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RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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319175 Posts in 13033 Topics by 2145 Members
Latest Member: aew0
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1  Media / Single-Player RPGs / Re: Conception II on: March 28, 2014, 09:57:34 PM
For me, it's important for immersion, specially in an anime-esque RPG. When the voices are good, then it's not much of a deal (it does not add a huge value to the game), but when it's bad, the "flow" of the game is broken every time i'm immersed in story or gameplay and have to hear that out-of-place voice, so it's a big minus for me.

Regarding turning the voices off... perhaps that can be a solution. I'll still feel like something is wrong, but it can make it playable.
Regarding gibberish, i understand almost all of spoken japanese (but can't read kanji).
Regarding the proud language of nation of birth joke, English is not my first language, so it does not apply.

Those seem like good reasons, but i can't help but feel that Atlus is losing a portion of possible buyers.
2  Media / Single-Player RPGs / Re: Conception II on: March 28, 2014, 09:24:15 PM
Played the demo for Vita. I was looking forward to buy it on release, but the voice acting is so horrible that i will most likely only buy this game when there's some HUGE discount. It seems Atlus does not want my money. Is there a reason Atlus does not include dual-audio on their games? It's like they don't know their own niche.
3  Media / Single-Player RPGs / Re: Final Fantasy X/X-2 HD Remaster, Listen to his story again... on: March 19, 2014, 12:48:05 AM
Well, as my friend said "If you're not already on a diet made exclusively of instant noodles, go ahead and buy the game".

Will probably buy it tomorrow.
4  Media / Single-Player RPGs / Re: Final Fantasy X/X-2 HD Remaster, Listen to his story again... on: March 19, 2014, 12:12:17 AM
Hm... I can buy this game for my Vita and renew my Ps Plus... Or i can eat for the rest of the month...

I've already beaten the PS2 version of X for PS2, but i've never beaten X-2 (not sure if it's worth it though). Meh, what the heck, there are only 12 days of this month left.
5  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 18, 2014, 03:47:45 PM
Finished it too. Those last 3 areas were awesome. But right now i'm so tired that i'll only play it again when it's released for the master race.

That last boss was ridiculously easy though, just like Dark Souls 1. I didn't even see that NPC in Aldia before pulling that lever, and then he started appearing EVERYWHERE in the most inconvenient places. Want to quickly run through a section, just to see if you haven't missed anything? NOPE, ROYAL MAGE WHATSYOURNAME. Yes, i was a little pissed. And i didn't have much problems with those mages in Amana because of the bow (i used the Dragonrider Bow - it scales with strenght, has magical attack and needs only 20 dex to use). Also, is Vendrick supposed to drop something? I killed him and got just 90k souls and no item.
PaleRobbie, isn't that because of your shield? I used a Tower Shield, which is a Great Shield, and did not have problems fighting them in the stairs/inclined planes. But those giants with a hammer though... I died more times to them than i died to the final boss.
6  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 15, 2014, 11:52:11 AM
If you're wondering where the Ring of Binding is
It's right before the boss fight with the Old Dragonslayer, on a chest, in the Heide's Tower of Flame. You can get there by going all the way through the crypt in Majula
7  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 15, 2014, 01:36:11 AM
Holy crap, that boss is ridiculously easy doing that. Thanks PaleRobbie!

Also, thanks Cyril! I was able to clear the entire Harvest Valley with that ring.
8  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 14, 2014, 04:57:21 PM
Yeah, I'm finding blocking to be a good deal less effective for my build as well.  Paired with rolling losing a good deal of its iFrames, unless you level Adaptability, and the Demon's Souls-styled HP decrease upon death, your mistakes hurt more than in the last two games. I like it in that masochistic Souls-styled way.

A random tidbit:
Once you make yourself a decent poison resistant build, Harvest Valley is so much fun. You don't even have to attack the green enemies, you can just jump down into the mist, quickly run out, and they'll kill themselves.

The difficulty seems a bit unbalanced.  For example, Gargoyles and the Sentinel trio were incredibly crazy solo.  Sinner was a really
neat and brutal fight, but you can make it easier for yourself by lighting up the area.  Then, a bit after, you have the Skeleton Lord
trio which was easy once you realized the proper order for killing things, then a weird blob-like thing that I don't think anyone could
die to.

