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Subject: 999 (Nintendo DS)
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31  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: April 06, 2014, 02:23:04 PM
When FFVIII came out, I knew Final Fantasy had changed into something I didn't really like.

When FFX came out, I was having a hard time admitting to myself how much I hated it.

When FFXII came out, I started to realize to my great sadness that I've outgrown Final Fantasy and I should let go.

When FFXIII came out, I was upset at myself for buying it, just out of habit.

When Lightning Returns came out, I realized I just don't give a damn anymore. I'm done.

Ok

At least FFIX was omitted! :D

And I kinda agree but not with this same ZEST AND PASSION OF ABSOLUTE ANGER.  And I like FFX (mostly for its pretty world and fun and quick battle system).

LR has my attention since everyone calls to its battle system and customization as being a lot of fun (at the expense of a good story).  As soon as that game is on discount I might pick it up.

People who criticize the story are mostly people who dont know shit about the XIII universe(and it shows with the amount of stupid that comes out of their mouths as far as storyline events go) or didn't like the XIII stories to begin with. If you enjoyed the previous games, LR does a good job at closing the story. I saw some fans being disappointed too but it's uncommon.
If you don't like the characters or story from the previous two games yeah, don't expect anything out of it.
32  Media / Single-Player RPGs / Re: Danganronpa: Trigger Happy Havoc on: April 06, 2014, 02:09:34 PM
The brutality of the first execution was what really cemented my opinion of the game.  Though I did think the first one was probably the worst, given it probably took a lot longer to die than the others. Well, except the last one, obviously.

Anyway, it's a great game.  You have to purposely overlook a few things that cause plot holes, but most are minor enough that it doesn't matter.  It would have been better if the original plan for multiple routes was implemented, but hey, that's what DR3 and on is for.

What holes?
There were things left unexplained but I don't remember any holes.

I don't know about Cyril but the two big ones for me were

Code:
they made such a big deal about the number of lights at the morgue which makes sense... until you realise that Mondo was now an empty tub of butter and would not need to be in the morgue. The bodies were left there to be preserved and plastic doesn't degrade that quickly.

I can overlook the Deus Ex Machina of Naegi being saved from the execution at the last second but how the hell did both Kirigiri and Naegi survive that fall? No way a pile of trash would cushion a fall of that height, especially in Kirigiri's case.

Code:
The 1st point is easy. We already know how crazy Monokuma is in following the rules, he did it for the sake of consistency and that's part of Junko Enoshima's personality, she wants to create despair under fair circumstances for the participants.
The 2nd point is a little harder, I do admit that you probably need to just accept it as part of the cartoony nature of the game but at the same time there have been RL cases where babies fell off really high apartments(just google baby survives after falling off the apartment or something and many articles should pop up, doesnt need to be babies, it also happened to people) but survived relatively unscathed by falling into something relatively soft. Not to mention that they necessarily didn't have to make the height so big, they could have easlily made the trash thing much closer to the upper floor and call it a day, don't know why they didnt do that.. I did think about that when it happened but I decided to not dwell on it becase it was not a big deal
33  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: April 06, 2014, 12:10:41 PM
When FFVIII came out, I knew Final Fantasy had changed into something I didn't really like.

When FFX came out, I was having a hard time admitting to myself how much I hated it.

When FFXII came out, I started to realize to my great sadness that I've outgrown Final Fantasy and I should let go.

When FFXIII came out, I was upset at myself for buying it, just out of habit.

When Lightning Returns came out, I realized I just don't give a damn anymore. I'm done.

Ok
34  Media / Single-Player RPGs / Re: Danganronpa: Trigger Happy Havoc on: April 06, 2014, 12:09:25 PM
The brutality of the first execution was what really cemented my opinion of the game.  Though I did think the first one was probably the worst, given it probably took a lot longer to die than the others. Well, except the last one, obviously.

Anyway, it's a great game.  You have to purposely overlook a few things that cause plot holes, but most are minor enough that it doesn't matter.  It would have been better if the original plan for multiple routes was implemented, but hey, that's what DR3 and on is for.

