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RPGFan Community Quiz!
Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
332708 Posts in 13630 Topics by 2191 Members
Latest Member: Zaltys
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1  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: September 28, 2014, 02:25:24 PM
So I just hit Phase 2 yesterday. Finally I am getting 6k dive points per fight now (and S rank). Now I need to go and finish up Ion's currently available dives, remake all of Nay's items with Ion's side, and then off to making all of the new items with that Sharl shopkeeper! Then I can progress with the story!

Because that's what many of those options to. The one dirty reward I remember is on Cass' side. Basically you can ask the Dere (or was it Tsun?) Queen to have some dirty times right there and then. It's 5000 DP, I think.
Yeah, I know that is what the options do. I was just expressing confusion over raisel saying that there were no rewards to high dive point options other than CGs when the highest dive point cost option I have taken has given me a decent crystal.

It's because not all the high-cost options have actual rewards tied to them, so there are times in which you get a CG, others where you get crystals, and others where you get nothing, but you can continue advancing. However in other cases, that also ends up giving you a Critical Down (or in other words, kicked out of the Genometrics).
2  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: September 26, 2014, 09:05:09 AM
So got to Sarly's cosmosphere thing (really should learn the name of these things). I like the fact that we are getting to explore the minds of multiple characters, although I think I am going to be sad that I won't get to go through eight levels for any of them. Oh well maybe this means that there won't be a level....6 I think. The level where you nearly crap your pants because of how psychotic the divee has become. >.>

Kind of annoyed that there are such expensive choices on level 1 (seriously 7000?), but whatever

Don't worry about it, you can revisit all the old genometrics at any time.  It's not like Ar Tonelico where you can't go back to old levels after advancing.  Completionists have nothing to fear.

Oh heck no, I'm grinding and taking the most expensive option. :p I may be extremely overleveled, but that crystal from the 10k option!

You're going to be Diving into them again much later, and unfortunately, the Dives are still as psychotic as always here: just wait until you get access to the later Genometrics in which you can Dive during Phase 3 (plus, as if it wasn't to be expected, since the idea is uncovering and accepting even the darkest parts of the person you're Diving into).

And that's a terrible idea that will leave you massively disappointed, as these extremely DP-expensive options only unlock fanservice CGs, but give no rewards. Remember this operates on the same principle as Ar tonelico: high DP costs doesn't mean the event or choices are important, it just means that it's extremely embarrassing for the person you're Diving into that you see that.
3  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: September 25, 2014, 08:24:59 PM
By the way, if anyone out there is playing through the game and feeling like they are missing something, I'd advise giving these a read:

http://www.unit03.net/view/Ciel_nosurge/Summary (complete summary of Ciel nosurge's story. Includes subbed videos for the songs)
http://ar-ciel.org/genomirai/ (short CYOA flash novel that takes place between Ciel nosurge and Ar nosurge)
4  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: September 24, 2014, 02:27:10 AM
How is this game? The only game in the series I have is the PS3 Ar Tonelico and I was not too fond of the battles that worked like some kind of rhytm game thing. Otherwise it was ok. How does this compare?

Same encounter system, but with a turn-based battle system that focuses on trying to break enemies to get extra turns, timing blocks to enemy attacks to reduce damage, and protect the singer until she has gathered enough power to reduce all possible encounters in the map to ashes.
Kevadu posted a video that explains it more clearly a few pages ago if you want to see it in action.
5  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: September 23, 2014, 01:18:52 PM
There is a lot of text in Ar nosurge as well, so I don't think it will be much of an issue as long as they keep voice acting to a bare minimum. Ciel nosurge might stand a chance if Ar nosurge sells well enough... I think.

Tecmo-Koei said as much. But the problem is that every single piece of text that was for a conversation in Ciel nosurge was voice acted. The only texts that didn't have voiceovers were the glossary entries, menu options and the replies the player can give Ion at several points.
6  Media / Single-Player RPGs / Re: RPGs that All Children Should Play on: August 03, 2014, 01:25:59 PM
I'd like to suggest Popolocrois for the PSP too.
7  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: July 15, 2014, 11:12:04 PM
Ironically, the final chapter is slated to be released at the end of this month.

And according to the news, Ciel nosurge Offline is not going to axe the social elements: it's making them optional, as the forced internet connectivity is eliminated and players apparently can just repair Ion's memories by sending their own Sharls and spending HymPs (a sort-of in-game currency) to make time advance, rather than having to hire the other players' Sharls to do so.
8  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: July 14, 2014, 10:47:12 AM
The timeline is more or less like this:

Ciel nosurge - 1304 BC
Ar nosurge - 3037 AD
Ar tonelico 1 - 3770 AD
Ar tonelico 2 - 3772 AD
Ar tonelico 3 - 3774 AD

As there is an approximately 5000 year difference between the times of Ciel and Ar nosurge according to in-game dialogue.

And by the way, Ciel and Ar nosurge are supposed to be the Surge Concerto games, which alongside Ar tonelico form part of the EXA_PICO Universe. Finally, as shown by the localized title, the "Nosurge" is supposed to be a single word: it's a term for devices and songs that can draw energy from other dimensions to accomplish a specific purpose in the in-game world.

