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RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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319168 Posts in 13033 Topics by 2145 Members
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1  Media / Single-Player RPGs / Re: Kingdom Come: Deliverance on: February 08, 2014, 07:36:16 PM
It looks pretty promising but the amount of designers who made this are only like 40 people at most, so I'll be skeptical until we're shown more about it.
2  Media / Single-Player RPGs / Re: Dark Souls 2 on: February 08, 2014, 07:32:32 PM
I think I'm just going to go ahead and jump into Dark Souls 2 without finishing the first one, I'm already frustrated trying to find people to help with the Four Kings boss and just not deal with it.
3  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: January 25, 2014, 03:49:21 PM
Decent number of us playing, remember to choose either Hyperion, Coeurl or maybe Ultros if you want to run into RPGFan folkses though
I'm on Brynhildr so I guess I won't. If anyone else is on here, feel free to meet up with me!
4  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: January 24, 2014, 08:03:18 PM
Finally got my copy and finished downloading the latest update. Still haven't created a character as I'm typing this but I hope to see some RPGFan people online, if there are still out there.
5  Media / Single-Player RPGs / Re: Unsung Story: A Kickstarter by Yasumi Matsuno. on: January 22, 2014, 02:51:32 AM
Aesop's "The Fox and the Grapes" is an incredibly simple story that makes you think about cognitive dissonance.  There is no character development.  But it's not needed, because that's not the point of the story.  Every author has a different purpose for what they are writing.  Each author determines what they want to focus on.

You like character-centric stories.  That's fine, there's nothing wrong with that.  I however, take issue with your notion that stories that aren't character-centric aren't told well.
True, I'm not saying that stories can't be good without good character development, even though it does help, but Matsuno's way of doing it is not a good example of implementing this. The only way to expand the world is to go through all of the logs and look at every single character description which is just so lazy like how FF13 did it, except Tactics Ogre at least did it a little less tedious.

Just so you know I LOVE Tactics Ogre. I'd probably put it on my Top 10 games of all time, but I will NEVER put any praise on the story because that's not what made the game remarkable. There might be a time when I'll grow to be fond of it, but that as of now I couldn't care less about the story in how poorly written it is.
6  Media / Single-Player RPGs / Re: Unsung Story: A Kickstarter by Yasumi Matsuno. on: January 21, 2014, 03:46:30 PM
Do not mistake your desire for smaller scale stories as the metric for determining what is and isn't told well.  War and Peace isn't exactly Harry Potter or The Hunger Games, but I don't think Tolstoy was aiming to write a teenage drama.  There's nothing wrong with disliking large scale stories, but they aren't badly written just because the director didn't feel like informing you what a character's favorite ramen flavor is.
It certainly adds a lot more to a smaller scale story with lots of character development that makes the characters feel more like actual characters than a larger scale one with none of those qualities whatsoever.
7  Media / Single-Player RPGs / Re: Unsung Story: A Kickstarter by Yasumi Matsuno. on: January 21, 2014, 02:47:26 AM
It appears we just look for different things in our games.

I have Persona 3 on the PSP and 4 on the Vita, both of which I've tried to start a few times.
But when things get rolling I find myself tuning out and losing interest as the characters spend time and energy talking about their days at school, the people they like (or don't), and various emotional issues.  Their interpersonal collisions which drive character development grate on me.   And while maybe they are accurate  representations of teenage behavior they just aren't something I find compelling (although maybe I'm expecting too much, how many teenagers are rational actors anyway?).

To me those things are just as much a turnoff as the political maneuvering of Tactics Ogre is to you.
That isn't to say I dislike political stories of any kind, just when they're told well.

That is quite a shame that you think that way, since Persona 4, and 3 to a lesser extent, have some of the best writing in most video games. I don't understand how the interpersonal collisions grate you even though those collisions add so much depth to the characterization of the characters that make them have so much emotional impact near the end than any of Matsuno's work. Not saying the teenagers in Persona are any real than what actual teenagers act like, it's just the emotional connection is what's real. Like, whenever I see someone die in either of the Tactics games I'm like, "Um, wait who was that guy again and why should I care?" Not to say I'm right and your wrong, that's just how I feel.
8  Media / Single-Player RPGs / Re: Unsung Story: A Kickstarter by Yasumi Matsuno. on: January 20, 2014, 09:05:21 PM
Even with those said, I still couldn't get around the dialogue at all. Maybe it's because I'm more into personal stories like in the Shin Megami Tensei games and I can''t get around to stories such as Matsuno's stories and the Witcher series because they're too involved into open-ended political ramifications to the point where all of my personal engagement go out the door. They feel more like I'm reading my college history textbook than an actual story and god knows I don't want to be reminded of that.

I tend to find Matsuno's political/faction driven storylines more interesting and engaging than the standard fare.

