you are strong enough to advance in the main storyline.  The were also a SEGA / MEGA CD Shadowrun which unfortunately never left Japan (apparently some people are working on a fan translation). The SNES version was a more linear RPG, but had many of the adventure game elements you were talking about.

Shadowrun Returns is different, but it definitely will take inspiration from both of the 16-bit games (it even takes place in between both games; 4 years after the SNES game and 4 years before the Genesis game).  You don't need to play those games before this one, but there will be references to them.  On Steam the genres listed for the game are actually "Adventure, RPG, & Strategy".  The combat will be a turn-based tactical system (very similar to the combat in X-Com: Enemy Unknown w/ cover).  And you will of course be able to upgrade your character with cyberware, new weapons, or magic spells.  Outside of combat, there will be lots of conversations with multiple options, many of which take into account your character's stats such as Charisma and Ettiquette w/ various factions). Very often there will be multiple ways to complete a missions such as acquiring a disguise or using stealth to sneak past guards,  intimidating or bluffing your way past the guards, or simply taking them down with brute force.  And Deckers can hack into the security system to disable alarms / cameras, open locked doors, etc. The main storyline will involve investigating the murder of your childhood friend, which is probably where the adventure game aspect really comes in.  They've mentioned in the alpha video that often there will be objects in the environment that you use (such as a computer terminal to get information). 

But what really makes the game for me is that it is going to include a game editor (similar to the toolset for Neverwinter Nights) that will allow players to make their own adventures.  So we can expect a wide range of player generated campaigns; probably ranging from very combat heavy missions to more role-playing / adventure oriented campaigns with little or no combat.   (If it's anything like NWN, there will be some awful stuff, but also some really incredible stuff that may even be better than the official campaign).

Edit:  They just posted an update showing lots of portraits and how the first page of the character generation screen will look:  http://harebrained-schemes.com/post/chris-dev-diary-characters/
48  Media / Single-Player RPGs / Re: Shadowrun Returns on: May 07, 2013, 10:48:29 AM
I pre-ordered it from HBS when it was 25% off, just before the offer expired. I didn't back the Kickstarter, since I mistakenly got the impression from somewhere that it was going to be mostly about combat, but the gameplay video convinced me otherwise - I didn't expect there to be non-combat areas, dialogue trees and skill checks, which are all positives.

Yeah, I think they added a lot of things that they originally didn't think they would be able to... In the KS their funding goal was only $400K and they ended up getting almost 5 times that much.  So they were able to make a better game as a result.   (Like the Matrix segment which they said originally wasn't going to be possible).  I'm hoping this game does well so that we can get many future updates and expansions.  The Berlin campaign is already planned to be the next expansion but there's so many other cities and locations that have a lot of Shadowrun lore behind them. 

The game editor should allow for lots of great player made content too.  I think the biggest shortcoming will be that there probably won't many wilderness tilesets released the base game.  It's probably going to be strictly urban environments but maybe they'll even surprise us with some trees and stuff. 
49  Media / Single-Player RPGs / Re: Shadowrun Returns on: May 01, 2013, 11:21:38 AM
Am I a terrible person for thinking I'll just buy it when it Steam sales at 50% eventually?
I just know it will...

Well, I'm sure there will be bigger sales but that may not happen for awhile.  If I hadn't backed it, I'd pre-order because I can't wait to play it.  And since some backers are getting early access to the editor, there's going to be a few player-made campaigns available on (or soon after) launch. 
50  Media / Single-Player RPGs / Re: Dragon's Crown (Vanillaware RPG, now 2013 all regions) announced for PS3/Vita on: May 01, 2013, 10:33:58 AM
^NES Mega Man box art is awful.

It ain't pretty, but at least Mega Man doesn't look like he's going to fall over from having ridiculously huge biceps / pecs. 

Anyway, does anyone know if the NA version is gonna come with an artbook or not?

As far as I can tell there isn't any pre-order bonus with this game. 
51  Media / Single-Player RPGs / Re: Shadowrun Returns on: April 30, 2013, 11:10:41 PM
I was thinking about this game today. I definitely going to pick it up.

SRR is now up on Steam for pre-purchase.  It is currently at 10% off the launch price. 

Sounds like they're still on target for June.  I'm so excited!
52  Media / Single-Player RPGs / Re: Dragon's Crown (Vanillaware RPG, now 2013 all regions) announced for PS3/Vita on: April 30, 2013, 11:06:34 PM
I'm not sure if the character designs of this game are necessarily sexist.  But they're awful.   I don't need characters to look 100% realistic (Growlanser is one of my favorite RPG series after all) so it's not like I just hate all anime styled characters.  IMO The female and male characters in DC just look ridiculous and off-putting.