What holes?
There were things left unexplained but I don't remember any holes.
35  The Rest / General Discussions / Re: What's the haps? on: April 06, 2014, 07:07:32 AM
Don't know about elsewhere, but here in the 'states there isn't a University campus around without girls going around to their classes in yoga pants and a tanktop or sweats.
Now hold on a damn second, Yoga pants do not equal pajamas. Yoga pants are in fact the GREATEST creatiom in terms of fashionable attire. I swear any woman wearing them instantly looks 40% more attractive. If the future Mrs. D. wanted to wear yoga pants to our wedding I would have no objections at all, they are that awesome.

As for the whole "bears of rpgs" calendar, do you need swimsuit photos?

100% agreement. Damn, I love me some yoga pants. Also dig the other stretchy type exercise pants that women wear. My wife wears them for all her work outs. YUM.

And that's why they get away with it.
Get away with it? More like "grace us with the pleasure of viewing them in such amazing fashion".

Grim you have to stop inserting text inside quotes !
36  Media / The Soundroom / Re: Random VGM on: April 06, 2014, 07:04:55 AM
Metal Gear Solid: Peace Walker - Sing



I prefer the clean original song - Carpenters - Sing
I love the Carpenters, my parents used to have music from them on the car during big trips. Another one of my favs is Top of the World
37  The Rest / General Discussions / Re: A Game Journal Reborn on: April 05, 2014, 02:39:36 PM
Just reached Luca in FF X. Those Luca Goers can go eat a dick, douchebags.
I just can't see how people think Tidus is "omg so annoying, whiny bitch fuck bane of my existence", his behaviour seems to be pretty natural to me considering his past and his current situation.
Random Encounter rate is higher than I remember but it's tolerable. I can't believe how good this game looks, sometimes I just stand and enjoy the scenery. The OST is so soothing and awesome, very relaxing to play. All the characters are enjoyable and relatable. God I love this game.
38  The Rest / General Discussions / Re: What's the haps? on: April 05, 2014, 12:05:22 PM
If I see somebody in cotton track pants outside, I just assume they gave up on life.

Well, sometimes I see people using those when they have to leave in a hurry(quickly go to the supermarket to buy something or pick up their kids at school) or they are just going out to walk the dog. But yeah I get ya.
39  The Rest / General Discussions / Re: What's the haps? on: April 05, 2014, 10:07:25 AM
I was a "bear" when I was like 14-15, atleast for 14-15 year old standards. I used to play Football religiously during all school breaks and such.
My increased geekyness and nerdyness eliminated any prospects for the future of my bearness. Now I am but a simple looking common dude.
40  The Rest / General Discussions / Re: What's the haps? on: April 05, 2014, 08:23:40 AM
I agree that clothes can serve as a motivator.  Sometimes if I don't feel like working out, I change  into my workout clothes to help motivate me.  As for going out in public, I will change out of sweats and lounge wear.  I just like to relax at home in them.  I don't understand pjs in public.  I'm embarrassed to get the paper/mail or answer the door in them.   Plus I think it illegal here to appear in public in pjs.

I definitely think there's a time for all sorts of attire.  I also like the angle that you should dress for what you expect.  You dress well, you get treated well; you look good, you feel good.

Again though, my angle is kind of inspired by a bit of history... but it does bother me when people really put no effort into their wardrobe ("at home" attire aside).

wtf people wear pajamas outside? How, when, where, why, what?

Edit: Damn sorry for the double post.
41  The Rest / General Discussions / Re: What's the haps? on: April 05, 2014, 07:54:08 AM
I have been carrying group projects on my back my entire life.

Aren't you like 18 or something? You can't really say things like this until you've actually lived a good portion of said life. Maybe I'm wrong, and you're forty. ;-)

Anyway, I'm with the skinny guys here. I'm 6' and weigh about 145. I used to weigh more, but lost almost twenty pounds due to chronic illness issues. No matter what I do I can't gain it back. It's weird. I had to buy all new clothes because of it.

My wife is tall for a woman at 5' 8", and is a exercise nut. When she first started it all about 6 years ago, the weight just fell off, but then it stalled out about 40#'s from her goal(Yes, she was a bit overweight. Yes, she would kill me for talking about it). Because she is tall she carries it well(great behind!), but the stats say she is "obese". She is actually incredibly healthy and her doctors say so. Runs marathons and everything. I say this because I'm one of those fools who used to think what you weigh somehow dictates how healthy you are. She's certainly healthier than I am.