They can provide an understandable framework for characters to react and develop without having to 'overreact' among themselves for motivation (I find most standard RPG interpersonal drama annoying, which is maybe why I can't really get into the persona games).
The Persona games are unlike what you think of as "overreact among themselves for motivation." They feel more human and real to what people in the real world would react, despite their anime nature. Whenever I go through political/faction driven plot in Final Fantasy Tactics or Tactics Ogre, there's way too much in the plate for the plot to condense itself for someone like me to get involved in the story. It can be construed that I just need to pay more attention in order to be invested in it, but you don't have to go through that huge amount of grand scale to get something out of the plot. Every time I'm trying to get invested into the characters and their struggles, it feels more like a chore than an easy story experience in say Legend of Heroes: Trails in the Sky or Persona.
9  Media / Single-Player RPGs / Re: Unsung Story: A Kickstarter by Yasumi Matsuno. on: January 20, 2014, 03:22:01 PM
Good question. Just try to at least edge it out so that it can be more readable for people like me who don't normally get around to reading Old-English text. I'm not saying like Atlus/Persona quality, just enough to where I can get past the story more leniently.

I'd like to point out that when a character is written to speak archaically, it's not supposed to be "easily readable."  That's part of the point of adding the style in the first place, beyond showing something more traditional in Japanese.

The closest you could get in English is a formal written style, which tends to sound exceedingly awkward and "forced "when spoken aloud.
Even with those said, I still couldn't get around the dialogue at all. Maybe it's because I'm more into personal stories like in the Shin Megami Tensei games and I can''t get around to stories such as Matsuno's stories and the Witcher series because they're too involved into open-ended political ramifications to the point where all of my personal engagement go out the door. They feel more like I'm reading my college history textbook than an actual story and god knows I don't want to be reminded of that.
10  Media / Single-Player RPGs / Re: Unsung Story: A Kickstarter by Yasumi Matsuno. on: January 19, 2014, 08:30:37 PM
Plus this is just a little pet peeve for me, but I absolutely hate it when translators try to write in English dialogue that's trying to mimic old-english dialect, it's extremely distracting.

When translators do that it's usually because the original is using an old-fashioned Japanese dialect.  How do you want them to translate that?
Good question. Just try to at least edge it out so that it can be more readable for people like me who don't normally get around to reading Old-English text. I'm not saying like Atlus/Persona quality, just enough to where I can get past the story more leniently.
11  Media / Single-Player RPGs / Re: Unsung Story: A Kickstarter by Yasumi Matsuno. on: January 19, 2014, 02:42:33 PM
Even though I've never cared for the story and characters that Matsuno creates because of how poorly structured it is

In my experience that's one of the most engaging aspects of his work.
It's just one of those things where I do love the world and world building but the characters just weren't very memorable for me to care. Plus this is just a little pet peeve for me, but I absolutely hate it when translators try to write in English dialogue that's trying to mimic old-english dialect, it's extremely distracting.
12  Media / Single-Player RPGs / Re: FFXII-like RPGs on: January 18, 2014, 02:42:29 PM
Any of the Tales games sort of borrow the same kind of Real-time combat though the battles transition into separate battles unlike in FF12 where you could fight any monster on sight in an open area. The next one coming out in 2015 called Tales of Zestiria is supposed to be just like FF12 only with the combat of the Tales series so be on the look out for that when in comes out.

Say wha?  Tales combat isn't anything even remotely like FFXII.
I was mostly comparing them from their real-time combat scenerios. The new one coming out called Zestiria is supposed to be just like FF12 though.
13  Media / Single-Player RPGs / Re: Unsung Story: A Kickstarter by Yasumi Matsuno. on: January 18, 2014, 02:40:40 PM
Even though I've never cared for the story and characters that Matsuno creates because of how poorly structured it is, I've always loved the way he handles strategy elements. So I hope to god that this comes to PC at least and not on a mobile phone where I actually have to deal with my iPhone.

It's coming to PC. The initial basic release is for IOS, Android and PC.
Ah okay, I guess I mis-read it as just for iOS.
14  Media / Single-Player RPGs / Re: Unsung Story: A Kickstarter by Yasumi Matsuno. on: January 18, 2014, 01:37:35 AM
Even though I've never cared for the story and characters that Matsuno creates because of how poorly structured it is, I've always loved the way he handles strategy elements. So I hope to god that this comes to PC at least and not on a mobile phone where I actually have to deal with my iPhone.
15  Media / Single-Player RPGs / Re: FFXII-like RPGs on: January 18, 2014, 01:35:03 AM
Any of the Tales games sort of borrow the same kind of Real-time combat though the battles transition into separate battles unlike in FF12 where you could fight any monster on sight in an open area. The next one coming out in 2015 called Tales of Zestiria is supposed to be just like FF12 only with the combat of the Tales series so be on the look out for that when in comes out.

Another would probably be Ni No Kuni to some extent, with a mix of Pokemon since you're using familiars as your pocket fighters to fight off monsters. Xenoblade Chronicles is a definite FF12-type of game, although the one thing it lacks is the mechanic where you could script your AI to do what type of attack which would've been great for that game. Plus, any MMO fits pretty well to FF12's scenerio but if you're just looking for a singleplayer type of experience those are the ones that are closest to 12.
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