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1  Media / Single-Player RPGs / Re: Dragon Age 3 on: August 08, 2014, 12:00:56 AM
I think we're seeing a lot of the overpowered mage archetype with Dragon Age and Divinity...

I try not to be bothered by balance in single player games, but I find it real dumb when the class I pick has more of an impact on the difficulty of the game than the difficulty option.  My first time through DA:O on normal was with my MC as a bow user, Morrigan as a shapeshifter, and Wynne dead (three different times, reloaded twice, the third time she wanted me to kill her, I let the masochist stay dead).  It was one of the hardest games I have ever played.  That was the only time I beat the game, because nightmare difficulty with two mages in the group was easy to the point of being boring by comparison.

To slip in some optimism, I had fun with DA2, and expect to be very happy with DA3.
2  Media / Single-Player RPGs / Re: Western Fantasy Suggestions and Your Favorites on: January 09, 2014, 02:58:12 AM
Well, since the entire posts says SOMEONE TELL ME ABOUT DRAGON AGE ORIGINS... and you already played that... and there are not nearly enough games like it... The Witcher 2?

I played it for the first time recently.  Frustration with boss battles kinda ruined it for me, my strategy for 90% of fights was KILL IT WITH FIRE, and you can't do much character creation other than give Geralt various ponytails... but otherwise it's probably the objectively best game from the last 10 years in the category you're asking for.  The world's interesting, the story's pretty good, graphics are great, elf and dwarf drama out the wazoo, a strange satisfaction from getting bonus damage for using silver swords vs magical creatures, the music keeps showing up on rhythm encounter episodes so I'm assuming that's good :P

Even if it's not a favorite game of mine, it definitely belongs on a list of ones to consider if you're trying to give the WRPG a chance.
3  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: December 03, 2013, 04:10:14 AM
There are minimal issues with using a controller to play this game.  I play on PC, and use a gamepad about 98% of the time.  The other 2% is equipment navigation (just faster to look at stuff with a mouse), some occasional "no target THAT one," and marking targets back in lower level content when I thought the game was going to be hard enough to warrant marking targets.  It might take some target filter editing / new muscle memory learning, but I think you too could be 98% content with a controller.  Oh and be prepared to press the l2 / r2 triggers... a lot... I mean for almost the entire duration of your playtime.

I would expect at least a usb keyboard would be helpful if you ever want to be friendly with anyone.

The bigger concern is that a ps3 really isn't nearly strong enough to be running the game as it's intended to be played.  It's one of the best looking MMORPGs out currently, and you would be playing on a machine that can't even promise to load all of your party members on the screen.  I haven't played on ps3, but I played on a lower-end (stronger than ps3) PC for awhile.  It is miserable trying to fight invisible enemies in a sea of carbuncles because some magical programming feat has made it so that as long as your OS hasn't crashed, you can see carbuncle.  I hope that the ps4 can put out a version that's closer to what high-end PC owners get to experience.
4  Media / Single-Player RPGs / Re: Surprise! Drakengard 3 (aka; how to damn "nier" lose your shit about old title) on: November 12, 2013, 11:57:16 PM
I bought Nier in a stack during a buy 2 get 1 free used game sale a couple months ago.  It was the cheapest game in the pile ($11/free).  It was one of the first games I played due to hearing that it was short, and if was truly only worth $11, I wanted to get that garbage out of my backlog ASAP.

I ended up playing it for ~33? hours, replaying it for all 4 endings.  Something about this series of games calls up my inner 12 year old, making me believe that I must be playing the coolest thing the world has ever created.  I wish one of them could just be objectively good, not kinda-maybe-tolerable-in-a-way if you want to check out some weird shit, so that the rest of the world could see the glimmer of brilliance that my previously mentioned inner 12 year old sees.  Sadly, what has been shown for Drakengard 3 doesn't lead me to believe that this is the one that's going to break the trend set by the previous games.
5  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: November 09, 2013, 12:47:11 AM
Yesterday I got the extremely rare "Thank you" for being a good DPS.

I don't specifically thank them, but as someone who has only partied as a tank, I find the DPS slots to be where the good players can actually shine through.  I feel like tanks and healers are limited by... how to phrase it... "competent is all you can ask for and all that matters."

