Welcome, Guest. Please login or register.
March 28, 2015, 07:54:22 PM

Login with username, password and session length
Search:     Advanced search
Have a great 2015 from all of us at RPGfan. :)
349464 Posts in 14255 Topics by 2245 Members
Latest Member: Xanxos
* Home Help Search Login Register
  Show Posts
Pages: [1] 2 3
1  Media / Single-Player RPGs / Re: FF8 am i the only one who dislikes it so much? on: Today at 04:21:21 PM
I feel like I'm the only one who loves FF8 and all of the elements making it up unironically...
2  Media / Single-Player RPGs / Re: RPGs and the horrible path they follow on: November 09, 2014, 09:35:32 PM
I'm sorry about my previous post for that it wouldn't of even been fair to use Ar Nosurge as game because its not even really a game. Its more like a visual novel that crapped out something that resembled a game that you pay 50 dollars for.

You know, no matter how good your points might be on the state of the industry, when you bash for no reason a game you don't like, you instantly lose any support you might have gotten for your arguments from the people who liked it.

Plus, I can only with Dice here with there still being a lot of games that are good out there, and there were several below average games as well during the SNES, PSX and PS2 eras. Refusing to see it, glorifying only the past and treating the newer games as something that isn't worthy of no one's time is having your judgment clouded by nostalga.
3  Media / Single-Player RPGs / Re: The Atelier Series on: October 20, 2014, 07:18:02 PM
I don't have much in the way of preferences between classic-styled and RPG-styled Ateliers, as I can enjoy Marie as much as I enjoy Mana Khemia, though for entirely different reasons.

But Cyril, didn't Atelier Violet get a PSP port too?
4  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: October 08, 2014, 09:57:33 PM
Looking at the openings for the Ar Tonelico trilogy, I noticed something interesting in the translations. All three have a bit at the beginning where they reference separating the listener from one world and showing them another. Did they have the idea for the meta stuff all the way back there? Ar Tonelico Qoga even has a program command line at the beginning.

That only applies to the openings for the first and second games (and their remixes), as the opening for AT3 is only a retelling of Ar Ciel's story. As for what these summoning lines mean, here's what Tsuchiya himself explained on the Ar Portal about the remix for the AT1 opening:

"This is the same as the opening lines in Harmonics EOLIA. This is like an invitation, asking us to come from our world (reality world) to visit Harvestasya's world. You can consider it like a "summoning" spell."

So it's more like "come and see what the world that song comes from is like" instead the feeling of "we summon you to help us" the Ar nosurge opening has, which even includes REON-4213 command lines in its lyrics made specifically for that purpose.

As for the program command line in AT3, do you mean the FLIP=>TOWER_OF_AR_TONELICO_III TARGET=>TYRIA_ANSUL_HARVESTASHA from the video?
5  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: October 07, 2014, 03:43:59 PM
I'm pretty sure the games would have been a lot better if they had a larger budget and were allowed to have a longer development cycle, since as we've seen so far, they all have suffered from bugs and a general lack of polish since the very first game (the Misha bug in AT1, the infinite money glitch in the JP AT2, the dummied out content like a couple of puzzles in AT2 and AT3; and some tutorials and the possibility of revisiting Gaea during AT2's final Phase, the bug festival that Ciel nosurge was initially, and the progress-impeding bugs in Ar nosurge's initial release; leaving out the problems caused by the localizations). I have the feeling that Tsuchiya and his team actually know what they want to do, but their projects are far too ambitious or require more resources than what Gust/Koei-Tecmo is willing to invest in them, considering they always are getting eclipsed by the Atelier team.
6  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: October 04, 2014, 11:58:50 AM
I personally don't find much trouble with the relationship between us and Ion. After all, that was already pre-established from Ciel nosurge (even though we didn't get that game), and it's a rather nice thought to have someone in a different dimension that thinks about us. After all, given that part of the point of the game is to make players look at the games they play in another way, it kinda defeats the purpose to not consider Earthes as an insert for the player. This is also reinforced by the lyrics to the opening theme "To the Songless Hill -Harmonics Pre=Ciel", which states they are summoning us through our PS3s because their world needs us.

As for adjusting personalities, choices can only be applied once, but if you move the trends of the other characters in a specific direction, you'll also make the heroine move in the direction of that character if you use a Song Magic that was gained from them. For example: if you set Nay to masochistic and repeatedly use Ion's Artificial Flower Song Magic, Ion will gradually shift to being masochistic herself
7  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: September 28, 2014, 02:25:24 PM
So I just hit Phase 2 yesterday. Finally I am getting 6k dive points per fight now (and S rank). Now I need to go and finish up Ion's currently available dives, remake all of Nay's items with Ion's side, and then off to making all of the new items with that Sharl shopkeeper! Then I can progress with the story!

Because that's what many of those options to. The one dirty reward I remember is on Cass' side. Basically you can ask the Dere (or was it Tsun?) Queen to have some dirty times right there and then. It's 5000 DP, I think.
Yeah, I know that is what the options do. I was just expressing confusion over raisel saying that there were no rewards to high dive point options other than CGs when the highest dive point cost option I have taken has given me a decent crystal.