And as a note to Kevadu, keep on mind that Gust is a small studio by itself, and the staff in charge of the EXA_PICO games are always getting an even smaller budget and work team than the ones that work on the Atelier games. Given this, is no surprise that the game ends feeling less polished or lacking in something than the Atelier ones.
9  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: April 14, 2014, 08:49:04 PM
As for how much time you have to continue playing before the end, that depends on how far along you are, as the game only has three phases.
Of course, there's also the option to end it prematurely with an implicit bad ending, but that choice is pretty much given shortly before the final battle.
10  Media / Single-Player RPGs / Re: RPGs you're ashamed to like? on: April 04, 2014, 11:18:17 PM
EDIT: A lot of people think I'm crazy to have beaten Thousand Arms twice to completion.  Sure the endgame was a letdown and combat was tedious, but I loved the game and sport the Meis avatar.  I want this on PSN.

I've done the same thing, yet I haven't had anyone say anything about it. The game was pretty enjoyable for me, though I agree the endgame could have been better.

Back to the topic, I'm not really ashamed to like any of the games I've played so far.
11  Media / Single-Player RPGs / Re: The official waifu thread on: April 03, 2014, 09:25:07 AM
Hmm, a hard choice between three possible candidates for me: either Aurica from Ar tonelico 1, Jakuri from Ar tonelico 2 or Ionasal from Ciel/Ar nosurge.
12  Media / Single-Player RPGs / Re: The Atelier Series on: March 30, 2014, 10:26:49 PM
And for the record, I do certainly feel that if Ar Tonelico were dubbed "Atelier Tonelico" no one would have questioned it.

I would.

They're very different games as far as I'm concerned.

Considering Atelier games are generally a light-hearted journey through a fantasy world that is heavier on the side of magic than on technology that doesn't have a goal that unites all of the playable characters beyond mere friendship or hiring for protection, and that Ar tonelico and Surge Concerto are character-centric stories taking place in a world that leans heavily to the science fiction side that do have party of characters with a common goal, I can only agree with Kevadu here.

This also carries off to the difference in focus of the battle systems in both:

- Ar tonelico/Surge Concerto: Protect a party member until she can unleash death upon the enemies with her songs.
- Atelier: Craft the items with the best properties you can and use them to defeat your enemies
13  Media / Single-Player RPGs / Re: The Atelier Series on: March 30, 2014, 06:08:08 PM
Though I personally think that each one of the character designers fit very well the sub-series in which they worked. Still, it was a bit strange that they changed the character art styles (at least the in-game coloring) midway through in the Iris sub-series.
14  Media / Single-Player RPGs / Re: The Atelier Series on: March 30, 2014, 03:38:38 PM
I haven't played a lot of Atelier games, but I have a mixed relationship with the series.  I loved Atelier Iris: Eternal Mana.  Veola, the magic shop clerk, has one of my favorite JRPG character stories.  Killer soundtrack too.  I still play the Deceitful Wings guitar arranged album during my commute.  

The only others I've played are Atelier Annie (which I reviewed positively for the site), Mana Khemia (which I simply could not get into), and the first Ar Tonelico (excellent music, but I couldn't get into that game either.)

Though Ar tonelico isn't part of the Atelier series.
15  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: March 30, 2014, 03:36:26 PM
It isn't. Class::EXSPHERE_NOSURGE; has nothing to do with Ar Ciel, and its melody has nothing in common with any of Ar tonelico's songs. The reason for it sounding so chaotic and bipolar at times is due to a certain event that is related to the main antagonist (check the lyrics: it starts with a "I'll kill everything!" and then changes to "I'll protect everything!"), which also segues with the meta commentary that Kevadu told about before.

Code:
Besides, at the point in which the Ra Ciela party comes to Ar Ciel, not even the Seven Bloodstains Incident has taken place, so the Grathnode Inferia won't happen for at least other ten years.

However, one of the songs does indeed have to do with Ar tonelico, though its melody was never heard before: the music box part at the end of Class::DISTLLISTA; is an arranged version of the melody played by the Orgel of Origins, which is the single most important piece of music in all of Ar Ciel. The original version of that melody can be heard in track 25 of the soundtrack's first disc (titled  "Burial Chamber").
Weird, I still think that the tune that plays at approximately 4:50 of Class::EXSPHERE_NOSURGE; sounds like a snippet of the tune from one of the Singing Hill songs (my gut is saying the end of Tylia) to me. If it doesn't play during the Ar Tonelico cameo portion though then I guess there would be no real significance to that even if I had been right.

Don't have the sound track though, so I'll just have to wait for the game to come out in the USA to listen to the full version of Burial Chamber.

Well, that music box part is just a reprise of the main melody of the song. Compare it to when Mitose sings "Taisetsuna Hito no Taisetsuna Sekai ni Tsumugareshi Omoi Mamoru Hikari wo" at the 1:45 mark
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