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1  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: April 14, 2014, 08:49:04 PM
As for how much time you have to continue playing before the end, that depends on how far along you are, as the game only has three phases.
Of course, there's also the option to end it prematurely with an implicit bad ending, but that choice is pretty much given shortly before the final battle.
2  Media / Single-Player RPGs / Re: RPGs you're ashamed to like? on: April 04, 2014, 11:18:17 PM
EDIT: A lot of people think I'm crazy to have beaten Thousand Arms twice to completion.  Sure the endgame was a letdown and combat was tedious, but I loved the game and sport the Meis avatar.  I want this on PSN.

I've done the same thing, yet I haven't had anyone say anything about it. The game was pretty enjoyable for me, though I agree the endgame could have been better.

Back to the topic, I'm not really ashamed to like any of the games I've played so far.
3  Media / Single-Player RPGs / Re: The official waifu thread on: April 03, 2014, 09:25:07 AM
Hmm, a hard choice between three possible candidates for me: either Aurica from Ar tonelico 1, Jakuri from Ar tonelico 2 or Ionasal from Ciel/Ar nosurge.
4  Media / Single-Player RPGs / Re: The Atelier Series on: March 30, 2014, 10:26:49 PM
And for the record, I do certainly feel that if Ar Tonelico were dubbed "Atelier Tonelico" no one would have questioned it.

I would.

They're very different games as far as I'm concerned.

Considering Atelier games are generally a light-hearted journey through a fantasy world that is heavier on the side of magic than on technology that doesn't have a goal that unites all of the playable characters beyond mere friendship or hiring for protection, and that Ar tonelico and Surge Concerto are character-centric stories taking place in a world that leans heavily to the science fiction side that do have party of characters with a common goal, I can only agree with Kevadu here.

This also carries off to the difference in focus of the battle systems in both:

- Ar tonelico/Surge Concerto: Protect a party member until she can unleash death upon the enemies with her songs.
- Atelier: Craft the items with the best properties you can and use them to defeat your enemies
5  Media / Single-Player RPGs / Re: The Atelier Series on: March 30, 2014, 06:08:08 PM
Though I personally think that each one of the character designers fit very well the sub-series in which they worked. Still, it was a bit strange that they changed the character art styles (at least the in-game coloring) midway through in the Iris sub-series.
6  Media / Single-Player RPGs / Re: The Atelier Series on: March 30, 2014, 03:38:38 PM
I haven't played a lot of Atelier games, but I have a mixed relationship with the series.  I loved Atelier Iris: Eternal Mana.  Veola, the magic shop clerk, has one of my favorite JRPG character stories.  Killer soundtrack too.  I still play the Deceitful Wings guitar arranged album during my commute.  

The only others I've played are Atelier Annie (which I reviewed positively for the site), Mana Khemia (which I simply could not get into), and the first Ar Tonelico (excellent music, but I couldn't get into that game either.)

Though Ar tonelico isn't part of the Atelier series.
7  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: March 30, 2014, 03:36:26 PM
It isn't. Class::EXSPHERE_NOSURGE; has nothing to do with Ar Ciel, and its melody has nothing in common with any of Ar tonelico's songs. The reason for it sounding so chaotic and bipolar at times is due to a certain event that is related to the main antagonist (check the lyrics: it starts with a "I'll kill everything!" and then changes to "I'll protect everything!"), which also segues with the meta commentary that Kevadu told about before.

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Besides, at the point in which the Ra Ciela party comes to Ar Ciel, not even the Seven Bloodstains Incident has taken place, so the Grathnode Inferia won't happen for at least other ten years.

However, one of the songs does indeed have to do with Ar tonelico, though its melody was never heard before: the music box part at the end of Class::DISTLLISTA; is an arranged version of the melody played by the Orgel of Origins, which is the single most important piece of music in all of Ar Ciel. The original version of that melody can be heard in track 25 of the soundtrack's first disc (titled  "Burial Chamber").
Weird, I still think that the tune that plays at approximately 4:50 of Class::EXSPHERE_NOSURGE; sounds like a snippet of the tune from one of the Singing Hill songs (my gut is saying the end of Tylia) to me. If it doesn't play during the Ar Tonelico cameo portion though then I guess there would be no real significance to that even if I had been right.

Don't have the sound track though, so I'll just have to wait for the game to come out in the USA to listen to the full version of Burial Chamber.

Well, that music box part is just a reprise of the main melody of the song. Compare it to when Mitose sings "Taisetsuna Hito no Taisetsuna Sekai ni Tsumugareshi Omoi Mamoru Hikari wo" at the 1:45 mark
8  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: March 29, 2014, 12:42:46 PM
So quick spoilery question for people who have gotten through the Ar Tonelico cameo portion of the game...

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Do you witness the Grathnode Inferia at the end of that portion of the game? I ask because listening to the Concert CDs there is one song which sounds to me like hell is being unleashed with occasional bits of softer music. At least one of those softer pieces of music, I am fairly certain one of the softer pieces is straight from the Ar Tonelico.....and that portion of music sounds like it gets stabbed. So the music sounds to me like hell being unleashed as the world of Ar Tonelico is killed aka Grathnode Inferia. So I'm curious if my interpretation of that song is right or not.