This was an exhausting week at work. Glad it's over. The weekend looks good, weather-wise, and I'm looking forward to some time in my garden.


Im 18 so 18 years is the entirety of my life so far xD
42  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: April 05, 2014, 07:24:24 AM
A Conversation About a Conversation About Final Fantasy XIII -- Critical Hits and Pixilated Profoundments

Is a bit shocking seeing someone that has the same perception I have over the XIII series. Knowing you guys though I bet there's gonna be a lot of talk I'm not gonna get into but is a very good read if you are interested.

Also the novel that was gonna be released close to the Japanese release of LR is said to be released on the official site of LR for free. Expect fan translations because SQEX doesn't care about translating this kind of supplemental material most of the time.

I agree with that article as far as the good things it had to say about the XIII games except for "This is a story lead by women, and in many ways, it is about women. Do I think this might be the reason that some people are not particularly happy with the Final Fantasy XIII series? Yes, actually I do.". That's a shitty way to try and justify the hate the game gets. I'd say it's more about people not paying attention to the plot, ignoring datalogs, ignoring character motivations and backgrounds just because they don't relate or like the personality of said character or clinging on to stupid bandwagons you see on the internet(Herp derp RAIGNTING WAIFU BLA BLA Torniaymsadma).
 Or it might actually be that they genuinely don't like the games for perfectly solid reasons(lack of exploration, too much combat, etc..). I say this as a fan of the XIII games, more so of the sequels than the original XIII but even that one I like a good amount.
43  Media / Single-Player RPGs / Re: RPGs you're ashamed to like? on: April 05, 2014, 06:21:38 AM
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As far as the dungeon goes, it depends on the developers intent. Maybe they designed the game that way on purpose for that specific audience you know? I still stand by the imagination bit though. Once again, linearity is not necessarily bad. FF X has pretty linear dungeon designs and they are still fantastic.

I was thinking more along the lines of the bland dungeons in games like Rhapsody and Tales of Xillia. If you're going for linear, you should atleast try to trick the players into forgetting they're basically walking in a straight line. Have some awesome scenery. Throw in some puzzles. Stuff like that.

Quote
Also Im not saying we should all shut up because almost everything is  subjective, all Im saying is that we should be careful with the delivery of said opinions in terms of tonality more specifically. In fact, discussing and being critical is essential for the betterment of oneself.
Also a review is an opinion and should be presented as such.

And when we do, we will find out there are things that we can generally agree on. We won't get there if people start angry rants whenever review scores don't validate their game purchase. That's the type of gamers I was talking about.

Look at the user reviews for The Witch and the Hundred Knight: They are either extremely high or extremely low. Three of the four 9-10s are attacks on the opinions of reviewers. That's just... stupid.

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Oh and also regarding the "Enjoy while still being aware of the flaws" thing, the problem with that is also that you are negating discussion and criticism of your criticism of the game. You are assuming they are undeniably flaws(mind you the examples we were discussing are extremes, there are much more disagreeable things) when it might be in fact debatable(ex: FF X's linearity, Xenogears 2nd disk, dark souls difficulty, etc)

No, what negates discussion is thinking only your opinion is correct and that if you like something it must be flawless. The discussion can't properly start if people go in there with that mindset. You need to be able to say to yourself 'I liked it, despite blablabla'. If you can't, it will just be a yelling match between a bunch of people who will not listen to one another.