I'm sure the game might be alright otherwise, if you like side-scrolling brawlers.  However, from what I gather so far it sounds like Code of Princess without a story. 
53  Media / Single-Player RPGs / Re: Shadowrun Returns on: April 29, 2013, 06:49:38 PM
HBS recently posted a sneak peak of how the Matrix will be implemented in the game:


The video is brief and doesn't have any sound, but it still looks amazing, especially considering HBS originally stated that they thought an elaborate Matrix mini-game wouldn't be possible given their limited budget and development time. Although, they stated that missions featuring the Matrix will be rare in the Seattle campaign, players will also be able to design their own Matrix runs for others to play using the game editor.
54  Media / Single-Player RPGs / Re: Torment: Tides of Numenera Kickstarter launched (Now funded) on: April 09, 2013, 09:27:16 AM
I want to know who these people are that have +$10K to drop on the funding of a video game. What the hell?

No kidding!  After following quite a few KS campaigns, it's become abundantly clear there are some rather wealthy (or crazy) people out there who really LOVE video games.   It certainly seems crazy or frivolous, but there are far more ridiculous things to spend money on (buying luxury / sports cars, for instance).  At least they're helping to make a bigger / better game possible and some of the rewards are pretty damn cool if 10K is a drop in the bucket to you.  I would have loved to play a tabletop game with one of the Shadowrun creators. 
55  Media / Single-Player RPGs / Re: Shadowrun Returns on: April 08, 2013, 12:18:02 PM
Only about a month or two until the tentative release date!  I hope it's not delayed but I'd rather have them put out a polished game than release something that seems buggy and unfinished. 

The lead game artist did an update a couple weeks ago that explains how the game editor will work for anyone who is interested:  http://harebrained-schemes.com/post/mikes-dev-diary-art/
56  Media / Single-Player RPGs / Re: Should I replay FFX or wait for the remake? on: March 26, 2013, 09:40:00 AM
I don't think it should even be referred to as a remake.  "Remake" implies it was rebuilt from the ground up, with significant alterations or enhancements.  It is a HD port; still essentially the same game with minor graphical tweaks, so it can support higher resolutions.  However, I have read it will be the "International version" which contains 9 new optional bosses, a few other changes, and an extended epilogue (which you can watch on youtube).  Assuming that is accurate it's up to you to decide it it's worth paying for when you already own the game.

Personally, I liked the game overall (despite finding Tidus incredibly stupid and irritating protagonist and hating the whole blitzball thing), but don't have a strong urge to play it again.  Of course, I hail from the "Final Fantasy is highly overrated camp".  FFX is the only FF game I've tried that I've actually played to completion.  But it's so linear I just don't know why I'd want to play through it again.  Since it is supposed to have the international content, I may pick it up once I can get a dirt cheap used copy. 
57  Media / Single-Player RPGs / Re: Shadowrun Returns on: March 25, 2013, 11:03:05 AM
Oh, wow! This looks SO very impressive! I've actually been wanting to invest in the new Shadowrun tabletop books and start up a campaign. Deus Ex: HR made me fall in love with that sort of dystopian future and I wanna' RP in the future, so yeah.

At any rate, until I can afford those core materials, this game looks rad enough to fill in the gaps for me. It's pretty, has all those elements I loved in Fallouts 1 and 2 and its got a great setting! Glad it got Kickstarted, but I'm sad that I missed out on contributing to that...

If you like you can still pre-order it here.  (Saves $5 off of the planned launch price). 

I'm also excited that they are releasing it with the game editor which will allow all players to create their own campaigns and upload them similar to NWN's toolset.  There's sure to be some good ones that will keep us busy while we wait for the planned Berlin campaign. 
58  Media / Single-Player RPGs / Re: Annoying Moments in otherwise Great Games on: March 24, 2013, 11:24:22 AM
Witcher 2-  When it ended.  (I don't mean the ending was bad persay, but that the game is so good I wanted more.)  The good news is there are quite a few choices to make and the choice you make at the end of the 1st Chapter completely changes the second Chapter.  But since it's the second game in a trilogy it ends with lots of unanswered questions.

Growlanser: Wayfarer of Time-  The slow beginning (the early battles are basically unskippable tutorials).  There's also a couple annoying missions (the flag one comes to mind) but otherwise it's a great game.

