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16  Media / Single-Player RPGs / Re: Dragon's Crown (Vanillaware RPG, now 2013 all regions) announced for PS3/Vita on: August 04, 2013, 04:02:06 PM
I am incredibly torn on rather or not to get this game.  I'm sure I would positively adore it for the first 5 hours, but I really can't see myself getting enjoyment out of turning a beat 'em up into a loot grinder.  I'm sure there is a swarm of people out there with this same view as me who will be purchasing it, so I can definitely see used copies showing up for half-price within 2 months from now.  But if I go that route, then I'm not supporting the development of games I would like to see exist, a sad offense to glorious dancing wizard mice everywhere.  Hmm...
17  Media / Single-Player RPGs / Re: Shin Megami Tensei IV on: August 02, 2013, 08:16:09 PM
Just started this up last night and put an hour or so in.

Does the camera drive anyone else nuts? I feel like I am constantly needing to swing the camera around so I don't get blind sided by the enemy.

Well step one is to switch to the camera that is slightly higher and zoomed out from what I think is the default one where 15% of the screen is occupied by the character's back.

I center the camera behind my character *constantly* while running around in SMT games.  I'm not sure if I intentionally spun the camera with the triggers or ran any direction other than up for forward while I played.  Camera parallel to upcoming hallway > turn corner > camera immediately snaps to new facing direction parallel to hallway.  Repeat endlessly for this game and the rest in the series.  I find it so responsive that I can't help but roll my eyes when I play other games that want me to fumble with an analog stick, slowly spinning the view to the direction I want to be looking in.

This did little to help with my whiffing attacks like a moron at the start of the game and getting blindsided anyway.
18  Media / Single-Player RPGs / Re: Shin Megami Tensei IV on: August 01, 2013, 02:39:05 AM
I suppose I'll make one final clarification attempt.  Nobody got lost on the way to Shinjuku.  It was a 100% randomly selected location name from the (unlabeled) world map used as an example of a phrase I would google search without shame knowing what I know after playing the game.  Rather than running through previously completed areas on hunches and unclear memories on where things were located, I would have had more fun being sure I was headed in the correct direction.

It doesn't happen "just once."

I think a random town citizen advancing the mainline story only happens in the Peallaidh case, which made me find it all the more odd.  There are definitely other instances though of my knowing what the game wants me to do next, but not being sure of how / where to tell the game I know what it wants me to be doing (now that's a sentence I could see there being some confusion around).  Just knowing that the game uses the old school structure however, I feel goes a long way towards trying to figure out how to go forward.  Just because it is 2013, do not expect that progress will be made by visiting a 7-eleven spotpass. 

This concludes my three part explanation of what I hope are two helpful beginner tips!
19  Media / Single-Player RPGs / Re: Shin Megami Tensei IV on: July 31, 2013, 09:36:37 PM
The game gives you the option to "cheat" during conversation, so I think it would assume you would take advantage, or at least try to see what happens. Are you unwilling to experiment unless the game tells you to do so?

There's a man on the map that tells you how to get to Shinjuku. What's difficult about making sure you talk to everyone and explore everything? That used to be standard practice in RPGs.

These questions seem a bit hostile as a response to beginner tips that would have let me enjoy the game more?  Keep in mind I just said I found the game fantastic a few posts back.  In the event I'm just reading the tone wrong, I'll answer -

I tried to "cheat" constantly!  How else was I supposed to try to form a party of demons when every dude I tried to recruit asked me for everything I owned!?  "End talks" read to me like the option I click when I don't want to recruit the demon anymore.  When that proves true the first time I click it and the demon rejects me, I can't be clicking that button willy-nilly.  I'm 5k macca, 2 revival beads, and a sacrificed party member deep into the negotiations!

Shinjuku was the first town name I remembered, which I could spell.  Don't think this counts as much of a spoiler, but since people can be a little weird:
The kill Peallaidh mainline quest is a precise example.  There is a demon horde of horses telling me to kill Peallaidh.  There is a dude by the river telling me to kill Peallaidh. 
Peallaidh will never, ever spawn until I talk to a random old guy in the bar who has nothing to do with this quest before it starts or after it ends.  It does not enhance my fun to
be running around where the demon horses tell me he will spawn for an hour in a so-close but never-possible attempt to kill this boss who simply won't spawn until I talk to the
random old guy.

It is not overly difficult, but I simply would have had more fun sniffing around the next area, rather than roaming around in a hopeless search.
20  Media / Single-Player RPGs / Re: Shin Megami Tensei IV on: July 31, 2013, 12:49:34 AM
I'm glad to hear you managed to beat and enjoy the game with a STR build.
I can't count the days for my game to arrive, the wait is killing me.

Anyway, do you have some recommendations to make the beginning of the gamea little less frustrating?

I honestly think no matter what you do you're going to have a hard time in the beginning, but I recommended recruiting as many demons as possible at the start so you have lots of back-up demons and affinities to cover.

Also invest in the Demon Skill Slot +1 App asap. If I recall correctly, its the gateway to the +1 Stat at Level up Apps and simply having more skill slots on your demons will allow you more skill coverage earlier on.

What I wish the game would have told me is that when recruiting demons, feel free to refuse to give macca, and choose the end talks option as soon as you can every time.  Otherwise the demons just keep asking for items, call you a push-over, and don't join anyway.  I was baffled at how the system managed to seem even more convoluted than nocturne before I learned this.

