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1  Media / Single-Player RPGs / Re: Final Fantasy VII Remake (updates in the 1st post) on: June 18, 2015, 11:58:59 PM
^ I think you just don't remember it too good.

The battle system was probably the fastest of the PSX games.

out of 7 8 9 yeah it probably was the fastest but compared to 10, 12, 13 or most modern rpgs it's slow. Also, it needs to implement a bravely default style system to control random encounter rate, but that's how I feel about most rpgs with random encounters. Actually 8 might be faster since you're not actually supposed to kill enemies, just draw magic and run away.
2  Media / Single-Player RPGs / Re: Final Fantasy VII Remake (updates in the 1st post) on: June 18, 2015, 09:02:47 PM
They need to update the story, there's no way the original story will hold up today. That said, the story was competent/good up to the plot twist reveal about Clouds memory clusterF. It was a good plot twist, but everything after that kinda just went autopilot and lost my interest. Definitely need to update the looks of the Weapons and stuff too. The most fun things in that game were the side stuff like golden saucer, chocobo breeding/racing, snowboarding, sword fight on motorcycle. I totally forgot there was even that weird rts battle until just now, can make it way better with todays technology. Gotta speed up the combat and the summons, we don't need minute long animations.
3  Media / Single-Player RPGs / Re: Final Fantasy VII for PS4 (updates in the 1st post) on: June 16, 2015, 09:16:33 AM
well with the amount of work they're gonna haveta do, they might as well tweak the mechanics. I mean, they're gonna have to completely redo the assets from the ground up, don't think they can even keep the menus. Also brings up questions like are we still going to have the obscenely long summon and limit break animations? And finally, HD crossdressing, squat contests and slapfests on the junon cannnon incoming
4  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: June 03, 2015, 08:45:28 PM
listened to the latest ep, you guys seem to have forgotten to mention Geralts crippling osteoporosis in his legs. He takes a ridiculous amount of fall damage, what purpose does that even serve?Anyways, best sidequest in the game, FIND MY PAN.
5  Media / Single-Player RPGs / Re: The Witcher 3: Poland's Finest Hour on: May 27, 2015, 01:13:50 PM
not sure if this issue is just with ps4, but right now with the latest patch there is a bug where runes socketed in items just straight up disappear sometimes, not sure what causes it. Just happened to me so might wanna hold off on playing it for awhile, or just don't socket your runes on ps4 until they patch it.
6  Media / Single-Player RPGs / Re: The Witcher 3: Poland's Finest Hour on: May 24, 2015, 08:32:30 PM
there's some semi-frequent technical hiccups on ps4, it might just be me for expecting it to be as polished as dragon age inquisition though. Also the inventory managing can be quite clunky later, especially if you end up hoarding stuff fallout 3 style.
7  Media / Single-Player RPGs / Re: Project X Zone 2: Electric Bugaloo on: May 10, 2015, 11:24:47 AM
The ace system in srw adds a bunch of flavor to the characters too and the original pxz lacks a lot of that as well. It's hard to explain, it just needs more polish and detail. But seeing as I don't think it's all that big a title it probably won't get that. Best AG conversation of srw z3 so far is the scene you get with AG when you get Shinji to an ace and they parody the congratulations, congratulations, congratulations scene of the anime.
8  Media / Single-Player RPGs / Re: Project X Zone 2: Electric Bugaloo on: May 09, 2015, 08:43:16 AM
it could potentially be a good game if they just made some of the systems more complex, any of them. The level up system, equip system and combo systems are just so basic. Playing SRW z3.2 right now and while the combat is fire emblem style and I find myself skipping animations more often than not, the distributing stat points to pilots and upgrading mech stats just add so much depth to the game. Maybe they could add an ace style system to the game, giving each character a unique bonus once they reach a certain amount of kills.
9  Media / Single-Player RPGs / Re: Bloodborne on: April 28, 2015, 10:58:35 PM
if you only kill the bosses you need to end the game for ng plus, the second run only takes like 2 or so hours. I just killed the chalice boss and just missing the ending trophies for platinum.
10  Media / Single-Player RPGs / Re: Project X Zone 2: Electric Bugaloo on: April 13, 2015, 12:48:11 PM
they need to spice up the combat somehow, or just make it full fire emblem style and let you skip animations. That and not have a million enemies every battle. I'm on like stage 30 something in the original but just lacked the willpower to finish it. On the bright side, I'm very surprised they put the yakuza characters in it, but that's pretty cool.
11  Media / Single-Player RPGs / Re: Bloodborne on: April 08, 2015, 12:30:22 PM
For the visceral attacks you have to shoot once they start their windup animations. Keep in mind though that only certain attacks can be countered and some enemies can't. For example Father G you shoot as soon as you see him start the attack with the sparks on the ground.

Ah, so it's when you see them winding up and it's only some attacks too. That makes sense now. There were times where my gun attack would do a lot of damage and sometimes it wouldn't. I couldn't tell if the extra damage was coming from the counterattack or if an enemy just happened to be weak against gun attacks. Thanks for the tip.

you'll kno you got it right when you see them get stunned for a bit, you haveta quickly run up to them and press R1 for the visceral attack. I'm not sure whether the actual gunshot does more damage though. Note that after you do it, the game will cancel your lock-on to the enemy, no idea why it does that.
12  Media / Single-Player RPGs / Re: Bloodborne on: April 07, 2015, 09:38:40 AM
For the visceral attacks you have to shoot once they start their windup animations. Keep in mind though that only certain attacks can be countered and some enemies can't. For example Father G you shoot as soon as you see him start the attack with the sparks on the ground.
13  Media / Single-Player RPGs / Re: Bloodborne on: March 29, 2015, 08:48:13 PM
played this game for like 16 hours over the last two days. Really like the more aggressive approach to combat, the fact that there's no longer a block means you can't just sit back with your shield up to wait for an opportunity anymore. Also love the mechanic where if you damage them fast enough after you get hit, you regain some health. Kind of wish eventually they'll make a game with actual co-op without waiting 5 minutes to summon your friends, but I guess that's not the focus of this game.
14  Media / Miscellaneous Games / Re: Resident Evil Revelations 2: AKA Barry MOTHER F***ING BURTON IS BACK on: February 25, 2015, 02:33:13 AM
pre-purchased and made it through episode 1. Enjoying it thus far and there's actually couch co-op which is kinda weird. Raid mode currently is only offline but once all the eps come out I think there's a lot of fun to be had there.Also, Moira has some of the most bizarre lines of dialogue, even for an RE game.
15  Media / Single-Player RPGs / Re: super robot wars topic on: February 08, 2015, 10:18:09 PM
was deciding one whether to get tengoku hen for vita or ps3 since though I'm too lazy to plug my ps3 back in anymore but there's the clear bonuses. Well, it doesn't seem like the bonuses are that big so I guess I'll just get it for Vita. I really want them to bring back the Z1 squad system, it let them have that huge cast of characters and the formations thing was cool.
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