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1  Media / Single-Player RPGs / Nioh: Visceral High Eastern Fantasy Combat on: April 29, 2016, 02:31:58 PM
As some of you might be aware, the alpha demo for the PS4 "Souls Clone" Nioh hit PSN this past tuesday. My first hour or 2 with the game left me feeling rather negative, but with the help of a friend who lives and breathes technical bullshit mechanics, I was able to receive the proper instruction (which the game does a TERRIBLE JOB of giving, by the way) and achieve the mindset necessary to break through that initial barrier of "what the shit am I doing dear god dear god." The game is as much about decreasing the enemies' stamina as their health bar, and you've gotta get used to those cancels too.

Anyway, Tecmo Koei's got a survey to fill out for all of you who got a chance to play it:

Nordic Americans: http://www.gamecity.ne.jp/form/nioh_us
Eurofolk: http://www.gamecity.ne.jp/form/nioh_uk
The Nippon: http://www.gamecity.ne.jp/form/nioh_jp

I had some (I think) good critique to give and I'm interested to see what you all think.

1. Tone down equipment degradation for armor, especially since there doesn't seem to be any good way to keep an eye on it until its defense has ALREADY been halved. That's not great.

2. Make the target lock indicator stand out more, and consider having movement when locked on be a strafe. There were a few times I retreated and then tried guarding but I was facing the opposite direction. That's not great.

3. Dodging does a Ki Pulse in low stance, and attack skills do a Ki Pulse in high stance. Maybe have guard do a Ki Pulse in Mid stance.

4. I don't think elixirs heal enough.

5. There's a ton of items in this game, and only 3 shortcuts? The controller has an entire side of the touchpad free, use it to access a "quick menu for more shortcuts a la Blüdbourne.

All in all, my negative experience became a more positive one once I got a good handle on how you're generally meant to play, but this game is NOT for everyone. Heck, maybe even MORESO than the From Software property it imitates. 
2  Media / Single-Player RPGs / Re: The RPG Pet Peeves thread- 2016 edition on: April 26, 2016, 09:23:09 AM
I've never been a fan of when games have a "breakable weapons" mechanic where after they break they're gone FOREVER.

I also don't like hard inventory limits in games such as Earthbound, Golden Sun, or Demon's Souls (SUPER glad item burden got stripped out of that series immediately!)
3  Media / Single-Player RPGs / Re: The tri-Ace General Discussion (& Star Ocean 5) Thread on: April 22, 2016, 04:58:25 PM
If a game can work on mobile platforms, it can work on mobile platforms. Other than the necessity of touch controls, there's really nothing wrong with the technology, it can handle good games. My only issue with Valkyrie Profile on a touch platform is that some of those sidescrolling bits can be pretty precise, and I really DON'T think a touchscreen would be able to get that right.
4  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: March 23, 2016, 10:44:52 AM
I'm going to guess you've only played the first Baten Kaitos game, because the voice work in Origins is actually incredible.
5  Media / RPGFan Music Discussion / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: February 15, 2016, 10:30:48 AM
I TOTALLY FORGOT that MOTY was coming soon, so I should at least get a couple songs posted here if it's not too late (which admittedly it very well MIGHT be!).

Tales of Zestiria - New Power Awakens by Go Shiina

God Eater 2 - Beasts of the Wilderness also by Go Shiina (I don't think you guys cover this game, but EH)

Legend of Legacy - Fighting the Unknown by Masashi Hamauzu

Xenoblade Chronicles X - So nah, so fern and Wir fliegen by Hiroyuki Sawano

Daigyakuten Saiban (The Great Ace Attorney) - Naruhodo Ryuunosuke ~ Objection! 2015 by Yasumasa Kitagawa

Undertale - Bergentrückung/ASGORE and Waterfall by Toby Fox
6  Media / RPGFan Music Discussion / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: January 22, 2016, 11:51:38 AM
Dice is the reason a censorship noise exists now.
7  Media / Single-Player RPGs / Re: Legend of Heroes: Sen no Kiseki on: January 15, 2016, 08:29:21 PM
Just finished. Yikes. I'm super glad we know for sure that Cold Steel 2 is coming sooner rather than later.

Same here. What I'm not so glad about is that there's a Cold Still 3 in the works, and that one hasn't even been released in Japan yet. Which means we'll still have to wait a while to play through the whole Cold Steel saga.

I think I'm cool with that. I'd like to at least play Sora 3rd before we get too deep, since that one's sort of crucial for the series' overall lore. I wouldn't want to miss too much after all.
8  Media / Single-Player RPGs / Re: Legend of Heroes: Sen no Kiseki on: January 15, 2016, 07:18:53 PM
Just finished. Yikes. I'm super glad we know for sure that Cold Steel 2 is coming sooner rather than later.
9  The Rest / General Discussions / Re: The Old RPG games on: January 15, 2016, 12:13:50 PM
If you're looking for some more classic styled rpgs, you might want to give the Legend of Heroes Trails series a shot.
10  Media / Single-Player RPGs / Re: Legend of Heroes: Sen no Kiseki on: December 22, 2015, 11:54:55 PM
Nothing for me yet. Any word on PSTV compatibility yet, though?
11  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: December 10, 2015, 09:52:54 PM
I'm just about at the end of the galactic knight classline. Not sure what I'll be aiming for next.
12  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: December 08, 2015, 07:48:57 AM
I get the feeling that basically EVERYONE is going to switch over to Prospectors to get the best rewards. They've been ranked 1 since launch by a landslide basically, and in a system that lets you change literally WHENEVER...yeah, not difficult to see that coming.
13  Media / Single-Player RPGs / Re: The Legend of Heroes: Trails in the Sky on: November 22, 2015, 12:25:50 PM
= Really sad there's a lot less variety in Empty Treasure dialogue. :P  But, alas, I'm not too surprised, I'm sure they ran through a lot of the good ones on the first games, and I appreciate the new ones when I see 'em.

Apparently the way chests are programmed is different in SC. In FC, each chest was its own event with its own editable text box. Meanwhile, for SC, falcom figured out how do do chests more "universally." That's why only some of the chests were customizable. Regular chests shared the same event text, trap chests shared the same event text, and all sepith chests were customizable. 

Anywho, I just finished this game yesterday. WOWZERS, what a strong endgame. Honestly, I was really fond of the game the whole time though. Something about the slow burn of plots is just super appealing to me. Gameplay-wise, I am particularly happy that physical attacks seemingly got buffed. In FC, it just felt like orbal arts were the most viable strategy the whole way through. I don't know what falcom changed or if they even changed anything in the first place, but kudos to them for making physical fighters just feel significantly more viable.
14  Media / General Games / Re: Super Smash Bros. Namdai on: November 12, 2015, 06:34:15 PM
All we need is goku and geno and the circle is complete
15  Media / The Soundroom / Re: OCT/22: Favorite VGM Songs (Dungeons) on: October 23, 2015, 10:40:23 AM
Good choices, same as klutz though, I don't feel like I can really add anything at this point.
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