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Media / Single-Player RPGs / Re: Dragon Age 3
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on: June 11, 2013, 05:30:27 PM
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Well, I can't say anything about the Normal difficulty - I haven't tried it. Anyway, DA2 no doubt has many mistakes. Yet still, the main Bioware strenghts - story presentation and characters, were done excellently there, and I loved DA2 just as all the other Bioware games. And, to be honest, some of the flaws are just Bioware "signatures", Mass Effect (one of my very favorite games), misused copy/paste locations, too...
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Media / Single-Player RPGs / Re: Dragon Age 3
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on: June 11, 2013, 02:08:52 AM
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...DA:O on higher difficulties was slower paced and methodical. You could still break the game by spell nuking through doors, but in general the fights were a lot more tactical, making them (to some people) more fun...
I played both DA:O and DA2 on Nightmare difficulty and DA2 seemed way more difficult and tactical to me. For example, fighting Corypheus in Legacy DLC was just insane. Actually, DA:O had a bit weird difficulty tuning. Normal fights were usually harder then bosses, at least for me.
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Media / Single-Player RPGs / Re: Dragon Age 3
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on: June 10, 2013, 03:31:40 AM
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I played both DA:O and DA2 and I liked the DA2 fights way more. Gameplay-wise, I consider DA2 to be the best of BioWare games, even more "fluid" and "responsive" than ME3.
It's true that the combat system is a weird hybrid, though - it should either have been true turn-based (something like Fallout, with action points based movement), or more action. This way, the friendly fire can be incredibly annoying, because you party requires plenty of "babysitting".
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Media / Single-Player RPGs / Re: The indie RPG discussion
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on: May 30, 2013, 07:34:02 AM
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Indinera (Aldorlea Games) has been my favorite game developer since Laxius Power. And although yet unreleased, Underrail seems pretty promising to me, because of it similarity to Fallout 2.
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Media / Single-Player RPGs / Re: Mass Effect 3 (expect ME1&2 spoilers)
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on: June 25, 2012, 07:40:35 AM
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...but arriving at a disappointing destination does not make the journey worthless. 10 minutes of confusion at the end does not make the previous 100+ hours a waste of time.
Exactly, I've never understood why an ending, good or bad, should destroy the previous fun. It makes as much sense as claiming that "Life sucks, because I'll die eventually.", for example. Anyway, I'm curious what will BW come with in the EC, 1.9GB seems to be a lot of content.
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