Tsugunai: Atonement:   An insanely difficult final boss that I was only able to beat with a Pro Action Replay invincibility cheat. 
59  Media / Single-Player RPGs / Re: Final Fantasy 25th Anniversary Thread -- Making people crazy since 1987, kupo! on: March 24, 2013, 11:16:39 AM
See, arguing this over a forum takes too long, too much to type and most of it gets lost behind other posts. I don't dislike turnbased games, but I'm not going to ask for them instead of games like dragon's dogma, or ni no kuni, or tales of anything. Turnbased is boring, lacks strategy, and makes an otherwise gripping adventure a challenge in how long I can smash my x button before I notice I should heal. And say what you want about the shin megami shit, I've played a few and they operate mostly the same outside of status effects actually working well, meaning I need to heal for those too. Bash XIII all you like, but it required a tad bit more strategical thinking in later fights then hit hit heal repeat. Even tactical rpgs give you positional control so you can target enemies in groups better.

Yes, I enjoy the hell out of games like Chrono Trigger, but fuck balls if I asked them to lleave the battle system alone if they remade it again.

Really? I feel the same way about action. Smash my X button until I notice I need to heal, stop and heal, go back to mashing X. I always felt that turn based games offered a bit more strategy vs. more "realism" in an action game. The action pauses, you can consider your next action, and execute it without being rushed. Turn based games often seem to have more relevant spells, etc. than action games, where they do seem to be mashing one button for the majority of the battle (ok, so random encounters you will often use just the X button too, but at least I don't get sore hands/thumbs from the mash-fest).

I'm going to step in and say I think it totally depends on the game.  Action RPGs can be done very well (see: Witcher 2, Ys series) but when they aren't done well, it just comes down to whether or not you can mash buttons fast enough and long enough without getting sore fingers.  And that gets incredibly boring.  On the flip side, I love turn-based tactical RPGs like Shining Force 1-3 and Fallout 1 & 2.  The problem is many turn-based games can also be incredibly boring because of all the random encounters that aren't strategically challenging and only exist because the game requires a lot of grinding to beat the bosses; which was arguably done not to make the game more enjoyable, but because it would artificially extend the length so that the publisher could advertise "Over 50 hours of game-play!!!".     Real-time and turn-based battle systems can both be implemented poorly and either way it makes the game start to feel like work more than fun. 
60  Media / Single-Player RPGs / Re: Looking for some good western style RPG's (No elder scrolls games or PC games) on: March 24, 2013, 10:38:23 AM
My PC is a little old but can run the original Call of Duty 4 Modern Warfare just fine. The only reason I said no PC games are because a lot of the "great" RPG's are a little older from at least the 90's and I don't want to buy them used because the whole CD key thing and I don't hack or use key generators or anything. Other reason is compatibility issues even though I'm using a Windows computer. I might have to change that little exception of PC games....

In that case I'll echo everyone who has said, just get older PC games from GOG.  Their versions are optimized for modern Windows PCs.  Or in the case of Baldur's Gate 1 get BG: Enhanced Edition.

Here's some must-play PC exclusive RPGs:

Neverwinter Nights (with both expansions):  The main reason to get NWN is for the player made content.  The official campaign is mediocre at best, but players have used the toolset to make some truly awesome (and totally free) campaigns.  If you like I can recommend a few of my favorite modules (I prefer the role-play heavy ones) but the NWN vault has a rating system (Unfortunately the vault is plagued mediocre modules with scores of 8 or 9, presumably to avoid hurt feelings). 

Neverwinter Nights 2 + Mask of the Betrayer expansion- like NWN there are some great player-made campaigns on the Vault, but unlike NWN1, the official campaign is quite enjoyable (although a needlessly battle heavy in some parts).  Making your character from a large selection of races and classes and taking him/ her all the way to level 30 by the end of the expansion is a great immersive experience.

The Witcher 1: Enhanced Edition

Baldur's Gate I & II +expansions.  Great games that offer quite a bit of freedom of player choice.  My only real complaint is the economy of both games is so messed up and you'll likely end up with far more gold than you could possibly spend and more loot and items than your party can possibly carry.   

Drakensang: River of Time-   The battle path-finding is a little clunky but it's such a great little game. 

Fallout 1 & 2

Planescape; Torment-  I'm playing this one right now.  It is showing it's age but there's great character interaction and a huge amount of player choice. 
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