Are the mobs targeting the tank and is everyone still alive?  Great job you guys!  If you're not in level 15 white gear, we're 90% of the way there!  Aw you dudes are greatness man!  The DPS on the other hand, have a very direct connection to things like how long the runs take, how threatening certain mobs are depending on how long they're alive for, and how smoothly the random boss mechanics that immediately wipe the party go.
6  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 04, 2013, 02:46:45 AM
I am kinda sad that after only 22 minutes of effort, the level 45 AF quest gave me 4 pieces of AF with stats twice as good as the armor I *just* found in the previous dungeon.  The very same game that turned fetching goblin cheese into the adventure of the century, geared my character after only 22 minutes of slaying single monsters which I probably could have killed with auto-attacks.  Blah.
7  The Rest / General Discussions / Re: compulsive need to finish games on: September 30, 2013, 02:14:36 AM
I don't think it is fair to say I ever had OCD, but what broke my compulsion to complete all games was Grandia III.

It was the first game that took my innocent dedication to finishing them, and just stabbed it with 8 different knives.  I normally get an odd fulfilled feeling when I finish a game, not at all that time.  I was left thinking I can't believe I spent 35 hours playing this game, the creators clearly didn't believe I was going to spend 35 hours playing this game, damn it damn it damn it fuck.  It's like the first time life teaches you not every person can be trusted, you can never go back to thinking every game needs to be completed.

I'm usually careful with which games I buy so up to now there's only 3 games I've never finished.

SO4 - I have a save at the last boss and I've never really wanted to finish it. I just lost any desire to do so.
ES - This game suffers from cutscene-itist. I can only give so many fucks about Chopin, and they wanted more than I could give.
FFXII - Same thing as SO4, last dungeon with everything else done. I just don't care about the last minute villain and don't see why I even want to beat him up. I was hoping that Larza was the real villain because that would have been completely awesome.

I just wanted to comment on how close this list is to my personal experience.  I owned SO4 for 3 years before I beat it.  Eternal Sonata, I overall enjoyed, but it took me 9 months to clock 29 hours of playtime.  FFXII did the morally ambiguous plot which I finished out of respect for it being a FF, but I had to take a serious pause and ask, "if I agree with the 'bad guys,' does that mean I should just stop playing?"
8  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 28, 2013, 06:59:58 PM
I think the fate situation does need to change.  It has directly caused me to not be interested in playing this weekend.  The most rewarding activity in the game should not be the most lag-ridden, boring, repititous, hate spreading nonsense that exists in said game.  I know I could do something else which requires effort to advance at 1/3rd the speed, but that just seems silly when people in my fc are already talking about having completed relic weapons and multiple classes at 50.  My temporary solution, is to not advance at all! (flawless logic)
9  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 26, 2013, 12:34:33 AM
I feel like the part that makes me go "hmm" is the part where people want to invite the pld FIRST.  The game is too easy to worry about how efficient each member slot is?  The tank who increases the party's kill speed does not outrank the tank who... tanks?  I am not too worried, as every duty finder I've entered to this point has been literally instant.  Coming from old ffxi, where a ninja dealing damage like a true DD is a party champion, and the pld can level another job if he wants merit points, this sort of logic really confuses me.

I guess it makes sense if dropped to half health, then the healer needs to move before he can finish casting, then my health gets dropped again and death follows.  Perhaps I should just embrace it, level pld as well and be damn thankful that the jobs share 90% of the same gear.  Or maybe I shouldn't be worried about any of this if everything difficult is based on rather or not people can avoid flashing red icons on the ground, I really don't know at this point.
10  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 25, 2013, 08:33:28 PM
Bravura get. My warrior now has 6915 hp with defiance up outside of a party. Fucking ballin.

Question for the resident warrior who powered through the content pretty well, put effort into getting gear, and hates paladin.  Do you find it TRUE that the plds should be the ones tanking the harder fights, or is it just a matter of people being bad, with the pld making it easier for them to hide their badness?  As a level 40something warrior who has never had a healer drop below 85%mp, it sounds really odd to me to hear rumblings of a job I have never partied with being better at the main thing I'm supposed to do.
11  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 11, 2013, 10:36:53 PM
I have sympathy for the hatred of a gear score system. 

I played ffxi as well, and stupidity, without question, was a much bigger issue than anything item related.  I never once /checked a healer and said "oh I see the problem, their gear sucks."  However, you can be sure that without checking, I could tell when the guy was not casting haste, not using regen, and instead spamming Cure IV until he pulled hate or ran out of mana.  A gear score system implies that this same guy who cure bombs a ninja that is slowed, rather than removing the slow, knows what he's doing once he equips a damaltica.

