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1  The Rest / General Discussions / Re: Nintendo's President, Satoru Iwata, Has Officially Passed Away on: July 13, 2015, 10:41:41 AM
The man was a CRAZY talented programmer. Iwata in no particular order...

-Managed to compress the code of Pokemon Gold/Silver just enough to squeeze in the entire Kanto region.
-Singlehandedly un-fucked Earthbound
-Recreated the Pokemon Gen 1 combat system, and ported it to Pokemon Stadium WITHOUT references.
-Spent 3 weeks debugging Super Smash Bros. Melee to ensure it came out on time.

Nintendo is facing the loss of an excellent guy here. My heart goes out to them.
2  Media / Miscellaneous Games / Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man. on: July 06, 2015, 01:39:22 PM
I'm getting a little tired of Inafune trying to relive his glory days at this point, to be perfectly honest. If these games turn out to be good, then hooray. I'm not particularly fond of the guy though.
3  Media / Single-Player RPGs / Re: Kingdom Hearts III on: June 17, 2015, 01:58:34 PM
Nomura designed a new outfit that's actually kind of REASONABLE?! BWUUUUH?!
4  Media / RPGFan Music Discussion / Re: Xenoblade X OST on: May 24, 2015, 10:41:09 AM
If you can track down his solo album "musica," that is also excellent, although it's primarily vocal tracks. Melancholia, a song on Xeno X was actually originally featured on musica first, which is especially interesting considering it came out in 2009.

"We're stuck on a whole different plaaaaaaanet." -Black Tar, 2015

5  Media / Single-Player RPGs / Re: Top 10 RPGs Poll on: May 19, 2015, 10:10:58 AM

10. Radiant Historia
9. Ys Origin
8. The Legend of Heroes: Trails in the Sky
7. Xenosaga III
6. Live a Live
5. Skies of Arcadia
4. Tales of the Abyss
3. Baten Kaitos Origins
2. Shadow Hearts: Covenant
1. Xenogears


(Edited immediately because I forgot about Baten Kaitos Origins for a moment!)
6  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: May 12, 2015, 08:38:07 PM
I personally like the sound of "Orfellia." Plus, the idea of the next Tales title having the abbreviation ToO is oddly hilarious to me.
7  Media / Single-Player RPGs / Re: Project X Zone 2: Electric Bugaloo on: May 11, 2015, 11:05:20 PM
I'd just prefer if they used their talent with 2d art to make a brawler or a fighter, to be honest.
8  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: May 11, 2015, 11:02:01 PM
^ I also hear after unlocking Dolls and playing more and more with them you'll avoid walkin' around as a person.  Which saddens me...till I probably get into the same roll and fly around all day.*

This is something that bugged me with Xenogears way back. It eventually turned into all mechs all the time.

But then, mech combat sucked in Xenogears.
And then there's Xenosaga III where there's too LITTLE mech combat which was MORE ENJOYABLE than the on-foot combat and aaaaaaaaaaaa
9  Media / Game Journals / Re: Retro Encounter Podcast Thread on: May 11, 2015, 12:31:15 AM
You can actually have White Gehenna as early as Chapter 2. It's wonderful.
10  Media / Game Journals / Re: Retro Encounter Podcast Thread on: May 09, 2015, 01:07:30 AM
You can always use a "healthy" combination of Savescumming, Shadow Spear, S-Crafts against Metal Poms for some good exp and sepith! Wait, you're trying to ENJOY the game.
11  Media / Game Journals / Re: Retro Encounter Podcast Thread on: May 08, 2015, 12:43:21 AM
Another thing the game keeps slightly "hidden" is the different "lines" of the quartz grid. You'll notice that both Estelle and Joshua have 2 "lines" in the little diagram. In Estelle's case, she has one line branching to the left of the center slot, and one to the right. The way this works is, elements in one line cannot combine with one another. Suppose you put a +3 fire quartz in the line to the left and +5 fire in the line to the right. You will not end up with +8 fire. You will end up with the 2 of them split up. If you put both of those quartz on the left, THEN you'd get +8. The center slot is shared between both lines, however. Therefore, the location of the quartz on your grid is pretty important.

This is the game's way of differentiating between characters whom are adept with magic, and those whom are not. If you have Olivier yet, you'll realize that he only has one line. This means that ANY quartz you put into ANY slot will count toward his possible pool of spells. Olivier is a magical man. (Not that you needed me to tell you THAT) Most of the heavy melee oriented characters have 3 or even 4 lines, meaning most quartz you give to them should be primarily based on stats, should you choose to use them.

Again, you might have already realized this, but I figured this too might be worth mentioning in case this awesome feature has eluded you guys as it eluded me for a decent chunk of the game. If I hadn't played through TitS so recently, I likely would've joined you folks. I hope to join you for future seasons though, I'll stay tuned! I am a blasphemer who has actually not played a single FF besides 4, so if you really plan on playing FFX next, that would certainly be good incentive for me to FINALLY get to my old, dusty, never played copy.
12  Media / Game Journals / Re: Retro Encounter Podcast Thread on: May 07, 2015, 08:06:13 PM
You guys mentioned it on the podcast, and while you might've already figured it out for yourself, the orbment "grid" is PRETTY important to characters. Depending on the points you have in various elements, you'll get different spells for use. Check the bracer notebook. It actually has the orbment "recipes" for every spell in the game. Kinda odd that it's available from the prologue, huh? Still, it makes it feel like a genuine "notebook," considering how useful all of the information in there is.
13  The Rest / General Discussions / Re: Is brand loyalty "worth it?" on: April 19, 2015, 10:35:16 AM

Coke II: The Sequel
14  The Rest / General Discussions / Re: Is brand loyalty "worth it?" on: April 16, 2015, 11:46:47 PM
Oh, I'm not asking if brand loyalty still exists, it obviously does. What I am asking is whether or not there would actually be a benefit to deciding to not hold yourself to it anymore. I'm sure there are more than a few objectively good games that got rejected because it deviated from standards set by its predecessors/successors. Just a crazy little idea that may or may not have any merit whatsoever; I just figured it would be worth thinking about.
15  The Rest / General Discussions / Is brand loyalty "worth it?" on: April 15, 2015, 09:09:05 PM
There's no denying the fact that many of us look at series as a whole. After all, if you liked one game in a series, chances are you'll want to try more of what the series has to offer.

However, we are reaching the points where...

A. Series can diverge from their original direction
B. Thanks to the information age, we can be made aware of these changes well in advance.

With that said, what I REALLY mean to ask is, is there really any point to brand loyalty anymore?
Can it be considered disingenuous to a final product to judge it based on other entries in the same series?

What do you guys think? Do you find yourself judging a product based on its predecessors/successors or do you judge a game based on its own merits and how much you personally get out of it?
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