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Have a great 2015 from all of us at RPGfan. :)
355459 Posts in 14447 Topics by 2259 Members
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1  Media / Single-Player RPGs / Re: Top 10 RPGs Poll on: May 19, 2015, 10:10:58 AM
NOT SURE IF IT'S TOO LATE TO SWOOCE RIGHT IN HERE BUT

10. Radiant Historia
9. Ys Origin
8. The Legend of Heroes: Trails in the Sky
7. Xenosaga III
6. Live a Live
5. Skies of Arcadia
4. Tales of the Abyss
3. Baten Kaitos Origins
2. Shadow Hearts: Covenant
1. Xenogears

HONORABLE MENTION THAT IS ACTUALLY ABOVE MOST OF THESE GAMES IN THIS LIST BUT PROBABLY WOULDN'T COUNT: To The Moon

(Edited immediately because I forgot about Baten Kaitos Origins for a moment!)
2  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: May 12, 2015, 08:38:07 PM
I personally like the sound of "Orfellia." Plus, the idea of the next Tales title having the abbreviation ToO is oddly hilarious to me.
3  Media / Single-Player RPGs / Re: Project X Zone 2: Electric Bugaloo on: May 11, 2015, 11:05:20 PM
I'd just prefer if they used their talent with 2d art to make a brawler or a fighter, to be honest.
4  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: May 11, 2015, 11:02:01 PM
^ I also hear after unlocking Dolls and playing more and more with them you'll avoid walkin' around as a person.  Which saddens me...till I probably get into the same roll and fly around all day.*

This is something that bugged me with Xenogears way back. It eventually turned into all mechs all the time.

But then, mech combat sucked in Xenogears.
And then there's Xenosaga III where there's too LITTLE mech combat which was MORE ENJOYABLE than the on-foot combat and aaaaaaaaaaaa
5  Media / Game Journals / Re: Retro Encounter Podcast Thread on: May 11, 2015, 12:31:15 AM
You can actually have White Gehenna as early as Chapter 2. It's wonderful.
6  Media / Game Journals / Re: Retro Encounter Podcast Thread on: May 09, 2015, 01:07:30 AM
You can always use a "healthy" combination of Savescumming, Shadow Spear, S-Crafts against Metal Poms for some good exp and sepith! Wait, you're trying to ENJOY the game.
7  Media / Game Journals / Re: Retro Encounter Podcast Thread on: May 08, 2015, 12:43:21 AM
Another thing the game keeps slightly "hidden" is the different "lines" of the quartz grid. You'll notice that both Estelle and Joshua have 2 "lines" in the little diagram. In Estelle's case, she has one line branching to the left of the center slot, and one to the right. The way this works is, elements in one line cannot combine with one another. Suppose you put a +3 fire quartz in the line to the left and +5 fire in the line to the right. You will not end up with +8 fire. You will end up with the 2 of them split up. If you put both of those quartz on the left, THEN you'd get +8. The center slot is shared between both lines, however. Therefore, the location of the quartz on your grid is pretty important.

This is the game's way of differentiating between characters whom are adept with magic, and those whom are not. If you have Olivier yet, you'll realize that he only has one line. This means that ANY quartz you put into ANY slot will count toward his possible pool of spells. Olivier is a magical man. (Not that you needed me to tell you THAT) Most of the heavy melee oriented characters have 3 or even 4 lines, meaning most quartz you give to them should be primarily based on stats, should you choose to use them.

Again, you might have already realized this, but I figured this too might be worth mentioning in case this awesome feature has eluded you guys as it eluded me for a decent chunk of the game. If I hadn't played through TitS so recently, I likely would've joined you folks. I hope to join you for future seasons though, I'll stay tuned! I am a blasphemer who has actually not played a single FF besides 4, so if you really plan on playing FFX next, that would certainly be good incentive for me to FINALLY get to my old, dusty, never played copy.
8  Media / Game Journals / Re: Retro Encounter Podcast Thread on: May 07, 2015, 08:06:13 PM
You guys mentioned it on the podcast, and while you might've already figured it out for yourself, the orbment "grid" is PRETTY important to characters. Depending on the points you have in various elements, you'll get different spells for use. Check the bracer notebook. It actually has the orbment "recipes" for every spell in the game. Kinda odd that it's available from the prologue, huh? Still, it makes it feel like a genuine "notebook," considering how useful all of the information in there is.
9  The Rest / General Discussions / Re: Is brand loyalty "worth it?" on: April 19, 2015, 10:35:16 AM


Coke II: The Sequel
10  The Rest / General Discussions / Re: Is brand loyalty "worth it?" on: April 16, 2015, 11:46:47 PM
Oh, I'm not asking if brand loyalty still exists, it obviously does. What I am asking is whether or not there would actually be a benefit to deciding to not hold yourself to it anymore. I'm sure there are more than a few objectively good games that got rejected because it deviated from standards set by its predecessors/successors. Just a crazy little idea that may or may not have any merit whatsoever; I just figured it would be worth thinking about.
11  The Rest / General Discussions / Is brand loyalty "worth it?" on: April 15, 2015, 09:09:05 PM
There's no denying the fact that many of us look at series as a whole. After all, if you liked one game in a series, chances are you'll want to try more of what the series has to offer.

However, we are reaching the points where...

A. Series can diverge from their original direction
B. Thanks to the information age, we can be made aware of these changes well in advance.

With that said, what I REALLY mean to ask is, is there really any point to brand loyalty anymore?
Can it be considered disingenuous to a final product to judge it based on other entries in the same series?

What do you guys think? Do you find yourself judging a product based on its predecessors/successors or do you judge a game based on its own merits and how much you personally get out of it?
12  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: April 11, 2015, 02:01:01 PM
I miss Tales games having fantastic cel-shading.
13  Media / RPGFan Music Discussion / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: March 31, 2015, 12:54:51 PM
Just curious, how long ago was the second segment of MOTY Part 1 recorded? I found it a bit odd that nobody mentioned the fairly recent passing of Origa when you guys were talking about her track in Ar nosurge.
14  Site Related & More / RPGFan: The Site / Re: I have a complaint on: February 19, 2015, 11:33:29 AM
RIP Fanfiction section
15  Media / RPGFan Music Discussion / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: February 15, 2015, 11:53:40 AM
I know they said Star Ocean has ended, but it doesn't mean Tri-Ace can't continue something new as a 'spiritual successor', re-using (and improving) many of SO's systems. Then again, I don't even know what Tri-Ace is doing anymore aside from helping with 13-2 and LR. But, trying to bring it back to music, perhaps they could bring Sakuraba and give him more freedom than the Tales studio to actually make some awesome music (I don't hate Tales music, but it's far from his best work). Who would you like to see compose for a spiritual successor to SO? (sorry if I sound like a teacher leaving prompts - I just want to add to the conversation)

Tri-Ace were the developers of the very recent Phantasy Star Nova on the vita. They even got Sakuraba to compose. It's definitely no Star Ocean, but as far as the soundtrack is concerned, I think that'll be pretty close. Also, track down the Frontier Gate soundtrack. THAT'S pretty good.
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