We are discussing different angles of the same things(perhaps because I didn't explain myself properly). I don't disagree with what you said. I don't think the things I like are perfect but usually I don't relate to common criticisms(ex: laughing scene in FF X, MGS4 cutscene lengths), these are things that can actually be positive aspects to a lot of people, or atleast get affected by them to the same extent, sometimes I might sometimes I won't(and this is why I don't need reviews for the most part, I only need information of the game to know if it's going to be my thing or not and again I will reiterate that I am talking about my personal case, Im not trying to be the magnus opus of opinion or whatever, if I followed opinions and general consensus on some games I would have missed out on great games for me).  In terms of discussion I am willing to recognize certain things that might not be flaws to me but might be flaws to others, tbh you just gotta find the best places of discussion and opinions, the internet is full of poison that's a fact of life(in response to the metacritic thing).
Also I was not speaking in general terms, I was assuming people were decent and not angry internet warmongers.
44  The Rest / General Discussions / Re: What's the haps? on: April 04, 2014, 07:51:35 PM
Im not very heavy either. I must measure around 1,80-1,90 meters(6 foot according to google), im fairly tall and I only weigh around 63-68 kg which equates to around 145 lbs
45  Media / Single-Player RPGs / Re: RPGs you're ashamed to like? on: April 04, 2014, 07:10:49 PM
I agree with 90% of what you said except for:
-"unnecessary complex menus" - The use of the word unecessary is tricky because it might actually be necessary, especially if there are tons of things in the game(RTS's and some other games come to mind), the fact something is "overly complex" is not an actual fact. It might be overly complex for your tastes but not for Richard. In fact Richard might love the complexity of it, for you it might be complexity for complexity sake but for Richard it might be heaven to intrically explore the game's various mechanics/menus and such.

There is nothing wrong with a game having complex systems, but using those systems should be as easy as possible. If menus are hard to navigate it's a flaw. Sure, Richard may not care since he has some kind of crazy menu fetish, but that doesn't mean it won't be a problem for the majority of players :)

Quote
- "unimaginative, linear dungeons are flaws" - Again this is completely subjective, you might think it's unimaginative but once again Richard might not, the fact that something is imaginative depends on your definition of something with imagination behind it, also linear design is not necessarily a bad thing. Some people enjoy straightforward dungeons, I prefer a good balance but I don't think they are inherently bad and again many like the simplicity of something linear or the focused nature of it.

So it's okay for developers to half ass it because some people may not mind it? Every part of a game serves a purpose. If you just have a dungeon for the sake of having a dungeon, it may as well not be there. Those long corridors do nothing but stretch the length of the game in one of the laziest ways possible. There will always people who won't mind that, but that doesn't mean it's not a shortcoming.

Quote
And lastly you assume that people are necessarily bothered by these when they might actually enjoy these aspects. To me something that would be an undeniable flaw would be something along the lines of Framerate problems, game breaking bugs,etc.

Of course things like that are annoying but bad design goes way beyond that and it's important to take that into account when discussing games. If we don't, we might as well shut up and never talk about games again.

I mean, I'd dread writing a review in which I can do nothing but state the facts.

"It takes 3 tot 6 seconds to load a battle. The music changes when you enter a battle. Battles are turn-based. There are one to four characters in your party."

Ok in that sense I get the menu complaints, I guess Richard is a freak after all.
As far as the dungeon goes, it depends on the developers intent. Maybe they designed the game that way on purpose for that specific audience you know? I still stand by the imagination bit though. Once again, linearity is not necessarily bad. FF X has pretty linear dungeon designs and they are still fantastic.
Also Im not saying we should all shut up because almost everything is  subjective, all Im saying is that we should be careful with the delivery of said opinions in terms of tonality more specifically. In fact, discussing and being critical is essential for the betterment of oneself.
Also a review is an opinion and should be presented as such.
Oh and also regarding the "Enjoy while still being aware of the flaws" thing, the problem with that is also that you are negating discussion and criticism of your criticism of the game. You are assuming they are undeniably flaws(mind you the examples we were discussing are extremes, there are much more disagreeable things) when it might be in fact debatable(ex: FF X's linearity, Xenogears 2nd disk, dark souls difficulty, etc)
You do realize that the "HAHAHAHAHAHA" scene is FORCED LAUGHTER right? It's cringeworthy on purpose, that's the actual intent of the cutscene..Proceeding the forced laughter comes genuine laughter from the characters due to the ridiculousness of the situation. Tidus was trying to lighten up the mood and teach Yuna that life can be full of joy even under serious/horrible circumstances.

Yeah, I got that. Except I figured that the best way  life can be 'full of joy' is to not take away said joy from the audience, even if doing so was unintentional.

Also, sorry if I came off as a bit rude. Let me say instead that Tidus was rather annoying and unlikeable. Is that better?

Yes, atleast it's tolerable now.
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