= Really sad there's a lot less variety in Empty Treasure dialogue. :P But, alas, I'm not too surprised, I'm sure they ran through a lot of the good ones on the first games, and I appreciate the new ones when I see 'em.
Apparently the way chests are programmed is different in SC. In FC, each chest was its own event with its own editable text box. Meanwhile, for SC, falcom figured out how do do chests more "universally." That's why only some of the chests were customizable. Regular chests shared the same event text, trap chests shared the same event text, and all sepith chests were customizable.
Anywho, I just finished this game yesterday. WOWZERS, what a strong endgame. Honestly, I was really fond of the game the whole time though. Something about the slow burn of plots is just super appealing to me. Gameplay-wise, I am particularly happy that physical attacks seemingly got buffed. In FC, it just felt like orbal arts were the most viable strategy the whole way through. I don't know what falcom changed or if they even changed anything in the first place, but kudos to them for making physical fighters just feel significantly more viable.