It isn't. Class::EXSPHERE_NOSURGE; has nothing to do with Ar Ciel, and its melody has nothing in common with any of Ar tonelico's songs. The reason for it sounding so chaotic and bipolar at times is due to a certain event that is related to the main antagonist (check the lyrics: it starts with a "I'll kill everything!" and then changes to "I'll protect everything!"), which also segues with the meta commentary that Kevadu told about before.

Code:
Besides, at the point in which the Ra Ciela party comes to Ar Ciel, not even the Seven Bloodstains Incident has taken place, so the Grathnode Inferia won't happen for at least other ten years.

However, one of the songs does indeed have to do with Ar tonelico, though its melody was never heard before: the music box part at the end of Class::DISTLLISTA; is an arranged version of the melody played by the Orgel of Origins, which is the single most important piece of music in all of Ar Ciel. The original version of that melody can be heard in track 25 of the soundtrack's first disc (titled  "Burial Chamber").
9  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: March 29, 2014, 02:33:26 AM
OK, fine.

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So Delta is having an identity crisis because he's found out that he's being controlled by somebody from another dimension...in other words, the player.  And every now and then Nero likes to look straight into the camera and talk to the player (how does she know where the camera is...)

And that's just the tip of the iceberg. Just wait until you get to the end of the game.
10  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: March 24, 2014, 08:09:36 PM
Yeah, it's a bit sad that they didn't find the chance to re-implement some of the ideas that were featured in AT2 such as the Synchronity Chains or the Emotion Indicator for deciding the song evolutions, but at least the battle system still accomplishes its role and gets closer to what AT2 was than to AT3 (which I still liked a lot despite its atrocious gameplay).

As for the Zapping mechanic, I've seen it compared to the dual-protagonist feature that was in Atelier Iris 2, as it worked in a very similar way. However, I have to add that it has a much better justification in Ar nosurge.
11  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: March 21, 2014, 12:38:51 AM
Have you been checking the glossary? As far as I know, Ciel nosurge added the option of instantly loading up the terminology explanation for words that were marked as important, and Ar nosurge also keeps that feature.

Additionally, that is just a sample of how much you're missing out story and character-wise by not reading at least a plot summary of Ciel nosurge, not to mention the beastly amount of material that was packed in the liner notes of the CDs for that game: each song was given a diagram in the same style as that one alongside in-depth explanations of how they work and the specific effects they each trigger.
12  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: March 21, 2014, 12:19:26 AM
It isn't that simple: that method for using Song Magic only works in the spaceship where everyone lives after Ra Ciela was destroyed, and it requires the execution of a song called Class::CIEL_NOSURGE;, as the old Cielnotrons (devices that use a type of vacuum tube called the Ciel nosurge Tubes that work as artificial Genoms) and Genoms (creatures that could synchronize with the humans to allow them to use Song Magic) stopped existing alongside that planet. In fact, using that song itself is incredibly dangerous because it turns the entire spaceship into a source of Song Magic, so it can be used for Songs that have potentially devastating effects, or drain up the very existence of the ship if many Songs are sung through it and cause it to break down in the literal middle of nowhere, leading to the death of the thousands of people in board.

And furthermore, neither that diagram or any part of the explanations above applies to Ar tonelico: Ar Ciel's Song Magic is at its core just a rudimentary H-Wave (feelings) to D-Wave (energy) conversion, while Ra Ciela's Song Magic can manipulate D-Waves, H-Waves, U-Waves (ultra thin feelings), Tz-Waves (distortions created by the orbit of celestial bodies) and R-Waves (energy that gives shape to the time-space continuum). In fact, one song in Ciel nosurge even went to the point of manipulating all wave types at once to create a portal between dimensions.
13  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: February 02, 2014, 02:14:58 PM
I can at least say that ntny isn't deviating too much from one of Nagi's original designs for Shurelia: here's how she looks in one of her memories from the AT1 light novel, and here's how she will look in Ar nosurge, which from all the information that's been revealed so far, will take place in more or less the same time these memories are from.

And on other topic, here's the music box that the JP collector's edition includes. It plays a rendition of Ciel nosurge's opening theme "To the Songless Hill".
14  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: February 02, 2014, 02:36:47 AM
Well, Nagi isn't completely absent here: he was the designer for one of the Song Magic spells Ion is capable of using. It's this one: http://i3.minus.com/ibytK6HNusNubO.jpg Similarly, most of the Song Magic designs were given to different artists so they could do whatever they wanted with them. However, the character designer this time around is ntny, who also had this same role in Ciel nosurge and was the character modeller for Ar tonelico 3, as well as the world map modeller for both AT2 and AT3.
15  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: February 02, 2014, 02:03:41 AM
Very well. I'll try to keep my mouth (or fingers, in this case) from running off too much.
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