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Messages - DrGonzo

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31
Multiplayer RPGs / Re: Elder Scrolls Online
« on: August 12, 2014, 12:07:37 AM »
Poor ESO, no love from RPGFan, no love from anyone else. ;___;

32
Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn
« on: August 12, 2014, 12:06:21 AM »
I've made an Alternative account in Zalera. I was thinking of using it to focus on Melee classes but now I'm caught in a bind on whether I just want to use my main character to just go 50 on all. It just feels so weird starting fresh at a new server that you know nothing about. Do any of you get this feeling if you've tried?

33
What if I don't feel like it?

34
Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn
« on: July 21, 2014, 01:24:20 AM »
I can't be the only one who saw this scene and burst out laughing, am I?

35
Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn
« on: June 30, 2014, 02:57:57 AM »
I hope to god they fix these error 9000 issues with the lag spikes. I've gotten them more recently and I almost wanted to throw my PC out the window.

36
Single-Player RPGs / Re: Dragon Quest XI will be out 2016
« on: June 17, 2014, 01:45:59 AM »
It's gotta to be a mobile game. For starters, 95% of Japanese gamers don't care about consoles but just mobile games and handhelds. So I could see this being at least a Vita game.

37
Single-Player RPGs / Re: [Fallout 1] Retrospective
« on: June 17, 2014, 01:37:51 AM »
... Man, Fallout 1 was one of the few games I bothered finishing. Being really short helped.

How long is Fallout 1? I started it a couple of months ago and I haven't gotten back to it since. I think it's better than Fallout 3 in terms of how much variety there was in combat in how more strategy is involved in it.

38
Single-Player RPGs / Re: Bloodborne
« on: June 17, 2014, 01:35:11 AM »
People are speculating this to be as hard as Dark Souls, but with the implementation of guns in this one, I'm wondering as to how that will be used in combat. Like, is ammo going to be scarce throughout the world and save your ammo or is it just going to replace the Bow and Arrow in the Souls games?

39
Single-Player RPGs / Re: Final Fantasy Type-0 HD
« on: June 17, 2014, 01:32:50 AM »
I don't understand why they wouldn't want to put it on a Vita but on the PS4? Are they that lazy that people will just rely on remote play?

40
Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn
« on: May 11, 2014, 01:42:38 AM »
It's about 2-3 months after playing FF14: ARR and I'm now almost about to go lvl 50 on all of the mage classes, because those are the real classes! I'm just curious to know what types of stuff there is to do once you reach level 50. I know there are raids that you can do but I'm hoping that you can find more better equipment that you can use on your daily travels.

41
Single-Player RPGs / Re: Kingdom Come: Deliverance
« on: February 08, 2014, 07:36:16 PM »
It looks pretty promising but the amount of designers who made this are only like 40 people at most, so I'll be skeptical until we're shown more about it.

42
Single-Player RPGs / Re: Dark Souls 2
« on: February 08, 2014, 07:32:32 PM »
I think I'm just going to go ahead and jump into Dark Souls 2 without finishing the first one, I'm already frustrated trying to find people to help with the Four Kings boss and just not deal with it.

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Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn
« on: January 25, 2014, 03:49:21 PM »
Decent number of us playing, remember to choose either Hyperion, Coeurl or maybe Ultros if you want to run into RPGFan folkses though
I'm on Brynhildr so I guess I won't. If anyone else is on here, feel free to meet up with me!

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Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn
« on: January 24, 2014, 08:03:18 PM »
Finally got my copy and finished downloading the latest update. Still haven't created a character as I'm typing this but I hope to see some RPGFan people online, if there are still out there.

45
Single-Player RPGs / Re: Unsung Story: A Kickstarter by Yasumi Matsuno.
« on: January 22, 2014, 02:51:32 AM »
Aesop's "The Fox and the Grapes" is an incredibly simple story that makes you think about cognitive dissonance.  There is no character development.  But it's not needed, because that's not the point of the story.  Every author has a different purpose for what they are writing.  Each author determines what they want to focus on.

You like character-centric stories.  That's fine, there's nothing wrong with that.  I however, take issue with your notion that stories that aren't character-centric aren't told well.
True, I'm not saying that stories can't be good without good character development, even though it does help, but Matsuno's way of doing it is not a good example of implementing this. The only way to expand the world is to go through all of the logs and look at every single character description which is just so lazy like how FF13 did it, except Tactics Ogre at least did it a little less tedious.

Just so you know I LOVE Tactics Ogre. I'd probably put it on my Top 10 games of all time, but I will NEVER put any praise on the story because that's not what made the game remarkable. There might be a time when I'll grow to be fond of it, but that as of now I couldn't care less about the story in how poorly written it is.

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