I was struggling with poison because of the boss in the area next to Harvest Valley. What build did you use for poison resist? Also
Sinner was one of the best fights in the game so far. Also, the Blob you're referring is the one at the end of Black Gulch , or the one who looks like Jabba the Hut? Because i had some major problems fighting the one at black gulch

I can not stress enough how useful the bow is in this game, even if you are in a mainly melee build.
9  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 13, 2014, 08:08:40 PM
Also, normal enemies are way harder when in groups. I'm a Pyro-knight, and i was forced to carry a bow to lure enemies, so as to not face them in a group, something i never had to do in Dark Souls 1.
10  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 12, 2014, 03:41:56 PM
Loving it so far, but one boss in particular is pretty terrible.  He's one from the beta, so no surprises considering he was fucking awful back then.  His hit box is always sorts of screwy and has a tendency to glitch in his rotations, which can result in an unblockable attack coming from nowhere.  The camera is also the biggest enemy in that section and resulted in me getting backstabbed a couple of times.  Needless to say, I've turned the game off to take a short break before I punch a wall.

Again, LOVING this game so far, but this boss fight is just cheesy and awful.  They have never gotten these kinds of bosses right, and it's a real shame. 

Is that boss The Pursuer?

I've currently hit a dead end on two bosses, so i'm exploring to see if i can find some new paths, and already found one. Also looking for embers.
11  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 12, 2014, 01:35:46 PM
I am currently being mercilessly beaten by some kind of blob boss. The difficulty level on this game is just superb.
12  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: March 04, 2014, 09:56:45 PM
Playing Symphonia for the first time (never had a gamecube). Seven hours in, and i'm having a hard time enjoying the battles. The normal encounters seems so slow-paced, and it feels like i'm not getting stronger. I'm not that fond of the characters either, but i can sense there'll possibly be some good development on Lloyd. Well, these are only my first impression, will play some more, since i am enjoying the story so far.
13  Media / Single-Player RPGs / Re: Megami Tensei Topic on: March 03, 2014, 02:40:53 AM
I'm just happy it's getting released. Although right now i'm questioning my decision to get Android instead of iOS.

As of right now, i'm stuck at SMT4 law route's last boss.
14  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: February 23, 2014, 08:11:39 PM
Just finished playing Lightning Returns. It was definitely a good ride, playing the 3 games. But i was expecting so much more after XIII-2. My main problem was how disconnected the story was from the other games, like it's not a sequel at all. Don't get me wrong, the main points are still there, but the 500-year passage was, in my opinion, a weird turn. The way the narrative uses to tell what happened in those 500 years with the other characters is weird too, using small flashbacks with characters simply stating "Yeah, we did that for the first 200 years...", which gets the point across in a weird, disconnected way, like no time passed at all. And i really wish Lightning would get more character development, besides the few lines of text we get in some loading screens.

The ending was good, although i feel it needed an epilogue of sorts. But i always think that games need an epilogue, so take that with a pinch of salt. Definitely worth playing through the series, though.
15  Media / Single-Player RPGs / Re: Zero Escape 3 might never come to fruition, no funding, aka WORST NEWS EVER! on: February 22, 2014, 12:59:41 AM
That game had a great atmosphere, despite the strange graphics and movement system - or perhaps because of them. I also really liked the localization, they did a great job and contributed a lot to the game's atmosphere.
My main problem was that i played the game knowing there would not be a sequel, so i was expecting the entire story to be wrapped up nicely. So i was a little disappointed in the game because of it, despite still loving it.

Now, to get back on topic, i am not very familiar with game development, specially the financial area, so i am curious: Assuming there is a kickstarter for Zero Escape 3, what would be the amount needed to fund the development of the game? I think novels are one of the most affordable genre to develop, since it's mostly text-based and not much gameplay. There is still the cost of the 3D characters model, puzzles, soundtrack and voice actors, among other things, but compared to more traditional games, i assume the overall cost is much much lower. Is this about right, or there are things i'm ignoring?
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