It reminds me of league of legends not giving players access to all runes / passives / summoner skills until level 30 (probably shouldn't be using the most popular game in the world as an example of something bad).  I played a lot of dota on wc3 before I ever played LoL.  I proceed to stomp people who obviously don't know how to play the game, ending with triple their gold, and they want me to do this 40 more times before I can use the skill flash, 200 more times before I can play ranked?  Blah.

It might be a wise decision that ultimately ends up benefiting the experience of most people, but the concept is still kind of offensive.  Also, *grumble grumble* 8pm-6am est maintenance.
12  Media / Single-Player RPGs / Re: Tales of Xillia on: August 26, 2013, 03:18:23 AM
I beat ToX this weekend as well, hard mode, Milla path.  I had a great time overall, however the final boss fight really mauled the positive outlook on the game I was so close to walking away with.

On my first try, SIXTY-FIVE minutes on the battle.  Maybe 2 minutes of tension, 15 minutes of "still full HP?" 15 minutes of "SERIOUSLY LEIA I'M USING KNOCKDOWN DO YOUR THING," and 35 minutes of chipping away at 500,000 hp during a constant stream of combo breakers.  What a tedious, foul way to end an otherwise pleasant experience.

Jude never did grow on me.  He turns into an alright guy, but that's only because Milla is awesome.  I don't know how much of a different view his path gives, but from the Milla path, he's a guy who runs into a hot girl, abandons all his previous beliefs and work to follow her around, and continues to adjust his values and beliefs as needed in order to continue to follow her.  To me, this is not the story of a wise doctor who could potentially save the world, it's the story of the guy who robs a liquor store to pay for some time with that stripper he really likes.  Perhaps just a dude who lives a mildly unhappy life with a chihuahua in a pink living room, but certainly not the doctor thing.

...doesn't really sound like it based on this post but looking forward to ToX2 and may have been inspired to try to make it more than 9 hours into tales of the abyss.
13  The Rest / General Discussions / Re: Things players think are bad but really aren't on: August 21, 2013, 02:02:20 AM
To me, the biggest "feature" which I never would have expected to miss is the inability to immediately retry a battle.  I remember being very excited when I learned that some games had a soft reset by holding the shoulder buttons while pressing start + select.  It would make sense that cutting out this process entirely should make me happy.

I don't think anything breaks my immersion, sense of accomplishment, or desire to do better quite like unlimited, instant retries.  I died ~187 times in The Last of Us on normal.  The game claims I beat it.  In my head, I feel like the ending I EARNED involves Joel being dragged away in the grill of a truck.  The same for FF13.  I beat it, we're heroes Snow!  HEROES!  Nothing can stop us!  Noth- oh crap I got one-shot by a behemoth again, retry - NOTHING! HEROES!
14  Media / Single-Player RPGs / Re: Tales of Xillia on: August 13, 2013, 09:35:42 PM
As someone with no particular investment in the tales series, while I read through the thread, I found it curious (not trying to start any YOU'RE STUPID AND WRONG nonsense, just curious) how many comments are the direct opposite of my personal opinions.

I enjoy the game on hard.  I like Milla's voice.  Though graces f had a fun combat system, it felt rather silly to me how much of it was based around unlimited resources with borderline immortality while side-stepping.  Dungeons designed around teleportion to random 100% guess-and-check locations are not puzzles, they are illogical and should die.  Also I will without fail choose the incorrect teleporter every time on my first try, causing the root of my hatred.  I like the shop system a whole lot, and find not upgrading everything on everybody every time is fine.

However, I do agree with the fellow who finds Jude intolerable.  I know in JRPG world he's going to be a hero, but I just can't get behind the guy using his wee wee as a dowsing rod to find the underwater stream of justice that will guide his life.

Off to continue the game!
15  Media / Single-Player RPGs / Re: Dragon's Crown (Vanillaware RPG, now 2013 all regions) announced for PS3/Vita on: August 04, 2013, 04:02:06 PM
I am incredibly torn on rather or not to get this game.  I'm sure I would positively adore it for the first 5 hours, but I really can't see myself getting enjoyment out of turning a beat 'em up into a loot grinder.  I'm sure there is a swarm of people out there with this same view as me who will be purchasing it, so I can definitely see used copies showing up for half-price within 2 months from now.  But if I go that route, then I'm not supporting the development of games I would like to see exist, a sad offense to glorious dancing wizard mice everywhere.  Hmm...
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