It's because not all the high-cost options have actual rewards tied to them, so there are times in which you get a CG, others where you get crystals, and others where you get nothing, but you can continue advancing. However in other cases, that also ends up giving you a Critical Down (or in other words, kicked out of the Genometrics).
8  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: September 26, 2014, 09:05:09 AM
So got to Sarly's cosmosphere thing (really should learn the name of these things). I like the fact that we are getting to explore the minds of multiple characters, although I think I am going to be sad that I won't get to go through eight levels for any of them. Oh well maybe this means that there won't be a level....6 I think. The level where you nearly crap your pants because of how psychotic the divee has become. >.>

Kind of annoyed that there are such expensive choices on level 1 (seriously 7000?), but whatever

Don't worry about it, you can revisit all the old genometrics at any time.  It's not like Ar Tonelico where you can't go back to old levels after advancing.  Completionists have nothing to fear.

Oh heck no, I'm grinding and taking the most expensive option. :p I may be extremely overleveled, but that crystal from the 10k option!

You're going to be Diving into them again much later, and unfortunately, the Dives are still as psychotic as always here: just wait until you get access to the later Genometrics in which you can Dive during Phase 3 (plus, as if it wasn't to be expected, since the idea is uncovering and accepting even the darkest parts of the person you're Diving into).

And that's a terrible idea that will leave you massively disappointed, as these extremely DP-expensive options only unlock fanservice CGs, but give no rewards. Remember this operates on the same principle as Ar tonelico: high DP costs doesn't mean the event or choices are important, it just means that it's extremely embarrassing for the person you're Diving into that you see that.
9  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: September 25, 2014, 08:24:59 PM
By the way, if anyone out there is playing through the game and feeling like they are missing something, I'd advise giving these a read:

http://www.unit03.net/view/Ciel_nosurge/Summary (complete summary of Ciel nosurge's story. Includes subbed videos for the songs)
http://ar-ciel.org/genomirai/ (short CYOA flash novel that takes place between Ciel nosurge and Ar nosurge)
10  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: September 24, 2014, 02:27:10 AM
How is this game? The only game in the series I have is the PS3 Ar Tonelico and I was not too fond of the battles that worked like some kind of rhytm game thing. Otherwise it was ok. How does this compare?

Same encounter system, but with a turn-based battle system that focuses on trying to break enemies to get extra turns, timing blocks to enemy attacks to reduce damage, and protect the singer until she has gathered enough power to reduce all possible encounters in the map to ashes.
Kevadu posted a video that explains it more clearly a few pages ago if you want to see it in action.
11  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: September 23, 2014, 01:18:52 PM
There is a lot of text in Ar nosurge as well, so I don't think it will be much of an issue as long as they keep voice acting to a bare minimum. Ciel nosurge might stand a chance if Ar nosurge sells well enough... I think.

Tecmo-Koei said as much. But the problem is that every single piece of text that was for a conversation in Ciel nosurge was voice acted. The only texts that didn't have voiceovers were the glossary entries, menu options and the replies the player can give Ion at several points.
12  Media / Single-Player RPGs / Re: RPGs that All Children Should Play on: August 03, 2014, 01:25:59 PM
I'd like to suggest Popolocrois for the PSP too.
13  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: July 15, 2014, 11:12:04 PM
Ironically, the final chapter is slated to be released at the end of this month.

And according to the news, Ciel nosurge Offline is not going to axe the social elements: it's making them optional, as the forced internet connectivity is eliminated and players apparently can just repair Ion's memories by sending their own Sharls and spending HymPs (a sort-of in-game currency) to make time advance, rather than having to hire the other players' Sharls to do so.
14  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: July 14, 2014, 10:47:12 AM
The timeline is more or less like this:

Ciel nosurge - 1304 BC
Ar nosurge - 3037 AD
Ar tonelico 1 - 3770 AD
Ar tonelico 2 - 3772 AD
Ar tonelico 3 - 3774 AD

As there is an approximately 5000 year difference between the times of Ciel and Ar nosurge according to in-game dialogue.

And by the way, Ciel and Ar nosurge are supposed to be the Surge Concerto games, which alongside Ar tonelico form part of the EXA_PICO Universe. Finally, as shown by the localized title, the "Nosurge" is supposed to be a single word: it's a term for devices and songs that can draw energy from other dimensions to accomplish a specific purpose in the in-game world.

And as a note to Kevadu, keep on mind that Gust is a small studio by itself, and the staff in charge of the EXA_PICO games are always getting an even smaller budget and work team than the ones that work on the Atelier games. Given this, is no surprise that the game ends feeling less polished or lacking in something than the Atelier ones.
15  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: April 14, 2014, 08:49:04 PM
As for how much time you have to continue playing before the end, that depends on how far along you are, as the game only has three phases.
Of course, there's also the option to end it prematurely with an implicit bad ending, but that choice is pretty much given shortly before the final battle.
Pages: [1] 2 3

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!