I would also be less stubborn about running to google to type in phrases such as "smt iv where shinjuku."  I thought the game was going to have all the conveniences of a modern RPG, so I was trying to just play with no outside resources.  I did not get any extra enjoyment out of running through every zone in the game multiple times, being unable to advance because I didn't talk to an old man at a bar, than I would have gotten if I just used the internet to tell me what to do.
21  Media / Single-Player RPGs / Re: Shin Megami Tensei IV on: July 30, 2013, 12:48:59 AM
I beat this game today (first ending earlier in the week > reloaded and finished chaos), and it left me with a "that was fantastic" feeling that I really didn't see coming.
MC was physical focused with roughly 3dex 1agi 1luck per level, normal difficulty.

My fun log -

Hours 1-5:  Lots of backtracking, jarring 2D movies with an equally jarring menu-town system, the rage of having to do fetch quests in a SMT game.  Things were not looking good.

Hours 5-15:  Significantly more fun, with exponentially more rage.  I think I saved somewhere around 300 times during this period of the game.  I could see the potential, which just made the frustration of not properly tagging quests to be able to advance combined with constant game resets all the more annoying.

Level 25-~50ish (lost track of hours):  This is the game I wanted to play.  Better skills were being unlocked, cooler demons were being made, weaknesses for both myself and the enemies were incredibly important, and I don't know if I just got used to the dungeon structure of the game finally or what but happy times were had in all aspects.
Level ~50-~63?:  Incredibly bored.  I rampaged through every normal battle with 1 critical wave, and every boss battle was won with 2-3 charge > physical skill they weren't resistant to.  The enjoyment of demon fusion and a determination to finish a game I had previously liked so much was the only reason I kept playing.

Level ~63-finish(~81?):  The story intensity REALLY picks up and I get to
evil smirk along with my MC as we destroy angels who only exist as the pitiful servants of God.
22  Media / Single-Player RPGs / Re: Shin Megami Tensei IV on: July 20, 2013, 09:09:15 PM
Is there some sort of escape rope / town portal item in this game that I just have not found?  I get to bosses with less than half mp (not surprising, every skill costs mp).  I then need to backtrack to a town / terminal, heal, then run back to the boss room without using any skills so as to be ready to fight the boss?  I feel like I have to be doing something wrong as I haven't read anyone else commenting on this demon's souls the first mechanic.
23  Media / Single-Player RPGs / Re: What do you want out of PS4/XBone RPGs? on: July 13, 2013, 12:16:43 AM
My biggest hope is that all the talk about the new systems being easier to program for directly translates into more quality RPGs that I can play on my TV.  Please go down production costs, so that I can play a game like persona in glorious large-screen HD.  Not on a handheld, while I lay in front of hundreds of dollars in gaming equipment, trying to figure out what other ps2 games I may have missed.

If I could have one more selfish request, it's that the genre somehow figure out a way to prevent so many face-palm moments.  It feels like for the ps3 rpgs I have enjoyed, I need to add a disclaimer about what aspect I liked.  It would be nice if when I'm asked what type of games I play I don't have to add "No-no, ignore the chibi girls, look at this equipment system!" or "but it would've been way better if Snow and Hope just died 2 hours in."
24  Media / Single-Player RPGs / Re: Atelier Ayesha on: July 06, 2013, 03:09:43 AM
Interesting, Ar tonelico 2 was going to be the next game I purchased before SMT IV forced me to buy a 3ds, immediately adding many hours to my backlog as I haven't owned a handheld system since the gameboy color.  I had bought ar tonelico 3 used, accepting that I may have just wasted money on some sort of unplayable lolita sex romp... apart from some clearly stupid portions such as crystal innuendo, I ended up getting maybe ~40 hours of fun and ~9 hours of "how is this game not over yet" out of it.  Since that was considered "the bad game" in the series, I was definitely interested in trying "the good one."

However, I don't know that I understand what this game would have to do with relieving hatred for alchemy?

The logic in my head goes gust developed the atelier series > gust also developed ar tonelico > gust put the atelier series alchemy into the first 2 ar tonelico games (but said screw it for the third?) > ar tonelico is more enjoyable than the atelier series if the player hates alchemy, but! > the alchemy is in fact so good that it could inspire a player to get into an entire series focused on this crafting system they were just exposed to.

Is this accurate?
25  Media / Single-Player RPGs / Re: Atelier Ayesha on: July 02, 2013, 10:35:08 PM
Hello message board of the podcast that has helped to entertain me while at work, I was hoping to sneak in a question to some fans of this series.  I know people can not speak directly to what I might enjoy, but hopefully some fellow jrpg fans will know where I'm coming from when I ask this.

If I have never had fun with, or gotten happiness out of, the alchemy system in any other rpg, would I be able to enjoy the Atelier series? (unofficially narrowed down the ones I'm interested in trying first to Meruru or Ayesha)

Nothing against the people who might like it, but systems in games such as Odin's Sphere where I have to plant seeds, to grow fruit, to make food, to increase my character's HP...  the tedium, the convoluted horror, I simply hate it.  I had no interest in the Atelier series at first, but new ones just keep being released in an era where jrpgs aren't seeing many US releases.  Is the alchemy simply significantly better than in other games less focused on it?  Should I follow my instincts and stay away from games which so clearly display item creation systems?  Perhaps worthy of note is everything else about the games look at least somewhat appealing to me.

Thanks in advance for any specific input or just general rambling on the topic should anyone respond.
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